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       #Post#: 18731--------------------------------------------------
       30XX/Interdimensional WIP: Amalia
   DIR By: Raven Tepes
       Date: November 10, 2024, 8:43 pm
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       "Aether is a tool to be used and manipulated. In the right
       hands, great things can be accomplished. I have mastered the art
       of controlling aether and shall use it to fulfill all of my
       desires."
       "I can do almost anything that I want to and almost no one in
       the dimension to stop me. I could be queen in this universe if I
       play my cards right."
       "Cursing someone may mask our deeper frustrations, but in the
       heat of a moment, it becomes the loudest echo of our inner
       mischief and desire for catharsis."
       "In the grand carnival of life, cursing is a fleeting jester's
       performance—a mischievous dance that allows us to find humor in
       chaos, even when centered on our foes."
       "In the grand play of life, we are both the actors and the
       audience—why not add a few improvisations and let joy steal the
       spotlight?"
       "Life's too short to blend in with the walls—infuse your days
       with laughter, spontaneity, and reckless abandon. Play is the
       art of not taking life too seriously!"
       "In the theater of existence, the villain sidesteps convention,
       pirouetting through the fireworks of desire, while the hero
       bears the weight of a starless sky."
       "In the shadows, where chaos breathes life, mischief dances
       freely, awakening a thrill that virtue sometimes forgets to
       embrace."
       [B]Name:[/b] Amalia
       Aliases: Emily Jones, Marianne Smith, Theresa McComb, Agatha
       Blair
       [B]Age:[/b] 600 years old
       [B]Species:[/b] Human (Alternate Universe Version)
       Gender: Female
       Height: 5'6"
       Weight: 120 lbs
       Family:
       ~ Father: Jefferson (Status: Alive and trapped in the Void
       between worlds)
       ~ Mother: Charlotte (Status: Alive and looking for Amalia in
       order to stop her)
       ~ Siblings: Two (Open for players to make)
       Abilities:
       Immortality: The power to have eternal life. Users possesses
       immortality, a state where one has eternal life and is undying.
       They never age, are completely self-sustaining, free from all
       bodily necessities and can survive virtually any kind of harm,
       remaining immune to all forms of decay. Any damage done to the
       user would either be regenerated or simply remain non-fatal. As
       a byproduct of having everlasting life, users may have an
       infinite reservoir of life energy that fuels the dynamic system
       of their immortality.
       In some cases, users attain immortality through unconventional
       means, such as resurrecting/reviving themselves after death,
       switching into new bodies when their current form nears death,
       or achieving a state of transcendence beyond the concept of
       death altogether. These alternative paths allow them to achieve
       eternal life and evade the limitations of mortality.
       Amalia was infused with a large amount of Aether when she was a
       child. Though humans on her Earth can live to be a few thousand
       years old, Amalia has so much lifeforce energy that she can heal
       most fatal wounds and hardly ages.
       Aether Manipulation: The power to generate and manipulate
       Aether, the unique essence that flows through all of existence.
       The user can create, shape and manipulate Aether, a powerful and
       unique celestial element said to flow throughout the universe
       and existence, and also binds the four classical elements:
       water, fire, earth, and air together. Commonly recognized as the
       essence breathed by gods in the same way humans breathe air,
       Aether is a power and force that allows control over elemental,
       cosmic, spiritual, transcendental and primordial forces.
       Regarded as divine power, users that can control Aether are
       considered god-like, essentially becoming virtually invincible.
       Amalia's applications are limited, but she can be dangerous with
       what she can do with Aether. With proper training, Amalia can
       add more skills and applications to her Aether manipulation
       power.
       Applications:
       Supernatural Force Manipulation: Being Able to adjust the
       supernatural powers to the users will.
       Aether Energy Manipulation: The power to manipulate energy from
       Aether.
       ~ Aether Attacks: The power to release/use Aether for various
       attacks.
       ~ Aether Generation: The power to generate aether.
       ~ Aether Solidification: The power to solidify aether into a
       tangible form.
       ~ Aether Constructs: The power to create constructs out of
       aether.
       ~ Aether Weaponry: The power to wield or create weapons with
       aethikinetic power.
       ~ Aether Artillery: The ability to deliver aether-based
       attacks using ranged weapons as conduits.
       (
  HTML https://powerlisting.fandom.com/wiki/Aether_Manipulation?so=search)
       Peak Human Condition: The state of possessing capabilities and
       attributes at the peak of the human species. The user is an
       individual who has reached the pinnacle of human physical and
       mental potential. This state allows them to surpass ordinary
       humans in every conceivable way, often performing feats that
       rival or even exceed those of Olympic athletes and elite
       professionals. Though they aren’t superhuman, their abilities
       push the boundaries of what the human body and mind can endure
       and accomplish.
