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#Post#: 19069--------------------------------------------------
London\New Orleans WIP: Stella Ausmus
DIR By: Caterina Sforza
Date: November 26, 2024, 5:21 pm
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“You done gommed it up. Why would I let you back on this case.
It was an easy job buddy.” -to a former partner
“Despite your instincts Agent Pride, while you’re here keep in
mind that if you saw something, no you didn’t. If you hear
something, don’t respond. That includes me if you don’t have
eyes on me. Oh and close the blinds in the guest room after
sunset.” -to Dwayne Pride
“SCIS likes to send her in for difficult witnesses and
interrogations. Within ten minutes they forget she works here
and spill like a woman in a hair salon” -About Agent Ausmus
Theo: So how long have you been doing this? He leans against
the table in the medical examiners lab watching Stella prepare
to Astral Project
Stella: Talking to the dead? For as long as I can recall. I mean
it started out differently. I thought it was a fun game with
imaginary friends. Though looking back I was a bit of a creepy
kid I suppose. Family owned a funeral home. Mom was an embalmer.
She gives a little half shrug Came by it honest.
Theo: Yeah that sounds like you. And you started doing it for
work why?
Stella: Well I went to mortuary school for the family business
and started using it to give families peace. It made them feel
better being able to receive or pass on last messages. And then
when I went back for forensics and then into this line of work
it became investigative. -Discussing her speak with dead
abilities
“At the end of the day we are a government body. We have power
over people. And while we do good things, there is no such thing
as harmless power”
“My memaw used to say that if respect wasn’t being served that
you should leave the table. So if they’re being d*cks then
leave” -To Agent LaSalle
Name: Stella Ausmus
Age: Mid 30s
Species: Human Mana and Spirit Energy User
Gender: Female
Associations:
Supernatural Crime Investigation Service (SCIS)
Rank: Special Agent/Forensic Specialist
Mana User Abilities:
- Mana Manipulation: Every mana user learns to summon the mana
from their own body. Every mana user is able to generate their
mana after learning how about mana, where they are able to use
it for different things like amping power, forming attacks, or
using it for other purposes. While most associate mana with
magic, which mana is most often used for, groups learned that
mana is useful as a raw energy that can damage most creatures,
as even those with magic are able to be hurt by mana itself even
if they're immune to magic. Not only that, but mana users found
that mana is highly customizable in combat, with some mana users
have different types or unique types of mana they develop over
time, such as the demon mana or chi/mana. This depends on the
user, but every mana user learns to manipulate their mana in a
variety of ways with it being very easy to manipulate into new
forms while still keeping it's raw energy power. Some develop
two to four types of mana if they're creative enough. Out of all
the types of energy the body uses, mana and chi are the two most
adaptable energies in most mortal bodies. However, that doesn't
mean it can't be countered by other energies, like chi, spirit
energy or even elemental energy depending on what one has.
Energy is easily the best way, though one can also use aura
breaker style techniques as well.
- Surrounding Mana Manipulation: Those with enough understanding
of mana, and the sense of mana that comes with manipulating mana
eventually learn to control mana from the environment around
them. This lets a mana user not only use this to use more
powerful mana, but also use it to replenish their own mana
they've used. However, this is difficult to use, as absorbing
mana is quite difficult, since some of the absorbed mana is used
just trying to absorb the mana, which makes this sort of a pain
to use, so most mana users save this as a last resort. While
powerful, this mana is hard to absorb and hold on to, usually
requiring concentration to absorb completely. This is
essentially a replication of how some chakra users developed
their own "Sage Mode", but instead of using chakra, they used
mana to do this. This is why most mana users try to use weapons
that gather mana for them, so they don't expend energy doing so.
This mana is stronger than normal mana, but costs more power to
maintain. The most used method for this is empowering oneself
through what mana users call "Mana Mode."
- Dark Mana: When the mana in an area is used up completely, and
the mana user tries to pull more mana, the result becomes the
generation of dark mana. Dark mana is essentially the opposite
of normal mana, being empowered by darker energy than normal
mana. When there's not enough mana in an area, the result is
that the leftover energy pulled up is fused with dark energy,
and creates a more evil type of mana energy. Because of how easy
mana is to manipulate and fuse to other energies, this mana is a
natural mana for depleted mana in an area. This mana is
dangerous, and often taboo among mana users, as stories of
people becoming disfigured or not being able to use things like
their mana power amp correctly have led to a misconception about
dark mana. Dark mana can be controlled, and while not as
customizable as normal mana (since the only energy that can be
combined with it is demon energy), it is still very strong, and
as long as it's properly controlled, it can be used effectively.
This mana is dangerous to the user though if proper control is
not taken, something that can be used against them. And except
in certain situations, one can only use this if mana is pushed
completely out of an area, or the mana in an area runs out
completely. Only certain select people can draw dark mana in the
presence of normal mana. And while normal mana's strength often
depends on the user, dark mana is the same for everyone, making
it evenly matched with any other dark mana, for better or worse.
- Mana Magic: Those who use mana often find that converting mana
into magic becomes easier, often turning mana attacks into magic
attacks, such as turning a mana spear into a flame magic spear
or using mana power amplification to convert to buff magic. This
is dependant on what the user can do with magic, as not all mana
users have the ability to use magic. This is a double edged
sword, as while everyone has mana and can learn mana if they
practice enough, those not having an affinity for magic often
won't be able to use this power. However, those that can have
far more range, making this a great power to pair with magic
users in general. Those that use this find that magic has
reduced cost and is more effective with this type of method,
with mana being more easily focusable into magic when mana is
used as an energy more than just a power source for magic since
most mana users understand more than most magic users where mana
comes from and what makes mana so useful. Most mana users don't
focus on magic, but some can use it.
- Mana/Magic Negation: There's a few things mana users usually
have issues with, one of which is stronger mana users who can
use their mana to overpower theirs, and others without a talent
for magic that can use their magic to overpower the user's mana,
usually a problem for mana users with no real magic ability.
This skill was designed to use mana to replicate a frequency
that cancels out all mana in an area, not allowing any mana use.
