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       #Post#: 13--------------------------------------------------
       RP Profile: Alternate Muriel the Archangel
       By: Zorbak the Ebil Moglin Date: November 5, 2018, 7:32 pm
       ---------------------------------------------------------
       "Angels aren't 'guardians'... Angels are soldiers for God. And
       without God, Michael is the one in charge."
       "If you're strong, then come fight me... But don't sit there and
       talk big if you're not going to fight when the situation calls
       for it."
       "Oh... The cigar? Sorry... My vessel has a thing for cigars...
       Guess I'm picking up the habit." - Alternate Muriel to Michael
       about her vessel who smoked cigars.
       "How did I get this woman as my vessel? I said I'd save her
       organization from Crowley and she said 'yes'. Simple as that.
       She's quite possibly the strongest vessel I've ever had... Not
       for physical strength, though her strength isn't one to
       underestimate. And before you ask... No... I didn't destroy her
       organization anyway... I kept my deal and now her people work
       with the human resistance. I made the deal I wouldn't go after
       them and unless they got in Michael's way, he wouldn't either.
       I've stuck to that deal. I'm not like some angels and just lie
       to get what I want... I took a lesson from Crowley... Before he
       betrayed me." - Alternate Muriel on how she got her current
       vessel to one of her vessel's friends.
       "Sariel is a pathetic excuse for an angel... When the situation
       came to fight a war against Hell, she tried to make peace with
       them. Then Michael and I killed her. She didn't deserve her rank
       in Heaven. An angel who doesn't want to fight our enemies isn't
       worth much in Heaven."
       "You think you're strong? Well... You might be against anyone
       other than me. But unfortunately you're nothing when compared to
       me... I killed King Satan, Leviathan and Beelzebub. Twice! I
       killed all the others just once... Except Belphegor. He's smart
       enough to stay out of my way..."
       "Muriel is the strongest of the archangels still alive... And
       she's proven her warrior valor against demon after demon. Not
       even King Satan could stand in her way. She's one of my most
       powerful siblings... Besides me of course. Her vessel has helped
       a lot with that too I think... Hell... Might have let her try
       taking on Lucifer if I hadn't torn him apart myself..." -
       Alternate Michael about Alternate Muriel.
       Name: Muriel the Archangel (Alternate Dimension Version)
       Current Human Vessel: Integra Wingate Fairbrooks Hellsing
       (Alternate Dimension Version)
       Age: Unknown
       Species: Archangel possessing Human Vessel
       Gender: Female
       Hunter Group/Team: Alternate Michael's Team
       Weapons:
       - Archangel Blade Rapier: After Muriel took over Integra
       Hellsing, she had her archangel blade reforged into a rapier to
       fit closer to Integra's fighting style which uses a rapier in a
       fencing style combat. This weapon does the same as an archangel
       blade, interrupting regeneration of almost any creature and
       being able to kill even archangels like Lucifer, but simply
       takes the form of a rapier. Archangel blades are far stronger
       than normal angel blades, which are designed to kill high level
       opponents, including those immune to normal angel blades. When
       wielded by an archangel, or someone with archangel power, these
       blades can kill archangels and demon princes, and can kill
       creatures that normally wouldn't take too much damage from
       archangel blades, including Sariel and Lucifer. Muriel uses her
       weapon to it's full advantage, and even though it doesn't have
       the twisted blade of a normal archangel blade, this weapon is
       still very dangerous.
       - Angel Blade: Muriel does still have a normal archangel blade
       she can use in her combat style. Since Integra Hellsing was a
       master of fencing, she knows the substyle that uses a smaller
       blade as a defense while striking her opponent, or she can use
       the angel blade for attack,mixing close range and medium range
       attacks using both her weapons. Her sub-style of fencing of the
       rapier and dagger style is the best use of the angel blade,
       where she can use it to fight opponents. While not as strong as
       an archangel blade, this still gives Muriel a blade she can use
       to fight opponents, with her angel blade being able to interrupt
       the regeneration of angels and demons, being able to kill both.
       This also works on certain other creatures of demonic or angelic
       descent, such as demonic vampires or mortals with angelic power.
       This weapon is still just as dangerous, as even when Muriel
       can't damage an opponent with it,she can still use it to open up
       an opponent so she can strike with her archangel blade rapier.
       Archangel Abilities:
       - Angel/Archangel Divine Aura: Angels have incredible holy aura,
       as they radiate in their angel forms with divine celestial
       force, which is enhanced by angelic energy. This aura not only
       shows an angel's power, but also acts as an defense, dampening
       any blows them might take. This aura generates from the angel's
       spirit, and is far more powerful than a normal angel's aura, but
       not as powerful as an archangel's aura. In most angel's angelic
       power, this aura isn't visible, and acts like a passive defense.
       Since this form is based in angelic power rather than elemental
       power like some auras, this aura relies on the divine energy to
       power it. While strong though, demonic and dark weapons and
       powers can more easily pierce this aura, as one might expect, as
       can aura breaker weapons and powers. For Muriel, she is an
       archangel, with a much more powerful divine aura than most
       angels. And her aura is stronger than normal, since she absorbed
       the grace of Sariel before killing her in her world. Muriel
       gained Sariel's moonlight and wicked light of the fallen through
       this as well, though because her vessel isn't good with magic,
       Muriel has no ability to use magic.
       - Enhanced Holy Energy/Celestial Force: Having angel power,
       angels have advanced holy energy and celestial force, which is
       enhanced by their angelic power. Their enhanced holy energy is
       holy energy enhanced by their angel power, which does more
       damage than normal holy energy. This is a natural holy energy to
       some angel's power, as it replaces normal holy energy angels
       use. The user can also use celestial force, the highest level
       holy energy that archangels developed to fight demon princes and
       high level demonic entities, in which celestial force is an
       amplification using positive spirit energy to amp holy energy.
       The normal enhanced holy energy does less damage, but costs less
       power to use, while the celestial force is far stronger, but
       costs twice as much power to use. This requries the user to
       manage their power, using holy energy against weaker opponents
       and saving celestial force for more dangerous opponents. Most
       angels are trained in holy energy and have advanced holy energy,
       but only high level angels are trained and can use celestial
       force. This force is often best utilized in nephilims, as
       certain angel hybrids learned to use this far more effectively
       using less power since angel hybrids can more easily create this
       power.
       - Enhanced Holy Light: Some angels also have enhanced holy light
       manipulation, in which they can use this holy light to attack
       opponents. Angels can use this light manipulation to attack
       people or they can also use it to generate lightning and control
       lightning. Though lightning really isn't the main focus of this
       power, as it's focused more in the power of light than
       lightning. This holy light is far more powerful than an angel's
       normal holy energy, being the same type of holy light that many
       angelic light users use. This counters darkness and shadow
       powers, as well as being able to be used effectively against
       dark and demonic opponents. Most angels can do things like
       firing beams of light, creating flare attacks, and using other
       high level holy light abilities. However, demonic and dark
       powers can more easily counter this power, as light's natural
       counter is darkness and holy power's natural counter is unholy
       power.
       - Wicked Light of the Fallen: This is a power that makes Sariel
       who she is, who is an archangel that judges other angels and
       determines who is considered worthy to remain in Heaven. This is
       one of the powers Muriel gained when taking Sariel's grace. This
       power fires a special beam which negates any holy power,
       specifically, angel powers and celestial force. If this beam
       hits, it severely weakens any holy power that the opponent might
       have. This works on any angel, even fallen angels and demons
       with holy power, and weakens them. This also works on holy
       weapons, weakening holy weapons severely if the beam hits. This
       looks like a small piercing beam, but does no physical damage to
       an opponent other than concussive impact force other than the
       weakening of holy energy. Unlike Sariel, who can cast angels
       from Heaven, other angels with this power have no ability to
       cast or remove grace from angels, and can only use this to
       weaken other holy users even if they are directly related to
       Sariel. This ability has to be dodged, as weapons and shields
       hit by this can still have their power weakened (if it's holy
       power). This only works on holy power, and doesn't work on
       demonic power. This also isn't as effective against deities, as
       this only weakens their holy power, and not the godly portion of
       their power. Those affected by it can regain some of their holy
       power by concentrating more, but this can stack and eventually
       run someone out of holy power if it's used on them enough times.
