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       #Post#: 18973--------------------------------------------------
       London/New Orleans WIP: Julio Reyes
   DIR By: Raven Tepes
       Date: November 21, 2024, 9:17 pm
       ---------------------------------------------------------
       "Thug life isn’t just a way of living; it’s a mindset forged in
       struggle, resilience, and the fight to rise above a world that
       never gave you a chance."
       "In New Orleans, thug life isn’t just about survival—it's about
       owning your story, carving your path through the streets, and
       letting the city's soul fuel your strength and pride."
       "Riding with a motorcycle club in New Orleans is more than just
       the roar of engines—it's the freedom of the open road, the
       brotherhood of the ride, and the city's heartbeat echoing
       through every twist and turn."
       Julio: "You ever wonder what it would be like if we just packed
       up and left? Took off somewhere far away, no plans, just the
       road ahead?"
       Woman: "I’ve thought about it. But then I remember, it's not
       about where we go, it's about who we’re with. I don’t think I'd
       want to be anywhere without you."
       Julio: "That sounds like something out of a movie, you know. But
       I get it. Being together, anywhere, feels like home."
       Woman: "Exactly. It’s not the place that matters, it’s the
       moments we make there. The adventures, the quiet nights, the
       small things."
       Julio: (grins) "Guess we’re already on that road, then. No need
       to go anywhere else."
       Woman: (laughs softly) "Guess so. We’ve got everything we need
       right here."
       Name: Julio Reyes
       Gang Name: Gato Relámpago
       Species: Werecheetah
       Age: 21 years old
       Gender: Male
       Height: 6'1"
       Weight: 189 lbs
       Gang Affiliation: Wild Cats Motorcycle Club
       ~ Rank: Man-at-Arms
       Basic Werecheetah Abilities:
       Super Strength: Werecheetah's possess superhuman levels of
       strength that allow them to break through chains and deadbolt
       locks, punch through brick and marble walls, and throw grown men
       across a room with ease.
       Super Speed: Werecheetah can run much faster than even the most
       athletic human beings, Werewolves, and being able to keep up
       with vehicles such as motorcycles that are driving at top
       speeds. They can also run on all fours (hands and feet) in both
       human and in Werecheetah form.
       Super Agility/Reflexes: Werecheetah's possess supernaturally
       enhanced agility and reflexes that allow them to leap very high
       and across large distances, jump from several stories up and
       land lightly on their feet, and perform a multitude of
       acrobatic, gymnastic and martial feats such as flips,
       handsprings, and spinning kicks. They can also process moving
       objects much better than humans can, allowing them to catch
       projectiles in mid-air and dodge speeding bullets before they
       can be hit. Their use of this power is usually instinctive, and
       newly-turned Werecheetah's have been seen performing impressive
       gymnastic routines with no training.
       Super Durability: Though Werecheetah's can still sustain open
       wounds like any other creature, they are much more durable to
       blunt force trauma than the regular human, allowing them to be
       thrown through walls and fall from tall heights without fatal
       injury. They can also endure a great deal more physical damage
       for a much longer period of time than an ordinary human, as
       Werecheetah's have been known to fight through dozens of gunshot
       wounds, stab wounds, burns, and broken bones that would normally
       incapacitate a regular person.
       Super Senses: Werecheetah's, like their counterparts, have
       extremely sensitive senses of sight, hearing, and smell. They
       can see in total darkness and across large distances with great
       clarity, track scents for up to several miles and can hear
       whispered conversations across great distances and from outside
       of buildings with ease. Using their sense of smell in particular
       they can interpret the chemosignals that indicate identity and
       emotional states, a skill that, with practice, can be developed
       to the point of a supernatural sense of empathy; it has also
       been revealed that Werecheetah's can even sense sexual desire
       through scent. These abilities help Werecheetah's fight at
       night, hear approaching enemies, and locate missing people by
       scent. A Werecheetah's glowing eyes can also be used to see
       mystical or supernatural phenomenon that cannot be perceived by
       human eyes, such as a Nemeton, or a Kitsune's aura.
