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#Post#: 241--------------------------------------------------
Re: Future campaigns
By: tankobite Date: November 25, 2013, 6:40 pm
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Yeah, it's kind of a stretch...but that's sadly canon.
#Post#: 244--------------------------------------------------
Re: Future campaigns
By: medwards10 Date: November 25, 2013, 6:58 pm
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So for ideas, we have:
1. Anything to do with Quarians. Possibly morning war.
2. War of some description. with all Characters part of the same
crew.
personally, I would love to see some scenario where Samuil could
somehow not kill everyone else's characters. I'd love to see
what happens when He has to work with people and people have to
work with him.
#Post#: 260--------------------------------------------------
Re: Future campaigns
By: Isengrim Date: November 25, 2013, 10:28 pm
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I like the Terminus system havoc idea. Havoc is generally an
interesting thing to have. Unless somebody wants to write about
how "This one feels like a flower."
Of course, crushing skulls shouldn't be a focus unless you want
to tend to your psychopatic dreams about joyous death and
suffering.
Not sure how we would need to set the details though.
#Post#: 262--------------------------------------------------
Re: Future campaigns
By: Revan.Lorz Date: November 25, 2013, 10:31 pm
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Ah grim :D
You amuse me ;D
Never leave, friend, never leave
#Post#: 268--------------------------------------------------
Re: Future campaigns
By: Isengrim Date: November 25, 2013, 10:46 pm
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Phah, what would you do without the annoying pessimistc cynical
black wolf? You would cry yourself to sleep without me ;D
Do not worry Rev. I won't leave :)
Anyway, the Aria heist idea is interesting, the issue is that,
if we are being honest with chances of the characters actually
surviving it would be around 0.01 %, considering Aria knows how
the system works and unless we out of the sudden get 1 commander
Derpurd running around the chances stay low at all times.
The Terminus system havoc is more... logical, and more
survivable considering we have merc bands, freelances and other
unorganised vermin bumping into each other at every turn.
#Post#: 269--------------------------------------------------
Re: Future campaigns
By: Charles Victor Szasz Date: November 25, 2013, 10:53 pm
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We could pull an Oceans Eleven for the Omega Heist. Lots of
security, use of looking like you're supposed to be there. Very
dramatic. I don't know how vault security would work, my
academic training not in architecture or security designs, but
I'd be willing to give creating it a shot.
#Post#: 272--------------------------------------------------
Re: Future campaigns
By: Durandal Date: November 25, 2013, 11:08 pm
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I feel like the Ocean's Eleven style heist would require too
much of a prewritten script though.
#Post#: 273--------------------------------------------------
Re: Future campaigns
By: NozzIvix Date: November 25, 2013, 11:15 pm
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Unless we did it very well. Honestly, I think we'd have to save
that for later on. When we have more users and a more steady
post per whateverunitoftime.
#Post#: 275--------------------------------------------------
Re: Future campaigns
By: Durandal Date: November 25, 2013, 11:31 pm
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All this talk of the morning war though makes me want to
resurrect Durandal...Not the body snatching demigod part mind
you, just the psychotic whirlwind of chaos part. Though I don't
know how well he'd work as a Geth seeing as his big flaw was his
ability to feel emotions, yet simultaneously be unable to cope
with them.
#Post#: 295--------------------------------------------------
Re: Future campaigns
By: medwards10 Date: November 26, 2013, 2:03 pm
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Durandal always bothered me with the fact that he was so
ridiculously OP when compared to all the other characters in the
CNRverse. At least until everything increased in scale while I
sat around stabbing people or writing Quarian light drama
depending on which profile I signed into the night before.
Some sort of heist would be a good opportunity to get the hang
of writing combat and maybe make some merc characters.
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