This skill was designed mostly to counter magic users by non
magic users, in which all mana gets cancelled out and forcing
all opponents to rely on other abilities. This also works well
against stronger mana users who would normally overcome the
user's mana as well. Each mana user has a unique method of using
this, such as a finger snap activating and deactivating this
(which is fairly common) or some releasing a wave. Of course,
the one thing to note is not only does this cancel out mana for
the opponent(s), but also cancels out mana use for the user. So
this negates mana and magic for everyone, not just the opponent.
Also, only mana-based magic can be affected, as things like chi
magic, celestial magic and other forms of magic that don't rely
on mana are not affected by this. However, this can be useful
for drawing out dark mana, since mana vanishing from an area
means there's no mana to draw from, making this an easier way to
summon dark mana without having to waste the mana in an area.
- Radiating Mana: Similar to those with auras, mana users, when
using their mana, radiate mana from their bodies, creating an
almost aura-like mana around them. This is the body's natural
expulsion of extra mana produced by the body, and often times
acts like a defense similar to auras. This can dampen attack and
grant mana users power to draw from without wasting the mana in
their bodies, allowing them to generate mana attacks more
easily. This also lets mana users use this mana for things like
power amplification and mana regeneration, as this mana can be
drawn back into the body at will to be used for more power. This
mana aura type power is simply the radiation of mana from the
body, and normally doesn't effect the body negatively. Most mana
users feel this wastes usable mana, so they try to use this as
their primary source of power for mana attacks, and this is one
of two ways they try to deal with the expulsion of mana from the
body during combat. This is useful for using in combat, but
really doesn't mean their attacks are any stronger than normal,
as absorbing mana generated from their own body doesn't count as
surrounding mana absorption, so this power is not the same
thing, and is more along the lines of just reabsorbing their own
mana.
- Full Mana Containment Mastery: This is the second way that
mana users tried to keep from wasting power in battle. This way
is a bit more dangerous to the user than the other, but provides
a bigger power boost than using mana similarly to an aura. This
method, instead of using the mana that radiates from the body,
cuts off the mana's exit from the body, containing the mana
inside the body. As one can imagine, containing mana is a bit of
a double edged sword, as while they do keep the energy in their
body and gain a bigger supply of mana than normal mana users,
this method becomes very hard on the body, and can result in
damaging the body. This is usually supplemented by feeding some
of the extra mana into regeneration, preventing too much damage
too quickly, but this can eventually cause more damage than can
be regenerated by the body if used for too long. Usually, this
is meant to be used in battles where the user needs a power
boost beyond normal mana amplification, in which this can
provide such a boost, however, the strain means that users
should never stay in this state for too long otherwise the
strain could do permanent damage not just to their bodies, but
to their body's ability to generate mana. This is a strong
powerup, but dangerous if not properly used.
- Mana Power Amplification: This is the main reason most mana
users use mana, which is so that they can use this to power up
their bodies and supernatural abilities. This power uses any of
a mana users mana abilities to power themselves up. This ends up
being a passive powerup once concentrated through the body,
granting a temporary increase of physical stats and temporary
enhanced mana and other supernatural abilities. When in affect,
the mana enhances all other supernatural abilities, like holy or
unholy abilities, powering them up with mana. And depending on
the mana used, this can power up the user with special abilities
as well, depending on what they can do with their mana. Some
using holy or unholy mana can do things like amp their holy or
unholy power, while creating more of a defense against the
opposite power. Depending on how much mana is put into the
amplification, often determines how much of an increase the user
can get and what type of mana they're powering themselves up
with.
- Dark Mana Power Amplification: This is very similar to normal
mana amplification, but using dark mana. If one can use dark
mana, they can also use this to empower themselves using this
the same way as they would with normal mana types. However, dark
mana works slightly differently, in that it has a different
amplification effect on the body. While it does amp physical
stats and supernatural abilities, it amps someone with darker
power, and amps them far more heavily than normal mana
amplification. However, instead of granting a normal mana
enhancement, it gains an overall raw power boost, making things
like one's aura and natural energies far stronger than any other
mana type. However, this comes with a cost, as any mana user who
uses this will find that the strain on the body is very high
when using this, since dark mana is much harder to keep
contained in the body through power amplification, and takes far
more power to use. This means that using dark mana provides a
much higher boost than almost any other type of mana, but at the
cost of doing damage to the body. This damage is akin to the
same kind of damage that full mana containment does, except that
dark mana doesn't just do damage to the body, but over time, if
used too much, can mutate the body if too much damage is done to
the body.
- Mana/Dark Mana Regeneration: This is another reason mana users
like to use mana, in that they developed a way to funnel mana
into regenerating the body passively, making it so their mana
heals them from most injuries. This is a supernatural type
regeneration, and can be used using mana or dark mana, or any
other mana the mana user can use. Often times, most mana users
prefer normal mana for this, not wanting to waste more power
than they have to since other types of mana take more power to
use. Since mana is good for regeneration and doesn't really
require extra gimmicks, most mana users just prefer to keep it
simple and use normal mana. Dark mana, on the other hand, is
questionable by most to use since dark mana has harder effects
on the body. Normal mana can regenerate most injuries, including
replacing limbs, though dark mana does the same thing, but heals
much faster than normal mana. Dark mana is more preferrable to
some because it takes less time to heal fatal injuries, but they
must be careful because dark mana can mutate the body if it's
not used properly, and if it's used too much, then it can damage
the body as well when healing it. Usually, normal mana is
dependable enough though that unless one is pierced in the heart
or brain or beheaded, most mana users can regenerate, with them
really only needing dark mana to heal fatal injuries faster than
normal mana.
- Mana Armor: This skill is a technique by mana users that lets
them up their defense by hardening the mana around their bodies,
similar to other energy users. There are many ways mana users
use to defend their bodies against attack, as each mana user
often does something different. This lets them up the defense
for parts of their bodies, making them able to withstand
attacks, or amping their defense so they can reflect attacks.
Usually, the most common technique is hardening the body using
mana which helps defend against physical attacks and concussive
attacks, and reduces or negates damage depending on how strong
the defense of the mana is against the power of the attack.
