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#Post#: 59--------------------------------------------------
What Speciality should your second 10 SSs be? how should I use
Talents at first?
DIR By: Raygar Stormbringer
Date: May 16, 2014, 3:27 pm
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At the risk of more confusion, let me just say that you can
configure your swords however you like. I'm a Targaryen and
have some really dandy spies, but when I do adventures, quests
and AvA, spy is not the first thing I reach for. Like you, my
first swords are devoted to battle, not intrigue and there are
many reasons for that.
First of all, your forge building will give bonuses on all of
your battle attacks as you get that fully upgraded. And those
are relatively cheap upgrades, so the silver you've spent on
those battle guys and the time training them is time well-spent.
There is a gold upgrade for the forge and that is the third
building you should consider spending gold on. The first two
are the counting house and the village center, because coin and
resources will determine your ultimate success in the game.
Second, battle is truly the focus of the game and the early
upgrades lend themselves toward that although the Lannister
fealty will make you stronger in trade. Intrigue upgrades are
the most expensive in the game, which is why you might focus
more on battle early on if you're a Targaryen or a Martel.
As far as the talents (which is the major subject of this
thread) remember this: you don't HAVE to spend them as you earn
them. In fact, I would recommend saving them until at least
level 30, only spending the level 13 one to unlock your house.
As Winnie states above, the percent bonuses don't really start
paying out until you get to over 100 in the points with which
you are hitting. The best upgrades are the speed upgrades at
level 30-35 and last ones at level 65 and the command point at
level 90. The earliest upgrades are minor and won't pay very
much, leaving you impoverished for talents later when you
finally have figured out what you're doing and which abilities
you like best. Speed upgrades are the best investments, once
you have enough swords to take advantage of them. You can turn
a 4 hour quest into a 3.5 hour one just by using your talents to
speed things up in the action of your choice.
Building upgrades are your best source of power. So looking at
Fubar's screenshot, I would pour more resources into upgrading
that counting house and village center, while sending my swords
out on adventures for resources. Keep buying the cheap swords
as they are the source of all things good for your house. at
level 30, you want to have about 10 swords in your garrison: 4
of them doing quests and 6 of them running adventures. Then if
most your swords are battle, you upgrade that forge all the way
in order to empower them more.
My view differs most significantly from Winnie's in that I train
my swords in their % specialy all the time. I only assign them
to battle/trade/intrigue the one time that I have to.
Everything else goes to the fight/harass/aid or
barter/swindle/bribe specialties. The reason for this is that
while you're not hitting above 100 in battle today, that will
change in a week and then the % bonus begins kicking in big
time. You only get a training point at certain times and that
gets harder and harder the higher they are. So if I spend my
first 7 training points all on battle, I've gained 7 points
which will always be +7 points no matter if I am level 30
hitting 80 or level 200 hitting at 400 points. However if I
train them to fight at 7%, that turns into +7, +14, +21, +28 and
so on everytime I gain more hit points. And I keep training
them until it plateaus at about level 18 for a 17% bonus. While
Winnie's level 18 swords are adding about +100, mine are hitting
+150....and my hitting power is below her's by a good 75-100
points. My common swords consistently hit harder than most
people's peerless swords because of the way I train them. A %
bonus is always better than a straight number. If I have a
choice between a sword that hits +10 and 3% to fight or one that
hits at +15, I pick the first one, because it will add a lot
more than 15 extra points to my hits.
The variation is one of the most fun things about this game but
for new folks it can make you dizzy with all the choices you
have to make. But the bottom line is that you can tailor your
swords and garrison to do whatever you want them to do. I have
several swords of every type, except very few that aid or bribe
simply because I haven't found as many productive uses for those
actions. As a Tryell, don't feel like you are limited to
bribing your way to victory. Upgrading your forge all the way
will make your fighters strong enough to win most of the time on
their adventures.
#Post#: 64--------------------------------------------------
Re: What Speciality should your second 10 SSs be? how should I
use Talents at first?
DIR By: debbie@dewald.ca
Date: May 16, 2014, 7:33 pm
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Raygar, all good points, and all things I do to some extent.
But, in my keep, the lowest number is 589! So, I can break many
of the rules that do need to apply when you're first starting
out. Fubar would have to kill himself to get a strong Fight
guy, and he has a strong swindle guy with way less effort.
Plus, he's not weakening his potential killer swindle,
allocating points elsewhere, you know?
#Post#: 65--------------------------------------------------
Re: What Speciality should your second 10 SSs be? how should I
use Talents at first?
DIR By: Raygar Stormbringer
Date: May 16, 2014, 10:38 pm
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I was just looking at his screenshot where he had 3 common
fighters, and he later considers exiling them for a loss because
they aren't swindlers. Those guys still have their uses in
adventures and quests if they are trained to their specialty.
Some of the quests are especially goofy in what actions works
best depending on your choices, so having a variety of swords is
advantageous. Going with your strength will pay dividends
especially in the earliest stages but if you already have a
dozen fighters and you're a Lannister, then train them to their
specialty and keep them working. They'll only get better.
#Post#: 67--------------------------------------------------
Re: What Speciality should your second 10 SSs be? how should I
use Talents at first?
DIR By: debbie@dewald.ca
Date: May 16, 2014, 11:05 pm
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Just to refer back to the subject line of the post - this is
advice for your first ten fighters. And there is just NO way
that they could be better anything than Lannisters (swindlers)
if you are a Lannister,unless you decide to completely swim up
the tide and lose that inborn Lannister advantage.
Command Points are an issue when you start playing - every SS
counts - good is ok, great is better.
I am trying to give a clear, concise instruction on how to have
10 good SSs right out of the blocks.
I'm going to move your advice to a new post, if that's okay with
you? For more advanced players.
#Post#: 69--------------------------------------------------
Re: What Speciality should your second 10 SSs be? how should I
use Talents at first?
DIR By: Raygar Stormbringer
Date: May 17, 2014, 9:53 am
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I'll concede your advice is best if they read it before they buy
any swords at all. Fortunately the game is resilient enough
that even if you don't do what is absolutely best at the
beginning, you can still be successful. The caveat I would add
is that if a person already has swords that aren't aligned with
their fealty, all is not lost and they should still keep them.
The only thing more precious than the swords is the silver spent
to buy them. Exiling a sword might bring you 500 silver in the
shop, tops, but you spent at least 1200 silver on each. so
rather than sending them off at a loss, put them to work on
lower level adventures that they can win for resources or easy
quests while saving, buying and equipping new ones aligned with
your house for the boss quests and the most important and
hardest jobs.
The new AvA configuration makes strength an even bigger issue
going forward, so if you're a Lannister your Lannister swindlers
will make the best and most effective garrisons in your keep.
For PtP, you want variety, because if someone sends a fighter to
attack and you try defending with a swindler, you will probably
be disappointed with the results. But that's a different post
;-)
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