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       #Post#: 59--------------------------------------------------
       What Speciality should your second 10 SSs be? how should I use
       Talents at first?
   DIR By: Raygar Stormbringer
       Date: May 16, 2014, 3:27 pm
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       At the risk of more confusion, let me just say that you can
       configure your swords however you like.  I'm a Targaryen and
       have some really dandy spies, but when I do adventures, quests
       and AvA, spy is not the first thing I reach for.  Like you, my
       first swords are devoted to battle, not intrigue and there are
       many reasons for that.
       First of all, your forge building will give bonuses on all of
       your battle attacks as you get that fully upgraded.  And those
       are relatively cheap upgrades, so the silver you've spent on
       those battle guys and the time training them is time well-spent.
       There is a gold upgrade for the forge and that is the third
       building you should consider spending gold on.  The first two
       are the counting house and the village center, because coin and
       resources will determine your ultimate success in the game.
       Second, battle is truly the focus of the game and the early
       upgrades lend themselves toward that although the Lannister
       fealty will make you stronger in trade.  Intrigue upgrades are
       the most expensive in the game, which is why you might focus
       more on battle early on if you're a Targaryen or a Martel.
       As far as the talents (which is the major subject of this
       thread) remember this: you don't HAVE to spend them as you earn
       them.  In fact, I would recommend saving them until at least
       level 30, only spending the level 13 one to unlock your house.
       As Winnie states above, the percent bonuses don't really start
       paying out until you get to over 100 in the points with which
       you are hitting.  The best upgrades are the speed upgrades at
       level 30-35 and last ones at level 65 and the command point at
       level 90. The earliest upgrades are minor and won't pay very
       much, leaving you impoverished for talents later when you
       finally have figured out what you're doing and which abilities
       you like best.  Speed upgrades are the best investments, once
       you have enough swords to take advantage of them.  You can turn
       a 4 hour quest into a 3.5 hour one just by using your talents to
       speed things up in the action of your choice.
       Building upgrades are your best source of power.  So looking at
       Fubar's screenshot, I would pour more resources into upgrading
       that counting house and village center, while sending my swords
       out on adventures for resources.  Keep buying the cheap swords
       as they are the source of all things good for your house.  at
       level 30, you want to have about 10 swords in your garrison: 4
       of them doing quests and 6 of them running adventures.  Then if
       most your swords are battle, you upgrade that forge all the way
       in order to empower them more.
       My view differs most significantly from Winnie's in that I train
       my swords in their % specialy all the time.  I only assign them
       to battle/trade/intrigue the one time that I have to.
       Everything else goes to the fight/harass/aid or
       barter/swindle/bribe specialties.  The reason for this is that
       while you're not hitting above 100 in battle today, that will
       change in a week and then the % bonus begins kicking in big
       time.   You only get a training point at certain times and that
       gets harder and harder the higher they are.  So if I spend my
       first 7 training points all on battle, I've gained 7 points
       which will always be +7 points no matter if I am level 30
       hitting 80 or level 200 hitting at 400 points. However if I
       train them to fight at 7%, that turns into +7, +14, +21, +28 and
       so on everytime I gain more hit points.  And I keep training
       them until it plateaus at about level 18 for a 17% bonus.  While
       Winnie's level 18 swords are adding about +100, mine are hitting
       +150....and my hitting power is below her's by a good 75-100
       points.  My common swords consistently hit harder than most
       people's peerless swords because of the way I train them.  A %
       bonus is always better than a straight number.  If I have a
       choice between a sword that hits +10 and 3% to fight or one that
       hits at +15, I pick the first one, because it will add a lot
       more than 15 extra points to my hits.
       The variation is one of the most fun things about this game but
       for new folks it can make you dizzy with all the choices you
       have to make.  But the bottom line is that you can tailor your
       swords and garrison to do whatever you want them to do.  I have
       several swords of every type, except very few that aid or bribe
       simply because I haven't found as many productive uses for those
       actions.  As a Tryell, don't feel like you are limited to
       bribing your way to victory.  Upgrading your forge all the way
       will make your fighters strong enough to win most of the time on
       their adventures.
       #Post#: 64--------------------------------------------------
       Re: What Speciality should your second 10 SSs be? how should I
       use Talents at first?
   DIR By: debbie@dewald.ca
       Date: May 16, 2014, 7:33 pm
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       Raygar, all good points, and all things I do to some extent.
       But, in my keep, the lowest number is 589!  So, I can break many
       of the rules that do need to apply when you're first starting
       out.  Fubar would have to kill himself to get a strong Fight
       guy, and he has a strong swindle guy with way less effort.
       Plus, he's not weakening his potential killer swindle,
       allocating points elsewhere, you know?
       #Post#: 65--------------------------------------------------
       Re: What Speciality should your second 10 SSs be? how should I
       use Talents at first?
   DIR By: Raygar Stormbringer
       Date: May 16, 2014, 10:38 pm
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       I was just looking at his screenshot where he had 3 common
       fighters, and he later considers exiling them for a loss because
       they aren't swindlers.  Those guys still have their uses in
       adventures and quests if they are trained to their specialty.
       Some of the quests are especially goofy in what actions works
       best depending on your choices, so having a variety of swords is
       advantageous.  Going with your strength will pay dividends
       especially in the earliest stages but if you already have a
       dozen fighters and you're a Lannister, then train them to their
       specialty and keep them working.  They'll only get better.
       #Post#: 67--------------------------------------------------
       Re: What Speciality should your second 10 SSs be? how should I
       use Talents at first?
   DIR By: debbie@dewald.ca
       Date: May 16, 2014, 11:05 pm
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       Just to refer back to the subject line of the post - this is
       advice for your first ten fighters.  And there is just NO way
       that they could be better anything than Lannisters (swindlers)
       if you are a Lannister,unless you decide to completely swim up
       the tide and lose that inborn Lannister advantage.
       Command Points are an issue when you start playing - every SS
       counts - good is ok, great is better.
       I am trying to give a clear, concise instruction on how to have
       10 good SSs right out of the blocks.
       I'm going to move your advice to a new post, if that's okay with
       you? For more advanced players.
       #Post#: 69--------------------------------------------------
       Re: What Speciality should your second 10 SSs be? how should I
       use Talents at first?
   DIR By: Raygar Stormbringer
       Date: May 17, 2014, 9:53 am
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       I'll concede your advice is best if they read it before they buy
       any swords at all.  Fortunately the game is resilient enough
       that even if you don't do what is absolutely best at the
       beginning, you can still be successful.  The caveat I would add
       is that if a person already has swords that aren't aligned with
       their fealty, all is not lost and they should still keep them.
       The only thing more precious than the swords is the silver spent
       to buy them.  Exiling a sword might bring you 500 silver in the
       shop, tops, but you spent at least 1200 silver on each.   so
       rather than sending them off at a loss, put them to work on
       lower level adventures that they can win for resources or easy
       quests while saving, buying and equipping new ones aligned with
       your house for the boss quests and the most important and
       hardest jobs.
       The new AvA configuration makes strength an even bigger issue
       going forward, so if you're a Lannister your Lannister swindlers
       will make the best and most effective garrisons in your keep.
       For PtP, you want variety, because if someone sends a fighter to
       attack and you try defending with a swindler, you will probably
       be disappointed with the results.  But that's a different post
       ;-)
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