       - Angel of Moonlight: Another power gained by Muriel, Muriel can
       gain power from the moon, drawing power from it and using it's
       energy to fight opponents. This power uses lunar light, and is
       one of Sariel's main unique abilities that those who have
       Sariel's power can use. This power lets the  user enhance their
       power with the moonlight, and can make them stronger the closer
       they are to the moon. The second part of this power is that they
       can use light manipulation to manipulate the moon light energy,
       using lunar energy in battle to fight opponents. This lets them
       use this energy similar to light, but this is not light in the
       traditional sense and has to be used differently. The main use
       of this is to counter light users, since lunar light is a type
       of counter to light as lunar light is reflected light. Normal
       users cannot create special moon light energy like red moon
       energy or blue moon energy, as the energy is only usable on
       special nights, and can use this moonlight energy only when the
       moon is out. However, this light does strengthen those that draw
       power from the moon like the users who use this, like some
       werewolves and other angels and creatures of moon light.
       - Divine Smite/Divine Lightning: With angel power, all angels
       have enhanced smiting abilities and divine lightning. The
       smiting is more for angels just firing blasts of angelic energy,
       which is designed to blast presences inside people, doing damage
       to those possessed and damaging the being possessing the person.
       This smiting ability is usually designed for demons who possess
       humans, doing more damage to them. The divine smiting can also
       be used to burn through angel warding, a technique angels
       developed to counter human and demon angel warding, though this
       takes concentration and effort, and unless one has archangel
       power, they often need a group. The other ability is calling
       divine lightning from Heaven, through either summoning a bolt of
       divine lightning, or summoning the power through himself to
       attack opponents. Both of these abilities are holy abilities,
       and are enhanced by angel's angelic power. Both of these are
       counterable as one would think, with the smiting ability being
       able to be blocked or dodged by shields, barriers or cover (as
       long as the person isn't hit) and is only really effective
       against those possessed by others. The divine lightning is
       counterable just like normal lightning, just being a stronger
       holy lightning, and things like water/ice can still counter this
       lightning.
       - Angel Healing and Warding: Angels are able to use their power
       to heal others as well as heal themselves with concentration.
       This also works on purifying people of impure influences or
       poisons, and can wipe out most status affect with a few
       exceptions. However, this does require concentration, and they
       have to know what they're trying to heal and what influence
       they're trying to purify. Celeste can also place wards on
       people, making it so demons or angels can't possess them or
       warding them so they can't be found or sensed by demons and
       angels. This can be burned onto their bones, or on their skin.
       The only way is for an angel or demon to remove it if they know
       it's there. However, the wards can only be placed when the user
       is in contact with someone. This is an advanced version of the
       normal warding powers, in which they burns wards and marks on
       people rather than just using paper.
       - Angel Radio: Angels can hear people who pray and focus on
       anyone who prays to God or, if they should recieve a direct
       prayer, they can hear those that pray to them specifically.
       While most angels don't really get specific prayers, they can
       hear general prayers, and angels, as well as those trained by
       angels, can do this as well. While most angels wouldn't normally
       get prayers to them specifically, they, like others, can take
       advantage of this power when needed. Angels can use this to zero
       in on anyone who prays, with them being able to pinpoint anyone
       praying even if they're warded unless it's to a specific angel
       other than them, then they can't hear the prayer. This isn't a
       battle power, just being mostly for angels who answer prayers in
       God's place and for angels to communicate. Those who access this
       without Heaven's consent are often investigated to see if the
       person should have a connection to angel radio or not. Muriel
       can access this just like any angel or archangel.
       - Demon Damnation: Angels are able to send demons back to hell
       using their purification power. However, this doesn't stop them
       from coming back, it only takes them out of the equation
       temporarily until they can make it to a Hell's Gate and make it
       back to earth. Angels can do this with either a casting chant,
       or they can touch the forehead of a demon and use their power to
       send a demon back to hell. This isn't permanent though. Of
       course, this ends up being more of an inconvience to demons than
       anything else as it doesn't hurt them. This is useful for
       exorcism though, so that an angel can purify someone possessed
       by a demon and put wards on them. This technique is very useful
       for casting demons out of someone if they're forcibly possessed,
       being good for freeing people, though doesn't do much in terms
       of killing demons. This is more for freeing people without
       killing the vessel, rather than simply stabbing with an angel
       blade, killing both the vessel and demon. For those that learn
       this from angel training, they must learn Enochian before they
       can learn this power.
       - Angelic Resurrection: Angels can bring the dead back to life.
       However, they have to have both the soul and the body (or a
       piece of the body) in order to do so. Depending on the
       situation, they may not need to physically have the soul if the
       soul is in Heaven, or they can retrieve the soul from Hell.
       However, this is a rare case that an angel would ever resurrect
       a human as it is against the rules for angels to resurrect
       people without direct consent from heaven normally, or have the
       permission of Death and/or Toranoraos before doing so. Most
       angels would need special permission or orders to use this, but
       some do disobey and still use it if they feel it necessary, but
       doing so might get Death or Toranoraos involved depending on the
       situation.
       - Sleep: This lets an angel put someone to sleep by touching
       their forehead. This requires physical contact and as long as
       they remain in contact with the opponent for at least 1 full
       combat round, they can temporarily put them to sleep. Enemies
       can break out of this before the effect is complete. This move
       overrides any mental barriers as it uses an angel's power to
       shut down the conscious mind completely. This power doesn't do
       any physical damage, and requires physical touch to the person's
       forehead in order to use, but when used, this overrides psychic
       defenses, assuming the angel stays in physical contact till the
       person is put to sleep. Opponents put to sleep usually can wake
       back up in as soon as 2 combat rounds, and is really only useful
       for knocking out allies they want to keep out of situations.
       - Angel/Archangel Regeneration: Due to the angel's design, most
       angels heal from almost any injury, and archangels are able to
       heal from most injuries (more so than normal angels). While they
       still take damage like humans, and can still be killed by strong
       enough weapons, they regenerate most injuries, even being able
       to regenerate from being blasted to bits. As long as the angel
       isn't completely destroyed to the point where there's nothing
       left of them or a weapon is used to negate their angelic
       regeneration (like an angel blade), they can regenerate.
       However, things like archangel blades, the first blade, the
       Lance of Michael, and other weapons designed to kill archangels
       can still kill any archangel while angels can be killed by
       standard angel blades, some demonic blades/weapons, and anything
       designed to kill normal angels in general. And while they cannot
       be killed by normal means, it is possible to still cut them to
       pieces and take them out of a fight, or more creative opponents
       can figure out ways to try and take the archangel out of fights.
       And as they take more damage, their regeneration will slow down,
       with more damage taking longer to regenerate. For those trained
       by angels, they often only get normal angel regeneration.
       - Teleportation: Much like angels, archangels can teleport
       anywhere in the world they desire as long as they know where
       they are going. This can be as simple as vanishing into thin
       air, or some angels teleport away in a burst of light. They are
       also able to teleport others with them. This is a very simple
       teleportation, just designed for getting around. This isn't too
       useful in battle, mostly only being useful outside of fights.
       And the angel has to know where they're going, or they could end
       up going somewhere random in the world. Angels also cannot
       travel to other dimensions without help, though they can travel
       through time to an extent, but any action in time travel simply
       creates a new timeline, rather than changing time.
       - Angel Shapeshift: Unlike Hell's Knights who take human bodies,
       archangels (to some extent) simply shapeshift into whatever form
       they want to take. This not only changes their shape, but they
       can change their presence completely as well, able to sense as
       any creature they shapeshift into. However, the angel has to be
       familiar with the race in general in order to change into it.
       And they cannot gain the supernatural abilities of other races
       this way. They mostly change into humans in order to interact
       with other humans. Unlike many angels, this negates the need for
       a human vessel. Those who are trained by angels can use this too
       to an extent, being able to change their body. Though for being
       in a vessel, they aren't able to shapeshift, unless the vessel
       has the ability to shapeshift.
