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#Post#: 18973--------------------------------------------------
London/New Orleans WIP: Julio Reyes
DIR By: Raven Tepes
Date: November 21, 2024, 9:17 pm
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"Thug life isn’t just a way of living; it’s a mindset forged in
struggle, resilience, and the fight to rise above a world that
never gave you a chance."
"In New Orleans, thug life isn’t just about survival—it's about
owning your story, carving your path through the streets, and
letting the city's soul fuel your strength and pride."
"Riding with a motorcycle club in New Orleans is more than just
the roar of engines—it's the freedom of the open road, the
brotherhood of the ride, and the city's heartbeat echoing
through every twist and turn."
Julio: "You ever wonder what it would be like if we just packed
up and left? Took off somewhere far away, no plans, just the
road ahead?"
Woman: "I’ve thought about it. But then I remember, it's not
about where we go, it's about who we’re with. I don’t think I'd
want to be anywhere without you."
Julio: "That sounds like something out of a movie, you know. But
I get it. Being together, anywhere, feels like home."
Woman: "Exactly. It’s not the place that matters, it’s the
moments we make there. The adventures, the quiet nights, the
small things."
Julio: (grins) "Guess we’re already on that road, then. No need
to go anywhere else."
Woman: (laughs softly) "Guess so. We’ve got everything we need
right here."
Name: Julio Reyes
Gang Name: Gato Relámpago
Species: Werecheetah
Age: 21 years old
Gender: Male
Height: 6'1"
Weight: 189 lbs
Gang Affiliation: Wild Cats Motorcycle Club
~ Rank: Man-at-Arms
Basic Werecheetah Abilities:
Super Strength: Werecheetah's possess superhuman levels of
strength that allow them to break through chains and deadbolt
locks, punch through brick and marble walls, and throw grown men
across a room with ease.
Super Speed: Werecheetah can run much faster than even the most
athletic human beings, Werewolves, and being able to keep up
with vehicles such as motorcycles that are driving at top
speeds. They can also run on all fours (hands and feet) in both
human and in Werecheetah form.
Super Agility/Reflexes: Werecheetah's possess supernaturally
enhanced agility and reflexes that allow them to leap very high
and across large distances, jump from several stories up and
land lightly on their feet, and perform a multitude of
acrobatic, gymnastic and martial feats such as flips,
handsprings, and spinning kicks. They can also process moving
objects much better than humans can, allowing them to catch
projectiles in mid-air and dodge speeding bullets before they
can be hit. Their use of this power is usually instinctive, and
newly-turned Werecheetah's have been seen performing impressive
gymnastic routines with no training.
Super Durability: Though Werecheetah's can still sustain open
wounds like any other creature, they are much more durable to
blunt force trauma than the regular human, allowing them to be
thrown through walls and fall from tall heights without fatal
injury. They can also endure a great deal more physical damage
for a much longer period of time than an ordinary human, as
Werecheetah's have been known to fight through dozens of gunshot
wounds, stab wounds, burns, and broken bones that would normally
incapacitate a regular person.
Super Senses: Werecheetah's, like their counterparts, have
extremely sensitive senses of sight, hearing, and smell. They
can see in total darkness and across large distances with great
clarity, track scents for up to several miles and can hear
whispered conversations across great distances and from outside
of buildings with ease. Using their sense of smell in particular
they can interpret the chemosignals that indicate identity and
emotional states, a skill that, with practice, can be developed
to the point of a supernatural sense of empathy; it has also
been revealed that Werecheetah's can even sense sexual desire
through scent. These abilities help Werecheetah's fight at
night, hear approaching enemies, and locate missing people by
scent. A Werecheetah's glowing eyes can also be used to see
mystical or supernatural phenomenon that cannot be perceived by
human eyes, such as a Nemeton, or a Kitsune's aura.
Accelerated Healing: Werecheetah's possess an extraordinarily
enhanced healing factor that allows them to heal from most mild
to moderate wounds within moments. They have been shown to heal
quickly from gunshots, stab wounds through the chest, abdomen
and extremities, and broken arms, legs, and spines, though most
cannot heal from a broken neck; while varying among different
ranks of Werecheetah's, broken bones can usually heal instantly
after they've been reset, and depending on the severity, stab
wounds and gunshots can usually resolve themselves in minutes to
hours based on how deep the wounds are and whether or not vital
organs were damaged in the process. Werecheetah's are also
immune to the majority of human illnesses and conditions such as
colds, cancer, epilepsy, asthma, etc. For this reason, they
cannot get high on drugs or drunk on alcohol—because the "high"
is technically caused by the substance inflicting some kind of
damage on the body, the Werecheetah's can heal this damage
faster than the effects can be felt. The only toxic substances
that Werecheetah's are not immune to are yellow wolfsbane,
mistletoe and the modified canine distemper virus that was
specifically designed to kill supernatural creatures. They are
also vulnerable to the paralytic effects of Kanima venom,
though, with concentration, their accelerated healing ability
will allow them to process through the toxin and overcome its
effects much more quickly than a normal human.
