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       #Post#: 60--------------------------------------------------
       Space Exploration
   DIR By: MysticPing
       Date: February 20, 2016, 8:17 am
       ---------------------------------------------------------
       [center]Space Exploration[/center]
       [center]Things that go up[/center]
       How it works
       Missions all have a base cost and usually a tech requirement as
       well as having done previous missions related to it.
       You can increase the chance that a mission will succeed by
       spending more money on it. You can multiply it by any whole
       number to increase your chances. Let A be that multiplier.
       Mission success chance is 1 - 0.5^(A)
       If you pay just the base cost (A = 1), then your success chance
       is 0.5, or 50%
       if you pay twice the base cost (A = 2), success chance is 0.75,
       or 75%
       If you pay ten times the base cost (A = 10), success chance is
       0.999, or 99.9%
       A better way to put this might be that your failure chance
       starts at 50%, and each time you add on the base cost you can
       halve that failure chance.
       Finally, your failure rate is halved if you've completed the
       mission before.
       You must have a moderator do the roll for mission success.
       To be able to launch you need a Space Center. This allows you to
       launch once per cycle. Additional launchpads allows for more
       launches per cycle.
       The missions availible are as follows: (Where  RQ means requires
       and the numbers are other missions)
       Missions
       [spoiler=Hostren]
       Mission 1-3 requires the technology "Rocketry"
       Mission 3 requires the technology "Solar Panels"
       Mission 4-5 requires technology "Human-rated Modules"
       1: Suborbital Unmanned
       Cost: 20PP
       RQ: No previous missions
       2: Orbital Unmanned
       Cost: 25PP
       RQ: 1
       3: Communications Network launch (Needs to be done 3 times)
       Cost: 15PP
       RQ: 1,2
       4: Suborbital Crewed
       Cost: 20pp
       RQ: 1
       5: Orbital Crewed 2,4
       Cost: 30PP
       RQ: 1-2, 4
       [/spoiler]
       [spoiler=Moon Race]
       Missions 6-9 requires technology "Basic computers"
       Missions 10-11 requires technology "Better modules"
       6: Lunar Flyby Uncrewed
       Cost: 25PP
       RQ: 1-3
       7:  Lunar Orbit Uncrewed
       Cost: 30PP
       RQ:  6
       8:  Lunar Landing Uncrewed
       Cost: 35PP
       RQ: 7
       9:  Lunar Sample Return Uncrewed(land and come back)
       Cost: 50PP
       RQ: 8
       10: Lunar Orbit Crewed
       Cost: 45PP
       RQ: 7
       11: Lunar  Landing Crewed
       Cost 55PP
       RQ 8, 10
       [/spoiler]
       [spoiler=Misc]
       12: Improved Comms network
       Cost: 20PP
       RQ 3
       [/spoiler]
       [spoiler=Mercury]
       13: Unmanned Flyby
       Cost: 30PP
       RQ: 12
       14: Unmanned Orbit
       Cost: 35PP
       RQ:  12
       [/spoiler]
       [spoiler=Venus]
       17 requires technology "Improved thermal insulation"
       15: Unmanned Flyby
       Cost: 30PP
       RQ: 12
       16: Unmanned Orbit
       Cost: 35PP
       RQ:  15
       17: Unmanned landing
       Cost: 40PP
       RQ :16
       [/spoiler]
       [spoiler=Mars]
       19-21, 26 requires technology "Computers"
       22-25 requires technology: "Improved Life Support", "Better
       Modules"
       24: requires technology; "Improved Hydroponics"
       18: Unmanned Flyby
       Cost: 30PP
       RQ: 12
       19: Unmanned Orbit
       Cost: 35PP
       RQ:  12
       20: Unmanned landing
       Cost: 35PP
       RQ: 19
       21: Uhmanned rover
       Cost: 35PP
       RQ: 20
       22: Manned Flby
       Cost: 50PP
       RQ: 19
       23: Manned Orbit
       Cost: 70PP
       RQ: 22
       24: Manned Landing and Small base. Starts with a population of 2
       and supply demand of 1. Starts with 2 supplies.
       Even if the station produces supply equal to its demand it will
       require a resupply mission at least every fourth cycle.
