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#Post#: 29605--------------------------------------------------
Re: Recommended games to play
By: HikariDude Date: March 20, 2025, 9:28 pm
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HTML https://trueleft.createaforum.com/questions-debates/turan-and-gentile/msg26538/#msg26538
[quote]
HTML https://www.youtube.com/watch?v=6TN8zYE5gG8[/quote]
What is your opinion on the first Resident Evil games? Why do
you think Capcom, one of the most qualified game companies for
Counterculture, created a fundamentally 3D game franchise
regarding graphics? Even the beta design was 3D.
Could it be to highlight the horror theme using Western-style
graphics?
Could it be because the few 3D Capcom games of
Counterculture-era had a different approach to 3D? (For example,
Misadventures of Tron Bonne, which you said is the best a 3D
game can get, also used static shots as well as simple dynamic
shots)
What is your theory?
#Post#: 29608--------------------------------------------------
Re: Recommended games to play
By: DWNews Date: March 20, 2025, 10:34 pm
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[quote author=HikariDude link=topic=410.msg29605#msg29605
date=1742524138]
HTML https://trueleft.createaforum.com/questions-debates/turan-and-gentile/msg26538/#msg26538
[quote]
HTML https://www.youtube.com/watch?v=6TN8zYE5gG8[/quote]
What is your opinion on the first Resident Evil games? Why do
you think Capcom, one of the most qualified game companies for
Counterculture, created a fundamentally 3D game franchise
regarding graphics? Even the beta design was 3D.
Could it be to highlight the horror theme using Western-style
graphics?
Could it be because the few 3D Capcom games of
Counterculture-era had a different approach to 3D? (For example,
Misadventures of Tron Bonne, which you said is the best a 3D
game can get, also used static shots as well as simple dynamic
shots)
What is your theory?[/quote]
Just found this little bit of information after doing a
preliminary search on your subject, which might further this
thread:
[quote]Resident Evil was initially played in 3D from a
first-person view, but the PS1's polygon-pushing abilities
weren't enough to render a convincingly scary environment. As a
result, they shifted to pre-rendered backgrounds with fixed
camera angles. The title "Resident Evil" was conceived because
the game takes place in an enormous and dangerous mansion
inhabited by monstrous creatures.[/quote]
HTML https://www.bing.com/search?q=why+was+resident+evil+in+3D&form=ANNTH1&refig=8f4de598c0e54c378ffab679e25696fa&pc=U531
I also found an interesting chart that illustrates the growth of
the Resident Evil franchise:
Best-selling Resident Evil video games worldwide as of September
2024, by units sold
HTML https://www.statista.com/statistics/1241675/resident-evil-top-selling-games-units-sold/
I remember watching my friend's brother's friend playing the
first Resident Evil. We used to watch him for hours playing that
game...
#Post#: 29613--------------------------------------------------
Re: Recommended games to play
By: 90sRetroFan Date: March 20, 2025, 11:16 pm
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"Why do you think Capcom, one of the most qualified game
companies for Counterculture, created a fundamentally 3D game
franchise regarding graphics?"
Capcom is a business, therefore if they think it will sell well,
they will produce it in order to make a profit. In the case of
the Resident Evil series, they were obviously not wrong.
I'm not a fan of RE myself, but I can understand Capcom's
decision from a business perspective. Prior to RE, Capcom was
best known for Street Fighter, Darkstalkers, etc. (plus the
Marvel crossovers), all of which was in 2D at the time, so no
one could accuse 90s Capcom of neglecting 2D. But this meant
most pre-RE Capcom fans were fighting game fans (like myself),
and Capcom might have considered it commercially prudent to
diversify its customer base. As far as I remember, this was
exactly what happened: there were few cases of SF etc. fans also
trying RE out of sheer loyalty to Capcom, but many cases of
prior non-fans becoming Capcom fans via RE, and then later also
trying out MvC2 (due to Jill Valentine being in it) and from
there gradually getting to know SF etc..
HTML https://www.youtube.com/watch?v=1kc8WRyx_Qk
#Post#: 29623--------------------------------------------------
Re: Recommended games to play
By: HikariDude Date: March 21, 2025, 11:16 am
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“Capcom was best known for Street Fighter, Darkstalkers, etc.
(plus the Marvel crossovers), all of which was in 2D at the
time, so no one could accuse 90s Capcom of neglecting 2D”
So the problem is not making 3D games but neglecting 2D games?