       Accelerated Healing: Werecheetah's possess an extraordinarily
       enhanced healing factor that allows them to heal from most mild
       to moderate wounds within moments. They have been shown to heal
       quickly from gunshots, stab wounds through the chest, abdomen
       and extremities, and broken arms, legs, and spines, though most
       cannot heal from a broken neck; while varying among different
       ranks of Werecheetah's, broken bones can usually heal instantly
       after they've been reset, and depending on the severity, stab
       wounds and gunshots can usually resolve themselves in minutes to
       hours based on how deep the wounds are and whether or not vital
       organs were damaged in the process. Werecheetah's are also
       immune to the majority of human illnesses and conditions such as
       colds, cancer, epilepsy, asthma, etc. For this reason, they
       cannot get high on drugs or drunk on alcohol—because the "high"
       is technically caused by the substance inflicting some kind of
       damage on the body, the Werecheetah's can heal this damage
       faster than the effects can be felt. The only toxic substances
       that Werecheetah's are not immune to are yellow wolfsbane,
       mistletoe and the modified canine distemper virus that was
       specifically designed to kill supernatural creatures. They are
       also vulnerable to the paralytic effects of Kanima venom,
       though, with concentration, their accelerated healing ability
       will allow them to process through the toxin and overcome its
       effects much more quickly than a normal human.
       Longevity: Because a Werecheetah's rapid cellular healing
       prevents them from contracting any human illness or condition
       and replaces aging cells at a constant rate, Werecheetah's have
       a tremendously extended lifespan. It is unknown what the average
       life expectancy of a Werecheetah's is.
       Pain Absorption: Werecheetah's have the ability to absorb pain
       from animals, humans, and other creatures through tactile
       contact. This is usually done by touching the person who is in
       pain, or the injured body part and drawing the pain into
       themselves, which manifests as the Werecheetah's veins darkening
       as their body processes it. Initially, a Werecheetah's can only
       essentially "take the edge off" of a person's pain level, but
       with practice, they can eventually learn to take it completely.
       Therianthropic Infection: The power to transform others into
       werebeasts through infection. The user can turn others into
       werebeasts. This can be done by several methods, via a curse,
       claw but traditionally through a bite.
       Transformation:
       Shapeshifting: Werecheetah's have the ability to shape their
       features into that of a partially lupine form, which involves
       glowing eyes, fangs, claws, a ridged brow, pointed ears and
       large sideburns. With practice, Werecheetah's can learn how to
       only transform a few selective features as needed, such as only
       extending their claws to cut something, their fangs to bite
       something, or simply making their eyes glow to enhance their
       eyesight or display their supernatural nature.
       Julio's Special Ability:
       Supernatural Speed: The power to move at transcendent speeds.
       Users have an extraordinary ability to surpass the natural
       limitations of speed. Users speed capabilities span a wide
       range, including sonic, supersonic, hypersonic, light speed, and
       even speeds that exceed comprehension. The minimum speed users
       can achieve is around 617-6174 kph, and any speed beyond that
       falls into this incredible category.
       Applications:
       Accelerated Body
       Acceleration Immunity
       Supernatural Body
       Supernatural Agility
       Supernatural Athleticism
       Supernatural Durability
       Supernatural Endurance
       Supernatural Exercise
       Supernatural Leaping: Move fast enough to escape Earth's gravity
       and leap high into the air.
       Supernatural Metabolism
       Supernatural Mobility
       Supernatural Reflexes
       Supernatural Running
       Supernatural Stamina
       Supernatural Melee Strike
       Supernatural Swimming
       Accelerated Movement
       Accelerated Perception
       Focused Time Perception
       Accelerated Thought Process
       Sensorimotor Synchrony
       Accelerated Movement
       Accelerated Rotation
       Accelerated Sequence
       Afterimage Creation
       Aim Dodging
       Air Dashing
       Deflection
       Flash Step
       Juggernaut Momentum
       G-Force Adaptation
       High-Speed Reflexes
       Hyper Acceleration
       Multi-Acceleration
       Hyper Frequency
       Hyper Maneuverability
       Invisible Speed
       Mobile Invulnerability
       Molecular Oscillation
       Intangibility
       Jolt Inducement
       Physical Disruption
       Slow-Motion
       Speed Accumulation
       Speed Arts
       Speed-Based Strength
       Concussive Force
       Heavy Strike
       Momentum Charge
       Physical Force Generation if the user is fast enough.
