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       #Post#: 2903--------------------------------------------------
       Mustang's Colorset tutorial
       By: Mustang Date: May 25, 2012, 5:12 pm
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       *Sorry about posting in the wrong section, but it appears that I
       cannot start a new topic in Add-ons Help board. Please, admins,
       move this into that board so I can edit it from there*
       [font=times new roman]Making a Colorset![/font]
       [hr][hr][hr]
       Contents:
       I. What you need to know about a colorset
       II. Getting Started
       III. Making the colorset
       IV. Other files in the colorset
       V. Packaging your set
       [hr][hr][hr]
       I. What you need to know about a colorset
       You know those pretty colors that you are able to use to spray
       paint your builds, add life and a little epicsauce to all your
       masterpieces? If you do, then you should know what a colorset
       is! A colorset, as described by the game, is an array of various
       colors that are used to color the bricks that you build with.
       The colors are made by using the RGB (Red-Green-Blue) Scale.
       This scale comprises of different values of red, green, and
       blue, which make any possible color. The value limit for any of
       the three goes from 0 to 255, 0 being none of the color, and 255
       being all of it. Each scale is separated by a space, and the
       values go in order from red, to green, and to blue. So if your
       scale was 0 0 255, you would get pure blue, since there is no
       red or green present.
       A gray scale can be made when the values for RGB are all equal,
       say 155 155 155. This would produce a middle/light gray color.
       Remember: If all the values are equal to 0, you get a black. If
       all of the values equal 255, you get a white. If you have
       studied light in science class, you will know that if all the
       light is being reflected by an object, you get a white color.
       But if all the light gets absorbed into the object, there will
       be no light to bounce back, therefore producing no light at all,
       representing black in the scale.
       If you are willing to make a custom colorset for Blockland, it
       is suggested you use an application or slider to reveal the RGB
       value of a certain color. As of application, any type works, as
       long as it has a color picker, scale, and color. As of a slider,
       I personally suggest this link:
  HTML http://www.calculatorcat.com/free_calculators/color_slider/rgb_hex_color_slider.phtml
  HTML http://www.calculatorcat.com/free_calculators/color_slider/rgb_hex_color_slider.phtml.
       All you have left to know is the column arrangement and color
       limit. You know those columns in a colorset, like 'Basic' and
       'Transparent'? Those are columns, and are extremely vital to the
       colorset. In the code, we refer to it as 'DIV'. Next, you should
       know that a maximum of 64 colors applies to every colorset,
       meaning it will be broken if you add 65 colors.
       Well, looks like you are ready to get started on your first
       colorset! I hope you enjoy my tutorial!
       [hr][hr][hr]
       II. Getting Started
       There are two applications you need to make a colorset. One: A
       text-editor that can save in .txt format, such as Notepad for
       windows/Textedit for mac. Two: an archive utility/packager, to
       make zip files from folders, such as WinZip for windows, or
       Archive Utility for mac (Comes with it). Here is what we do
       first: Create a folder on the desktop. Name it
       Colorset_<yourcolorsetnamehere>. It must have that prefix,
       otherwise Blockland will not recognize it as a colorset.
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