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#Post#: 18731--------------------------------------------------
30XX/Interdimensional WIP: Amalia
DIR By: Raven Tepes
Date: November 10, 2024, 8:43 pm
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"Aether is a tool to be used and manipulated. In the right
hands, great things can be accomplished. I have mastered the art
of controlling aether and shall use it to fulfill all of my
desires."
"I can do almost anything that I want to and almost no one in
the dimension to stop me. I could be queen in this universe if I
play my cards right."
"Cursing someone may mask our deeper frustrations, but in the
heat of a moment, it becomes the loudest echo of our inner
mischief and desire for catharsis."
"In the grand carnival of life, cursing is a fleeting jester's
performance—a mischievous dance that allows us to find humor in
chaos, even when centered on our foes."
"In the grand play of life, we are both the actors and the
audience—why not add a few improvisations and let joy steal the
spotlight?"
"Life's too short to blend in with the walls—infuse your days
with laughter, spontaneity, and reckless abandon. Play is the
art of not taking life too seriously!"
"In the theater of existence, the villain sidesteps convention,
pirouetting through the fireworks of desire, while the hero
bears the weight of a starless sky."
"In the shadows, where chaos breathes life, mischief dances
freely, awakening a thrill that virtue sometimes forgets to
embrace."
[B]Name:[/b] Amalia
Aliases: Emily Jones, Marianne Smith, Theresa McComb, Agatha
Blair
[B]Age:[/b] 600 years old
[B]Species:[/b] Human (Alternate Universe Version)
Gender: Female
Height: 5'6"
Weight: 120 lbs
Family:
~ Father: Jefferson (Status: Alive and trapped in the Void
between worlds)
~ Mother: Charlotte (Status: Alive and looking for Amalia in
order to stop her)
~ Siblings: Two (Open for players to make)
Abilities:
Immortality: The power to have eternal life. Users possesses
immortality, a state where one has eternal life and is undying.
They never age, are completely self-sustaining, free from all
bodily necessities and can survive virtually any kind of harm,
remaining immune to all forms of decay. Any damage done to the
user would either be regenerated or simply remain non-fatal. As
a byproduct of having everlasting life, users may have an
infinite reservoir of life energy that fuels the dynamic system
of their immortality.
In some cases, users attain immortality through unconventional
means, such as resurrecting/reviving themselves after death,
switching into new bodies when their current form nears death,
or achieving a state of transcendence beyond the concept of
death altogether. These alternative paths allow them to achieve
eternal life and evade the limitations of mortality.
Amalia was infused with a large amount of Aether when she was a
child. Though humans on her Earth can live to be a few thousand
years old, Amalia has so much lifeforce energy that she can heal
most fatal wounds and hardly ages.
Aether Manipulation: The power to generate and manipulate
Aether, the unique essence that flows through all of existence.
The user can create, shape and manipulate Aether, a powerful and
unique celestial element said to flow throughout the universe
and existence, and also binds the four classical elements:
water, fire, earth, and air together. Commonly recognized as the
essence breathed by gods in the same way humans breathe air,
Aether is a power and force that allows control over elemental,
cosmic, spiritual, transcendental and primordial forces.
Regarded as divine power, users that can control Aether are
considered god-like, essentially becoming virtually invincible.
Amalia's applications are limited, but she can be dangerous with
what she can do with Aether. With proper training, Amalia can
add more skills and applications to her Aether manipulation
power.
Applications:
Supernatural Force Manipulation: Being Able to adjust the
supernatural powers to the users will.
Aether Energy Manipulation: The power to manipulate energy from
Aether.
~ Aether Attacks: The power to release/use Aether for various
attacks.
~ Aether Generation: The power to generate aether.
~ Aether Solidification: The power to solidify aether into a
tangible form.
~ Aether Constructs: The power to create constructs out of
aether.
~ Aether Weaponry: The power to wield or create weapons with
aethikinetic power.
~ Aether Artillery: The ability to deliver aether-based
attacks using ranged weapons as conduits.
(
HTML https://powerlisting.fandom.com/wiki/Aether_Manipulation?so=search)
Peak Human Condition: The state of possessing capabilities and
attributes at the peak of the human species. The user is an
individual who has reached the pinnacle of human physical and
mental potential. This state allows them to surpass ordinary
humans in every conceivable way, often performing feats that
rival or even exceed those of Olympic athletes and elite
professionals. Though they aren’t superhuman, their abilities
push the boundaries of what the human body and mind can endure
and accomplish.