       Sonic Boom Generation
       Speed Clones
       Speed Combat
       Megaton Punch
       Speed Breaking
       Speed Cutting
       Speed Strike
       Speed Defense
       Speed Disassembly
       Speed Flicking
       Speed Swimming
       Time Travel if the user is fast enough.
       Alternate Reality/Timeline Creation
       Vortex/Tornado Creation
       Warping Speed (Possibly; rare - Only Type V KUs)
       Wallrunning
       Water Walking
       (
  HTML https://powerlisting.fandom.com/wiki/Speed/Supernatural)
       Weaknesses:
       Mountain Ash: Since Werecheetah's are supernatural creatures,
       they are vulnerable to rowan, both in its wood form and its
       incinerated form known as mountain ash. They also are weak to
       tranquilizers, since they are a form of being in the savannah,
       that's one thing they are weak too.
       Skills:
       Knowledge: Language and Literacy:[/I] The ability to speak and
       read one or more languages. All Atlanteans are educated and
       literate in three or more languages and may speak several
       additional languages. The two main languages that Atlanteans
       learn are Ancient Atlantean (ancient dialect of Greek) and
       Dragonese/Elven.
       [i]Language & Literacy known by Titus:[/I]
       American English: 100% chance of successful understanding
       Spanish: 100% chance of successful understanding
       [I]Combat Specialist:[/I] The ability to be a hand-to-hand
       combat genius. The user has an encyclopedic knowledge in
       hand-to-hand fighting styles; therefore understanding and
       analyzing opponents style of combat and flaws in the opponent's
       attack and defense. He can also use attacks that can
       automatically knock down the opponent or use the strength of the
       opponent to his favor.
       The user has a vast knowledge of the opponent's body and their
       limitations, have an incredible perception of opponents and the
       users surrounding areas using it to his or her advantage, and
       can copy or mix several types of martial arts and movements and
       understand how a special attack works in matter of minutes. This
       power can be enhanced by the users experience and improvement of
       skill. Masters of this abilities can counter or detect flaws on
       opponents Special Attacks.
       [I]Ninjutsu/Tai-Jutsu Martial Arts:[/I] The art of ninjutsu has
       come to be identified as the art of the Japanese assassin.
       [I]Weapon Proficiency:[/I] The ability to understand and use any
       and all weapons with the proficiency of a master. User with this
       ability need only to pick up a weapon before they instantly
       become proficient in it. The first time they pick up a sword,
       they can spar with masters, the first time they use a bow, they
       can hit bulls-eyes. Even alien, magical, or other weaponry that
       they should not understand comes naturally to them.
       [i]Favored Weapons:[/I]
       Pistols (Energy and standard)
       Daggers
       Rifles (Energy and standard)
       [I]Enhanced Athleticism:[/I] The power to perform acrobatic and
       gymnastic feats beyond training. The user possesses athletic
       abilities beyond even most dedicated training.
       [I]Tactical Analysis:[/I] The ability to be an extremely skilled
       strategic genius and apply this skill for several objectives.
       The user can create strategies and plans several steps ahead of
       the opponent, seeming like the user can see into the future. The
       user is able to elaborate complex plans and strategies and apply
       them in, not just battle, but any other activity that involves
       cunning intellect, e.g. strategic games. Most of the users of
       this ability are very analytical and can understand or
       anticipate the enemies' moves.
       [I]Stealth Tactics:[/I] The ability to possess extraordinarily
       expertise in stealth. The user possesses incredibly extensive
       knowledge and skill in many types and ways of stealth tactics,
       enabling them to easily slip in and out of areas undetected.
       Their abilities in all manners of stealth are so refined they
       appear as mere illusions to those who have been lucky to spot
       the user. The users of this ability can move throughout even the
       most guarded of areas and act in true discretion.
       [I]Stealth Combat:[/I] The ability to use advanced stealth in
       direct combat. User can use extraordinary fighting skills in
       combination with superior stealth abilities for particularly
       lethal effects. It allows them to land flurries of critical
       blows while easily escaping their targets' clueless
       counterattacks, devastating opposing forces they couldn't hope
       to face in normal combat.
