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       #Post#: 14--------------------------------------------------
       Military Purchase System
       By: david090366 Date: October 13, 2014, 2:28 am
       ---------------------------------------------------------
       [quote author=Matriarchy of Cizerack link=action=profile;u=2
       date=1413151463]
       Hey there. So before we begin the RP, I figured we could use
       ships and how to figure out how many each world has. As we all
       know, world in the UFP still produces their own  ships for their
       use (Vulcans and Bajorins  are prime examples.) as the UFP
       produces their Fed wide used white saucer ships. Klingon Empire,
       the different races do as well. But if a UFP/Empire wide
       emergency occurs, the UFP/Empire ships are sent to aid systems
       plus the systems race can use theirs if they have them.
       So, here's what I propose...
       All regional species have their own ships that they can spend
       points on to purchase...
       For every 1 million population, the species will have 2,500
       points.
       And for every 10 million population, they can produce 5,000
       points of ships per real life week (Choose a day and at midnight
       of that day, the ships become available. Makes it uniform and
       easy to track.)
       Flagship/Dreadnought Carrier                               5,000
       
       Dreadnought
       2,500
       Carrier
       2,000
       Battleship
       1,500
       Battlecruiser
       1,500
       Cruiser (Light, Med., Hvy.)/Starship       1,000
       
       Destroyer  750
       Frigate/Escort/Raider  500
       
       
       Fighter/Interceptor   1
       Runabout/Blockade Runner/Courier/Scout    5
       
       
       Science Vessel/Explorer
       100
       Colony Ship
       250
       Transport/Freighter/Survey/Supply   100
       
