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       #Post#: 335--------------------------------------------------
       Developers Will Propel the X-Box One to Victory, and Here's Why
   DIR By: Admin
       Date: June 20, 2013, 12:56 am
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       Gotta love the political spectrum of modern gaming. As I
       observed the social chaos surrounding Microsoft's upcoming
       console, I thought to myself "Why aren't gamers asking enough
       questions and how could they be so narrow minded?", but I came
       to realize. It's not the gamers' fault. They're just
       misinformed. I had to remember that public opinion is almost
       always based on the questions asked by the media and the media's
       following judgement based on the answers given. And the media
       likes to tip the scale dramatically in one direction, regardless
       of objectionable matters. Here's an example: no one, not one
       soul has asked how the Xbox One's new policies are to benefit
       Microsoft and publishers, and even us gamers for that matter.
       Yes, there are some cons, but surely no company would make a
       bold business decision if there were no important benefits. With
       that being said, I understand why gamers are asking only half
       the questions they need to ask. They're waiting for a good chunk
       of the media to ask the other questions first. And therein lies
       a problem that leads to misconceptions. Those who haven't taken
       the time to read the personal interviews with Microsoft's heads
       that explain the specifics of Xbox One's hardware and policies
       are missing out on understanding what a brilliant concept it
       really is. And I'll explain why I think it will pull ahead.
       After swallowing Microsoft's plan for marketing their next
       console, I was less than impressed at Sony's E3 announcement on
       network specifics and used games policies. Why? Because there
       were none. And seeing as how the PS4, much like the X1, will
       usher in a new era of high-cost PC level software production and
       essential network innovations like cloud gaming, it wouldn't be
       realistic to expect success by doing business the same old way.
       I was hoping for Sony to announce specifics on their cloud
       gaming structure and a strategy for managing the impending
       expenses of PS4 software production. While people cheered at
       Sony's lack of new direction, publishers didn't. And that's a
       problem.
       What a number of gamers don't understand because of a (possibly
       intentional) lack of assessment by the media is that Microsoft's
       stance on the upcoming Xbox's policies is not really about
       making profit, but about securing profit along with securing
       user functionality, and securing stability. The DRM policy and
       connection policy is there for nothing more than to protect the
       user's account and the performance of essential cloud based
       feaures. And as stated in an (not widely distributed for typical
       reasons) interview, the used games policy pertains to royalties
       for outside publishers. Those royalties which would surely
       attract publishers and developers alike would create a secure
       financial foundation for companies being effected by the almost
       inevitably rising costs of software production. A lot of gamers
       should realize that these flashy new engines being shown off by
       developers cost millions just to develop, and aside from that a
       low budget game built for the core market currently runs at a
       minimum of 1-1.5 million dollars. Add to that that these
       companies have to make a sizable profit after paying for
       distribution while charging a less than agreeable price at
       retailers and you'll get where I am going with this. And here's
       an unmentioned fact that will knock your socks off, that same
       used games policy which would probably raise the cost of used
       games can in parallel reduce the cost of newly packaged games.
       This has already been proven in the PC market where a similar
       system of policies to the Xbox One's has kept unopened software
       cheaper for the consumer, much cheaper in fact. And in
       considering once again that the two upcoming consoles are going
       to be going for a balanced structure of cloud enhancements and
       high-end PC components, it looks like Microsoft is taking some
       initial steps to make a good start and prevent the potential
       disaster that the tremendously costly PC market avoided by
       outlining clear online components and creating financially
       secure software policies. The PS4 does have its appeal, but from
       a point of view of proper business knowledge one can predict
       that the Xbox One will hold more value on the market to software
       investors (already evident in the X1's more robust software
       lineup), who will see it as less likely to contribute to an
       industry crisis. Just my two cents. Oh, and picture me confused
       when I heard some gamers say about the ending to Sony's
       conference "Thank you, Sony, for not bending to the will of
       publishers" ...You mean the publishers that make your games, you
       idiots! And I use the term "idiots" with respect. Game on,
       gamers. I'm going to sleep now.
       Note: I would have included Wiiu in this column if it wasn't for
       Nintendo's unique ability to thrive without third parties.
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