Physically, they exhibit extraordinary strength, able to lift
and exert force in ways that are unfathomable to most people.
Their stamina and endurance are so advanced that they can engage
in grueling activities for extended periods without showing
signs of fatigue. The user’s body has become resistant to
injury, able to withstand impacts and harsh conditions that
would incapacitate or seriously harm a normal individual. Their
speed and agility make them capable of incredible bursts of
movement, dodging threats with fluid precision and reacting to
dangers with astonishing quickness.
This level of physical perfection is matched by finely honed
senses, granting them heightened perception that allows them to
detect even the subtlest of changes in their environment. Their
vision is sharp, their hearing acute, and their awareness
constant, giving them a comprehensive understanding of their
surroundings.
Mentally, they exhibit unparalleled cognitive abilities. Their
minds are honed to process information with exceptional speed,
enabling them to analyze complex situations and make
split-second decisions with pinpoint accuracy. Their focus is
unwavering, allowing them to remain calm and composed even in
life-or-death situations. They have an exceptional memory, often
both photographic and eidetic, which grants them the ability to
recall vast amounts of information effortlessly, from the
smallest environmental details to intricate strategic plans.
This mental sharpness is complemented by highly developed
problem-solving skills, giving them the ingenuity to overcome
obstacles and adapt to rapidly changing circumstances.
Additionally, their mental resilience is extraordinary. They
possess a strong willpower that makes them resistant to
psychological stress and manipulation, able to keep their
composure in the face of fear, pain, or mental fatigue. This
psychological fortitude also allows them to endure extreme
mental pressure without losing clarity or focus, making them
highly resistant to distractions and capable of functioning at
peak performance even when pushed to their limits. Their
strategic thinking is unparalleled, allowing them to anticipate
the actions of opponents and devise plans that are both
efficient and flexible.
This combination of mental and physical excellence transforms
the user into a marvel of human potential, pushing the very
limits of what humanity can achieve.
Immunity to Powers: Amalia is immune to almost all supernatural
powers that she creates save for those that can alter the world
around her. For example, she is immune to power that gives the
user acid touch but a power that animates a tree can cause the
tree her harm.
Dimensional Travel: Amalia can sense and see thin spots and
portals in the fabric of space-time that she calls "thinnies".
With a special ring, Amalia can travel to other universes
through these thin spots and portals. She can also travel to the
Void through these thin spots and return thanks to her ring.
This ring is a special focal point given to all of her people so
they can travel the multiverse and always return home. Amalia
has mastered the use of this ring though she seeks a way to one
day be able to give herself the ability to open dimensional
portals without seeking out thin spots and hidden portals.
Weaknesses: Even though Amalia is immortal for the most part and
can heal most fatal wounds, she can not recover and heal from
decapitation or having her heart removed or exploded. Amalia's
Aether manipulation can be countered by Nether manipulation and
attacks. Those who can nullify superpowers can temporarily
nullify Amalia's powers but only temporarily with how much
Aether has been infused into her. The powers she gives people is
passed on through generations, but it can be stopped by a family
named Crocker. This family must kill someone with the
supernatural power in order to wipe out the power from the
entire family. Users of Enhanced, Supernatural and Absolute
Condition can easily overpower, outperform, and outsmart peak
Humans. Peak-human capabilities are only near-enhanced, meaning
users are either almost or at least partially able to perform
feats beyond Human limits, but usually not consistently or
without immense strain and effort depending on the exact extent
of their individual capabilities. If Amalia loses her ring, then
she is unable to travel to other universes.
Special Skills:
Aether Bullets: Amalia can create bullets for her gun from
Aether or even fire them like a magic bullet. These bullets do
massive damage to Nether beings and beasts like Reapers. They
also cause extra damage to those with Nether manipulation or
Nether energy manipulation. If they strike a human, then there
is a 50/50 chance that the person will be cursed with a
supernatural power if they survive. These bullets can be
controlled by the mind in terms of direction and velocity.
Golem Constructs: Amalia creates golem constructs that can act
independently of herself and control. These constructs look and
act like humans in every way. They smell human. Sound human.