       [/quote]
       This was begging me to put it in a table, really!  ;D
       [table]
       [tr]
       [td]Flagship/Dreadnought Carrier[/td]
       [td]5,000[/td]
       [/tr]
       [tr]
       [td]Dreadnought[/td]
       [td]2,500[/td]
       [/tr]
       [tr]
       [td]Carrier[/td]
       [td]2,000[/td]
       [/tr]
       [tr]
       [td]Battleship[/td]
       [td]1,500[/td]
       [/tr]
       [tr]
       [td]Battlecruiser[/td]
       [td]1,500[/td]
       [/tr]
       [tr]
       [td]Cruiser (Light, Med., Hvy.)/Starship [/td]
       [td]1,000[/td]
       [/tr]
       [tr]
       [td]Destroyer[/td]
       [td]750[/td]
       [/tr]
       [tr]
       [td]Frigate/Escort/Raider[/td]
       [td]500[/td]
       [/tr]
       [tr]
       [td]Colony Ship[/td]
       [td]250[/td]
       [/tr]
       [tr]
       [td]Science Vessel/Explorer[/td]
       [td]100[/td]
       [/tr]
       [tr]
       [td]Transport/Freighter/Survey/Supply[/td]
       [td]100[/td]
       [/tr]
       [tr]
       [td]Runabout/Blockade Runner/Courier/Scout[/td]
       [td]5[/td]
       [/tr]
       [tr]
       [td]Fighter/Interceptor[/td]
       [td]1[/td]
       [/tr]
       [/table]
       #Post#: 22--------------------------------------------------
       Re: Military Purchase System
       By: Matriarchy of Cizerack Date: October 14, 2014, 8:34 am
       ---------------------------------------------------------
       Here's an example of what mine would be at 9:30 a.m. tuesday
       morning 10/14/2014...
       Dreadnought Carrier    5,000
       3 Dreadnoughts          7,500
       2 Carriers                   4,000
       2 Battleships              3,000
       2 Destroyers              1,500
       Cruiser                      1,000
       7,000 Fighters           7,000
       Colony Ship                 250
       2 Science Vessels         200
       Explorer Vessel            100
       4 Transports                400
       2 Blockade Runners       10
       2 Couriers                     10
       6 Scouts                       30
       For a total of 30,000 points to start out with.
       #Post#: 29--------------------------------------------------
       Re: Military Purchase System
       By: david090366 Date: October 15, 2014, 12:08 am
       ---------------------------------------------------------
       We forgot to put in a price for stations. While they can't move,
       or at least not very far very fast, a couple of heavily armed
       stations can do wonders for a planet's defense.
       #Post#: 32--------------------------------------------------
       Re: Military Purchase System
       By: Matriarchy of Cizerack Date: October 15, 2014, 4:30 am
       ---------------------------------------------------------
       I agree and noticed that yesterday. A single station is in
       effect so varied. I would say that a station is more powerful
       than any ship if we are talking about a defensible station. But
       since they are in effect immobile for the most part, they should
       be discounted. What if we make a planetary defensible station OR
       deep space station (Like DS9 in either case) 5,000 points. Yes,
       it can take on a fleet by itself but it isn't going anywhere
       really. And each species should have a base point purchase
       system as well. I would honestly say do it the way the ships are
       being done. This will allow species to be able to expand as
       well.
       Planetary Defense Station/Deep Space Station   5,000
       Trading Station (1/2 Power of the DSS)             3,500
       Communications Station                                   1,500
       Surveillance Station (Watches up to 10 worlds)  2,000
       Science Lab Space Station                                1,500
       Border Patrol Station
       2,500
       Observatory
       1,000
       Military Operations Command Base                   5,000
       Spaceyard
       1,000 per ship (any size) capacity
       Spacedocks
       1,500 per ship (any size) capacity
       Drydocks
       1,000 per ship (any size) capacity
       Planetside Colony
       1,000 per 5,000 pop to start
       Orbital Colony
       1,000 per 1,000 pop to start
       Planetside Mining Operation                                500
       per 100 workers
       Orbital Mining Operation                                     500
       per 100 workers
       Asteroid Colony
       1,000 per 1,000 pop to start
       Asteroid Mining Operation                                    500
       per 100 workers
       #Post#: 35--------------------------------------------------
       Re: Military Purchase System
       By: Matriarchy of Cizerack Date: October 15, 2014, 9:24 am
       ---------------------------------------------------------
       Also...NationState stats can be useful in helping determine the
       number of points. Here's an alternate to a set, flat number of
       points. You would get these points for ships. Then a separate
       number of equal points for space stations. What do you think?
       Defense Forces: Score x100 per week in ship points
       Arms Manufacturing: Score x1000 per week in ship points
       Scientific Advancement: Score x100 per week in ship points
       Manufacturing: Score x1000 in ship points per week
       #Post#: 39--------------------------------------------------
       Re: Military Purchase System
       By: The Empire of Fo-20 Date: October 15, 2014, 9:59 am
       ---------------------------------------------------------
       *Can one of you summarize the final decision on this and
       elaborate so I can figure out what I have for resources and
       military please?*
       #Post#: 40--------------------------------------------------
       Re: Military Purchase System
       By: Matriarchy of Cizerack Date: October 15, 2014, 10:02 am
       ---------------------------------------------------------
       A final decision has not been determined as of yet. It is posted
       so we may decide as to whether or not to use this style of a
       point system to determine our fleets. If it's decided that it
       will be used, I will be glad to make a flushed out system that
       would be the official standard.
       What do you personally think of using this point system to
       determine ones fleets?
       #Post#: 41--------------------------------------------------
       Re: Military Purchase System
       By: The Empire of Fo-20 Date: October 15, 2014, 10:18 am
       ---------------------------------------------------------
       I think that there should be some type of limit in regards to
       how large one's navy can be. The size of the fleet should be a
       direct reflection of what faction they choose to align
       themselves within the region. For example, Klingons will have
       far more resources and people to build more warships than a lone
       neutral planet. We should determine a ratio of
       military/civillian population according to their Nationstates
       government type according to their policies. If they have a
       liberal government with nothing but a police force then maybe
       there would be 1 soldier for every 12000 people, their military
       would essentially be like the United Kingdom or Germany (modern
       day.) But a Father Knows Best type of government there would be
       a larger military force. The United States is at present, a
       liberal democracy where our military is less than 1% of the
       population. We should most definitely take the following factors
       into account when making this system:
       1- Population (According to Nationstates)
       2- Government Type (ex. New York Times Democracy)
       3- Faction Alignment
       Now say if I joined the Federation Faction, would I have a vast
       star fleet suddenly at my every beck and call? No, but being
       aligned with the Federation I would be able to contact my
       faction and ask for reinforcements or help. This would of course
       rely upon the Federation Council voting to send forces and/or
       supplies in the event I am attacked.
       These are some things to take into consideration if you are to
       build a truly fair and realistic system.
       #Post#: 42--------------------------------------------------
       Re: Military Purchase System
       By: Matriarchy of Cizerack Date: October 15, 2014, 10:21 am
       ---------------------------------------------------------
       I hadn't thought about the government styles. I am inclined to
       agree.
       For example, Cizerack is a Monarchy but more leaning towards the
       militant like the Klingons. But not as hostile lol.
       One problem with the NS Governments is that they're always
       fluctuating.
       #Post#: 44--------------------------------------------------
       Re: Military Purchase System
       By: The Empire of Fo-20 Date: October 15, 2014, 10:29 am
       ---------------------------------------------------------
       Good point, I'm at present creating a simple system based off of
       their political ideologies. Essentially it will lump everyone
       into a few groups. I will elaborate once it is finished, it
       should not take me long.
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