       Physically, they exhibit extraordinary strength, able to lift
       and exert force in ways that are unfathomable to most people.
       Their stamina and endurance are so advanced that they can engage
       in grueling activities for extended periods without showing
       signs of fatigue. The user’s body has become resistant to
       injury, able to withstand impacts and harsh conditions that
       would incapacitate or seriously harm a normal individual. Their
       speed and agility make them capable of incredible bursts of
       movement, dodging threats with fluid precision and reacting to
       dangers with astonishing quickness.
       This level of physical perfection is matched by finely honed
       senses, granting them heightened perception that allows them to
       detect even the subtlest of changes in their environment. Their
       vision is sharp, their hearing acute, and their awareness
       constant, giving them a comprehensive understanding of their
       surroundings.
       Mentally, they exhibit unparalleled cognitive abilities. Their
       minds are honed to process information with exceptional speed,
       enabling them to analyze complex situations and make
       split-second decisions with pinpoint accuracy. Their focus is
       unwavering, allowing them to remain calm and composed even in
       life-or-death situations. They have an exceptional memory, often
       both photographic and eidetic, which grants them the ability to
       recall vast amounts of information effortlessly, from the
       smallest environmental details to intricate strategic plans.
       This mental sharpness is complemented by highly developed
       problem-solving skills, giving them the ingenuity to overcome
       obstacles and adapt to rapidly changing circumstances.
       Additionally, their mental resilience is extraordinary. They
       possess a strong willpower that makes them resistant to
       psychological stress and manipulation, able to keep their
       composure in the face of fear, pain, or mental fatigue. This
       psychological fortitude also allows them to endure extreme
       mental pressure without losing clarity or focus, making them
       highly resistant to distractions and capable of functioning at
       peak performance even when pushed to their limits. Their
       strategic thinking is unparalleled, allowing them to anticipate
       the actions of opponents and devise plans that are both
       efficient and flexible.
       This combination of mental and physical excellence transforms
       the user into a marvel of human potential, pushing the very
       limits of what humanity can achieve.
       Immunity to Powers: Amalia is immune to almost all supernatural
       powers that she creates save for those that can alter the world
       around her. For example, she is immune to power that gives the
       user acid touch but a power that animates a tree can cause the
       tree her harm.
       Dimensional Travel: Amalia can sense and see thin spots and
       portals in the fabric of space-time that she calls "thinnies".
       With a special ring, Amalia can travel to other universes
       through these thin spots and portals. She can also travel to the
       Void through these thin spots and return thanks to her ring.
       This ring is a special focal point given to all of her people so
       they can travel the multiverse and always return home. Amalia
       has mastered the use of this ring though she seeks a way to one
       day be able to give herself the ability to open dimensional
       portals without seeking out thin spots and hidden portals.
       Weaknesses: Even though Amalia is immortal for the most part and
       can heal most fatal wounds, she can not recover and heal from
       decapitation or having her heart removed or exploded. Amalia's
       Aether manipulation can be countered by Nether manipulation and
       attacks. Those who can nullify superpowers can temporarily
       nullify Amalia's powers but only temporarily with how much
       Aether has been infused into her. The powers she gives people is
       passed on through generations, but it can be stopped by a family
       named Crocker. This family must kill someone with the
       supernatural power in order to wipe out the power from the
       entire family. Users of Enhanced, Supernatural and Absolute
       Condition can easily overpower, outperform, and outsmart peak
       Humans. Peak-human capabilities are only near-enhanced, meaning
       users are either almost or at least partially able to perform
       feats beyond Human limits, but usually not consistently or
       without immense strain and effort depending on the exact extent
       of their individual capabilities. If Amalia loses her ring, then
       she is unable to travel to other universes.
       Special Skills:
       Aether Bullets: Amalia can create bullets for her gun from
       Aether or even fire them like a magic bullet. These bullets do
       massive damage to Nether beings and beasts like Reapers. They
       also cause extra damage to those with Nether manipulation or
       Nether energy manipulation. If they strike a human, then there
       is a 50/50 chance that the person will be cursed with a
       supernatural power if they survive. These bullets can be
       controlled by the mind in terms of direction and velocity.
       Golem Constructs: Amalia creates golem constructs that can act
       independently of herself and control. These constructs look and
       act like humans in every way. They smell human. Sound human.
       Feel like a human to the touch. These constructs have no soul so
       those with soul sense will know what these constructs are. Those
       who can sense Aether can also sense what the constructs are.