Feel like a human to the touch. These constructs have no soul so
those with soul sense will know what these constructs are. Those
who can sense Aether can also sense what the constructs are.
Cursed Touch/Gift Touch: Amalia calls the supernatural powers
that she gives others as gifts, but most people see them as
curses passed on through generations. Amalia crumbles Aether
into her hand which turns it black and then touches her target,
most of the time with the victim being unknowing. This then
activates a supernatural curse/gift of a single supernatural
power onto a human.
Combat and Passive Skills:
Hand to Hand Combat: Basic: This skill provides elementary
fighting techniques and methods of attack and self-defense as
taught in military basic training or in self-defense classes.
Tactical Analysis: The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
Social Intuition aka Common Touch: User intuitively determines
how to interact with subjects. One with this ability could tell
exactly what to say to interact with certain people, or tell the
rank of a person within a group. The user also gains a great
voice, eloquence, and charisma.
Artistic Intuition: The ability to possess knowledge and skill
in one or more artistic ways. The user possess great knowledge
and skill in art, such as painting a picture without any
education.
Research: Training in the use of methods, techniques, and means
of finding information, including public records, libraries,
interviews, surveys, demographics, trade journals, the computer
network, and legal searches. This skill is helpful in locating
information about people, places, and things. The G.M. should
ultimately the availability of accessible, known information
regarding a particular subject. Any character can do research
and ask questions, but the research skill will reduce the amount
of time by half and the character is trained to notice relevant
information that an untrained character is liable to overlook.
Thus, for truly secret or difficult information, you must have
the character with the research skill try to uncover it.
Astronomy & Navigation: The study of the stars and other
celestial bodies, their movements, positions, cycles,
alignments, and interrelations with the planets and each other.
This knowledge can also be used to determine direction,
approximate distances, identify the seasons, and tell the time
of day. Training includes reading maps and star charts, course
computation, following landmarks, and use of navigational
equipment. The skill includes land, air, and water navigation as
well as piloting by the stars and instruments alone. This skill
is ideal for sailors and those who can fly.
Lore: Demons & Monsters: This is the study of demonic creatures
and supernatural monsters common to Earth throughout the ages
and around the world. General knowledge includes legends of
ancient and primitive cultures, Dark Ages tales, and the myths
and legends of vampires and the most famous demons and monsters,
including the dark gods they serve. Specific knowledge is
limited to continent where the character lives/originates this
includes names of demons and monsters common to that part of the
world, appearances, reputed places of demonic habitation and
attraction, and the creatures’ known powers, appearances,
habits, weaknesses, strengths, powers, abilities, demonic
possessions, desires, and goals. A master of this lore may be
able to identify a particular type of monster by hearing its
description or a description of its actions, seeing a drawing or
a photograph, or even by footprints, how it behaved, killed, or
exhibited certain abilities.
Lore: Dimensional Being/Alien: Most dimensional beings (D-Bees
in the 41st century) are just humanoid beings from another
dimension or planet. To be classified as a D-Bee, the creature
must be remotely humanoid in appearance, usually bipedal, have
human-like intelligence, and is NOT a supernatural creature;
must be mortal. Creatures who don’t have a bipedal humanoid body
and are extremely monstrous, animal-like or demonic, or are
supernatural in origin are usually considered monsters or demons
rather than D-Bees.
D-Bee lore is the general study of common alien humanoids, their
most notable beliefs, customs, habits, inhuman abilities, and
the rumors, myths, and legends about how they came to Earth,
their home world, their secret agendas, etc. The skill is often
limited to D-Bees living in a specific region where the
character originates from. The region may be limited to a
smaller geographic locations such as D-Bees of Western America.
D-Bee lore is not a science and is not always accurate,
complete, or in depth.
Lore: Magic: This area of study does NOT give the character any
magic abilities, the ability to use techno-wizard devices, or
the ability to read magic symbols.
This area of study provides general knowledge, theories and
historical reference on how magic works, common magical powers
and spells, their effects, who possesses such magic, notable
creatures of magic, various types of magic users, places of
reputed magical significance and power, and myths and legends
about magic, the most famous magic items, and notorious
sorcerers. Although the character cannot read runes or mystic
symbols, he is likely to be able to recognize whether the symbol
is real magic ward, rune, warning, part of an inscription or
spell, or a fake.