Longevity: Because a Werecheetah's rapid cellular healing
prevents them from contracting any human illness or condition
and replaces aging cells at a constant rate, Werecheetah's have
a tremendously extended lifespan. It is unknown what the average
life expectancy of a Werecheetah's is.
Pain Absorption: Werecheetah's have the ability to absorb pain
from animals, humans, and other creatures through tactile
contact. This is usually done by touching the person who is in
pain, or the injured body part and drawing the pain into
themselves, which manifests as the Werecheetah's veins darkening
as their body processes it. Initially, a Werecheetah's can only
essentially "take the edge off" of a person's pain level, but
with practice, they can eventually learn to take it completely.
Therianthropic Infection: The power to transform others into
werebeasts through infection. The user can turn others into
werebeasts. This can be done by several methods, via a curse,
claw but traditionally through a bite.
Transformation:
Shapeshifting: Werecheetah's have the ability to shape their
features into that of a partially lupine form, which involves
glowing eyes, fangs, claws, a ridged brow, pointed ears and
large sideburns. With practice, Werecheetah's can learn how to
only transform a few selective features as needed, such as only
extending their claws to cut something, their fangs to bite
something, or simply making their eyes glow to enhance their
eyesight or display their supernatural nature.
Julio's Special Ability:
Supernatural Speed: The power to move at transcendent speeds.
Users have an extraordinary ability to surpass the natural
limitations of speed. Users speed capabilities span a wide
range, including sonic, supersonic, hypersonic, light speed, and
even speeds that exceed comprehension. The minimum speed users
can achieve is around 617-6174 kph, and any speed beyond that
falls into this incredible category.
Applications:
Accelerated Body
Acceleration Immunity
Supernatural Body
Supernatural Agility
Supernatural Athleticism
Supernatural Durability
Supernatural Endurance
Supernatural Exercise
Supernatural Leaping: Move fast enough to escape Earth's gravity
and leap high into the air.
Supernatural Metabolism
Supernatural Mobility
Supernatural Reflexes
Supernatural Running
Supernatural Stamina
Supernatural Melee Strike
Supernatural Swimming
Accelerated Movement
Accelerated Perception
Focused Time Perception
Accelerated Thought Process
Sensorimotor Synchrony
Accelerated Movement
Accelerated Rotation
Accelerated Sequence
Afterimage Creation
Aim Dodging
Air Dashing
Deflection
Flash Step
Juggernaut Momentum
G-Force Adaptation
High-Speed Reflexes
Hyper Acceleration
Multi-Acceleration
Hyper Frequency
Hyper Maneuverability
Invisible Speed
Mobile Invulnerability
Molecular Oscillation
Intangibility
Jolt Inducement
Physical Disruption
Slow-Motion
Speed Accumulation
Speed Arts
Speed-Based Strength
Concussive Force
Heavy Strike
Momentum Charge
Physical Force Generation if the user is fast enough.
Sonic Boom Generation
Speed Clones
Speed Combat
Megaton Punch
Speed Breaking
Speed Cutting
Speed Strike
Speed Defense
Speed Disassembly
Speed Flicking
Speed Swimming
Time Travel if the user is fast enough.
Alternate Reality/Timeline Creation
Vortex/Tornado Creation
Warping Speed (Possibly; rare - Only Type V KUs)
Wallrunning
Water Walking
(
HTML https://powerlisting.fandom.com/wiki/Speed/Supernatural)
Weaknesses:
Mountain Ash: Since Werecheetah's are supernatural creatures,
they are vulnerable to rowan, both in its wood form and its
incinerated form known as mountain ash. They also are weak to
tranquilizers, since they are a form of being in the savannah,
that's one thing they are weak too.
Skills:
Knowledge: Language and Literacy:[/I] The ability to speak and
read one or more languages. All Atlanteans are educated and
literate in three or more languages and may speak several
additional languages. The two main languages that Atlanteans
learn are Ancient Atlantean (ancient dialect of Greek) and
Dragonese/Elven.
[i]Language & Literacy known by Titus:[/I]
American English: 100% chance of successful understanding
Spanish: 100% chance of successful understanding
[I]Combat Specialist:[/I] The ability to be a hand-to-hand
combat genius. The user has an encyclopedic knowledge in
hand-to-hand fighting styles; therefore understanding and
analyzing opponents style of combat and flaws in the opponent's
attack and defense. He can also use attacks that can
automatically knock down the opponent or use the strength of the
opponent to his favor.