Another use of the same method is when others use mana to
protect themselves while they deflect an attack, similar to a ki
user. This technique lets a mana user stop or push an attack
away, and they can do this without damaging the integrity of an
attack, such as knocking away an explosive attack without making
the attack explode. Some even use mana to create armor of mana
around their body. The exact method of using this varies
depending on the user, with some being able to just harden their
body, some preferring the mana shield or mana barrier
techniques, or creating armor. However, this method is still
vulnerable to aura breaker weapons, and stronger attacks can
still break this armor skill no matter what form it takes.
- Mana Shield/Barrier: The mana shield skill can be used to
create shields of mana around the wrist as another method of
using this, which can be used to block attacks. The shields can
be as big or small as one wants, and can be used as long as the
shield isn't broken and the user has enough mana to use the
technique. These shields are meant to be used defensively,
acting like protective shields that don't need to be held by the
hands, allowing the user to carry weapons and still use the
shield when necessary. This technique is effective for defense,
but only if the shield can block the attack, since all it takes
to avoid the shield is getting behind the user, or attacking an
area not covered by the shield. The other ability, mana barrier,
creates a spherical barrier around the user, which is another
method of shielding oneself from attacks. The mana barrier
blocks attacks, as long as the barrier isn't broken, can protect
the user. The cost of using this technique compared to the mana
shield or mana armor is usually more though, not just for the
technique itself requiring more energy as it's a lot more energy
being used, but also because this technique requires energy to
maintain. Of course, both of these techniques can be broken with
enough force, and can be instantly broken with things like aura
breaker weapons or strong enough energies that can be used to
counter the user's mana.
- Mana Wave: This is an attack wave which mana users fire from
their physical attacks, or just fire it from their hands. This
wave is very adaptable with some people firing it different
ways. This wave is designed to fire a concussive wave which is
fired at opponents, damaging them on impact and knocking them
back with pure concussive force. This does the same damage as a
physical attack, and can be increased or decreased in size.
Usually, larger waves are used to hit more enemies or hit a
larger area, but smaller waves are used to compress the wave and
hit smaller areas much harder. The waves are customizable to an
extent depending on how the mana user wants to use this
technique. Most mana users fire these from physical or weapon
strikes, or can even fire this from the sound waves of their
voice by fusing their voice waves with mana. It's also possible
to concentrate this in a 360 AoE form to blast back everyone
around the user, but this requires more power to do, and
depending on how much power is put into the attack, the wave may
be stronger or larger if more power is used to generate it. This
is easily dodgable, as one can dodge the wave easily by moving
out of the way, or for the AoE attack, they just need to get
away from the user until the attack spreads out and disperses.
This attack can also be broken with enough force, or protected
against with barriers and other shielding techniques.
- Mana Blast/Beams: Just like other energy types and users, mana
users are able to fire blasts of raw mana, or concentrate them
into beam they can fire. This is somewhat similar to ki users
and similar energy users who can fire beams, like hollow ceros.
This technique is designed to use mana's raw destructive power
to damage opponents with strong blasts which usually explode
with mana when they hit a target. The blasts are usually large
balls or shapes made of mana while the beams are usually just
beam projectiles fired at opponents. The attacks are easily
customizable, in which some can focus these from weapons to
create weapon attack waves or blast mana from other parts of
their body. Most use their hands to generate the mana they need,
but some mana users channel mana more easily in different ways,
such as using a breath style attack to fire a mana beam (similar
to a dragon breath attack), or they just fire from their
finger-tips, or from their hands. Some even learn to kick or
punch blasts at people to give the blasts extra momentum. This
is dodgable by opponents, and most attacks can be defended
against with strong enough defenses.
- Mana Constructs/Weapons: One thing most mana users do with
their mana is create powerful weapons and constructs out of
their mana. This is far more useful than other energies due to
the raw power of mana, and even among some who have physical
weapons, they still use this from time to time to create other
weapons they can use in fights or other constructs useful to
them. Some do things like make guns that fire mana bullets, or
some might create certain weapons to use on opponents. The
variety of weapons and constructs usually is limited only by
the user's imagination and if they have enough mana to make the
weapon or construct they want to make. Some have even been able
to make canons out of mana, though making larger or more
powerful weapons often requires more mana than simple weapons
like swords and other melee weapons. Constructs also can be
granted specific properties, such as creating a grenade style
projectile that explodes with mana on impact. As one might
imagine, other energies and weapons can counter these, and
strong enough defenses can counter more destructive constructs.
- Mana Bullets/Mana Spears: This is another fairly simple
ability among mana users, who use their mana to create small,
fast projectiles, or larger spear-like projectiles. There are
two main categories of attacks, which, again, are highly
customizable among each mana user. The mana bullet technique was
designed to fire small, speed based projectiles using mana,
which can be fired multiple ways. The two most common ways are
usually a finger flick, flicking small projectiles at opponents
with immense speed, or firing the bullets from a radiating mana
aura, which fires them directly after they're created in the
radiating mana. The mana bullets are designed to be like bullets
fired at opponents, and work similar to gun bullets except the
bullets are not metal. The mana spear technique is very similar,
but fires larger spears designed for piercing opponents more
than speed. The mana spears are designed to pierce defenses, and
can be used to pierce things like barriers, defensive techniques
or through armor if concentrated properly. These techniques are
both pretty effective, and most mana users canuse both of these
powers effectively. Of course, these can still be dodged and
blocked, though the mana spear is better dodged than blocked
since it's designed to pierce defenses.
- Mana Familiars: Similar to other familiar techniques, mana
familiars are designed to replicate magic familiars in a way, an
ancient magic user art which summoned an animal to work
alongside the magic user. For mana users, they generate mana
familiars based on what they want to create, in which they
create mana familiars that are designed to help them in fights,
somewhat similar to the elemental familiar technique used by the
Darkfires, but used with mana. The familiars attack depending on
what they are, and depending on what's created, may have special
properties, such as bird familiars flying or wolf familiars
having claws and teeth to attack with, or even creating monsters
that can attack using mana like a dragon familiar that can
breath mana almost like a flame. Depending on the imagination of
the user, they can generate almost any kind of creature. Though
the larger the creature or more creatures made, the more energy
is used and the less power each or bigger familiars have since
larger familiars and making more familiars requires more energy
to be used and more focus between each one. Some mana users even
learn to create a permanent familiar they can keep with them at
all times, with some having familiars similar to magic users
that they just keep with them which could be almost any creature
the mana familiar is designed as. Once created, the familiar can
manifest itself as long as the user has mana, and can act on
it's own, also being able to share its senses with the mana
user.