       Mana User Abilities:
       - Mana Manipulation: Every mana user learns to summon the mana
       from their own body. Every mana user is able to generate their
       mana after learning how about mana, where they are able to use
       it for different things like amping power, forming attacks, or
       using it for other purposes. While most associate mana with
       magic, which mana is most often used for, groups learned that
       mana is useful as a raw energy that can damage most creatures,
       as even those with magic are able to be hurt by mana itself even
       if they're immune to magic. Not only that, but mana users found
       that mana is highly customizable in combat, with some mana users
       have different types or unique types of mana they develop over
       time, such as the demon mana or chi/mana. This depends on the
       user, but every mana user learns to manipulate their mana in a
       variety of ways with it being very easy to manipulate into new
       forms while still keeping it's raw energy power. Some develop
       two to four types of mana if they're creative enough. Out of all
       the types of energy the body uses, mana and chi are the two most
       adaptable energies in most mortal bodies. However, that doesn't
       mean it can't be countered by other energies, like chi, spirit
       energy or even elemental energy depending on what one has.
       Energy is easily the best way, though one can also use aura
       breaker style techniques as well.
       - Surrounding Mana Manipulation: Those with enough understanding
       of mana, and the sense of mana that comes with manipulating mana
       eventually learn to control mana from the environment around
       them.  This lets a mana user not only use this to use more
       powerful mana, but also use it to replenish their own mana
       they've used. However, this is difficult to use, as absorbing
       mana is quite difficult, since some of the absorbed mana is used
       just trying to absorb the mana, which makes this sort of a pain
       to use, so most mana users save this as a last resort. While
       powerful, this mana is hard to absorb and hold on to, usually
       requiring concentration to absorb completely. This is
       essentially a replication of how some chakra users developed
       their own "Sage Mode", but instead of using chakra, they used
       mana to do this. This is why most mana users try to use weapons
       that gather mana for them, so they don't expend energy doing so.
       This mana is stronger than normal mana, but costs more power to
       maintain. The most used method for this is empowering oneself
       through what mana users call "Mana Mode."
       - Dark Mana: When the mana in an area is used up completely, and
       the mana user tries to pull more mana, the result becomes the
       generation of dark mana. Dark mana is essentially the opposite
       of normal mana, being empowered by darker energy than normal
       mana. When there's not enough mana in an area, the result is
       that the leftover energy pulled up is fused with dark energy,
       and creates a more evil type of mana energy. Because of how easy
       mana is to manipulate and fuse to other energies, this mana is a
       natural mana for depleted mana in an area. This mana is
       dangerous, and often taboo among mana users, as stories of
       people becoming disfigured or not being able to use things like
       their mana power amp correctly have led to a misconception about
       dark mana. Dark mana can be controlled, and while not as
       customizable as normal mana (since the only energy that can be
       combined with it is demon energy), it is still very strong, and
       as long as it's properly controlled, it can be used effectively.
       This mana is dangerous to the user though if proper control is
       not taken, something that can be used against them. And except
       in certain situations, one can only use this if mana is pushed
       completely out of an area, or the mana in an area runs out
       completely. Only certain select people can draw dark mana in the
       presence of normal mana. And while normal mana's strength often
       depends on the user, dark mana is the same for everyone, making
       it evenly matched with any other dark mana, for better or worse.
       - Supernatural Hunter Mana: This is Integra's own unique type of
       mana, which she designed to fight all manners of supernaturals,
       and is a power unique to her. This mana was designed to change
       and adapt depending on what she's fighting. This mana was
       designed to be able to adapt to kill almost any type of
       supernatural creature, even being useful against angels and
       demons. This mana, when fully adapted, works like a counter to
       someone's power, such as tailoring mana to hit a demon and
       counter a demon's power just like holy energy would. This also
       negates regeneration of the affected creature temporarily when
       it strikes them, with weapons and attacks being able to work
       similar to things like varanium. When fully attuned, Integra's
       supernatural hunter mana can also pierce through enemy attacks
       of the person they are tailored to. However, depending on the
       type of creature and how familiar Integra and/or Muriel is with
       them, fully tailoring to one specific enemy could take up to 2-5
       combat rounds, or if she's familiar she can switch to something
       she's familiar with within 2 combat rounds. And this doesn't
       work well against groups, as this is designed to be tailored to
       one enemy at a time, though she can switch easily in battles.
       She can more easily make this power work faster if she is able
       to physical touch an opponent, absorbing some of the mana
       generated from their skin, which can be done through a punch or
       throw.
       - Celestial Mana: This is Muriel's unique mana type, which she
       devised after taking and learning Integra's mana abilities. This
       combines Muriel's celestial force with mana, creating a mix of
       the two and having a celestial mana. This is a high level holy
       mana, which is a mix of three different types of energies. The
       first is normal mana, but the second (celestial force) is a mix
       of two powers, advanced holy energy and positive spirit energy
       which makes up celestial force. Combined, this is designed to
       take on the highest level demons and unholy opponents, being
       able to even kill high level demon princes like King Satan. This
       mana is also capable of killing angels, as the power works
       similarly to an angel blade or archangel blade when used by
       Muriel and how she developed this power. While counterable by
       demon aura or high level demonic energies, this is a pretty
       tough mana type. While Integra's mana type specialty was her
       supernatural hunter mana, Muriel's is her celestial mana. This
       mana is currently the strongest mana she has, and can counter a
       lot of higher level energies, though this means that the higher
       level energies can also be used to counter this energy as well.
       - Mana Magic: Those who use mana often find that converting mana
       into magic becomes easier, often turning mana attacks into magic
       attacks, such as turning a mana spear into a flame magic spear
       or using mana power amplification to convert to buff magic. This
       is dependant on what the user can do with magic, as not all mana
       users have the ability to use magic. This is a double edged
       sword, as while everyone has mana and can learn mana if they
       practice enough, those not having an affinity for magic often
       won't be able to use this power. However, those that can have
       far more range, making this a great power to pair with magic
       users in general. Those that use this find that magic has
       reduced cost and is more effective with this type of method,
       with mana being more easily focusable into magic when mana is
       used as an energy more than just a power source for magic since
       most mana users understand more than most magic users where mana
       comes from and what makes mana so useful. Most mana users don't
       focus on magic, but can use it. For Integra/Muriel, Integra has
       no real affinity for magic, so any magic attack Muriel tries to
       use has a 75 percent chance of literally blowing up in her face,
       something she learned the hard way. However, the fact she
       managed to get magic attacks right 25% of the time roughly,
       means she can still use it, but it often takes multiple tries
       just to do one attack, which is why Muriel doesn't rely on it.
       - Mana/Magic Negation: There's a few things mana users usually
       have issues with, one of which is stronger mana users who can
       use their mana to overpower theirs, and others without a talent
       for magic that can use their magic to overpower the user's mana,
       usually a problem for mana users with no real magic ability.
       This skill was designed to use mana to replicate a frequency
       that cancels out all mana in an area, not allowing any mana use.
       This skill was designed mostly to counter magic users by non
       magic users, in which all mana gets cancelled out and forcing
       all opponents to rely on other abilities. This also works well
       against stronger mana users who would normally overcome the
       user's mana as well. Each mana user has a unique method of using
       this, such as a finger snap activating and deactivating this
       (which is fairly common) or some releasing a wave. Of course,
       the one thing to note is not only does this cancel out mana for
       the opponent(s), but also cancels out mana use for the user. So
       this negates mana and magic for everyone, not just the opponent.
       Also, only mana-based magic can be affected, as things like chi
       magic, celestial magic and other forms of magic that don't rely
       on mana are not affected by this. However, this can be useful
       for drawing out dark mana, since mana vanishing from an area
       means there's no mana to draw from, making this an easier way to
       summon dark mana without having to waste the mana in an area.