The user has a vast knowledge of the opponent's body and their
limitations, have an incredible perception of opponents and the
users surrounding areas using it to his or her advantage, and
can copy or mix several types of martial arts and movements and
understand how a special attack works in matter of minutes. This
power can be enhanced by the users experience and improvement of
skill. Masters of this abilities can counter or detect flaws on
opponents Special Attacks.
[I]Ninjutsu/Tai-Jutsu Martial Arts:[/I] The art of ninjutsu has
come to be identified as the art of the Japanese assassin.
[I]Weapon Proficiency:[/I] The ability to understand and use any
and all weapons with the proficiency of a master. User with this
ability need only to pick up a weapon before they instantly
become proficient in it. The first time they pick up a sword,
they can spar with masters, the first time they use a bow, they
can hit bulls-eyes. Even alien, magical, or other weaponry that
they should not understand comes naturally to them.
[i]Favored Weapons:[/I]
Pistols (Energy and standard)
Daggers
Rifles (Energy and standard)
[I]Enhanced Athleticism:[/I] The power to perform acrobatic and
gymnastic feats beyond training. The user possesses athletic
abilities beyond even most dedicated training.
[I]Tactical Analysis:[/I] The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
[I]Stealth Tactics:[/I] The ability to possess extraordinarily
expertise in stealth. The user possesses incredibly extensive
knowledge and skill in many types and ways of stealth tactics,
enabling them to easily slip in and out of areas undetected.
Their abilities in all manners of stealth are so refined they
appear as mere illusions to those who have been lucky to spot
the user. The users of this ability can move throughout even the
most guarded of areas and act in true discretion.
[I]Stealth Combat:[/I] The ability to use advanced stealth in
direct combat. User can use extraordinary fighting skills in
combination with superior stealth abilities for particularly
lethal effects. It allows them to land flurries of critical
blows while easily escaping their targets' clueless
counterattacks, devastating opposing forces they couldn't hope
to face in normal combat.
[I]Enhanced Marksmanship:[/I] The ability to achieve complete
and utter accuracy on distant targets. User can achieve complete
and utter accuracy on distant targets, with the activity in
their brain center for aim, accuracy and precision is
drastically improved. They need only to aim for an instant
before they can precisely hit a target with a projectile.
User can judge extremely long distances amazingly accurately,
gauging the strength needed to launch a projectile, in order to
hit a target accurately. If a target is moving the user can
calculate the best method to hit the target. Visual obstructions
like smoke and vegetation do not hinder their ability to get an
accurate bead on their target, and their intense focus on
whatever they're shooting at allows them to shut out outside
distractions. They can compensate for environmental factors that
would normally throw off their aim like wind, air resistance,
gravity, and radiant heat (which distorts the image of the
target).
[I]Dual wield:[/I] The ability to use two weapons
simultaneously. The user is capable of wielding two different
weapons with ease in combat. The weapons in question are
normally bladed weaponry and/or firearms, but it can be
virtually any melee and/or ranged weapon. Because of this, the
user is able to deal twice the damage to their opponent quickly,
swiftly, and effectively. They're also able to hold their own
against multiple enemies at multiple angles, allowing them to
fight and take advantage of wide openings.
However, due to possessing two weapons at the same time, the
user often bears poor defense skills, so this ability requires
speed, power, accuracy, and fast reaction time in order to
maneuver through and counter their enemies' attacks in order to
make up for the lack of defense.
[I]Enhanced Assassination:[/I] The power to possess the skills
to locate and slay targets like an assassin. User can perform
the art of assassination better than the average killer, they
are able to dispatch their victims without as so much as a
struggle. The ways to do this range from something complex and
high-finesse like mastery in stealth, strategically planned
scenarios and highly disciplined martial arts to something
simple-yet-effective like brute strength and raw speed to
overwhelm the targets.
[I]Special Ops Mastery:[/I] The ability to innately or through
inhuman and advanced training have special operations skills and
maintain them without the need of further training. User is
almost super-humanly skilled in all forms of special operations
including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
[I]Training Regimen:[/I] The circumstance in which one develops
incredible abilities through extensive training. The user has
developed abilities near to or actually superhuman simply
by/through an extensive/excessive training regimen.
[i]Piloting: Automobile:[/I] The skill and knowledge to operate
manual and automatic transmission vehicles including dune
buggies, jeeps, and small trucks.