Mana User Passive/Combat Abilities:
- Mana Weapon Style: Mana Blade/Weapon: Most mana users have
their own weapon style, since one of the powers involves
creating mana weapons. Most learn to use whatever weapon they
create most, if they don't already have a weapon that uses mana
that they adapt to their mana user skillset. Mana users often
develop their own style, incorporating their mana use into a
specific weapon's style they use. This could be a generic combat
style, or an established style. Either way, most mana users have
their own weapons style they use in combat, which can also be
customized based on the mana user's specific skillset. This is
usually just a pretty basic style, using the techniques of the
mana users to their fullest, such as using mana waves or firing
mana attacks from their weapons. This style is simple, yet
effective and can stand up to almost any other combat style when
the mana user has mastered their combat style.
- Mana Fighting Style: Flow Point: This is a specific hand to
hand fighting style which mana users developed. Instead of
trying to attack just to hit an opponent, this style is set
around the body's energy flow, where mana users focus their mana
into the physical attacks, not only amping their physical
fighting style, but also creating a fighting style that lets
them use their physical attacks to strike points of the body
where energy flows through, such as chakra points and other
points where multiple energies often converge in the body's flow
of energy. When attacked, these points are hit with force enough
to interrupt the body's flow of energy, where those hit with
this will find their flow of energy is strained. Through
repeated hits, opponents bodies will start having trouble
generating energy, as the points of the energy flow become more
and more difficult to maintain the energy flow if constantly
attacked. Usually, these points recover with time, but in
battle, this often is designed so that mana users can interrupt
an opponent's flow of energy, making the opponent's energy
becoming harder and harder to use after taking hits from this
style. This style is effective against any creature that uses
energy from their body, whether it be mana, chi, aura or even
spirit energy.
- Physical Strain Mana Radiation: When in battle, mana users
have a passive method of keeping up with stronger powers and
relieving physical strain on their own bodies. When the body is
strained, or the mana user is pushing their body hard enough in
battle, the body will release bursts of mana from the body in
order to relieve the physical pressure on the bodies, and help
the user in battle to keep up with what they're doing in fights,
usually being most useful in physical fights or doing things
like catching attacks or projectiles. This not only helps keep
the body from straining itself too much, but also helps with
stamina management, as the body is able to do this to relieve
tension from trying to find other ways to keep the body from
hurting itself from strain. This is a passive technique, in
which mana users do this without thinking about it, as once mana
users learn to use mana, the mind figures out that this method
helps relieve the strain of fights to an extent. Of course, this
only works to an extent, and if the body uses this too much, it
can waste the mana in the body, which means that it's still
important for a mana user to not over-strain themselves, and
after a while, this either becomes unusable if the user runs out
of mana, or loses it's effectiveness over time as the strain
gets greater as fights go on.
- Mana Puppet: This was based on the technique developed by the
quincies, which lets mana users use the mana in their bodies to
control themselves, even if their body is disabled. This lets a
mana user use their body by controlling the mana, in which they
are able to control their own bodies like puppets. This skill is
very useful when the body has sustained injury, allowing the
user to control their body even when injuries have disabled the
ability to use their body. This technique lets a mana user fight
even when their body isn't in the condition to, though this can
be a double edged sword to users since it can make their
injuries worse. There is another use for this ability however,
in that this also comes with the ability to manipulate their
mana in other objects, specifically their weapons. Some mana
users actually take advantage of this so that they can control
their weapons using something akin to weapon telekinesis by
controlling their mana in the their weapon. This lets them do
things like use larger weapons like platforms, or use weapons to
attack with from a distance depending on the person. However,
they can only control their own mana, and cannot control other
people's mana.
- Heavy Magic Resisance: All mana users take highly reduced
damage from all manners of mana-based magic, where even if they
are not able to counter the magic, all magic will still do
highly reduced damage since the magic damage relies on mana.
While mana users can still be hurt by momentum and concussive
force of magic attacks, they are able to avoid magic based
damage like elemental magic damage, or simple attack magic
damage, with all attack magic having highly reduced effect on
mana users. However, this only applies to mana based magic, and
doesn't apply to any magic that uses other energies, such as chi
magic, or celestial magic. This also doesn't apply to
dark/demonic magic or any magic that runs on dark mana, as dark
mana can still do heavy damage to mana users of all kinds. For
the most part, depending on the mana types one has and the
amplifications they use, some other forms of magic might
actually be able to be defended against, such as chi/mana mixes
of energy being able to reduce the damage of chi magic
specifically.
- Mana Energy Flow Training: Similar to other energy users, mana
users train their ability to use mana in a few ways. The first
way is training the body to generate and be able to use more
mana, in which mana users train their bodies to handle more
mana. This first method is only the first stage, and designed to
be used in conjunction with the second part of this training.
The second part of this training is learning to open up the
body's flow of energy, allowing more energy to flow through the
body. These two methods are designed to be used in conjunction
with each other, and when done properly, proper balance is
maintained in the body. As the body trains and learns to
generate and handle more mana, the body also opens it's flow of
energy to handle the increased amount of mana. This training is
a long process, which mana users grow in power over time. Those
that train with these methods can grow stronger, generating more
and stronger mana over time, as well as training the body to
handle the increased flow. Usually, weaker mana users strengthen
more quickly, but stronger mana users grow more slowly, as
weaker mana users have a lot of room to train and improve, but
stronger mana users have a harder time opening their flow of
energy more, as eventually they slowly stop getting as much from
training over time. Another thing to know is that larger bodies
are usually able to generate more mana, while smaller bodies
usually don't generate as much mana. however, through training,
almost anyone can get stronger.