       Cursed Touch/Gift Touch: Amalia calls the supernatural powers
       that she gives others as gifts, but most people see them as
       curses passed on through generations. Amalia crumbles Aether
       into her hand which turns it black and then touches her target,
       most of the time with the victim being unknowing. This then
       activates a supernatural curse/gift of a single supernatural
       power onto a human.
       Combat and Passive Skills:
       Hand to Hand Combat: Basic: This skill provides elementary
       fighting techniques and methods of attack and self-defense as
       taught in military basic training or in self-defense classes.
       Tactical Analysis: The ability to be an extremely skilled
       strategic genius and apply this skill for several objectives.
       The user can create strategies and plans several steps ahead of
       the opponent, seeming like the user can see into the future. The
       user is able to elaborate complex plans and strategies and apply
       them in, not just battle, but any other activity that involves
       cunning intellect, e.g. strategic games. Most of the users of
       this ability are very analytical and can understand or
       anticipate the enemies' moves.
       Social Intuition aka Common Touch: User intuitively determines
       how to interact with subjects. One with this ability could tell
       exactly what to say to interact with certain people, or tell the
       rank of a person within a group. The user also gains a great
       voice, eloquence, and charisma.
       Artistic Intuition: The ability to possess knowledge and skill
       in one or more artistic ways. The user possess great knowledge
       and skill in art, such as painting a picture without any
       education.
       Research: Training in the use of methods, techniques, and means
       of finding information, including public records, libraries,
       interviews, surveys, demographics, trade journals, the computer
       network, and legal searches. This skill is helpful in locating
       information about people, places, and things. The G.M. should
       ultimately the availability of accessible, known information
       regarding a particular subject. Any character can do research
       and ask questions, but the research skill will reduce the amount
       of time by half and the character is trained to notice relevant
       information that an untrained character is liable to overlook.
       Thus, for truly secret or difficult information, you must have
       the character with the research skill try to uncover it.
       Astronomy & Navigation: The study of the stars and other
       celestial bodies, their movements, positions, cycles,
       alignments, and interrelations with the planets and each other.
       This knowledge can also be used to determine direction,
       approximate distances, identify the seasons, and tell the time
       of day. Training includes reading maps and star charts, course
       computation, following landmarks, and use of navigational
       equipment. The skill includes land, air, and water navigation as
       well as piloting by the stars and instruments alone. This skill
       is ideal for sailors and those who can fly.
       Lore: Demons & Monsters: This is the study of demonic creatures
       and supernatural monsters common to Earth throughout the ages
       and around the world. General knowledge includes legends of
       ancient and primitive cultures, Dark Ages tales, and the myths
       and legends of vampires and the most famous demons and monsters,
       including the dark gods they serve. Specific knowledge is
       limited to continent where the character lives/originates this
       includes names of demons and monsters common to that part of the
       world, appearances, reputed places of demonic habitation and
       attraction, and the creatures’ known powers, appearances,
       habits, weaknesses, strengths, powers, abilities, demonic
       possessions, desires, and goals. A master of this lore may be
       able to identify a particular type of monster by hearing its
       description or a description of its actions, seeing a drawing or
       a photograph, or even by footprints, how it behaved, killed, or
       exhibited certain abilities.
       Lore: Dimensional Being/Alien: Most dimensional beings (D-Bees
       in the 41st century) are just humanoid beings from another
       dimension or planet. To be classified as a D-Bee, the creature
       must be remotely humanoid in appearance, usually bipedal, have
       human-like intelligence, and is NOT a supernatural creature;
       must be mortal. Creatures who don’t have a bipedal humanoid body
       and are extremely monstrous, animal-like or demonic, or are
       supernatural in origin are usually considered monsters or demons
       rather than D-Bees.
       D-Bee lore is the general study of common alien humanoids, their
       most notable beliefs, customs, habits, inhuman abilities, and
       the rumors, myths, and legends about how they came to Earth,
       their home world, their secret agendas, etc. The skill is often
       limited to D-Bees living in a specific region where the
       character originates from. The region may be limited to a
       smaller geographic locations such as D-Bees of Western America.
       D-Bee lore is not a science and is not always accurate,
       complete, or in depth.
       Lore: Magic: This area of study does NOT give the character any
       magic abilities, the ability to use techno-wizard devices, or
       the ability to read magic symbols.
       This area of study provides general knowledge, theories and
       historical reference on how magic works, common magical powers
       and spells, their effects, who possesses such magic, notable
       creatures of magic, various types of magic users, places of
       reputed magical significance and power, and myths and legends
       about magic, the most famous magic items, and notorious
       sorcerers. Although the character cannot read runes or mystic
       symbols, he is likely to be able to recognize whether the symbol
       is real magic ward, rune, warning, part of an inscription or
       spell, or a fake.
