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       #Post#: 1421--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: Durandal Date: December 29, 2013, 5:13 pm
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       At this point I think you're going to have to up analdrun
       otherwise nozz is going to have to retcon a whole lot about
       lokyan.
       #Post#: 1422--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: NozzIvix Date: December 29, 2013, 5:22 pm
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       I was under the same impression as Durandal. And the corporate
       backing is more to explain how he got so much power so quickly.
       Lokyan's got a fence business funding him, Analdrun's got his
       slave empire, etc.
       And as for not needing to be pirates, these aren't your
       grandad's pirates. What better way to do.... Analdrun's 'things'
       or fight to overthrow a council government (the Hanar) or system
       (the Compact) than operate completely outside of the law,
       stealing and looting etc? As a wise man once said, 'you can
       never have enough loot.'
       #Post#: 1423--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: Revan.Lorz Date: December 29, 2013, 5:26 pm
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       Problem I have with that is, no way an organized government
       would let you get that strong.
       That, and if lokyan were THAT powerful, analdrun wouldnt have
       stood a chance from the getgo...
       #Post#: 1424--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: NozzIvix Date: December 29, 2013, 5:35 pm
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       Obviously, I thought the Hanar was a lot more powerful than he
       is.
       You mentioned that he was in league with spoilers
       #Post#: 1425--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: Durandal Date: December 29, 2013, 5:40 pm
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       I assumed we were all aria level.  And I figured the planet was
       in the terminus system.  There is no law out there and no major
       government presence.  The alliance navy isn't going to dispatch
       a fleet to fight some pirates in the backwoods of nowhere.
       #Post#: 1426--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: NozzIvix Date: December 29, 2013, 6:00 pm
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       Exactly. When I saw how Analdrun acted, I expected Caligula
       Level army. Frumentari slaves, Centurion slavemasters and
       Praetorian bodyguards for the man himself.
       #Post#: 1427--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: Revan.Lorz Date: December 29, 2013, 7:06 pm
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       "Some pirates in the backwoods in the middle of nowhere"
       Thats exactly what I was thinking we were.
       Not an army that could stand against aria, blue suns, blood
       pack, etc. But rather a collection of concentrated power that
       just gets to a person's head all the easier because theyre
       secluded from any greater power.
       You dont have to be incredibly strong to be proud of your
       strength. Relativism.
       #Post#: 1428--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: Durandal Date: December 29, 2013, 9:56 pm
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       Well unfortunately at this point we have essentially two
       options.  Nozz and I both assumed our characters are kings.  So
       we can either keep playing along with that, or we have to retcon
       quite a bit of the story.
       #Post#: 1429--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: Revan.Lorz Date: December 29, 2013, 10:30 pm
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       I guess it comes down to what tank says, but i guess we could
       just lower the numbers? uh, though i guess we could just go with
       it?
       Tank, what say you?
       #Post#: 1436--------------------------------------------------
       Re: Pirate Campaign Take Two...
       By: tankobite Date: December 31, 2013, 6:52 pm
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       Well, I don't mean to rock the boat too badly--like I said,
       you'll have to bear with me.  I'm kind of inclined to agree with
       Rev though--I don't see 3 people  pulling that much influence so
       quickly.  Aria's been at it for hundreds of years and not to
       mention Omega's more than just a space station but a major hub
       for the Terminus System.  Rouger may be a planet, but I never
       personally invisioned the city as having more than a few hundred
       thousand souls, if that many.  Practically speaking, none of you
       can be Aria level powerful, as she has sole control of her spot
       and you three are sitting on an uneasy truce to occupy it.
       Also, besides Omega, she's got three of the most well known
       intergalactic gangs/private military contractors at her beck and
       call.
       I don't think you'd ahve to scale back too badly, just not make
       your guys invulnerable to the authorities if they should turn an
       eye to you.  I see the situation as being like the Golden Age of
       Piracy where a deluge of military grade ships and the like are
       out in the open because of cut backs and confusion post reaper
       war...i understand it's a bit of a stretch anyway, but for me
       it's more believable than so many people becoming so powerful so
       quickly.
       From a story telling perspective, I'd personally prefer it if
       none of you were Arias.  It just strikes me as no one would let
       pirates get so powerful--hell Aria always annoyed me as a
       character  period...but that's personal preference.
       I don't know, is that cramping on your style?
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