       Cost: 100PP
       RQ: 23
       25:  Base extension
       Cost: 30PP
       RQ: 24
       Can be any of these modules:
       Hydroponics module: Increases supply per cycle by 0.5
       Inhabitation module: Increased demand per cycle by one and
       population by 5.
       Other modules requires you to ask a moderator.
       36: Advanced Base Extension
       Cost: 40PP
       RQ: 24
       Large Hydroponics Module: Increases supply per cycle by 1
       Large Inhabitation module: Increases demand per cycle by 2 and
       population by 10.
       26: Unmanned base resupply. Brings 2 supplies to a base.
       Cost: 30PP
       RQ: 24
       37: Large Resupply mission. Brings 6 supplies to a base.
       Cost: 45PP
       RQ: 24
       [/spoiler]
       [spoiler=Jupiter]
       27: Unmanned Flyby
       Cost: 30PP
       RQ: 12
       28: Unmanned Moon survey
       Cost: 35PP
       RQ:  27
       [/spoiler]
       [spoiler=Saturn]
       29: Unmanned Flyby
       Cost: 30PP
       RQ: 12
       30: Unmanned Moon survey
       Cost: 35PP
       RQ:  29
       [/spoiler]
       [spoiler=Uranus]
       29: Unmanned Flyby
       Cost: 40PP
       RQ: 12
       [/spoiler]
       [spoiler=Neptune]
       29: Unmanned Flyby
       Cost: 40PP
       RQ: 12
       [/spoiler]
       [spoiler=Spacestation]
       30 Requires "Computers"
       33 Requires "Modular Stations"
       34: Requires "Improved Life Support" and "Better Hydroponics"
       30: Unmanned docking
       Cost: 35PP
       RQ: 2
       31: Manned docking
       Cost: 40PP
       RQ: 30
       32: Test station
       Cost: 45PP
       RQ: 31
       (After being inhabited for 1 cycle  you can build a permamently
       manned station, assume station has escape module to get back)
       33: Space Station. (Crew of 5) Has a demand of 1 supply per
       cycle
       Even if the station produces supply equal to its demand it will
       require a resupply mission at least every fourth cycle. Starts
       with 2 supplies.
       Cost: 60PP
       RQ: 32
       34: Space Station addon (Adds a new module to the station)
       Cost: 30PP
       RQ: 33
       Can be any of these modules:
       Escape pod: Allows to leave station without a resupply mission
       Hydroponics: Produces 0.5 supply per cycle.
       Inhabitation: Demands 1 supply per cycle, adds 5 people to the
       station.
       Other modules requires you to ask a moderator.
       35: Space Station resupply. Brings 4 supplies to a Space
       Station.
       Cost: 20PP
       RQ: 33
       [/spoiler]
       [spoiler=Deep Space]
       38: Deep space mission. (Think voyager)
       Cost: 40PP
       RQ: 12
       [/spoiler]
       #Post#: 61--------------------------------------------------
       Re: Space Exploration
   DIR By: Yurishy
       Date: February 20, 2016, 9:50 am
       ---------------------------------------------------------
       Might I suggest some dwarf planet missions too, in the deep
       space section?
       Also, are there any plans for asteroid mining?
       #Post#: 64--------------------------------------------------
       Re: Space Exploration
   DIR By: MysticPing
       Date: February 20, 2016, 10:52 am
       ---------------------------------------------------------
       Not at the moment. If needed we can add it when the time
       requires it.
       #Post#: 65--------------------------------------------------
       Re: Space Exploration
   DIR By: Yurishy
       Date: February 20, 2016, 11:01 am
       ---------------------------------------------------------
       Okie dokie, thanks.
       #Post#: 1231--------------------------------------------------
       Re: Space Exploration
   DIR By: Warriorbulb
       Date: March 31, 2016, 11:34 am
       ---------------------------------------------------------
       Can we construct missions based on technology we're already
       researching, like Mystic I think is doing?
       #Post#: 1232--------------------------------------------------
       Re: Space Exploration
   DIR By: MysticPing
       Date: March 31, 2016, 11:59 am
       ---------------------------------------------------------
       What am I doing? No you need to finish researching before you
       launch a mission requiring such a tech
       #Post#: 1234--------------------------------------------------
       Re: Space Exploration
   DIR By: Warriorbulb
       Date: March 31, 2016, 12:20 pm
       ---------------------------------------------------------
       Nvm it was a mistake.
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