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#Post#: 70--------------------------------------------------
HELP! I'm under attack! I'm being invaded! What should I
do???!?!
DIR By: Raygar Stormbringer
Date: May 17, 2014, 12:10 pm
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You hear the squawking of the crow and a messege flashes at the
top of your screen: "Lord Peckerwood is invading! Quick!
Respond and gain the upper hand!"
With shaky hands you hover over "Player to Player" hoping it
is just a bunch of barters. But you click and these are no
barters. It is someone sending 3 fights your way. And when you
look at the swords attacking, the news only gets worse. These
are level 45 vanguards...your highest is 18! Your hands get
sweaty and you can hear "Rains of Castemere" inside your head,
only instead of Lord Castemere, it's you the minstrel is singing
about.
Do you cower? Do you get angry? Do you send for your brown
pants?
I'm going to try to explain a bit about player to player in the
hopes of lowering your anxiety level slightly and helping you to
face the enemy with some degree of confidence and poise, instead
of fear and panic. The first thing to remember is that it's
just a game and no is actually going to die! This may seem
obvious but sometimes the reactions I see in the rook make me
wonder if a gentle reminder might be in order. That being said,
even virtual blood can seem pretty devastating and honestly that
is part of the game's excitement. If you get squeamish with
virtual blood, you might be better off playing Farmtown!
I know of what I speak because I recently invited anyone that
wanted to throw some attacks my way. I'm a level 200+ player
making me respectable and perhaps even scary to newer players
reading this. So imagine my surprise when Winnie took me up on
my offer and sent 3 of her finest my way in a dramatic
recreation of my scenario above. She's already revealed some of
her stats elsewhere, but she's at almost level 700 with her
lowest stat at nearly 600. My highest stat is a little over 400
(Full stats revealed elsewhere in the forums!) and my best
fighter is only level 19. I figured my chicken was cooked and I
was way overmatched.
But I also knew some other things that helped me respond.
First, I knew that as far as hostile attacks against me, Winnie
was done for the day. Each player is only allowed to send 3
hostile attacks against another player each 24 hours. Three
swords does not an army make and it's honestly not enough to
kill even the weakest of defenders. So the worst that could
happen would be I end up with a ss with 3 wounds and lose some
silver. So contrary to what the message at the top of the
screen says, this is more of a duel than a skirmish with and
invading army.
The second thing I knew is that every action is ultimately
controlled by DB's magical, virtual dice. You ALWAYS have a
chance of winning, even if it is a slim one. I've come to the
conclusion that those virtual dice hate a sure win more than
anything, as I've had to repeat quests multiple times because
even with a 1-95 win, the thing still rolls a 96 more times than
it should. DB's dice seem to be loaded in favor of the
underdog. Which, in this case, was me.
The third thing I knew was that while losing isn't good or
pleasant, the chance and results of winning make having such
encounters entirely worth my while. When a high level player
comes after you with monster swords, they are actually
presenting you with multiple opportunities. The first is to
humiliate them a bit when you beat them. The second is that the
only way to earn seals is to win against a higher level player.
You don't get them from winning against someone much lower than
you. And the higher they are compared to you, the better the
chance of getting a seal for a win. And finally, there is the
opportunity to learn something, win or lose. In these duels, I
always always learn something about the other player. I learn
what gear their character has, I learn what alliance they are
in, I learn how strong their swords are, how high they train
them and the strength of their stats for that particular action.
Sometimes this information pays out later in AvA as well as
later PtP encounters.
SO-- what to do? The first thing to do is to stay calm, and
remember that you likely have about 2 hours to make your own
move. Plenty of time to think about what to do.
There is a button that enables you to call the banners-- it
usually costs a bit of silver, but if you have a high level
player who is attacking you everyday, this might slow them down
a bit. When you call the banners, this sends a message to the
alliance rook, inviting everyone who sees it to help out and
attack this player who is attacking you. Sometimes I respond to
these and sometimes I don't. I often do, simply because I might
like the information about that player. But sometimes I don't
because I don't feel like revealing my own information to the
other player. The information street runs both ways. Of course
if it is your fellow alliance member attacking you, calling the
banners is a bit awkward.
The next option is to put up a defender, and this is something I
highly recommend. That attack is going to land, no matter what,
and DB will often just grab a random sword to defend. So you
might as well pick one of your own choice, and put your best guy
out there to help even the odds just a bit. Once you decide who
your best defender is, you dress him up with your very best
battle defender suit of equipment. I had to dig around in my
closet, but I think I found some pretty spiffy stuff. But I've
lost enough alliance challenges against her to know that Winnie
also has some awesome gear.
The next thing to decide is whether or not to hit them back. In
my case, I waited until I saw just how hard her attacks were
hitting before deciding if and what to send. If you are lower
level than your opponent, you have a lot to gain from a win and
risk comparatively little on a loss. So if you followed
Winnie's advice and trained up your sword according to your
fealty, you might have a pretty good sword to muster against
them in an area where they are weak. Trade is almost always a
neglected ability, so if you're a Lannister, send them some
swindle and you might do better than you think. You don't have
to send back at them what they send you.
And as you can see, I didn't do half bad even though I was
clearly over matched. In fact, I took 2/3 of those which is an
excellent result. at least for me. You can see the results in
the pic, and see that the dice did indeed roll in my favor, but
I was still able to keep it pretty close.
I decided to send out what I thought was a pretty nifty thief,
but hers turned out to be even niftier and easily won against my
counter attack. So the final tally was 2:2, which is still a
moral victory for me as the decided underdog. I didn't send any
other attacks out, even though I could have sent 2 more, simply
because I wanted to quite while I was ahead! As it was, in the
fight duels she had only a 5% advantage but far more (19%) on
the steal exchange. If I would have been thinking, I could have
closed that a bit by adding a boon like she did, but oh well!
You also have 2 other options. If you don't want them getting
any silver, you can simply spend your silver until it is below
your protected level. For most people that is 800, but it can
be higher if you spent talents on that upgrade. Of course if
you do that, you won't get any silver on a win, either.
The last option might be the best of all, and that is to do
nothing. Let the attacks come and if you don't check, the
chances are slim that you will ever even know the person
attacked you in the first place. I get attacks all the time
that land when I'm not around and I never know they were there
unless I happen to check. Ignoring the attacks will eventually
result in the attacker moving on to someone else who is more
responsive. Player to player is part of the game, but is
arguably one of the more boring parts because it ties your sword
up for 2 hours when they could be out doing something better and
more productive. The only time I might send some out is when I
want to craft a particular seal for a particular unit or piece
of gear.
Winnie has defenders out all the time for each ability, which
she can do because she has swords and command points to burn
because she is a high level player. For the rest of us, we tend
to have better things for our swords to do than patrolling for
days and days against an attack that may never come. The one
exception to this is barter. Everyone should have their most
monstrous barter sword out patrolling with their best trade
gear. This is because a more fierce haggling match between
merchants pays more silver to both defenders and attackers
regardless of who wins. And everyone needs more silver.
Trading attacks does not have to be some personal, bitter
blood-feud, even though PtP often is used that way. When you
receive an attack it could be someone who is simply trying to
get a seal or score a win in order to get their obsidian dagger.
They can not wreck you, kill you or really do much damage at
all. Relax and enjoy the contest! PtP is the closest thing
there is to a real jousting match.
#Post#: 75--------------------------------------------------
Re: HELP! I'm under attack! I'm being invaded! What should I
do???!?!
DIR By: debbie@dewald.ca
Date: May 18, 2014, 1:04 pm
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AWESOME post!!! lo bloody l!
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