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       #Post#: 151--------------------------------------------------
       Reincarnation Station: Build a Monster Merchant
   DIR By: Raygar Stormbringer
       Date: May 29, 2014, 7:42 pm
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       Thanks to whoever posted this link:
  HTML http://gotascent.wikia.com/wiki/Reincarnation
  HTML http://gotascent.wikia.com/wiki/Reincarnation
       When you are thinking about reincarnating, that should be your
       first stop.  It will tell you all about what you keep and what
       you lose.  I'll post another article into the pros and cons of
       reincarnating at another time if there is interest in it but for
       the moment, I'm giving a few of my own tips.  My main character
       is on the 7th reincarnation and there are a few things I wish I
       would have known at first that I know now.  Feel free to add
       your own tricks and tips in the comments!
       Building a monster barter defender -
       You need one guy who can defend barter, and do it extremely
       well.  Buying and making this one guy a permanent peerless, and
       training him in nothing but barter will pay huge dividends
       later.  In player-to-player barter, the heavier the barter is
       attacked or defended, the more silver that drops, win or lose.
       When you reincarnate, you will be starved for silver and as soon
       as you can you want other people to barter you.  Put this
       monster merchant out on patrol and people will be happy to
       barter you because you will be the best paying noob in town.
       Not only will you be happy with your silver, but having an
       awesome defender means you might even win some of these barters,
       giving you some extra seals that can boost your whole army.
       Step 1 - Get and train a peerless trader
       There are two ways to do this.  One is to buy one with silver
       and the other is to buy one with gold.  If you are brand new and
       don't want to spend the gold, go ahead and save up and use your
       silver, spending 5 gold to make him/her permanent and opening a
       seal slot.  the advantage of the 35 gold option is that they
       come with 5 seal slots already open and is already permanent.
       After you get this merchant, send him out and get him some
       training points.  Adventures are a good way to get training and
       loot, but AvA will train him faster especially when you are just
       starting out.  Garrison him in a trade camp and send him on easy
       missions.  The camp bonus will make even the newest sword a
       success and he will advance and become more powerful very
       quickly.
       Step 2 - Build some awesome gear and units.
       Hand units - Most hand units are attack% only, so the raw +
       number is going to be most important.  You can buy a port
       manifest in the shop which give +20 and 10% barter to attacks.
       I accidentally bought a tax book that is +20 and 10% to bribe,
       but since the % is all attack, the +20 is still the best of the
       hand gear.  This is going to be a defender, remember?    If you
       want to save the gold and craft something, the Tully fealty
       offer the ledger and master ledger books.  The Master ledgerbook
       being the best hand barter item in the game at +20 and 10%
       barter attack.   But if you are not a Tully, you can still craft
       a dark diamond ring in the treasury that will get close at +18.
       Targaryens can craft Deposit, which is +20 and 10% to swindle,
       but its the +20 that is most important.  Open another seal slot
       to make any of these permanent and you can add barter or trade
       seals that will add some defense to these items.
       Body Gear - Body gear is almost exclusively for defense and the
       best body gear for your merchant defender will be the Alloyed
       Torq from the Lannister fealty building (+20, 10% barter
       defense).  If you don't have the Lannister fealty, it will be a
       bit more difficult to craft something comparable.  One of the
       winnings from a boss quest is a moonstone torque that is +10 and
       6% barter defense that is better than nothing.  You can also run
       the level 20 book 1 adventure to get a pewter chain that has the
       same stats as the moonstone torque.  Or you can try your luck on
       the level 80 book 1 adventure "win the Cyvasse Tourney" to get a
       grand pewter chain that has the same stats as the alloyed torque
       (+20 10% barter defense).  But these are RARE drops and you
       might have to run this adventure hundreds of times before you
       get one.  But no matter which way you get it, if you get a +20
       with 10% defense, spend the 5 gold to open another seal slot to
       make it permanent.
       Units - units almost always offer a boost to both defense and
       attack.  The best unit for your merchant is the master mercer,
       which is crafted in the artisan building.  These guys take a
       LONG time to craft, as you need 3 mercers, which each need 6
       merchants (and each of those need a trader, a chain and a book).
       Go ahead and make your first mercer and put him on your trader
       while you spend the next days and weeks crafting the other two
       mercers that you need.  A master mercer adds +20 and 10% to
       barter attacks and defenses.  You'll want to open a seal slot
       and make this one permanent, too.
       So if you have your peerless power merchant properly equipped,
       you'll have stats that look like this:
       Peerless - +30 to trade and each training point adds 1% to
       attack and defense
       Hand item - +20 to trade
       Body item - +20, 10% defense
       unit - +20, 10%
       At the his most basic, your merchant will be +110 and 21% on the
       barter defense.  Adding one barter seal to each open slot adds
       +4 and 4% to attack and defense for a total of +114 and 25%
       meaning he'll hit for about 143 on his own.  But you have your
       character stats that will be added to that, so even if you are
       not a trade oriented fealty, you can count on him defending as
       good as your other best swords.
       The payoff comes in 2 forms:
       - more silver for you and whoever is bartering you
       - Seals for any wins that you get.
       While you are training and building, go ahead and set up a less
       powerful trader with your best stuff on barter patrol.  you
       should be able to have your master merchant ready within one
       incarnation, ready to help you get richer through the rest.  In
       a situation where double XP is offered, you might go ahead and
       send him on adventures to level him up further while giving you
       a chance at some good loot.
       #Post#: 155--------------------------------------------------
       Re: Reincarnation Station: Build a Monster Merchant
   DIR By: Tara G.
       Date: May 30, 2014, 3:12 pm
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       Your welcome  :D
       and thanks for all the information.
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