- Mana Flow Enhanced Physical Senses and Reflexes: One of the
effects of the body of the training of mana users is, once the
mana users learn to increase their flow of mana and make it more
effective, that they increase the flow of energy to the body and
brain, resulting in the flow of energy granting enhanced senses
and more ability to process information in their brains. The
senses are all increased depending on the person, in which they
gain enhanced senses similar to that of other supernaturals. The
senses enhanced are dependant on the person, such as a werewolf
getting an enhanced sense of smell, or some getting even
enhancement of senses. This also increases the flow of energy to
the brain, allowing the brain to work faster, and process more
than normal brains would be able to. This doesn't allow the use
of more of the brain, but simply makes the brain more efficient
in what it can do. This does things like enhance the ability for
the brain to communicate with the body, and allows for highly
enhanced reflexes thanks to the brain processing threats very
quickly.
- Mana Sense: Those that use mana can learn how to use enhanced
mana senses, in which they can use their ability to perceive
mana to gain a sense for all mana. This lets mana users sense
not only their mana, but the mana in the environment and the
mana in other people as well. As all living things generate
mana, and the world itself operates on mana, users can learn to
use this mana sense to essentially map the world around them,
seeing everything by the flow of mana. This is similar to a
sixth sense in terms of supernatural senses, in which those
without sight or hearing or even if they can't feel the
environment around them, can read the mana around them. This is
mostly useful for those who use the mana in the environment
around them, as this is one of the things they must learn in
order to understand the flow of mana around them and where best
to draw mana from. This skill can also be used in battle by mana
users, who can see the flow of mana in the body of their
opponents, also giving them a sense of knowing where the
opponent is, and giving them a sense to sense others even if
they are able to sense their presence.
- Mana Mind Barrier: This technique was designed to defend
against psychic abilities, in which users of this skill are able
to generate this barrier around the world of their mind. While
mana users aren't trained on controlling their minds completely
and can't manipulate their emotions without special training,
they can protect their mind with a barrier of mana that protects
their mind. Not only does protect the mind from outside
influences, but it also protects the mind from influences inside
the body, such as powers that might normally take over, in which
mana can be used to protect the mind form the bodies own harmful
energies, usually resulting in the mind not really being too
affected by changes in the body as long as the mana barrier
around the mind holds. This doesn't grant total immunity to
psychic abilities, and some that effect the body can still
affect the body, but it does grant protection from most mind
manipulations.
Spirit Energy User Abilities:
- Human Spirit Energy: Humans have the purest spirit energy of
any race, as they have no invisible natures and their soul is
pure spirit energy with no unseen effects. This makes human
spirit energy very powerful when concentrated properly, and
means they're not as affected by nature effects of other races
spirit energy attacks. For example, demons and angels using
unholy or holy natures respectively won't do as much holy or
unholy damage to humans. And human spirit energy is far more
adaptable than most other races spirit energy, allowing for
easier combination with other energies or other powers. Humans
also don't use positive/negative spirit as much, and just
concentrate pure spirit energy as their positive and negative
spirits aren't as strong as other races so they don't do any
different damage. However, while they are more adaptable and
more pure in spirit energy, they lack the power some other races
have, but have an advantage in being able to take on almost any
kind of creature with their spirit power. And among humans are
special human spirit users.
- Spirit Energy Manipulation: Those who use spirit energy
manipulate spirit energy into attacks and other constructs, a
power originally perfected by humans to fight supernaturals and
then modified by other races once they figured out how to use it
effectively. This skillset is designed around spirit energy
attacks and focusing on one's spirit, training their spirit
power. Races all use spirit power different, with some having
specific skill sets, like certain monks and priestesses having
specific spirit energy skillsets. When one thinks of specific
spirit energy skillsets, most people think of soul reapers,
hollows and arrancars or they may think of holy vampires, and
some might even think of aura users who use aura as a type of
spirit energy. In addition to specific skillsets used by certain
races, they can also learn generic spirit energy training which
has been set up to grant more ways to use spirit energy to
attack opponents. This setup uses spirit energy specifically,
using it similar to how other races use things like mana, ki or
aura.
- Unique Spirit Energies/Positive and Negative Spirits:
Different races have different spirit energies, which often have
different effects. However, there are two main aspects of spirit
energy use in battle. The first is using one's own spirit energy
and it's unique effects. This depends on the race (as each race
is different), and one must figure out the spirit energies they
can use. Hybrids may not have as strong energy in one specific
race type, but usually they often have unique energies that
blend whatever races they have to create one that is as strong
as others. (See previous section for races' general unique
abilities). Some even have unique spirit uses, such as some
dragons developing dragon hunter spirit energy unique to them or
developing advanced spirit energy types. The other main aspect
is that some races learn to utilize positive and negative spirit
energies in their attacks, using them for different things. The
most common thing associated with this is the Darkfire's
elemental abilities which use positive and/or negative spirit
energy in combination with elementals. However, it is possible
to use this on it's own to grant a spirit users attacks a holy
or dark attribute. This is more effective for some races than
others, as some races positive/negative balance doesn't work the
same way as some, like holy vampires having purely positive
energy or angels and demons not having a light and dark side but
having a pure holy or demonic soul depending on the race.
- Unique Attacks/Spirit Abilities: Depending on the race and
type of attacks one will specialize in, most spirit users have
their own specific unique abilities. For the most part, each
race has their own spirit effects, such as demons having
stronger, more concentrated attacks and a natural unholy element
to their spirits, or angels having a holy light effect in their
spirit energy. Each race tailors their effects to their
abilities their own way, and depending on the techniques they
learn, may develop some other techniques. There are plenty of
techniques that were adapted by other races, such as Kierran
Black's spirit lightning being based on a Seiji's cethran energy
they utilize in battle, or arrancars originally being the result
of attempting to create soul reaper style hollows. There are
plenty of uniqueness available depending on the individual and
the types of energies they have. This is most evidence with
hybrids as they often have more than one energy to blend
together. And on top of learned skills, it is possible for some
spirit users to be born with specific abilities and enhanced
powers depending on the person, such as one human who was born
with a spirit that had a natural ability to destroy demon energy
using his unique human spirit energy. However, because each
person is different and manages their spirit different, this
makes spirit training harder than some other energy type
abilities, because unlike certain energies like mana and chi,
spirit energy is different depending on the individual, training
and race. This makes it harder for each person to specifically
train their spirit energy, sometimes having to imitate other
techniques and modify them as they might not be able to use them
in their true form, such as no other race being able to use
ceros as effectively as hollows.
- Spiritual Aura Attack/Defense: Almost all spirit energy users
develop their spiritual aura, gaining an enhanced spirit aura.
