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#Post#: 10--------------------------------------------------
Comunity Event Manager Commands
By: NoFoG Date: October 21, 2017, 12:37 pm
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Would you like to make an event?
Check Element Explorer.
Check it again.
Ask if anyone is using EM.
Check it again.
If someone rages, you **** up.
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For those looking to add to an already saved event:
- If you are loading a race that has no cars for example. Then
you load the event and add cars to it. When you save the event
again, DO NOT click on "only include my items" as it will only
save the cars you added.
The explosive barrel is 1225
The death cage is 9279
Stingers are 2892
Short runway is 8171
Longer runway is 8357
City Objects:
Spoiler (hover to show)
Other objects you can use:
Spoiler (hover to show)
Props Objects:
Spoiler (hover to show)
Races
/addcheck - Adds a race checkpoint
/delcheck - Deletes last checkpoint created
/showchecks - Shows all the checkpoints
/event startrace - Shows the race markers added with /addcheck
to the warped players. Although it doesn't mean you don't need
to unfreeze the players, this only makes the markers visible.
/event startrace 2 - Different type of race. All checkpoints
will spawn at once, they can be cleared in any order.
/event racewinners [1-50] - Shows the race winners. (Could
probably go higher than 50, needs testing)
/delallchecks - Delete all checkpoints
/rmtype [checkpoint - ring] Changes the marker type
/rmsize [1 - 50] Changes the marker size
Vehicle-related
Vehicle IDs:
HTML https://wiki.multitheftauto.com/wiki/Vehicle_IDs
/addem R G B [Vehicle] - Creates a vehicle marker. Walk into the
marker to spawn the vehicle on yourself. Use the "r r r" value
for a random color.
/nosevent - Adds nos to all event spawned cars
/fixa - Fixes all event spawned cars
/warppv - Warps event participants into event vehicles
/setcarshp (100 - 30) - Set vehicle's HP
Markers and Pickups
/cp [hp/armor] [amount] - Amount is optional
/cp vid [vehicle name] - Vehicle Change Marker
/cp vnitro - Nitro
/cp vfix - Fix vehicle
/cp pct - Parachute pickup
/addmarker R G B [blip ID] - Creates an event marker - R G B
blip are optional 49= Party blip (does not work in main dim)
Example:
HTML http://i.imgur.com/C73Lm0U.png
/delmarker - Destroys the event marker
Miscellaneous
/event disable - Use this to stop an eventwarp before it fills
/em - Toggles event management GUI
/eventjetpack - For jetpack, works for L1 staff as well. (You
must give yourself access to this in /em)
/vc - Outputs the amount of vehicles spawned
/countd number - Starts countdown that shows up on everyone's
screen (event dim only)
/emtag - Adds an [EM] tag after your name. It only appear in the
local chat in the event dimension (restricted to CEM ACL).
/emwl __ - Changes the water level of the whole dimension (__ is
the water level)
/eminvinc - Toggles invincibility (God mode) for CEMs to not get
killed during events. (Only works in event dimension)
/emwp <player> - Warps the event manager to a specified player
in the event.
/emset x
A - Disable med kits
B - Disable slow heal, DL2 heal, food heal, steroids heal, first
aid bag and medic healing
C - Disable jumping
D - Disable sprinting ( Disables " Jetpacks " as well! )
E - Disable punching
F - Hover cars
G - Flying cars
H - Weapon fire
I - Vehicle fire
J - Player blips
K - Can't fall off bikes
L - Can use /flip
M - Disable animations
N - Disable local chat
Usage: /emset CD (Disable jumping and sprinting)
/emset (sets all to off)
/setvideoid ____ = control cinema (only include what's after the
v= ).
/cem = CEM chat, some staff can see as well.
/freecam = unlimited UAV.
/eventnote = Makes event note, limit is 10 times per hour.
