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       #Post#: 9--------------------------------------------------
       Infrastructure and Development
   DIR By: Caesar15
       Date: February 13, 2016, 3:09 pm
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       [center]Infrastructure and Development[/center]
       [center]How to Construct Additional Pylons[/center]
       Infrastructure
       Tier 1
       Tier 1 Buildings require no technology to construct
       Regional Hospitals
       Maximum: 2
       Tech required: None
       Cost: 30 PP
       Increases population growth by 0.25%
       Power Station
       Maximum: 1 per 25 Million population
       Tech required: None
       Cost: 35 PP
       Increases your PP pool by 10PP
       Regional Banks
       Maximum: 1 per 25 Million population
       Tech required: None
       Cost: 30 PP
       Increases income per cycle by 5 MC
       University
       Maximum: 1 per 25 Million population
       Tech required: None
       Cost: 50 PP
       +0.2% to the percentage of your population that provide research
       points. For example, one university would make your research
       points per cycle be 1.2% of your population, a second would
       increase that to 1.4% and so on.
       Military Base
       Maximum: You can build as many as you'd like
       Tech required: None
       Cost: 50 PP
       Can hold 25 MP worth of units for half maintence cost. Can be
       built in other countries with permission or enough guns to
       defend it from the people you're invading.
       You start with six of these and must choose where to place them.
       Tier 2
       Local Hospitals
       Maximum: 2
       Tech Required: Preventive Medicine
       Cost: 50 PP
       Increases population growth by 0.5%
       National Stock Exchange:
       Maximum: 1 per 50 Million Population
       Tech Required: Trading Regulations
       Cost: 50 PP
       Increases income per cycle by 10 MC
       Nuclear Power Station:
       Maximum: 1 per 50 Million Population
       Tech Required: Nuclear Power
       Cost: 50 PP, 4 RGU
       Increases your PP pool by 20PP
       National Laboratory
       Maximum: 1 per 50 Million Population
       Tech Required: Efficient Research
       Cost: 100 PP
       +0.4% to the percentage of your population that provide research
       points.
       Tier 3
       You can only build a single one of these. If you have an
       international bank, you can't have industrial cities
       International Bank and Stock Exchange
       Tech Required: Globalization
       Cost: 200 PP
       Increases income per cycle by 20%
       Industrial Cities:
       Tech Required: Advanced Nuclear Reactors
       Cost: 200 PP
       Increases your PP pool by 25%
       International Testing Facility
       Tech Required: Globalized Research
       Cost: 200 PP
       +2% to the percentage of your population that provide research
       points.
       Special
       Nuclear
       See Nuclear Warfare
  HTML http://kerbalrp.createaforum.com/the-university/nuclear-warfare-32/<br
       />for more information.
       Uranium Mine
       Maximum: 10
       Tech Required: None
       Cost: 30 PP
       Mines 0.2u of Unrefined Uranium per cycle.
       Reactor-Grade Uranium Processing Facility
       Tech Required: Nuclear Power
       Cost: 100 PP
       A facility to process uranium into Reactor Grade Uranium (RGU),
       usable in a reactor. Can process as much Unrefined Uranium as
       you put into it per cycle.
       Weapons-Grade Uranium Processing Facility
       Tech Required: Atomic Bombs
       Cost: 200 PP
       A facility to process Reactor-Grade Uranium into Weapons-Grade
       Uranium (WGU) for use in atomic and hydrogen bombs. Can process
       as much RGU as you put into it per cycle.
       Control Bunker
       Tech Required: Short Range Ballistic Missiles
       Cost: 10 PP
       A blast resistant bunker.  Required to launch missiles from a
       Missile Silo. Can control every missile silo at a single site.
       Missile Silo
       Tech Required: Short Range Ballistic Missiles
       Cost: 10 - 30 PP
       A missile launch silo. Can resist nuclear strikes less than a
       MT. A protected launch pad for missiles. A 10 PP silo can launch
       Medium-Range Missiles, a 20 PP silo can launch Long-Range
       Missiles and a 30 PP silo can launch Inter-Continental Missiles.
       Space
       See Space Exploration
  HTML http://twiyh.createaforum.com/the-university/space-exploration-22/<br
       />for more information.
       Space Center
       Tech required: None
       Cost. 30 PP
       Allows creation of a space program; Provides 1 free launchpad
       Launchpad annex
       Tech Required: Rocketry
       Cost: 10 PP
       Allows for one additional rocket launch per cycle
       #Post#: 82--------------------------------------------------
       Re: Infrastructure and Development
   DIR By: MysticPing
       Date: February 20, 2016, 3:54 pm
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       Building limits for some tier 1 buildings fixed.
       #Post#: 662--------------------------------------------------
       Re: Infrastructure and Development
   DIR By: MrTheChimp
       Date: March 6, 2016, 4:39 pm
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       All the tier 3 buildings cost 200 pp, which is longer than a
       week. Does that mean they would have be rushed down to 100 hours
       to be built?
       #Post#: 663--------------------------------------------------
       Re: Infrastructure and Development
   DIR By: Charzy
       Date: March 6, 2016, 4:52 pm
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       No, it just takes longer than a week. Technology is tied to
       cycles, but other projects aren't.
       #Post#: 893--------------------------------------------------
       Re: Infrastructure and Development
   DIR By: Caesar15
       Date: March 13, 2016, 2:03 pm
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       Removed population cap on military bases. You can now build as
       many as you want.
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