The first use of the spiritual energy aura is a passive defense,
that can defend the user while active. Similar to those like the
Darkfires who use elemental auras, spirit energy users can use
their spiritual auras as a passive defense to dampen blows and
can even be used to attack if the user can focus their aura into
attacks. This is a fairly standard ability of those that use
specific powers in their aura. And depending on the race,
different auras will be different, such as demon aura being far
stronger and more potent, or angels having a holy light spirit
aura. Usually, the amount of spirit power an aura has depends on
a number of things. For example, larger bodies are able to
channel stronger spirit energy, as larger bodies generate more
spirit power. Depending on the race and heritage, some creatures
have higher enhanced auras with specific effects, and might have
unique abilities using their aura. For example, Tartaros Kindron
Darkfire was able to use his aura to empower those with his
demonic spirit, or certain angels can use their aura to purify
areas of impure influences. Again, the biggest influence of
effects and abilities of an aura is what race the person is and
specific spirit abilities they gain or inherit as a result.
- Spirit Aura Physical and Supernatural Amplification: Similar
to abilities like mana amplification and ki amplification,
spirit energy users also learn to use this power as well. Those
with the use of spirit energy can amp their abilities the same
way, using spirit energy to boost their stats and supernatural
abilities. With it, most spirit energies can a passive amp to
their abilities that makes ups their stats without them having
to do anything, but users can also use spirit energy to amp
themselves more when they need to, powering up with spirit
energy through their body to amp their body's abilities. One
such method involves powering up energies in the body with
spirit energy, creating more powerful energies. It was through
this method that the aura abilities were created and certain
other special spirit based amplifications. This amplification
only works as long as the body has spirit energy to use to amp
the body and powers, and without enough of it, this
amplification is not usable.
- Unique Spirit: Most spirit users have their own abilities they
develop once awakening their spirit power, and can develop their
own spirit abilities. This is something that most spirit users
are aware of, and strive for so that they can develop new
abilities to grow spirit energy user abilities and gain new
abilities as other energy users develop new abilities. Spirit
users often have unique abilities dependant on who they are,
what talents they are born with, and what kind of spirit power
they have. For example, aura users all have some sort of unique
semblance they possess, which is an example of unique spirit
abilities. Some can even develop their own abilities using
unique variations of their power, such as one who could use a
spirit sword that was able to cut through space and time, or
those like Kierran Black who created techniques like spirit
lightning that was originally unique to him, but eventually was
copied and used among other spirit energy users. Most of these
have their own strengths and weaknesses that are dependant on
the user.
- Spiritual Vectors: This is a technique used by spirit energy
users, in which they project their spirit from their backs. When
the spirit's power is released from the back, it's released as
tendrils that come out as extensions of the spirit that can be
used to attack opponents. These tendrils are typically very hard
to see, since they are clear. Some races are able to use
different shapes, such as one race who makes the tendrils into
arms with hands at the end of the arms. Depending on the person,
some people can also change the form of these vectors, such as
turning the tendrils into shields to block attacks, or can be
used to do things like create axes or other sharp weapons out of
the tendrils to attack opponents. These vectors can be used to
grab and throw objects, attack opponents, or they can be used to
fire spirit energy attacks. This power is an extension of the
spirit using spirit energy, and is a power that can be used to
deadly affect by those who use this power. Those with this power
can also use this to slice through objects and crush objects
when used with enough spirit energy, requiring users to be able
to handle putting a lot of spirit energy into this power. This
is one of the main attacks of a spirit energy user, as they are
able to use this in conjunction with other spirit energy attacks
as well. These vectors can be used to attack opponents or trap
them if wrapped around them, but must remain connected to the
body. If removed, the tendrils not only dispel, but the user
takes spiritual damage to their soul that can weaken them if the
tendrils are using enough power. Depending on the race, some
spirit energies can be seen by people more easily, such as a
death wraith spirit energy being black like shadows, or a demon
spirit energy being crimson, orange or some form of demonic
color.
- Spirit Lightning: This technique was originally used by
Kierran Black, but during a fight, another spirit energy user
copied it and created other abilities using spirit energy
similar inspired by this technique. the main technique uses
change in energy form, in which the energy is shaped to have the
same consistency as lightning. This lets someone use a spirit
energy change of form to make their spirit like a current of
electricity, in which it can be used to attack people and
through physical contact can be used to electrocute people with
his spirit energy in this form by using their spirits as
conductors. This power works just like lightning, but since it
is spirit energy, it bypasses lightning immunities, which is why
some lightning users have learned it as well to try and
compensate for those with immunities to lightning as an
alternative to corrupted lightning. This power can still be
avoided like lightning, but being dispelled must be blocked by
other energies, rather than with powers like ice or water since
this power is spiritual and not elemental. Other than that, this
can be blocked and defended against like normal lightning.
- Burning Spirit: One of the skills developed by spirit energy
users where they designed this power so that they could create
something akin to certain elemental attacks. This one was
created by using a change of spirit form to intensely vibrate
spirit energy, generating immense heat so that the spirit energy
becomes extremely hot and using change of energy form to make
the spirit like a flame. This particular attack, if not's not
obvious, is meant to be a fire-like attack, and designed to be
used like fire. This can be used to attack with spirit energy
fireballs, create explosive spirit energy attacks and be used to
burn people through physical touch. Just like spirit lightning,
this bypasses elemental immunities, being able to burn people
with spirit energy rather than with actual elemental energies.
This power is counterable just like fire, except that the fire
cannot be put out under normal conditions, and has to be blocked
or dodged. The energy can be dispelled like energy by those that
can dispel energy, but wind powers or smothering the flames
doesn't put out the flames. However, the positive side is that
this attack doesn't do as much damage as typical flames and
doesn't spread to much beyond it's initial impact.
- Cold Soul: As one might have guessed, this one was the
opposite of the burning spirit, in which those who use this are
able to use this power to generate extreme cold, similar to that
of a vengeful spirit using their emotional energies to focus
their spirits, usually focusing negative emotions to generate a
coldness that can be used to freeze an area. When used with
their spirits, they are able to use this to generate a spirit
energy so cold that it is able to attack like ice. Depending on
how it's used, it can be used to do things like create ice-like
constructs to attack opponents, fire blasts of spirit energy
that can freeze people, or freeze people on physical contact.