/event destroypickups - Destroys all pickups made (HP, armor,
vehicle fix/change markers, etc)
/event epd - Destroy pickups that you walk over
/event destroyall - Destroys everything made by event resource,
also resets panel settings
/event kick [player] - To kick a specific player from the event
/event freeze [player] [on/off] - Freeze a specific player
/event add [player] - Adds a player to the event (Use this
instead of just warping them)
/event disable - Ends the event warp prematurely
/event size - Tells you the current event size, this is useful
when you're going to save an event because it can't be over
65,535 bytes
GUI Information
/rb - Panel for roadblock spawning. (Right-click on object to
delete)
Open this to view Roadblocks panel controls:
Spoiler (hover to show)
/em GUI Usage:
These buttons only apply to people in the event, like those who
did /eventwarp
"Allow Multiple Warps": People can warp to the event more than
once, like coming back if they die
"VIP-only": Self-explanatory.
"Freeze upon warping": When they warp, they'll be frozen and
can't move.
"Delete Markers/ vehicles" button: One click deletes the marker.
Second click will delete the vehicles
"Toggle lock" button: Locks all spawned cars in Event Dimension
"Toggle shooting" button: Enables/ disables shooting in
"Toggle Freeze" button: Freeze/ unfreeze players
"Enable team killing" button: It has a side effect. Players
won't drown in water.
"Stop Event" button: Cancels the current /eventwarp
Testing events: You can create a "test" eventwarp by putting "0"
in the warps limit box, this means the players won't see the
event creation message. Just use '/event add name' to add
people.
/streamurl - To stream music. Works in Event/Main Dimension.
Other stuff we can't use
Spoiler (hover to show)
General System Related
If you click "Stop Event", all spawned checkpoints will be
deleted.
"Stop Event" also reset the racemode, meaning you cannot host 2
races without using stop event before starting the second.
If you start a racemode (enable checkpoints) and then warp more
people, the checkpoints are not visible to them.
Checkpoints are not visible 1 by 1 like usual to to your client
if you start a racemode while having '/showchecks' enabled.
If you create a train/tram marker that's not on a rail, you'll
be teleported, together with the train/tram to the nearest
railroad. (Be warned, this can cause an MTA crash)
If you want to have 2 emset values enabled at the same time,
these values must be included in the same command otherwise the
second value will remove the first one.
Instead of having several saves of the same map but with updates
(like v1, v1.1, v2, v2.5 etc..) you can delete previous saves
and only keep the latest one.
Best HP value for a Hide and Seek event is 10 HPs for two
reasons : Any weapon can kill with only 1 bullet this way ( Colt
= Weakest weapon = 11 HPs per bullet ) + Falling off anything
that is relatively close to ground will cause a damage of 5 HPs,
so having a 10 HPs health will provide people with a second
chance when falling ).
Admin-warpped players ( Including warpping as a CEM/Admin )
won't get affected by event settings such as " Disable damage,
disable weapons, disable collisions.. etc ".
Vehicle Related
If you freeze all vehicles and then spawn more vehicles, they'll
not be frozen.
/emset I does not affect the Rhino.
If you enable ramps for vehicles and then load a map that
contain vehicles, a ramp will be attached to all the vehicles.
If a player is in the event when you start checkpoints, you can
re-add him to the event in case of bugs or w/e and the
checkpoints will still work as usual to the player.
If you created a vehicle marker ( /addem ), every vehicle that
is recently spawned will not act collision-less despite
disabling collisions ( The same effect holds for any newly
spawned vehicle through /rb panel ).
If you use '/emwp' to a player inside a vehicle, you'll eject
him and enter as the driver yourself.
Map & Object Related
If you load an event map, all spawned objects will be deleted.
You can warp to a saved event map without loading it, good to
use when travelling around.
You can destroy pickups from the Element Explorer instead of
using '/event epd'.
The secondary color of any vehicle will get automatically
changed to white as soon as you save & load the map.