       [I]Enhanced Marksmanship:[/I] The ability to achieve complete
       and utter accuracy on distant targets. User can achieve complete
       and utter accuracy on distant targets, with the activity in
       their brain center for aim, accuracy and precision is
       drastically improved. They need only to aim for an instant
       before they can precisely hit a target with a projectile.
       User can judge extremely long distances amazingly accurately,
       gauging the strength needed to launch a projectile, in order to
       hit a target accurately. If a target is moving the user can
       calculate the best method to hit the target. Visual obstructions
       like smoke and vegetation do not hinder their ability to get an
       accurate bead on their target, and their intense focus on
       whatever they're shooting at allows them to shut out outside
       distractions. They can compensate for environmental factors that
       would normally throw off their aim like wind, air resistance,
       gravity, and radiant heat (which distorts the image of the
       target).
       [I]Dual wield:[/I] The ability to use two weapons
       simultaneously. The user is capable of wielding two different
       weapons with ease in combat. The weapons in question are
       normally bladed weaponry and/or firearms, but it can be
       virtually any melee and/or ranged weapon. Because of this, the
       user is able to deal twice the damage to their opponent quickly,
       swiftly, and effectively. They're also able to hold their own
       against multiple enemies at multiple angles, allowing them to
       fight and take advantage of wide openings.
       However, due to possessing two weapons at the same time, the
       user often bears poor defense skills, so this ability requires
       speed, power, accuracy, and fast reaction time in order to
       maneuver through and counter their enemies' attacks in order to
       make up for the lack of defense.
       [I]Enhanced Assassination:[/I] The power to possess the skills
       to locate and slay targets like an assassin. User can perform
       the art of assassination better than the average killer, they
       are able to dispatch their victims without as so much as a
       struggle. The ways to do this range from something complex and
       high-finesse like mastery in stealth, strategically planned
       scenarios and highly disciplined martial arts to something
       simple-yet-effective like brute strength and raw speed to
       overwhelm the targets.
       [I]Special Ops Mastery:[/I] The ability to innately or through
       inhuman and advanced training have special operations skills and
       maintain them without the need of further training. User is
       almost super-humanly skilled in all forms of special operations
       including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       warfare, etc.
       The ability may be from advanced training, mental programming or
       even supernatural/superhuman powers. Combined with high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important that comes from special operations are
       such as Reconnaissance and surveillance in hostile environments,
       Training and development of other states' military and security
       forces, Offensive action, Sabotage and demolition and Hostage
       rescue.
       [I]Training Regimen:[/I] The circumstance in which one develops
       incredible abilities through extensive training. The user has
       developed abilities near to or actually superhuman simply
       by/through an extensive/excessive training regimen.
       [i]Piloting: Automobile:[/I] The skill and knowledge to operate
       manual and automatic transmission vehicles including dune
       buggies, jeeps, and small trucks.
       [i]Lore: Demons & Monsters:[/I] This is the study of demonic
       creatures and supernatural monsters common to Earth throughout
       the ages and around the world. General knowledge includes
       legends of ancient and primitive cultures, Dark Ages tales, and
       the myths and legends of vampires and the most famous demons and
       monsters, including the dark gods they serve. Specific knowledge
       is limited to continent where the character lives/originates
       this includes names of demons and monsters common to that part
       of the world, appearances, reputed places of demonic habitation
       and attraction, and the creatures’ known powers, appearances,
       habits, weaknesses, strengths, powers, abilities, demonic
       possessions, desires, and goals. A master of this lore may be
       able to identify a particular type of monster by hearing its
       description or a description of its actions, seeing a drawing or
       a photograph, or even by footprints, how it behaved, killed, or
       exhibited certain abilities.
       [i]Lore: Magic:[/I] This area of study does NOT give the
       character any magic abilities, the ability to use techno-wizard
       devices, or the ability to read magic symbols.
       This area of study provides general knowledge, theories and
       historical reference on how magic works, common magical powers
       and spells, their effects, who possesses such magic, notable
       creatures of magic, various types of magic users, places of
       reputed magical significance and power, and myths and legends
       about magic, the most famous magic items, and notorious
       sorcerers. Although the character cannot read runes or mystic
       symbols, he is likely to be able to recognize whether the symbol
       is real magic ward, rune, warning, part of an inscription or
       spell, or a fake.