[i]Lore: Demons & Monsters:[/I] This is the study of demonic
creatures and supernatural monsters common to Earth throughout
the ages and around the world. General knowledge includes
legends of ancient and primitive cultures, Dark Ages tales, and
the myths and legends of vampires and the most famous demons and
monsters, including the dark gods they serve. Specific knowledge
is limited to continent where the character lives/originates
this includes names of demons and monsters common to that part
of the world, appearances, reputed places of demonic habitation
and attraction, and the creatures’ known powers, appearances,
habits, weaknesses, strengths, powers, abilities, demonic
possessions, desires, and goals. A master of this lore may be
able to identify a particular type of monster by hearing its
description or a description of its actions, seeing a drawing or
a photograph, or even by footprints, how it behaved, killed, or
exhibited certain abilities.
[i]Lore: Magic:[/I] This area of study does NOT give the
character any magic abilities, the ability to use techno-wizard
devices, or the ability to read magic symbols.
This area of study provides general knowledge, theories and
historical reference on how magic works, common magical powers
and spells, their effects, who possesses such magic, notable
creatures of magic, various types of magic users, places of
reputed magical significance and power, and myths and legends
about magic, the most famous magic items, and notorious
sorcerers. Although the character cannot read runes or mystic
symbols, he is likely to be able to recognize whether the symbol
is real magic ward, rune, warning, part of an inscription or
spell, or a fake.
[i]Radio: Basic:[/I] The rudimentary knowledge of the operation
and maintenance of all sorts of radio equipment, including
military radio systems, field radios and walkie-talkies, audio
recording devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
[i]Mathematics: Basic:[/I] Knowledge of basic math, including
the ability to count, addition, subtraction, multiplication,
division, and fractions.
[i]Mathematics: Advance:[/I] Knowledge of all basic and advance
mathematics including algebra, geometry, trigonometry, calculus,
and techniques for using advance mathematical formulas.
[I]Supernatural Hunter:[/I] The skills and trained abilities to
track and hunt supernatural beings and creatures. This skill
provides basic knowledge on supernatural beings and alien
intelligences especially weaknesses, how to track the
supernatural(s) by sight 75%, and best methods for capturing
(85% capture success) or killing of the supernatural(s).
[I]Note:[/I] +10% to tracking supernatural and +5% to capture if
character has the Lore: Demons & Monster skill.
[I]First Aid:[/I] Rudimentary medical treatment which includes
how to bandage wounds, stop bleeding, splint broken limbs,
administer artificial respiration (CPR), and use of antiseptics
and common anti-inflammatory drugs and painkillers.
[i]Social Intuition aka Common Touch:[/I] User intuitively
determines how to interact with subjects. One with this ability
could tell exactly what to say to interact with certain people,
or tell the rank of a person within a group. The user also gains
a great voice, eloquence, and charisma.
[I]General Repair & Maintenance:[/I] Not everyone can be a
mechanic, blacksmith, or carpenter, but many are good with their
hands and capable of doing satisfactory repairs on simple
mechanisms, gears, pulleys, wheels, and so on. The General
Repair/Maintenance skill includes: sharpening blades, minor
repairs on weapons, packing their own bullets, sewing tears in
cloth (may not look pretty but does the job), changing a tire,
shoeing a horse, repairing furniture, painting, varnishing,
nailing and assisting in basic woodworking, and even doing minor
patch work on armor.
[I]Computer Operation:[/I] A knowledge of how computers work
along with the skills to operate peripherals like keyboards,
printers, modems. The character can follow computer directions,
enter and retrieve information, install programs, games and
software, use the web/internet, and similar basic computer
operations. Does not include Repair, Programming, or Hacking.
[I]Basic Mechanics:[/I] A general familiarity and understanding
of basic mechanics. This character can fix a toaster, repair a
bicycle, replace a belt on a motor, repair or replace a switch,
knob or handle, replace spark plugs, change oil, assist in
automobile repairs, maintain machinery, read a schematic, and
similar fundamental tasks.
[I]Land Navigation:[/I] This skill enables the character to stay
on course while traveling over land by means of observation and
memorization. It includes mentally marking/recognizing
geographic landmarks, estimating distance and movement,
recognizing sounds, night traveling, marking a trail, and other
navigation tricks.
[I]Wilderness Survival:[/I] Techniques for living off the land
including getting water, finding food, shelter, and help when
stranded in wild forests, deserts, or mountains. Characters
without this skill will not be able to stay healthy for more
than a few days in the wilderness once their supplies run out.
[I]Identify Plants and Fruit:[/I] Training in the recognition of
the many different types of wild plants and vegetation and where
they grow. The emphasis is on finding and identifying edible
berries, fruits, vegetables, mushrooms, roots, bark, and plants
as well as plants that have herbal and medicinal qualities and
staying away from poisonous plants and fruit.
[i]Weapons:
Glock 9mm: This is your average Glock 9mm with nothing special
about.
Silver Knuckles: These are special silver knuckles similar to
brass knuckle. Specially made for fighting werewolves and
vampires.
Brass Knuckles: These are your average brass knuckles.
Personality:
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