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#Post#: 1105--------------------------------------------------
Pirate Campaign Take Two...
By: tankobite Date: December 13, 2013, 8:43 pm
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So, I think we've all been made aware that there were some
issues with the DM of the pirate campaign. As it seemed to be a
popular campaign idea, the mods have decided to try to keep it
going...but it appears to fall to me to DM. This'll be my first
experience doing so, so please bear with me. I'll try to be as
fair and open to any suggestions or criticisms you guys may
have. If something's bugging you about the way I'm doing
things, please send me a PM and I'll try to work this out. I
want everyone to have a good time, because--hey! Who doesn't
like pirates?
That being said, it is going to follow some of the path from the
original thread here:
[quote]The year is 2197, On a planet Rouger, in a remote part of
the Attican Traverse, between the Alliance Space and Terminus
System, a new Colony is flourishing. But this is unlike any
typical Colony. This isn't a quaint small farming Colony, or
Some deserted war filled with ancient Aliens. this is instead a
Pirate controlled Colony. Established by the two Pirates, A
drell named Lokyan, and a Hanar named Analdrun, This colony was
meant to be a Refueling and Repairing Area for Pirate Ships, and
other like-minded criminals. But overtime it grew, into a city,
It became the Hub for Pirates, known for it's beautiful
landscape, and much more friendlier(or as friendly as Drunken
Pirates, Slavers, and Criminals could be) and livelier than
Omega, It no receives a lot of ships and Pirates looking to make
a fortune, or sign up with a Pirate Crew. Reformed into a
somewhat fragile Alliance, the Colony is controlled by a "Court"
of the Three Major Ship Captains, Analdrun, Lokyan, and Tobias
Westen. Though things are somewhat calm now, they are beginning
to make their own Nation, a nation of allied Pirates, for any
and all looking for a life filled with Riches, Alcohol, and
Fame![/quote]
Description by Rev: [quote]On the planet Rouger, a colony was
started up by a small group of pirates, a refit station and
place of reprieve. This growing colony began to attract pirates
and as further cash flow entered the colony, more and more began
settling down.
As the colony grew, the Hanar Analdrun and the Drell Lokyan,
seeking the city for completely opposite reasons, waged war
against one another, the Hanar battling for monetary gain and
the Drell for his ideals. The loss of life was a deterrent for
them both, and Tobias, leader of a third rising party caught in
the crossfire, eventually became the bridge between them, giving
them an interceder with which to create a treaty.
It was a treaty which demanded peace by segregation (neither
cross into the other's territory) but this was only valid within
the borders of Rouger. The Hanar's slaveships still had to deal
with the Drell's occasional assault, and the Drell found his
people often assaulted by the hostile slaver.
Such is the current situation...[/quote]
So, as far as I see, we've got these players (and their
respective characters) involved:
Revan.Lorz--Analdrun: A polite, sophisticated, businessman with
a taste for the depraved. He's made his money in slaving and
whoring, and always makes sure he gets his way.
Thema Cisse: Elevated from a life of slavery by Analdrun, she's
repaid her lover with a fierce loyalty as his strong right
tentacle.
Margaret “Maeve” Killigrew: Pretty, detached, and dangerous.
Another one of Analdrun's right hand tentacles, with a penchant
for dueling.
Michael Killigrew: Maeve's brother, a greedy, cold, but
charismatic individual that's bound to Lokyan by credits and
blood.
NozzIvix--Lokyan: A Drell freedom fighter whose crew is bound to
him by loyalty, idealism, and of course, credits.
Hyun Katanask: A goddamn techno-ninja woman. Need I say more?
Durandal-- Captain Tobias Westen: A man who is good looking,
talented, and lets everybody know it. Your typical
happy-go-lucky pirate/rake, on a lark to Rouger to raise hell
and get the booty.
