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#Post#: 9--------------------------------------------------
Infrastructure and Development
DIR By: Caesar15
Date: February 13, 2016, 3:09 pm
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[center]Infrastructure and Development[/center]
[center]How to Construct Additional Pylons[/center]
Infrastructure
Tier 1
Tier 1 Buildings require no technology to construct
Regional Hospitals
Maximum: 2
Tech required: None
Cost: 30 PP
Increases population growth by 0.25%
Power Station
Maximum: 1 per 25 Million population
Tech required: None
Cost: 35 PP
Increases your PP pool by 10PP
Regional Banks
Maximum: 1 per 25 Million population
Tech required: None
Cost: 30 PP
Increases income per cycle by 5 MC
University
Maximum: 1 per 25 Million population
Tech required: None
Cost: 50 PP
+0.2% to the percentage of your population that provide research
points. For example, one university would make your research
points per cycle be 1.2% of your population, a second would
increase that to 1.4% and so on.
Military Base
Maximum: You can build as many as you'd like
Tech required: None
Cost: 50 PP
Can hold 25 MP worth of units for half maintence cost. Can be
built in other countries with permission or enough guns to
defend it from the people you're invading.
You start with six of these and must choose where to place them.
Tier 2
Local Hospitals
Maximum: 2
Tech Required: Preventive Medicine
Cost: 50 PP
Increases population growth by 0.5%
National Stock Exchange:
Maximum: 1 per 50 Million Population
Tech Required: Trading Regulations
Cost: 50 PP
Increases income per cycle by 10 MC
Nuclear Power Station:
Maximum: 1 per 50 Million Population
Tech Required: Nuclear Power
Cost: 50 PP, 4 RGU
Increases your PP pool by 20PP
National Laboratory
Maximum: 1 per 50 Million Population
Tech Required: Efficient Research
Cost: 100 PP
+0.4% to the percentage of your population that provide research
points.
Tier 3
You can only build a single one of these. If you have an
international bank, you can't have industrial cities
International Bank and Stock Exchange
Tech Required: Globalization
Cost: 200 PP
Increases income per cycle by 20%
Industrial Cities:
Tech Required: Advanced Nuclear Reactors
Cost: 200 PP
Increases your PP pool by 25%
International Testing Facility
Tech Required: Globalized Research
Cost: 200 PP
+2% to the percentage of your population that provide research
points.
Special
Nuclear
See Nuclear Warfare
HTML http://kerbalrp.createaforum.com/the-university/nuclear-warfare-32/<br
/>for more information.
Uranium Mine
Maximum: 10
Tech Required: None
Cost: 30 PP
Mines 0.2u of Unrefined Uranium per cycle.
Reactor-Grade Uranium Processing Facility
Tech Required: Nuclear Power
Cost: 100 PP
A facility to process uranium into Reactor Grade Uranium (RGU),
usable in a reactor. Can process as much Unrefined Uranium as
you put into it per cycle.
Weapons-Grade Uranium Processing Facility
Tech Required: Atomic Bombs
Cost: 200 PP
A facility to process Reactor-Grade Uranium into Weapons-Grade
Uranium (WGU) for use in atomic and hydrogen bombs. Can process
as much RGU as you put into it per cycle.
Control Bunker
Tech Required: Short Range Ballistic Missiles
Cost: 10 PP
A blast resistant bunker. Required to launch missiles from a
Missile Silo. Can control every missile silo at a single site.
Missile Silo
Tech Required: Short Range Ballistic Missiles
Cost: 10 - 30 PP
A missile launch silo. Can resist nuclear strikes less than a
MT. A protected launch pad for missiles. A 10 PP silo can launch
Medium-Range Missiles, a 20 PP silo can launch Long-Range
Missiles and a 30 PP silo can launch Inter-Continental Missiles.
Space
See Space Exploration
HTML http://twiyh.createaforum.com/the-university/space-exploration-22/<br
/>for more information.
Space Center
Tech required: None
Cost. 30 PP
Allows creation of a space program; Provides 1 free launchpad
Launchpad annex
Tech Required: Rocketry
Cost: 10 PP
Allows for one additional rocket launch per cycle
#Post#: 82--------------------------------------------------
Re: Infrastructure and Development
DIR By: MysticPing
Date: February 20, 2016, 3:54 pm
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Building limits for some tier 1 buildings fixed.
#Post#: 662--------------------------------------------------
Re: Infrastructure and Development
DIR By: MrTheChimp
Date: March 6, 2016, 4:39 pm
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All the tier 3 buildings cost 200 pp, which is longer than a
week. Does that mean they would have be rushed down to 100 hours
to be built?
#Post#: 663--------------------------------------------------
Re: Infrastructure and Development
DIR By: Charzy
Date: March 6, 2016, 4:52 pm
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No, it just takes longer than a week. Technology is tied to
cycles, but other projects aren't.
#Post#: 893--------------------------------------------------
Re: Infrastructure and Development
DIR By: Caesar15
Date: March 13, 2016, 2:03 pm
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Removed population cap on military bases. You can now build as
many as you want.
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