       - Radiating Mana: Similar to those with auras, mana users, when
       using their mana, radiate mana from their bodies, creating an
       almost aura-like mana around them. This is the body's natural
       expulsion of extra mana produced by the body, and often times
       acts like a defense similar to auras. This can dampen attack and
       grant mana users power to draw from without wasting the mana in
       their bodies, allowing them to generate mana attacks more
       easily. This also lets mana users use this mana for things like
       power amplification and mana regeneration, as this mana can be
       drawn back into the body at will to be used for more power. This
       mana aura type power is simply the radiation of mana from the
       body, and normally doesn't effect the body negatively. Most mana
       users feel this wastes usable mana, so they try to use this as
       their primary source of power for mana attacks, and this is one
       of two ways they try to deal with the expulsion of mana from the
       body during combat. This is useful for using in combat, but
       really doesn't mean their attacks are any stronger than normal,
       as absorbing mana generated from their own body doesn't count as
       surrounding mana absorption, so this power is not the same
       thing, and is more along the lines of just reabsorbing their own
       mana.
       - Full Mana Containment Mastery: This is the second way that
       mana users tried to keep from wasting power in battle. This way
       is a bit more dangerous to the user than the other, but provides
       a bigger power boost than using mana similarly to an aura. This
       method, instead of using the mana that radiates from the body,
       cuts off the mana's exit from the body, containing the mana
       inside the body. As one can imagine, containing mana is a bit of
       a double edged sword, as while they do keep the energy in their
       body and gain a bigger supply of mana than normal mana users,
       this method becomes very hard on the body, and can result in
       damaging the body. This is usually supplemented by feeding some
       of the extra mana into regeneration, preventing too much damage
       too quickly, but this can eventually cause more damage than can
       be regenerated by the body if used for too long. Usually, this
       is meant to be used in battles where the user needs a power
       boost beyond normal mana amplification, in which this can
       provide such a boost, however, the strain means that users
       should never stay in this state for too long otherwise the
       strain could do permanent damage not just to their bodies, but
       to their body's ability to generate mana. This is a strong
       powerup, but dangerous if not properly used.
       - Mana Power Amplification: This is the main reason most mana
       users use mana, which is so that they can use this to power up
       their bodies and supernatural abilities. This power uses any of
       a mana users mana abilities to power themselves up. This ends up
       being a passive powerup once concentrated through the body,
       granting a temporary increase of physical stats and temporary
       enhanced mana and other supernatural abilities. When in affect,
       the mana enhances all other supernatural abilities, like holy or
       unholy abilities, powering them up with mana. And depending on
       the mana used, this can power up the user with special abilities
       as well, depending on what they can do with their mana. Some
       using holy or unholy mana can do things like amp their holy or
       unholy power, while creating more of a defense against the
       opposite power. Depending on how much mana is put into the
       amplification, often determines how much of an increase the user
       can get and what type of mana they're powering themselves up
       with. For Muriel, she can use Integra's supernatural hunter mana
       to strengthen her defense against creatures she's tailored her
       mana to, and use the passive increase in power to do more damage
       to a certain type of creature.
       - Dark Mana Power Amplification: This is very similar to normal
       mana amplification, but using dark mana. If one can use dark
       mana, they can also use this to empower themselves using this
       the same way as they would with normal mana types. However, dark
       mana works slightly differently, in that it has a different
       amplification effect on the body. While it does amp physical
       stats and supernatural abilities, it amps someone with darker
       power, and amps them far more heavily than normal mana
       amplification. However, instead of granting a normal mana
       enhancement, it gains an overall raw power boost, making things
       like one's aura and natural energies far stronger than any other
       mana type. However, this comes with a cost, as any mana user who
       uses this will find that the strain on the body is very high
       when using this, since dark mana is much harder to keep
       contained in the body through power amplification, and takes far
       more power to use. This means that using dark mana provides a
       much higher boost than almost any other type of mana, but at the
       cost of doing damage to the body. This damage is akin to the
       same kind of damage that full mana containment does, except that
       dark mana doesn't just do damage to the body, but over time, if
       used too much, can mutate the body if too much damage is done to
       the body.
       - Mana/Dark Mana Regeneration: This is another reason mana users
       like to use mana, in that they developed a way to funnel mana
       into regenerating the body passively, making it so their mana
       heals them from most injuries. This is a supernatural type
       regeneration, and can be used using mana or dark mana, or any
       other mana the mana user can use. Often times, most mana users
       prefer normal mana for this, not wanting to waste more power
       than they have to since other types of mana take more power to
       use. Since mana is good for regeneration and doesn't really
       require extra gimmicks, most mana users just prefer to keep it
       simple and use normal mana. Dark mana, on the other hand, is
       questionable by most to use since dark mana has harder effects
       on the body. Normal mana can regenerate most injuries, including
       replacing limbs, though dark mana does the same thing, but heals
       much faster than normal mana. Dark mana is more preferrable to
       some because it takes less time to heal fatal injuries, but they
       must be careful because dark mana can mutate the body if it's
       not used properly, and if it's used too much, then it can damage
       the body as well when healing it. Usually, normal mana is
       dependable enough though that unless one is pierced in the heart
       or brain or beheaded, most mana users can regenerate, with them
       really only needing dark mana to heal fatal injuries faster than
       normal mana.
       - Mana Armor: This skill is a technique by mana users that lets
       them up their defense by hardening the mana around their bodies,
       similar to other energy users. There are many ways mana users
       use to defend their bodies against attack, as each mana user
       often does something different. This lets them up the defense
       for parts of their bodies, making them able to withstand
       attacks, or amping their defense so they can reflect attacks.
       Usually, the most common technique is hardening the body using
       mana which helps defend against physical attacks and concussive
       attacks, and reduces or negates damage depending on how strong
       the defense of the mana is against the power of the attack.
       Another use of the same method is when others use mana to
       protect themselves while they deflect an attack, similar to a ki
       user. This technique lets a mana user stop or push an attack
       away, and they can do this without damaging the integrity of an
       attack, such as knocking away an explosive attack without making
       the attack explode. Some even use mana to create armor of mana
       around their body. The exact method of using this varies
       depending on the user, with some being able to just harden their
       body, some preferring the mana shield or mana barrier
       techniques, or creating armor. However, this method is still
       vulnerable to aura breaker weapons, and stronger attacks can
       still break this armor skill no matter what form it takes.
       - Mana Shield/Barrier: The mana shield skill can be used to
       create shields of mana around the wrist as another method of
       using this, which can be used to block attacks. The shields can
       be as big or small as one wants, and can be used as long as the
       shield isn't broken and the user has enough mana to use the
       technique. These shields are meant to be used defensively,
       acting like protective shields that don't need to be held by the
       hands, allowing the user to carry weapons and still use the
       shield when necessary. This technique is effective for defense,
       but only if the shield can block the attack, since all it takes
       to avoid the shield is getting behind the user, or attacking an
       area not covered by the shield. The other ability, mana barrier,
       creates a spherical barrier around the user, which is another
       method of shielding oneself from attacks. The mana barrier
       blocks attacks, as long as the barrier isn't broken, can protect
       the user. The cost of using this technique compared to the mana
       shield or mana armor is usually more though, not just for the
       technique itself requiring more energy as it's a lot more energy
       being used, but also because this technique requires energy to
       maintain. Of course, both of these techniques can be broken with
       enough force, and can be instantly broken with things like aura
       breaker weapons or strong enough energies that can be used to
       counter the user's mana.
       - Mana Wave: This is an attack wave which mana users fire from
       their physical attacks, or just fire it from their hands. This
       wave is very adaptable with some people firing it different
       ways. This wave is designed to fire a concussive wave which is
       fired at opponents, damaging them on impact and knocking them
       back with pure concussive force. This does the same damage as a
       physical attack, and can be increased or decreased in size.
       Usually, larger waves are used to hit more enemies or hit a
       larger area, but smaller waves are used to compress the wave and
       hit smaller areas much harder. The waves are customizable to an
       extent depending on how the mana user wants to use this
       technique. Most mana users fire these from physical or weapon
       strikes, or can even fire this from the sound waves of their
       voice by fusing their voice waves with mana. It's also possible
       to concentrate this in a 360 AoE form to blast back everyone
       around the user, but this requires more power to do, and
       depending on how much power is put into the attack, the wave may
       be stronger or larger if more power is used to generate it. This
       is easily dodgable, as one can dodge the wave easily by moving
       out of the way, or for the AoE attack, they just need to get
       away from the user until the attack spreads out and disperses.