This power is the last of the three spirit energies designed
like elemental powers, and is designed to be used like ice.
While the ice generated is ice and can be dispelled like normal
ice, the spirit energy used is extremely cold and can be used
like ice, but can't be dispelled like typical ice like how
something like lightning would. This power is the opposite of
burning spirit, and those with it can use it to counter this and
vice versa. But those without must block this energy with other
energies, or avoid this energy.
- Spirit Gun: This attack was one of the main projectile attacks
created for the style where the user fires a blast of spirit
energy at an opponent with explodes on impact. Depending on the
user, there are different levels of spirit gun techniques.
Spirit gun is typically the base technique, where the user fires
a blast of spirit energy, big or small depending on what they
want to fire. Bigger spirit guns are able to do more damage but
take more energy, and smaller shots can do less damage but are
better for the spirit energy. This technique also has another
variation, which is called Spirit Shotgun where the user focuses
the spirit gun in their hands and blasts it outward using their
fingers to split the blast into multiple attacks, generating an
attack that can be used to hit a group in front of the user,
being an advanced spirit gun attack. Highly advanced users can
also use the spirit lightning, burning spirit and cold soul in
conjunction with this (if they are skilled enough) and can use
it to empower their spirit gun with more power, or granting the
energy a special effect, such as spirit lightning spirit guns
exploding in a burst of spirit lightning when it hits a target.
Of course, as one might expect, the larger more concentrated
spirit guns are harder to block, but strong enough defenses can
block this ability, and this ability can still be dodged like
normal if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the hand, or through the fingers depending on what the person
wants to do.
- Spirit Missile: This is a variation technique of the spirit
gun, where the user creates a spear-like attack to try and
attack the opponent. This attack is designed to try and pierce
opponents, where the attack is able to generate one or a group
of spear like projectiles. Each user is able to form the spirit
projectiles as they want, such as forming them as knives, as
sharp spears, or as arrows, depending on what they want the form
to be. The effect is still the same though where this technique
is designed to spear opponents. This can also be combined with
the spirit lightning, burning spirit and cold soul to grant the
spears additional effects depending on what's used. This can
also be fired from one's spirit vectors as well, as this was a
projectile attack designed to be used by spirit vectors. This
attack is fairly adaptable and those who use it can change it's
form to better suit what they want the attack to do or what they
want it to look like. This is a fairly basic attack, but still
quite effective. Users can fire one or fire a group, though
firing more or making larger spear projectiles costs more power
to use. And while these are designed to pierce through armors
and shields, they can still be dodged, or opponents can use
cover to try and make sure they don't get hit.
- Spirit Sword: This is a variation of the spirit gun, where
instead of being fired at an opponent, the spirit energy is
focused into the hand and creates a sword of spirit energy the
user can attack with. This spirit sword is able to be used like
a sword, or the user can change the form of the sword into
another weapon, such as a spear or knife. Users can also change
the form of the sword if they want to do something like
extending the sword, or changing the form of the sword, as this
technique is another technique that is pretty adaptable. This
technique can be used in creative ways, such as some who change
it like a chain whip, or some who change the length at will to
make it extend and try to spear someone. This technique is
pretty adaptable, being able to be used a variety of ways, and
depending on the race, this can also have specific attacks, such
as demonic spirit swords also doing demonic energy damage, or
dragon spirits being able to do elemental spirit energy damage.
Some people even develop special sword techniques as well.
- Severing Soul Cutter: This is a variation of the soul sword
designed to attack the spirit rather than the body. This attack
works similar to the spirit sword, but instead of cutting the
body like normal, this is designed to attack the spirit of the
user, doing damage to their spirit. While they take no physical
damage from this technique, this technique can weaken those
struck with it as their soul is damaged, and may be unable to
properly control their energies. Some races spirits can also use
this technique to use different effects, such as death wraiths
being able to use this to attack ghosts and spirit type
opponents and do darkness damage to one's soul, which is what
the death wraith version of this technique was originally
designed for. This was originally designed to be used against
hostile spirits, so that this technique could be used to take on
spirits that would normally not take physical damage. This
technique also goes through solid matter, and cannot be used to
block attacks or projectiles unless they are spirit based in
nature, since this is made to attack on a spiritual plane rather
than a physical one.
- Spirit Beam: This was designed to be similar to those that use
ki beams and like hollows who use ceros. This attack fires a
beam of spirit energy, very similar in nature to a cero, at the
opponent to try and damage them. Depending on how the spirit
beam is fired, it can be fired in a few ways, similar to how
some hollows have created their own variations of ways to fire
ceros. The two main ways are usually firing a large beam, and a
thin beam. Firing a larger beam does more damage to opponents,
but takes more power. Firing a thin beam is designed more for
piercing opponents, which requires less power but a more
concentrated beam. There are other ways to fire this attack as
well, such as small controlled bursts, or concentrating it
different ways. And depending on the race, some spirit beams
will have special effects, like a demon spirit beam being far
more concentrated than normal and doing demonic energy damage,
or a dragon spirit beam also being elemental in nature. This can
also be combined with the burning spirit, spirit lightning, and
cold soul, in which the power can be used to amp the beam's
abilities.
- Spirit Summoning: This particular ability lets one summon
things hidden in their spirit, specifically things like their
spirit animal, or the Pai Zhua animal spirit. Users are able to
tap deep into their spirits and summon constructs of different
manifestations of the soul, and can summon those manifestations
using spirit energy in a manner similar to how Pai Zhua summon
their spirit animals. Depending on the skill set, some people
can summon multiple creatures from their soul by embodying
different parts of the soul, and depending on the skillset, some
can create their own constructs by giving their power to a
certain part of their soul and generating a spirit-based
familiar of their own. This power is designed to be very similar
to Darkfire elemental familiars in nature, beign controlled very
similarly. The summoned spirit creatures are dependant solely on
the person and what is in their spirits, with certain races
spirit constructs also being able to attack using unique spirit
energy. And in addition to being able to attack opponents, the
spirit constructs are also able to use spirit energy attacks to
try and attack opponents. As one might expect, dispelling this
requires one to dispel the spirit energy that makes them up, or
overcoming it with other energies (which can destroy it).