       Radio: Basic: The rudimentary knowledge of the operation and
       maintenance of all sorts of radio equipment, including military
       radio systems, field radios and walkie-talkies, audio recording
       devices, wire laying, installation, radio procedure,
       communication security, and Morse code. It does not include the
       ability to make repairs nor operate video equipment.
       Mathematics: Basic: Knowledge of basic math, including the
       ability to count, addition, subtraction, multiplication,
       division, and fractions.
       Mathematics: Advance: Knowledge of all basic and advance
       mathematics including algebra, geometry, trigonometry, calculus,
       and techniques for using advance mathematical formulas.
       Astrophysics: Knowledge of stellar astronomy and how it relates
       to nuclear physics, quantum mechanics, relativity, and other
       explanations for the creation of deep space phenomena, like
       quasars and black holes.
       Piloting: Automobile: The skill and knowledge to operate manual
       and automatic transmission vehicles including dune buggies,
       jeeps, and small trucks.
       Acrobatics: Aerial feats of agility and strength, such as
       walking a tightrope, high wire, trapeze, and stunts performed
       above ground. Other physical abilities include rolls,
       somersaults, leaps, and falls.
       Athletics (general): Training in, and enjoyment of, vigorous
       exertion for competitive sports, exercises, and contests of
       strength, endurance, and agility.
       Body Building & Weight Lifting: The building of muscle tone and
       body strength through weight lifting and exercise.
       Body Building & Weight Lifting: The building of muscle tone and
       body strength through weight lifting and exercise.
       Climbing: Knowledge of the tools and techniques for climbing up
       sheer surfaces. Players should roll once for every 20 feet (6 m)
       of a vertical climb. If the roll fails, it means he is losing
       his grip; however, every "skilled" climber gets a chance to
       regain his grip, roll again. Two consecutive failed rolls means
       the character falls.
       Gymnastics: Learning to do falls, rolls, tumbles, cartwheels,
       somersaults and to work the parallel bars and rings. This sport
       builds great upper body strength, grace, and balance.
       Pilot: Motorcycle: This skill includes the piloting of all two
       and three wheeled vehicles such as motorcycles of all types,
       dirt bikes, and mopeds
       Biology: Basic understanding of cells, anatomy, physiology,
       evolution, and genetics. The character will know how to use a
       microscope, cultivate bacteria, and how to classify new
       organisms.
       Botany: Plants, their categories and functions, are studied
       extensively. Characters will know the basics of
       cross-fertilization and germinating, as well as growing
       experimental plants.
       Chemistry: The basic understanding of chemical principles and
       formulae. Characters know enough chemical laboratory procedures
       for analyzing and synthesizing chemical compounds to act as
       competent assistants.
       Chemistry:  Analytical: Training in chemical engineering
       theories useful in the analysis of compounds and their practical
       applications. Characters will be highly skilled in the use of
       laboratory equipment
       and can analyze and synthesize chemicals.
       Computer Operation: A knowledge of how computers work, along
       with the skills to operate peripherals like keyboards, printers,
       and modems. Characters can follow computer directions, enter and
       retrieve information, and similar basic computer operations.
       However, this does NOT include programming or hacking.
       Photography: Training in the art of still photography, the use
       of lighting, cameras, lenses, filters, and other camera
       equipment, as well as storage, development, enlargement, and
       duplication of film/photos.
       Lore: Psychic: Knowledge about psionic powers, how they are
       believed to work, how they affect people, their limitations, and
       who possesses them. This skill also provides a rudimentary
       knowledge about people and beings who possess psionic powers
       such as minor and major psychics, healers, Psi-Stalkers,
       Psi-Hounds, Bursters, Mind Melters, Mind Benders, Cyber-Knights
       and the most infamous supernatural creatures (vampires,
       possessing entities, Goquas, Mindolars, Raksashas, etc.). The
       character may also have a passing knowledge about some of the
       psionic weapons and symbiotes of Atlantis, famous psychics in
       the region, mind control (via drugs, psychology, hypnosis, magic
       and psionics) and myths and legends about such places as the
       Astral Plane, Dreamstream, The Enclave and Psyscape. The
       character does not have to be a psychic himself, but he should
       believe that psychic powers really exist.
       Personality: Amalia is a tactical thinker and not afraid to use
       people as a means to an end. She finds cursing people with
       supernatural powers to be fun and as a gift. Amalia can come off
       as sweet, innocent woman or as a charming, professional woman,
       but don't get her mad.
       Background:
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