       This attack can also be broken with enough force, or protected
       against with barriers and other shielding techniques.
       - Mana Blast/Beams: Just like other energy types and users, mana
       users are able to fire blasts of raw mana, or concentrate them
       into beam they can fire. This is somewhat similar to ki users
       and similar energy users who can fire beams, like hollow ceros.
       This technique is designed to use mana's raw destructive power
       to damage opponents with strong blasts which usually explode
       with mana when they hit a target. The blasts are usually large
       balls or shapes made of mana while the beams are usually just
       beam projectiles fired at opponents. The attacks are easily
       customizable, in which some can focus these from weapons to
       create weapon attack waves or blast mana from other parts of
       their body. Most use their hands to generate the mana they need,
       but some mana users channel mana more easily in different ways,
       such as using a breath style attack to fire a mana beam (similar
       to a dragon breath attack), or they just fire from their
       finger-tips, or from their hands. Some even learn to kick or
       punch blasts at people to give the blasts extra momentum. This
       is dodgable by opponents, and most attacks can be defended
       against with strong enough defenses.
       - Mana Constructs/Weapons: One thing most mana users do with
       their mana is create powerful weapons and constructs out of
       their mana. This is far more useful than other energies due to
       the raw power of mana, and even among some who have physical
       weapons, they still use this from time to time to create other
       weapons they can use in fights or other constructs useful to
       them. Some do things like make guns that fire mana bullets, or
       some might create certain weapons to use on opponents. The
       variety of weapons and constructs usually is  limited only by
       the user's imagination and if they have enough mana to make the
       weapon or construct they want to make. Some have even been able
       to make canons out of mana, though making larger or more
       powerful weapons often requires more mana than simple weapons
       like swords and other melee weapons. Constructs also can be
       granted specific properties, such as creating a grenade style
       projectile that explodes with mana on impact. As one might
       imagine, other energies and weapons can counter these, and
       strong enough defenses can counter more destructive constructs.
       - Mana Bullets/Mana Spears: This is another fairly simple
       ability among mana users, who use their mana to create small,
       fast projectiles, or larger spear-like projectiles. There are
       two main categories of attacks, which, again, are highly
       customizable among each mana user. The mana bullet technique was
       designed to fire small, speed based projectiles using mana,
       which can be fired multiple ways. The two most common ways are
       usually a finger flick, flicking small projectiles at opponents
       with immense speed, or firing the bullets from a radiating mana
       aura, which fires them directly after they're created in the
       radiating mana. The mana bullets are designed to be like bullets
       fired at opponents, and work similar to gun bullets except the
       bullets are not metal. The mana spear technique is very similar,
       but fires larger spears designed for piercing opponents more
       than speed. The mana spears are designed to pierce defenses, and
       can be used to pierce things like barriers, defensive techniques
       or through armor if concentrated properly. These techniques are
       both pretty effective, and most mana users canuse both of these
       powers effectively. Of course, these can still be dodged and
       blocked, though the mana spear is better dodged than blocked
       since it's designed to pierce defenses.
       - Mana Familiars: Similar to other familiar techniques, mana
       familiars are designed to replicate magic familiars in a way, an
       ancient magic user art which summoned an animal to work
       alongside the magic user. For mana users, they generate mana
       familiars based on what they want to create, in which they
       create mana familiars that are designed to help them in fights,
       somewhat similar to the elemental familiar technique used by the
       Darkfires, but used with mana. The familiars attack depending on
       what they are, and depending on what's created, may have special
       properties, such as bird familiars flying or wolf familiars
       having claws and teeth to attack with, or even creating monsters
       that can attack using mana like a dragon familiar that can
       breath mana almost like a flame. Depending on the imagination of
       the user, they can generate almost any kind of creature. Though
       the larger the creature or more creatures made, the more energy
       is used and the less power each or bigger familiars have since
       larger familiars and making more familiars requires more energy
       to be used and more focus between each one. Some mana users even
       learn to create a permanent familiar they can keep with them at
       all times, with some having familiars similar to magic users
       that they just keep with them which could be almost any creature
       the mana familiar is designed as. Once created, the familiar can
       manifest itself as long as the user has mana, and can act on
       it's own, also being able to share its senses with the mana
       user.
       Passive and Combat Abilities
       - Rapier and Dagger Fencing Style: This was Integra's main
       fighting style, where she not only has professional fencing
       experience, but also is extremely well trained in a sub style of
       fencing known as rapier and dagger style, where this sub-style
       operates on using a rapier in one hand and a dagger in the
       other, mixing close and medium range attacks, as well as using
       either weapon for defense or offense. Usually, the dagger is
       used for defense, while the rapier is used for offense, but can
       easily switch, making this style hard to predict. This style is
       surprisingly more defensive than one would expect, and can
       counter and attack very effectively. This style requires the
       user to know how to get through defenses, but also be able to
       counter weapon strikes effectively. Using the dagger and rapier
       substyle allows more flexibility to block attacks as well as
       attack opponents. Integra is a master of this style, and a
       master of the substyle, which transferred over to Muriel as she
       added in her own military training touch to the style after
       possessing Integra.
       - Mana Weapon Style: Mana Blade/Weapon: Most mana users have
       their own weapon style, since one of the powers involves
       creating mana weapons. Most learn to use whatever weapon they
       create most, if they don't already have a weapon that uses mana
       that they adapt to their mana user skillset. Mana users often
       develop their own style, incorporating their mana use into a
       specific weapon's style they use. This could be a generic combat
       style, or an established style. Either way, most mana users have
       their own weapons style they use in combat, which can also be
       customized based on the mana user's specific skillset. This is
       usually just a pretty basic style, using the techniques of the
       mana users to their fullest, such as using mana waves or firing
       mana attacks from their weapons. This style is simple, yet
       effective and can stand up to almost any other combat style when
       the mana user has mastered their combat style.
       - Mana Fighting Style: Flow Point: This is a specific hand to
       hand fighting style which mana users developed. Instead of
       trying to attack just to hit an opponent, this style is set
       around the body's energy flow, where mana users focus their mana
       into the physical attacks, not only amping their physical
       fighting style, but also creating a fighting style that lets
       them use their physical attacks to strike points of the body
       where energy flows through, such as chakra points and other
       points where multiple energies often converge in the body's flow
       of energy. When attacked, these points are hit with force enough
       to interrupt the body's flow of energy, where those hit with
       this will find their flow of energy is strained. Through
       repeated hits, opponents bodies will start having trouble
       generating energy, as the points of the energy flow become more
       and more difficult to maintain the energy flow if constantly
       attacked. Usually, these points recover with time, but in
       battle, this often is designed so that mana users can interrupt
       an opponent's flow of energy, making the opponent's energy
       becoming harder and harder to use after taking hits from this
       style. This style is effective against any creature that uses
       energy from their body, whether it be mana, chi, aura or even
       spirit energy.
       - Military Combat Style: In Michael's world, the angels fought
       using vessels, and fought using fighting styles of their
       vessels. For Muriel, she has her previous vessels' military
       combat styles which were a soldier/military style, which is a
       CQC style that lets her fight up close and disarm opponents as
       one would expect. Muriel is a very skilled fighter, having taken
       a vessel that is a really good fighter, with Muriel having all
       the training of her vessel and combining it with her military
       style she learned form previous vessels. While Muriel can
       shapeshift without the need for a vessel, having a vessel has
       granted her knowledge of those she's possessed and granted her
       enhanced combat knowledge of multiple soldier/military combat
       styles in combination with her current vessel's style. While
       these styles are strong though, they can still be countered by
       other fighting styles.