Well, at least Capcom makes the effort to promote its golden
age:
HTML https://trueleft.createaforum.com/counterculture-era/recommended-games-to-play/msg19644/#msg19644
But that may seem a little exploitive since Capcom seemed to
forget how to make its great games.
“there were few cases of SF etc. fans also trying RE out of
sheer loyalty to Capcom, but many cases of prior non-fans
becoming Capcom fans via RE, and then later also trying out MvC2
(due to Jill Valentine being in it) and from there gradually
getting to know SF etc..”
I think it was because SF (2D) was more established among Capcom
fanbase so it prioritized promotions for SF at the time RE (3D)
was released, thus SF fans would play RE via Capcom. As for the
Counterculture RE fans that got into SF, of course they would
have got into SF when Valentine was included in a game that
resembled more like the established SF than the rookie RE.
In that case against natural selection (especially against
progressivism), would you say that Capcom was National Socialist
in that sense? Would that same sense be described about SF
anniversary collection (despite being exploitive for the reason
stated above as well as clumsy and separated in promotion) that
it made an effort to promote its Counterculture games?
As for the BGM, I don’t think that was Jill Valentine’s theme. I
think that was the carnival stage theme.
#Post#: 29626--------------------------------------------------
Re: Recommended games to play
By: 90sRetroFan Date: March 21, 2025, 6:12 pm
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"So the problem is not making 3D games but neglecting 2D games?"
The worst is to change a franchise that was originally 2D into
3D. Capcom finally did this with SF in SF4:
HTML https://www.youtube.com/watch?v=Wxvv80CVlVk
This is why, in my own mind, the last SF game is SFIII:3s:
HTML https://www.youtube.com/watch?v=Oeld3toT8J4
"In that case against natural selection (especially against
progressivism), would you say that Capcom was National Socialist
in that sense? Would that same sense be described about SF
anniversary collection (despite being exploitive for the reason
stated above as well as clumsy and separated in promotion) that
it made an effort to promote its Counterculture games?"
None of this makes up for the betrayal I described above.
Promoting its Counterculture-era games is especially insulting,
as that signals that Capcom is actually aware that 2D fans still
exist and wants their money, but refuses to cater to them with
newly produced 2D games.
#Post#: 29627--------------------------------------------------
Re: Recommended games to play
By: HikariDude Date: March 21, 2025, 6:38 pm
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“The worst is to change a franchise that was originally 2D into
3D“
Which is basically neglecting 2D.
“Promoting its Counterculture games is especially insulting, as
that signals that Capcom is actually aware that 2D fans still
exist and wants their money, but refuses to cater to them with
newly produced 2D games”
So my intuition is partially validated. Partially as in that it
is not National Socialism. Validated as in it is exploitive.
But would you agree about the way Counterculture Capcom
prioritized (and made) their established 2D games (including SF)
over their then new RE to be National Socialism? That being
said, without Capcom’s prioritization of its 2D games, RE would
have subdued its 2D games (which would have been classified as
natural selection).
#Post#: 29628--------------------------------------------------
Re: Recommended games to play
By: 90sRetroFan Date: March 21, 2025, 7:15 pm
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I don't think it is suitable to use the term "National
Socialism" to describe businesses in the first place. It wasn't
like Capcom was being state-subsidized in return for producing
certain types of games. It still had to compete with other video
game companies for market share. It had to prioritize SF because
it was competing intensely against SNK's KOF at the time,
whereas RE was not initially competing against a similar game by
another company.
HTML https://www.youtube.com/watch?v=NcnY7_3YkN0
HTML https://www.youtube.com/watch?v=FN3OLxD2K4k
#Post#: 29630--------------------------------------------------
Re: Recommended games to play
By: HikariDude Date: March 21, 2025, 8:13 pm
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“It had to prioritize SF because it was competing intensely
against SNK's KOF at the time, whereas RE was not initially
competing against a similar game by another company.”
So had Counterculture era not ended by the time RE had competing
games, what do you think Capcom should have done with RE?
Because RE already existed so it would have already established
to have competitors.
#Post#: 29633--------------------------------------------------
Re: Recommended games to play
By: 90sRetroFan Date: March 22, 2025, 5:37 am
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I wouldn't have cared, as RE was 3D to begin with.
#Post#: 29634--------------------------------------------------
Re: Recommended games to play
By: HikariDude Date: March 22, 2025, 12:52 pm
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And regardless when Counterculture ended, Capcom would still
made new 2D games even if they were released after RE. I know
the Capcom vs games were still 2D, but were there any rookie
franchises released after RE (and before Capcom vs SNK 2) that
were 2D at the time?
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