- Spirit Item Posession: This ability lets a user use their
spirit energy to empower objects around them. This is similar to
other spirit users who use this, in which objects, weapons and
armors can be empowered in order to use the spirit energy that
empowers the object, giving the object a life of it's own by
giving the item it's own consciousness. Depending on the
weapon's creator, some items or weapons can actually be turned
into intelligent weapons this way, or some weapons and items can
just have a consciousness of their own, which is most common
with making weapons. Some weapons that have been made in this
way develop their own abilities and their own ways of
communicating with their owner, and have their own ways of
growing. Object and weapons empowered by this gain the spirit
power of the person who empowered it, which includes the race's
spirit power, such as a death wraith spirit energy being able to
be used to make a shadow user weapon, or an angel making a
weapon a holy weapon by empowering it with their spirit. The
weapon or item empowered still uses the same powers as the
person who empowered it to an extent, and that means that they
have the same weaknesses, such as demons and angels items being
weak to the opposite force.
- Spirit Wave: This is one of the strongest abilities of a
spirit user, designed as one of the most advanced spirit
techniques one can use. Only those who have mastered the use of
spirit energy can use this power. When used, this amps the body
with spirit energy, granting a higher level of focus and power.
In addition, the spirit power is also amped through the body,
creating a powerful wave through the body that empowers it even
more. This technique, when used by a master of spirit power, can
use this to attack opponents with highly enhanced power
temporarily, or be used to fire a large wave of spirit energy at
an opponent. When used, this can also be used to purify others
of impure influences or purify them of any type of control over
their mind and body. This is a very powerful technique, but it
exacts a very heavy toll on the body, doing more damage to the
body as long as the technique is active, and overuse can weaken
a user's ability to use spirit energy. And while this is a
powerful attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent.
- Spirit Share/Spirit Bond: This particular ability was modeled
after certain other arts where users share space in their minds,
but instead of doing so, users are able to bond a being to their
spirits. This is useful for bonding other spirits to one's soul
if they want to create this bond. When used, a user can bond to
just about any kind of spirit, from spirits of other people,
creatures and races, or they can bond to other types of spirits
like spirits that control the world's elements or spirits that
can be summoned from the spirit realm. When used, this creates a
bond where the two spirits are able to share their power, and
empower each other as long as they stay bonded together. The
bond can only be broken by an experienced spirit user, and while
bonded, the lives of the two are tied together, so if one dies
then so does the other.
- Soul Energy Steal: This is a forbidden art among spirit energy
users. Not just because soul eaters are seen as dangerous, but
because this ability has a price for using it. This ability lets
a user absorb the spirits of others after they've been weakened
or killed, and lets the user absorb spirit energy from others,
and taking souls if enough essence is absorped from others. This
is a forbidden art because of the price it takes, as once
someone starts absorbing the spirit energy of others using this
technique, they must continue to feed on spirit energy or they
will age rapidly until they die. However, when used, this lets
someone absorb not just the spirits and energy of those they
take from, but allows the user to gain the other person's
abilities to include fighting styles, special abilities and
supernatural abilities. This also restores one's youth if they
are not in their prime, making this more useful to older users
who want to use this to absorb the power of others to restore
their youth. However, they must keep doing so constantly, or
they will age rapidly until they die. Absorbing some spirit
energy can grant someone temporary enhancement using one's
powers and abilities, but permanent gain of the abilities
requires the full taking of the soul. This is an effective soul
eater power that lets one gain the abilities more easily, but
the price can take a toll on others, as once the price takes
it's effect, this art cannot be undone.
- Mafukan: This is a technique designed by a spirit user who had
no outlet for their extra energy, and instead created a
technique to empower an object and let it absorb extra spirit
energy from the user passively. This technique is perhaps the
ultimate spirit user art, in which this art empowers an object
close to the user to absorb the user's extra spirit energy. Over
years of storing energy, the object becomes powerful, keeping a
storage of spirit energy within in order to keep the power
stored away for emergencies. The item empowered can be anything
the user wants, but must keep it with them. The main ability of
this is to store the energy and then be able to release it
later. When used, this can be used a few ways, such as
empowering someone or oneself, revitalizing and empowering them
beyond their typical limits, or using this to even revive
someone who has died (but this takes years of gathering power
before this can be used). Some use this as a backup to bring
themselvs back to life once if they die, or they may use this if
they are in a desperate situation that they need the extra
energy. Some even use this to train, using it to weaken one's
abilities and absorb the extra energy so that they can get
stronger more quickly, in which they use this to keep their true
power hidden. However, when used to weaken someone and let them
grow more quickly, they cannot release their full power until
the energy of the item is filled again, making this a
semi-permanent weakening. This technique requires a long time of
charging before it can be of any use, and until it does, this
technique is useless. Even experienced users cannot overcome
this as this requires a lot of energy to even be able to use.
However, users can speed this up slightly by feeding their item
more spirit energy, sometimes cutting the time down it requires
to make this usable. And once used, all of the power is used in
this, so using it and trying to save some of the energy in it is
impossible, making this something the user must be sure they
want to use before doing so.
Spirit Energy User Passive/ Combat Abilities
- Spirit Combat Styles: In addition to other fighting styles
individual users learn, there are also fighting styles that can
be learned using spirit energy. Among them are fighting styles
like Pai Zhua, Satsui no Hado, and Soul/Psycho power. Those that
learn these styles are able to weaponize their soul energy in
normal combat, not just using it as an amp, but also using it as
a fighting style of it's own. Depending on the user, some can
learn certain styles with proper training depending on what the
user wants to learn, or can find the ability to learn. Fighting
styles that use spirit energy in physical combat tend to have a
few things in common. The first is that the soul energy is often
weaponized in some way to use against opponents in direct
combat. The second is that those who use this often use emotions
in order to use this power. The best example is the soul and
psycho powers, which are two opposite fighting styles using
sides of the soul. The psycho power sacrifices all good in the
soul to feed the dark side of the soul, powering itself on
negative emotions while soul power focuses positive and often
sacrifies the dark side of the soul to power the good side of
the soul. Then there are other styles that use certai
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