       - Physical Strain Mana Radiation: When in battle, mana users
       have a passive method of keeping up with stronger powers and
       relieving physical strain on their own bodies. When the body is
       strained, or the mana user is pushing their body hard enough in
       battle, the body will release bursts of mana from the body in
       order to relieve the physical pressure on the bodies, and help
       the user in battle to keep up with what they're doing in fights,
       usually being most useful in physical fights or doing things
       like catching attacks or projectiles. This not only helps keep
       the body from straining itself too much, but also helps with
       stamina management, as the body is able to do this to relieve
       tension from trying to find other ways to keep the body from
       hurting itself from strain. This is a passive technique, in
       which mana users do this without thinking about it, as once mana
       users learn to use mana, the mind figures out that this method
       helps relieve the strain of fights to an extent. Of course, this
       only works to an extent, and if the body uses this too much, it
       can waste the mana in the body, which means that it's still
       important for a mana user to not over-strain themselves, and
       after a while, this either becomes unusable if the user runs out
       of mana, or loses it's effectiveness over time as the strain
       gets greater as fights go on.
       - Mana Puppet: This was based on the technique developed by the
       quincies, which lets mana users use the mana in their bodies to
       control themselves, even if their body is disabled. This lets a
       mana user use their body by controlling the mana, in which they
       are able to control their own bodies like puppets. This skill is
       very useful when the body has sustained injury, allowing the
       user to control their body even when injuries have disabled the
       ability to use their body. This technique lets a mana user fight
       even when their body isn't in the condition to, though this can
       be a double edged sword to users since it can make their
       injuries worse. There is another use for this ability however,
       in that this also comes with the ability to manipulate their
       mana in other objects, specifically their weapons. Some mana
       users actually take advantage of this so that they can control
       their weapons using something akin to weapon telekinesis by
       controlling their mana in the their weapon. This lets them do
       things like use larger weapons like platforms, or use weapons to
       attack with from a distance depending on the person. However,
       they can only control their own mana, and cannot control other
       people's mana.
       - Heavy Magic Resisance: All mana users take highly reduced
       damage from all manners of mana-based magic, where even if they
       are not able to counter the magic, all magic will still do
       highly reduced damage since the magic damage relies on mana.
       While mana users can still be hurt by momentum and concussive
       force of magic attacks, they are able to avoid magic based
       damage like elemental magic damage, or simple attack magic
       damage, with all attack magic having highly reduced effect on
       mana users. However, this only applies to mana based magic, and
       doesn't apply to any magic that uses other energies, such as chi
       magic, or celestial magic. This also doesn't apply to
       dark/demonic magic or any magic that runs on dark mana, as dark
       mana can still do heavy damage to mana users of all kinds. For
       the most part, depending on the mana types one has and the
       amplifications they use, some other forms of magic might
       actually be able to be defended against, such as chi/mana mixes
       of energy being able to reduce the damage of chi magic
       specifically.
       - Mana Energy Flow Training: Similar to other energy users, mana
       users train their ability to use mana in a few ways. The first
       way is training the body to generate and be able to use more
       mana, in which mana users train their bodies to handle more
       mana. This first method is only the first stage, and designed to
       be used in conjunction with the second part of this training.
       The second part of this training is learning to open up the
       body's flow of energy, allowing more energy to flow through the
       body. These two methods are designed to be used in conjunction
       with each other, and when done properly, proper balance is
       maintained in the body. As the body trains and learns to
       generate and handle more mana, the body also opens it's flow of
       energy to handle the increased amount of mana. This training is
       a long process, which mana users grow in power over time. Those
       that train with these methods can grow stronger, generating more
       and stronger mana over time, as well as training the body to
       handle the increased flow. Usually, weaker mana users strengthen
       more quickly, but stronger mana users grow more slowly, as
       weaker mana users have a lot of room to train and improve, but
       stronger mana users have a harder time opening their flow of
       energy more, as eventually they slowly stop getting as much from
       training over time. Another thing to know is that larger bodies
       are usually able to generate more mana, while smaller bodies
       usually don't generate as much mana. however, through training,
       almost anyone can get stronger.
       - Invisible Angel Wings: Many human form angels are easy to
       identify because when intense light is shined on them, the
       shadows of angel wings can be seen behind them similar to most
       angels. Normally, many angels keep their wings suppressed or
       hidden, where the only way to show their wings is by shining a
       strong enough light on them and seeing the shadow of their
       wings. Usually, this is to keep wings from getting in the way,
       since some angels have large wings that might get in the way
       when they're fighting, or might be a target. Because of this,
       many angels have the ability to make their wings intangible,
       making it so they can't be attacked and making it where they
       don't appear under normal circumstances. This is a standard
       practice for angels used to being in human form, partly to keep
       their identities secret, but also to keep opponents from
       attacking their wings and possibly weakening them by destroying
       their wings.
       - Draw Power from Holy Areas and Items: If an angel is feeling
       weak or needs to replenish their power, they can strengthen
       their power by being around holy items, or staying in holy
       places. Just as demons are able to replenish their power on
       things like demon pentagrams or drinking blood of other demons,
       angels are able to replenish their power through holy items and
       places. Normally, places like churches are the best place to do
       this, or places sanctified and blessed. When it comes to items,
       bibles are the best thing for replenishing their power, as
       powerful enough verses the angel believes in can be used to draw
       holy power from the bible and strengthen them. This is also
       possible through things like gripping blessed holy crosses, or
       through splashing themselves with holy water. This is very
       useful not just for healing, but can also be used to amp an
       angel so that they can boost their abilities, acting as a
       passive amp temporarily while the power runs through them.
       Though most angels have a limit of how much they can use this,
       as using it too much might oversaturate their power and cause
       their bodies to not be able to contain their power.
       - Mana Flow Enhanced Physical Senses and Reflexes: One of the
       effects of the body of the training of mana users is, once the
       mana users learn to increase their flow of mana and make it more
       effective, that they increase the flow of energy to the body and
       brain, resulting in the flow of energy granting enhanced senses
       and more ability to process information in their brains. The
       senses are all increased depending on the person, in which they
       gain enhanced senses similar to that of other supernaturals. The
       senses enhanced are dependant on the person, such as a werewolf
       getting an enhanced sense of smell, or some getting even
       enhancement of senses. This also increases the flow of energy to
       the brain, allowing the brain to work faster, and process more
       than normal brains would be able to. This doesn't allow the use
       of more of the brain, but simply makes the brain more efficient
       in what it can do. This does things like enhance the ability for
       the brain to communicate with the body, and allows for highly
       enhanced reflexes thanks to the brain processing threats very
       quickly.
       - Supernatural Senses: Just like other angels, archangels can
       sense other beings, as well as sense what people are. This lets
       an angel read their environment, sensing anything alive and
       sensing the presences of any living thing, assuming they don't
       have the ability to suppress their presence. For angels
       specifically, they are able to sense all creatures, but when it
       comes to sensing other angels, they can not only sense an
       angel's presence, but can also tell immediately which angel it
       is, as long as it's an angel they know. All angels recognize
       each other's presence, including certain fallen angels like
       Satan and Lucifer, who almost all angels know. To some extent,
       they can also sense demons, but don't have the same extensive
       ability to know instantly who demons are the same way they do
       with angels. For angels though, they also have the ability to
       sense damage to other beings, such as going into one's mind to
       determine how much damage to one's mind is present, or sensing
       things like someone having no soul, or sensing presences inside
       someone. Usually, more advanced sensing like this requires
       physical touch though. Muriel knows almost any angel made, being
       an archangel and a general of the angels of her world.
       - Mana Sense: Those that use mana can learn how to use enhanced
       mana senses, in which they can use their ability to perceive
       mana to gain a sense for all mana. This lets mana users sense
       not only their mana, but the mana in the environment and the
       mana in other people as well. As all living things generate
       mana, and the world itself operates on mana, users can learn to
       use this mana sense to essentially map the world around them,
       seeing everything by the flow of mana. This is similar to a
       sixth sense in terms of supernatural senses, in which those
       without sight or hearing or even if they can't feel the
       environment around them, can read the mana around them. This is
       mostly useful for those who use the mana in the environment
       around them, as this is one of the things they must learn in
       order to understand the flow of mana around them and where best
       to draw mana from. This skill can also be used in battle by mana
       users, who can see the flow of mana in the body of their
       opponents, also giving them a sense of knowing where the
       opponent is, and giving them a sense to sense others even if
       they are able to sense their presence.