Clintofantoma "Clint": Once a Hanar from a wealthy family, now
a possibly psychotic jellyfish, whose hobbies include guns,
blades, and piloting ships
medwards10-- Samuil Sobakov: A dangerous, skilled, and no
question about it--definitely psychotic assassin, who he's with
and what he's up to are anyone's game.
Tankobite--Owen Garibaldi: Your typical crewhand. Works a high
risk, high reward job. But if a man can create his own fate,
Rouger's the place.
(In progress--characters to be added as they join--if you aren't
a fan of what I've written, PM me and I'll change it to
something you prefer)
HTML http://www.youtube.com/watch?v=tybdRuWbWsg
HTML http://www.youtube.com/watch?v=tybdRuWbWsg
So, right now the pirate lords are really hammering out their
agreement on the colony, but anyone welcome to post about in
there. Then soon we can get the campaign rollin.
#Post#: 1106--------------------------------------------------
Re: Pirate Campaign Take Two...
By: tankobite Date: December 13, 2013, 9:33 pm
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Right now the terms of the agreement to found the Pirate haven
are being hammered out by Analdrun and Lokyan. A third party
mediator (or spoiler) would be a useful addition to the game!
#Post#: 1107--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: December 13, 2013, 10:18 pm
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So Tobias can serve as a mediator if needed. But I would like
to make it known that he's definitely going to be picking a side
shortly there after.
#Post#: 1108--------------------------------------------------
Re: Pirate Campaign Take Two...
By: tankobite Date: December 13, 2013, 10:22 pm
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Well, in my opinion that's up to you guys. If you want to play
the peace maker and back stab 'em both or work towards one side,
that's up to you. If you like though, I'll toss you in as one
of the big three of Rouger.
#Post#: 1109--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: December 13, 2013, 10:30 pm
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Sounds like a plan.
#Post#: 1110--------------------------------------------------
Re: Pirate Campaign Take Two...
By: tankobite Date: December 13, 2013, 10:34 pm
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All right get on in there--and don't take my term as a mediator
as a moderator direction. I'm just suggesting it because (to
me--the characteres were created before I stepped in) someone
should balance a slaver and a freedom fighter and pirates aren't
usually that scrupulous.
#Post#: 1111--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: December 13, 2013, 10:38 pm
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All right...Given the circumstances and recent events and the
awkward timing in the story and placement of characters, I am
just going to have Tobias stroll into the room like he was
supposed to be there. Sound good?
#Post#: 1112--------------------------------------------------
Re: Pirate Campaign Take Two...
By: tankobite Date: December 13, 2013, 10:44 pm
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Eh, just show up to a later meeting. I think Nozz and Rev want
to have an agreement on the slaver thing and it'd be awkward to
reintroduce the third party after they edited them out. If you
want to start posts about making a splash on the planet, or
gathering up a crew go for it. I think my Owen'll be in need of
a new one since his captain just got erased!
#Post#: 1113--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Durandal Date: December 13, 2013, 10:46 pm
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Ok that sounds good.
#Post#: 1114--------------------------------------------------
Re: Pirate Campaign Take Two...
By: Revan.Lorz Date: December 13, 2013, 11:28 pm
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Alright so... the setup for this...
On the planet Rouger, a colony was started up by a small group
of pirates, a refit station and place of reprieve. This growing
colony began to attract pirates and as further cash flow entered
the colony, more and more began settling down.
As the colony grew, the Hanar Analdrun and the Drell Lokyan,
seeking the city for completely opposite reasons, waged war
against one another, the Hanar battling for monetary gain and
the Drell for his ideals. The loss of life was a deterrent for
them both, and Tobias, leader of a third rising party caught in
the crossfire, eventually became the bridge between them, giving
them an interceder with which to create a treaty.
It was a treaty which demanded peace by segregation (neither
cross into the other's territory) but this was only valid within
the borders of Rouger. The Hanar's slaveships still had to deal
with the Drell's occasional assault, and the Drell found his
people often assaulted by the hostile slaver.
Such is the current situation...
lemme know if any changes r needed. hope its ok.
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