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#Post#: 1449--------------------------------------------------
Re: Pirate Campaign Take Two...
By: NozzIvix Date: January 1, 2014, 1:20 am
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At first, I agreed. Swords didn't make any sense in the
universe, UNTIL I researched and set myself down in the
universe's science.
There's a reason I am lord nerd, king of fictional universes.
Even Mass Effect the first's Codex, shields are only designed
for fast moving munitions, as bullets travel at the speed of
light basically. Slow weapons have to contend against the
Ceramic armour plating. It was the in-universe reason for Melee
attacks kicking so much ass in the first game if you stormed
(Sprint-punch) and why Vanguards are even viable at all.
Storming a ship (like a pirate/raider) involves lots of close up
fighting, meaning a weapon that functions well in close quarters
and can penetrate shields becomes a must. Enter the good old
fashioned sword. Humans have a tendency to romanticize our past,
and I can assume other species would as well (I personally love
the **** out of the Victorian Era), so we would bring back
fighting styles that had been mere sport for centuries and
repurpose them for the new era. Guns will remain king after all
is said and done, but intimate situations call for intimate
solutions.
Also yes, rule of cool wins out over everything ever.
TL;DR: I did the math, it works. Bioware handled it stupidly,
but it works. Shepard should have been given access to swords,
or there should at least have been a more obvious Codex entry or
something.
#Post#: 1450--------------------------------------------------
Re: Pirate Campaign Take Two...
By: NozzIvix Date: January 1, 2014, 1:21 am
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HEY. WHO THE ****ING **** ****ED WITH MY ****ING CENSORSHIP.
#Post#: 1451--------------------------------------------------
Re: Pirate Campaign Take Two...
By: ToughLuckMan Date: January 1, 2014, 1:27 am
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Mass effect would've been so much cooler if shepard jad a
motherfucking sword, maybe even include each class having a
specific sword/blade like infiltrators get the nice blades that
Nozz's ninjas get and soliders would get like claymores!
#Post#: 1453--------------------------------------------------
Re: Pirate Campaign Take Two...
By: NozzIvix Date: January 1, 2014, 1:30 am
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Vanguards would get Claymores. As the most Scottish Class
deserves the most Scottish sword.
Soldiers would get a Halberd at best.
Sentinels would get a sword n' board.
#Post#: 1455--------------------------------------------------
Re: Pirate Campaign Take Two...
By: tankobite Date: January 1, 2014, 2:22 am
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Sorry, but no. If math works that swords would actually become
more useful than guns...then that's just more evidence that
bioware didn't know WTF they were doing or were just trying to
turn ME into a starwars/fantasy clone.
The more I'm thinking about it, the more disappointed I'm
becoming in ME. The codex and all the inconsistencies are
starting to pile up on me.
Edit: Even if your math is right--Swords would still be a no.
It'd be bayonet drill. It's dumb to equip people with swords
and a rifle. That's why armies stopped doing it; even after
experiments with sword bayonets the armies went back to points
on the rifles. Which...sadly ME started doing without actual
animations.
Sigh.
#Post#: 1456--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: January 1, 2014, 3:21 pm
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HTML http://www.youtube.com/watch?v=mqN3mnGsqt4
#Post#: 1460--------------------------------------------------
Re: Pirate Campaign Take Two...
By: tankobite Date: January 1, 2014, 11:56 pm
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I played a 'less than legally acquired' version of ME 3 so I
never played any of the multiplayer. I do know that whenever I
put a bayonet on a rifle in game in SP, he just smacked them
with the butt of it.
#Post#: 1462--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: January 2, 2014, 12:29 am
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I was just pointing out that it is a viable option in the ME
universe to run around with a sword killing people. Though as
far as shields go...I don't know. I've seen this class one hit
kill shielded enemies with the sword, but those were weak ass
enemies to begin with. With that in mind, I'd still shoot the
sword wielding cyborg ninja in the face with a shotgun every
time. But according to the lore of the ME universe, futuristic
ninjas are entirely possible.
#Post#: 1563--------------------------------------------------
Re: Pirate Campaign Take Two...
By: ToughLuckMan Date: January 31, 2014, 6:43 am
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so it sounds like we need something to move the plot along, so I
have some ideas
how about some sort of 3rd party terrorist attack!
like we could have a ship coming down for docking, and then the
ship explodes in mid-air, debris hitting the city. And after the
salvage team goes in, they find out that someone sabotaged the
ship which caused it's destruction. Of course Lokyan is
instantly blamed because of his track history of you know,
blowing stuff up. Lokyan of course denies his involvement in it,
and from there you guys can escalate it to the war
;D
#Post#: 1564--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: January 31, 2014, 7:55 am
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I was just thinking someone could try to assassinate either
Lokyan or Analdrun during their meet with Tobias. Doesn't
really matter who the target is because one would obviously
blame the other, and boom, you got yourself a war.
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