       - Mana Mind Barrier: This technique was designed to defend
       against psychic abilities, in which users of this skill are able
       to generate this barrier around the world of their mind. While
       mana users aren't trained on controlling their minds completely
       and can't manipulate their emotions without special training,
       they can protect their mind with a barrier of mana that protects
       their mind. Not only does protect the mind from outside
       influences, but it also protects the mind from influences inside
       the body, such as powers that might normally take over, in which
       mana can be used to protect the mind form the bodies own harmful
       energies, usually resulting in the mind not really being too
       affected by changes in the body as long as the mana barrier
       around the mind holds. This doesn't grant total immunity to
       psychic abilities, and some that effect the body can still
       affect the body, but it does grant protection from most mind
       manipulations.
       Transformations:
       - Celestial Mana Mode: When a mana user absorbs mana from the
       environment around them, they fuse it to their own mana,
       creating a 'sage mode' of sorts using mana. Instead of chakra or
       ki though, this uses mana to enhance the body. When in this
       mode, the body can be pushed into a new mode empowered by mana.
       This mode is also adaptable, in that the mana from the
       environment can be used to combine with different types of mana
       that the individual mana user can generate, such as demon mana
       or holy mana being usable with this to create an enhanced holy
       or demonic mana mode. Usually, this is easy to fuse to other
       types of mana, even working with dark mana, though using dark
       mana for this power can put a lot of heavy strain on the body,
       just like dark mana amplification, resulting in a higher
       powerup, but damage to the body as a result. Usually, most mana
       users keep it simple by fusing it to their normal mana, since
       it's usually easier and the main focus of this power is the
       environmental mana anyway. In this form, the body is enhanced
       with highly amped mana, much more than normal amplification.
       This is designed to amp the user to the same level as those that
       use transformations, granting enhanced physical stats and
       supernatural abilities based on the amplification of this form.
       However, when used, this form only lasts as long as the person
       has the mana, as once they use up all the mana they absorb, they
       return to normal. Depending on the person, some people can go
       into unique mana modes, such as forms with wings of mana, or
       just changing their eye color and color of the area around the
       eyes. It just depends on the person. Muriel's specific mana mode
       is her celestial mana mode, where she combines her celestial
       mana with the mana around her to create an enhanced celestal
       force powered mana enhancement.
       - Supernatural Hunter Mana Mode: When a mana user absorbs mana
       from the environment around them, they fuse it to their own
       mana, creating a 'sage mode' of sorts using mana. Instead of
       chakra or ki though, this uses mana to enhance the body. When in
       this mode, the body can be pushed into a new mode empowered by
       mana. This mode is also adaptable, in that the mana from the
       environment can be used to combine with different types of mana
       that the individual mana user can generate, such as demon mana
       or holy mana being usable with this to create an enhanced holy
       or demonic mana mode. Usually, this is easy to fuse to other
       types of mana, even working with dark mana, though using dark
       mana for this power can put a lot of heavy strain on the body,
       just like dark mana amplification, resulting in a higher
       powerup, but damage to the body as a result. Usually, most mana
       users keep it simple by fusing it to their normal mana, since
       it's usually easier and the main focus of this power is the
       environmental mana anyway. In this form, the body is enhanced
       with highly amped mana, much more than normal amplification.
       This is designed to amp the user to the same level as those that
       use transformations, granting enhanced physical stats and
       supernatural abilities based on the amplification of this form.
       However, when used, this form only lasts as long as the person
       has the mana, as once they use up all the mana they absorb, they
       return to normal. Depending on the person, some people can go
       into unique mana modes, such as forms with wings of mana, or
       just changing their eye color and color of the area around the
       eyes. It just depends on the person.  Muriel's other enhanced
       mana mode is through Integra's supernatural hunter mana, which
       she often uses after tailoring her mana to her opponent. This
       cannot be combined with the celestial mana mode, being it's own
       enhancement. When in this mode, she is often tailored to resist
       one specific opponent, and can take reduced damage as well as
       doing more damage.
       Weaknesses:
       - While archangels are normally very hard to kill, they can be
       killed by archangel blades and by normal angel blades if they
       take enough damage. Weapons like death scythes, the first blade,
       and any other weapon designed to kill archangels can kill
       archangels as well. High level demon powers can also kill
       archangels with enough damage, with them being just as
       vulnerable to high level demon powers as any angel. For the most
       part, most angels all have the same weaknesses in terms of
       weapons and abilities that can kill them, and the only
       difference with archangels is that, for powers, it takes longer
       to kill them.
       - Most who have fought angels may know that an angel's grace can
       be taken by slitting their throat in a certain spot. When done,
       their power is depleted, and they lose most of their abilities
       while they don't have grace. This is a good way to not only
       depower an angel or archangel, but can also be used to take
       grace and some people have developed ways to inject it into
       themselves to power themselves up with angel abilities, like
       Asmodeus, who has used this method to power up his angel
       abilities. If their grace is taken, they become mortal until
       they recover their energy, which, depending on how much is
       taken, can take anywhere from a day to weeks. This is the best
       way to take out any angel, as without their grace, they lose
       most of their abilities.
       - Just like most angels, archangel's abilities like enhanced
       energies can be countered by any opposite abilities, such as
       divine lightning being able to be countered by unholy power or
       by water, or his holy light being counterable by
       darkness/demonic darkness. All of the abilities are counterable
       by counter abilities. Demons mostly have a lot of counter
       abilities to angels, being the natural antithesis since they
       were created originally from fallen angels before they learned
       to twist human souls into demons. However, there are a lot of
       human powers as well that can counter angel abilities, such as
       holy energy being counterable by other energy types like mana or
       chi, or holy light being counterable by darkness users or ice
       users who can focus the light.
       - A blood seal or exorcism chant can be used to cast out angels
       temporarily. Blood seals are designed to cast out angels
       temporarily, with many different sigils and spells being
       available to do so. The most known one by those who have fought
       angels is an Enochian blood seal, which can be used to cast out
       an angel temporarily to a random location. Usually this sends an
       angel back to heaven, though if they're not able to be sent to
       Heaven, they are sent to a random location in the world. This
       could take as long as an hour for the angel to get back to the
       original location, giving plenty of time for someone to get
       away. Exorcisms are the same way, which work through chants and
       spoken spells rather than seals. Exorcisms simply require the
       angel to hear the exorcism chant, and then they are cast out.
       - Burning holy oil is often used to trap angels, as burning holy
       oil acts like a trap to angels if they're trapped in a ring of
       burning holy oil. This is a good way to trap angels, or using a
       burning molotov cocktail of holy oil on an angel to cast out an
       angel temporarily, doing severe damage to their vessel/body.
       Burning holy oil can do severe damage to even archangels, as
       long as they don't use their divine smiting ability to try and
       burn away the holy oil faster. This is the best way to hurt
       angels, as this is a natural weakness to them, and holy oil is
       available to just about anyone if they know where to look.
       - Enochian Sigils and Seals can be used to hide someone from
       angels or keep them from entering an area. Demons and humans
       both developed their own types of warding, which have been used
       to keep angels out of an area. To an extent, a ward can also be
       used to hide an area from angels, where they might not see a
       building if it's warded properly. However, one has to be
       careful, as with enough power, angels have developed ways to
       break warding, though only archangels are usually able to do
       this or large groups of angels getting together and combining
       their power. There are many sigils and seals, most of which are
       available to anyone who knows how to do the right research for
       it, and those that have had to hide from angels learn quickly
       how useful these types of seals and sigils are.
       - Because of Muriel's vessel, Muriel has no magic ability, and
       cannot convert mana into magic. While she makes due with this,
       she stil has issues with not being able to use magic, especially
       with having Sariel's magic power. But since she cannot use magic
       in Integra's body, she cannot use magic without the magic often
       times blowing up in her face. Usually, she has a 75% chance of
       the attack blowing up in her face, though that's just when the
       magic immediately combusts, as she still has another 10-15% of
       the time when her magic doesn't come up at all, leaving roughly
       about a 10-15% chance of her magic even being able to be used
       somewhat correctly. Because of this, Muriel more often than not
       doesn't rely on magic, and instead negates magic if faced with
       magic users.