Websites with an object ID list: dev.prineside.com &
gtasaobjects.blogspot.nl & gamerxserver.com.
*If something goes horribly wrong...
Sometimes you may forgot to freeze event vehicles, or something
else doesn't go as planned and you've already warped players.
Follow these steps below and you don't need to use "Stop Event"
and re-warp.
1. Use /event destroyall
2. Use 'Freeze Players' from the left grid in /em
3. Use 'Warp Event Players to me'
4. Reload the event map.
5. Fix all the settings in /em again and confirm the emset
values before unfreezing them.
Now you're back on square one. Same result as if you use "Stop
Event" and re-do everything but with not actually using it.
More to be added as I think of.
CEM Area Commands
CEMs being able to create radar areas in event dimensions with
the command "/cemarea type x y width height r g b a"
Types:
slap = if a player leaves the area he will get instantly
slapped.
reset = as a CEM you can remove any radar area you are in by
using this command.
normal = creates a radar area without any functions. Mostly used
for marking an important area in the event.
heal = gives 10 HP every 5 seconds to the player who enters the
area.
losehp = takes 20 HP every 1 second from the player who leaves
the area.
Note:
In width & height don't use numbers too big(ex 999999), else it
will bug the area
CIP CUSTOM OBJECTS
Special Stuff
2034 up to 2037 - Fire objects (they're collisionless so
remember that you need to remove them together with all your
spawned objects)
13731 - No entry sign
Military Stuff
7575 - Military flare
3865 - Military Tent
3866 - High rusty guard tower
5681 - High normal guard tower
7083 - Long sandbag wall
7084 - Short sandbag wall
7562 - Big military gate
7565 - Little gate that can be used to block during events
10985 - Rusty guard tower
10987 - Normal guard tower
Buildings
7564 - Alcatraz Island
10983 - SF Plaza towers area
11340 - SF Plaza little building
CITy Zones mapping utilities
-- Major stuff
7649 - Island
9277 - Platform
8087 - Short road
8083 - Long road
8086 - Road turn
8085 - Road junction
-- CITy Zones stuff
9352 - Concrete slab
7643 - Triangle window for CITy
3278 - Window for CITy
7568 - 3x1 window
7567 - 5x1 window
7566 - Glass roof
7642 - Triangle wall for CITy 0.5x1
5764 - Triangle wall for CITy 1x1
17518 - Moon slab
9569 - Grass slab
7609 - Column
7576 - Fountain
7572 - Lamp
7570 - Single lamp
7571 - Entrance sign
5323 - Home lamp
7639 - Cylinder
7541 - Bigger cylinder
18212 - 0.25x1 Cylinder
18213 - 1x1 Cylinder
18214 - 0.5x1_window
18211 - Spiralstairs
18208 - 1x1 low cylinder
18207 - Halftube
2312 - Led TV
5293 - Rainbow lights
9567 - Wall 0.5 x 0.2
8969 - Wall 0.5 x 1
9568 - Wall 1 x 1
8981 - Wall 1 x 2
8608 - Wall 1 x 3
7647 - Wall 1 x 4
7645 - Wall 1 x 5
7862 - Wall 2 x 3
7648 - Wall 5 x 5
7598 - Wall 1 x 1 with door space
8595 - Wall 1 x 1 with window space
8594 - Stairs
-- Slabs
9352 - Concrete slab
9569 - Grass slab
17518 - Moon slab
Random stuff
-- Bridges
7542 - Short 1 lane bridge model
9278 - Long bridge model
17046 - 2 lanes road bridge
16045 - Bridge used for space miner
7641 - Wooden house
-- Trees
3666 - Little palm
7078 - Palm in a pot
7569 - Huge palm
-- Uncategorized
5326 - Roof for carshow model
7563 - Exit sign
16284 - Just a big wall used in CITy for landscapes
16043 - Memorial statue
16014 - Huge enterable warehouse
7075 - Bunker
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