       [i]Radio: Basic:[/I] The rudimentary knowledge of the operation
       and maintenance of all sorts of radio equipment, including
       military radio systems, field radios and walkie-talkies, audio
       recording devices, wire laying, installation, radio procedure,
       communication security, and Morse code. It does not include the
       ability to make repairs nor operate video equipment.
       [i]Mathematics: Basic:[/I] Knowledge of basic math, including
       the ability to count, addition, subtraction, multiplication,
       division, and fractions.
       [i]Mathematics: Advance:[/I] Knowledge of all basic and advance
       mathematics including algebra, geometry, trigonometry, calculus,
       and techniques for using advance mathematical formulas.
       [I]Supernatural Hunter:[/I] The skills and trained abilities to
       track and hunt supernatural beings and creatures. This skill
       provides basic knowledge on supernatural beings and alien
       intelligences especially weaknesses, how to track the
       supernatural(s) by sight 75%, and best methods for capturing
       (85% capture success) or killing of the supernatural(s).
       [I]Note:[/I] +10% to tracking supernatural and +5% to capture if
       character has the Lore: Demons & Monster skill.
       [I]First Aid:[/I] Rudimentary medical treatment which includes
       how to bandage wounds, stop bleeding, splint broken limbs,
       administer artificial respiration (CPR), and use of antiseptics
       and common anti-inflammatory drugs and painkillers.
       [i]Social Intuition aka Common Touch:[/I] User intuitively
       determines how to interact with subjects. One with this ability
       could tell exactly what to say to interact with certain people,
       or tell the rank of a person within a group. The user also gains
       a great voice, eloquence, and charisma.
       [I]General Repair & Maintenance:[/I] Not everyone can be a
       mechanic, blacksmith, or carpenter, but many are good with their
       hands and capable of doing satisfactory repairs on simple
       mechanisms, gears, pulleys, wheels, and so on. The General
       Repair/Maintenance skill includes: sharpening blades, minor
       repairs on weapons, packing their own bullets, sewing tears in
       cloth (may not look pretty but does the job), changing a tire,
       shoeing a horse, repairing furniture, painting, varnishing,
       nailing and assisting in basic woodworking, and even doing minor
       patch work on armor.
       [I]Computer Operation:[/I] A knowledge of how computers work
       along with the skills to operate peripherals like keyboards,
       printers, modems. The character can follow computer directions,
       enter and retrieve information, install programs, games and
       software, use the web/internet, and similar basic computer
       operations. Does not include Repair, Programming, or Hacking.
       [I]Basic Mechanics:[/I] A general familiarity and understanding
       of basic mechanics. This character can fix a toaster, repair a
       bicycle, replace a belt on a motor, repair or replace a switch,
       knob or handle, replace spark plugs, change oil, assist in
       automobile repairs, maintain machinery, read a schematic, and
       similar fundamental tasks.
       [I]Land Navigation:[/I] This skill enables the character to stay
       on course while traveling over land by means of observation and
       memorization. It includes mentally marking/recognizing
       geographic landmarks, estimating distance and movement,
       recognizing sounds, night traveling, marking a trail, and other
       navigation tricks.
       [I]Wilderness Survival:[/I] Techniques for living off the land
       including getting water, finding food, shelter, and help when
       stranded in wild forests, deserts, or mountains. Characters
       without this skill will not be able to stay healthy for more
       than a few days in the wilderness once their supplies run out.
       [I]Identify Plants and Fruit:[/I] Training in the recognition of
       the many different types of wild plants and vegetation and where
       they grow. The emphasis is on finding and identifying edible
       berries, fruits, vegetables, mushrooms, roots, bark, and plants
       as well as plants that have herbal and medicinal qualities and
       staying away from poisonous plants and fruit.
       [i]Weapons:
       Glock 9mm: This is your average Glock 9mm with nothing special
       about.
       Silver Knuckles: These are special silver knuckles similar to
       brass knuckle. Specially made for fighting werewolves and
       vampires.
       Brass Knuckles: These are your average brass knuckles.
       Personality:
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