       - Even though mana users can regenerate pretty effectively, they
       can still die due to fatal injuries if their regeneration
       doesn't act fast enough. There are certain exceptions, as some
       people do have enhanced regenerations (like demons and angels)
       and may not die with certain fatal injuries, but most mana users
       who don't have any other race abilities usually are able to be
       killed by their heart or brain being destroyed, or their head is
       removed. Though any supernatural creature that is a mana user
       still has their normal race weaknesses, such as werewolves being
       weak to silver or mercury and vampires being weak to holy items.
       While mana users can regrow limbs and heal most injuries, they
       can still be killed, and their regeneration can still be
       interrupted by forms of regeneration negation.
       - While mana's raw energy power may seem impressive, it's still
       just a normal energy that can be countered as such. Other
       energies can still counter mana, such as chi, ki, aura, spirit
       energy and other forms of energy used by the body. Many find
       that mana is strong, but other energies, with enough effort, can
       be used to block or even reflect mana. To some extent even other
       physical objects can be used to counter mana, using things like
       boulders and living things for cover depending on the mana
       attack. For the most part, all mana skills are dodgable and most
       are blockable with strong enough defenses, though one still has
       to be careful of the ones that pierce defenses. For the most
       part, other types of energy is the best way to block mana, and
       stronger mana users can also block other mana users mana.
       - Originally, mana users were eventually countered by someone
       who developed a technique that became known as the soul shout,
       in which they used their spirit energy to generate a sound
       frequency which cancels out all mana in a given area. This soul
       shout is designed solely to be like kryptonite to mana users, as
       it removes the source of their power, making it so no mana user
       can generate mana in an area, and can't even draw out their own
       mana as the soul shout removes any ability to use mana,
       including dark mana. While the soul shout isn't really too well
       known know except among those that use spirit energy, it is
       still something some people still know how to use. This is the
       technique that the mana negation skill was based on, as mana
       users tried to replicate the effects with mana, and generated
       something that would negate mana, but didn't know that this
       still allowed dark mana in their attempt to replicate this. This
       technique is very effective against mana users, and while in
       effect, a mana user cannot use any mana, being forced to rely on
       either trying to get out of range of the soul shout, or fighting
       using other means.
       - Another dangerous counter to mana users power is mana flames,
       or King Satan's wrath flames. Both flames feed on mana as a
       power source (and King Satan's wrath flames can also feed on
       anger), so lighting a mana user on fire with mana flames or
       wrath flames can be very dangerous to mana users, as it's like
       throwing a fireball into a pile of gasoline. If the mana user
       doesn't contain their mana properly and push the flames away
       from them and get away, they could easily be consumed by mana
       flames. Many mana users don't see mana flames or wrath flames
       too often, so only a few are familiar with them and how to
       counter them. Though most have to learn quickly or be consumed
       by flames.
       - Another method if breaking through mana skills is with things
       like aura breaker weapons. As one might expect, aura breaker
       weapons work on just about any energy, and mana is no exception.
       While mana is strong, it still is instantly dispelled by aura
       breaker weapons and techniques. Aura breakers work well against
       mana users, as all of a mana users techniques can be dispelled
       by an aura breaker weapon. Of course, anything that dispels mana
       would be effective, as some magic users have skills that can
       dispel mana. There are plenty of techniques out there, and there
       are plenty of stronger techniques that could break through mana
       techniques and skills.
       - While Muriel is in compeltely control of Integra, and Integra
       wouldn't be able to push her out under normal circumstances,
       Integra still tries to talk Muriel into doing things that might
       get her killed, not caring that she would die too. Integra
       cannot fight Muriel controlling her body, but fights Muriel in
       other ways, trying to play on Muriel's weaknesses, taking any
       advantage she can. Among some, Muriel sometimes has trouble with
       Michael's methods, believing their strong enough to fight
       without resorting to some of the underhanded methods Michael has
       resorted to over the years, but has avoided major
       confrontations. However, Integra's voice still pushes her to
       question Michael in hopes that Michael and Muriel end up trying
       to kill each other. This is perhaps the only way Integra has to
       fight Muriel's control of her.
       Personality: Muriel is surprisingly honorable for an angel of
       her universe, since most of the angels of her universe are
       manipulative and often lie to get what they want. Muriel is not
       one to do anything underhanded, though she isn't afraid to kill
       anyone that gets in her way. Muriel has been fighting alongside
       Michael a long time, and is the only archangel left besides
       Michael, and her experience in combat shows. Muriel can be very
       ruthless, but she will refuse to follow certain orders Michael
       gives her if they go against her own beliefs. Muriel believes
       that angels should not give up on what's right, as then they're
       just holy versions of demons. Muriel does sometimes disobey
       Michael, which often leads to arguments between them, but at the
       end of the day, Muriel continues to fight alongside Michael,
       hoping to turn the war and try to control the angels who are
       becoming as bad or worse than demons. Muriel has even killed
       other angels who don't follow her, and anyone who does follow
       her in battle often has to be ready to follow what she wants
       from her soldiers. In battle, Muriel his highly experienced, and
       a very tactful fighter, being smart and tough to beat. Thanks to
       her current vessel, Muriel's combat style has become a pretty
       graceful style.
       Bio: Muriel is an archangel, alongside others like Gabriel,
       Michael and Raphael. Muriel was a part of Heaven for a long
       time, and tried to stay out of Heaven's affairs after the peace
       between Heaven and Hell was established after the second
       Heaven/Hell war. She mostly stayed on earth, doing her own thing
       until the start of the third Heaven/Hell war. When the war
       started, she tried to stay out of it, but when she was betrayed
       by Crowley after the death of Lucifer and Crowley attempted to
       bind Muriel to him with a spell, Muriel rejoined the fight,
       going back to Heaven and working alongside Michael.
       After the death of Lucifer and eventually the demon princes,
       Crowley was left as the only person who could run hell. Crowley
       realized on his own he couldn't beat the likes of Michael and
       Muriel, so he seeked out a vessel of his own, hoping to find a
       strong vessel that could handle fighting an archangel. The
       strongest vessel he found was Alucard, whom he possessed.
       Alucard had slowly started going mad from not having food, as
       the war had dwindled humans to a very low number, and Alucard
       was quickly running out of food. Before Alucard would go feral
       like most of the vampires were doing, Crowley offered to
       maintain him in exchange for becoming his vessel, to which
       Alucard had little choice but to agree or risk losing permanent
       control of his hunger.
       This was the moment when Crowley started killing the Hellsing
       Organization who opposed both Heaven and Hell, trying to save as
       many humans as they could. Deciding to take out their opponents
       while testing out his new body, Crowley, as Alucard, started
       attacking the Hellsing Organization. During the chaos, Seras
       Victoria was possessed by Crowley's second in command, Meg, and
       the two became extremely powerful threats. During the attack,
       Integra was nearly killed, and Muriel offered to save the
       Hellsing Organization if Integra would become her new vessel for
       as long as she saw fit. Integra said yes, as it was the only way
       to stop Crowley she could think of, and Muriel possessed
       Integra.
       True to her word, Muriel chased Alucard and Seras out of
       Hellsing and helped them escape the wrath of the demons
       attacking them, and made sure Michael wouldn't go after them.
       Muriel promised that as long as they weren't in the Angel's way,
       she and the angels would leave the remaining Hellsing members
       alone, though this was something both Muriel and Integra didn't
       expect would last long since the organization joined the human
       resistance and has been fighting the forces of Heaven and Hell
       to save humans ever since. When Michael planned to come over to
       the Olympus world, Muriel followed Michael.
       Theme: Zettai Zetsumei (
  HTML https://www.youtube.com/watch?v=dPXNZMGaqZ8&list=PLB427AFFD9C88298D&index=30<br
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