Radio: Basic: The rudimentary knowledge of the operation and
maintenance of all sorts of radio equipment, including military
radio systems, field radios and walkie-talkies, audio recording
devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
Mathematics: Basic: Knowledge of basic math, including the
ability to count, addition, subtraction, multiplication,
division, and fractions.
Mathematics: Advance: Knowledge of all basic and advance
mathematics including algebra, geometry, trigonometry, calculus,
and techniques for using advance mathematical formulas.
Astrophysics: Knowledge of stellar astronomy and how it relates
to nuclear physics, quantum mechanics, relativity, and other
explanations for the creation of deep space phenomena, like
quasars and black holes.
Piloting: Automobile: The skill and knowledge to operate manual
and automatic transmission vehicles including dune buggies,
jeeps, and small trucks.
Acrobatics: Aerial feats of agility and strength, such as
walking a tightrope, high wire, trapeze, and stunts performed
above ground. Other physical abilities include rolls,
somersaults, leaps, and falls.
Athletics (general): Training in, and enjoyment of, vigorous
exertion for competitive sports, exercises, and contests of
strength, endurance, and agility.
Body Building & Weight Lifting: The building of muscle tone and
body strength through weight lifting and exercise.
Body Building & Weight Lifting: The building of muscle tone and
body strength through weight lifting and exercise.
Climbing: Knowledge of the tools and techniques for climbing up
sheer surfaces. Players should roll once for every 20 feet (6 m)
of a vertical climb. If the roll fails, it means he is losing
his grip; however, every "skilled" climber gets a chance to
regain his grip, roll again. Two consecutive failed rolls means
the character falls.
Gymnastics: Learning to do falls, rolls, tumbles, cartwheels,
somersaults and to work the parallel bars and rings. This sport
builds great upper body strength, grace, and balance.
Pilot: Motorcycle: This skill includes the piloting of all two
and three wheeled vehicles such as motorcycles of all types,
dirt bikes, and mopeds
Biology: Basic understanding of cells, anatomy, physiology,
evolution, and genetics. The character will know how to use a
microscope, cultivate bacteria, and how to classify new
organisms.
Botany: Plants, their categories and functions, are studied
extensively. Characters will know the basics of
cross-fertilization and germinating, as well as growing
experimental plants.
Chemistry: The basic understanding of chemical principles and
formulae. Characters know enough chemical laboratory procedures
for analyzing and synthesizing chemical compounds to act as
competent assistants.
Chemistry: Analytical: Training in chemical engineering
theories useful in the analysis of compounds and their practical
applications. Characters will be highly skilled in the use of
laboratory equipment
and can analyze and synthesize chemicals.
Computer Operation: A knowledge of how computers work, along
with the skills to operate peripherals like keyboards, printers,
and modems. Characters can follow computer directions, enter and
retrieve information, and similar basic computer operations.
However, this does NOT include programming or hacking.
Photography: Training in the art of still photography, the use
of lighting, cameras, lenses, filters, and other camera
equipment, as well as storage, development, enlargement, and
duplication of film/photos.
Lore: Psychic: Knowledge about psionic powers, how they are
believed to work, how they affect people, their limitations, and
who possesses them. This skill also provides a rudimentary
knowledge about people and beings who possess psionic powers
such as minor and major psychics, healers, Psi-Stalkers,
Psi-Hounds, Bursters, Mind Melters, Mind Benders, Cyber-Knights
and the most infamous supernatural creatures (vampires,
possessing entities, Goquas, Mindolars, Raksashas, etc.). The
character may also have a passing knowledge about some of the
psionic weapons and symbiotes of Atlantis, famous psychics in
the region, mind control (via drugs, psychology, hypnosis, magic
and psionics) and myths and legends about such places as the
Astral Plane, Dreamstream, The Enclave and Psyscape. The
character does not have to be a psychic himself, but he should
believe that psychic powers really exist.
Personality: Amalia is a tactical thinker and not afraid to use
people as a means to an end. She finds cursing people with
supernatural powers to be fun and as a gift. Amalia can come off
as sweet, innocent woman or as a charming, professional woman,
but don't get her mad.
Background:
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