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       #Post#: 19746--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: May 21, 2023, 6:15 pm
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       I imagine Westerners like Jaffe would have been the same people
       who would have said that 2D graphics needed to be "improved" and
       made 3D as soon as consoles were capable.
       #Post#: 19748--------------------------------------------------
       Re: Recommended games to play
       By: 90sRetroFan Date: May 21, 2023, 7:08 pm
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       With beat 'em ups we see the same pattern yet again, with
       Western companies switching to 3D at the first opportunity
       (1997):
  HTML https://www.youtube.com/watch?v=vZbsUpF-6WA
       while non-Western companies held out with 2D for as long as they
       could (1999):
  HTML https://www.youtube.com/watch?v=bvhzKHkNLkk
       (2011(!)):
  HTML https://www.youtube.com/watch?v=DbUxF1jwCP0
       before finally (shamefully!) succumbing to Western pressure:
  HTML https://www.youtube.com/watch?v=WzRbtHbkiE0
       #Post#: 19749--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: May 21, 2023, 7:43 pm
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       "No more Zelda games should have been produced after this:"
       To be fair, there were a few 2D Zelda games released after LTTP:
       Link's Awakening DX (Game Boy Color):
  HTML https://www.youtube.com/watch?v=7KeiuTSknes
       Oracle of Seasons/Ages (Game Boy Color):
  HTML https://www.youtube.com/watch?v=_an9A4JO--A
       Minish Cap (GBA):
  HTML https://www.youtube.com/watch?v=UfEMNbjLd3Y
       Four Swords Adventures (Gamecube):
  HTML https://www.youtube.com/watch?v=NlZLv0oZ0Mo
       All the other ones are 3D unfortunately. Hell, even the sequel
       to LTTP, Link Between Worlds, was 2.5D (3D graphics, 2D gameplay
       perspective, similar to Metroid: Samus Returns):
  HTML https://www.youtube.com/watch?v=fIfqyyYXdSI
       #Post#: 19750--------------------------------------------------
       Re: Recommended games to play
       By: 90sRetroFan Date: May 21, 2023, 7:51 pm
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       "To be fair, there were a few 2D Zelda games released after
       LTTP:"
       My point was that I expected Nintendo to keep the promise it
       made here:
       [quote][img width=1280
       height=982]
  HTML https://twentiethcenturygamer.files.wordpress.com/2022/09/20220903_19215901.jpg[/img][/quote]
       #Post#: 20091--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: June 3, 2023, 8:40 pm
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       Super Smash Flash, 2D 16 bit Flash version of Super Smash Bros:
  HTML https://www.supersmashflash.com/play/ssf2/&ved=2ahUKEwi6nMTMvaj_AhXpt4QIHTeYBS0QFnoECAwQAQ&usg=AOvVaw0oo9biPnUR2fFL5b-Qb4x4
       #Post#: 20095--------------------------------------------------
       Re: Recommended games to play
       By: 90sRetroFan Date: June 3, 2023, 9:11 pm
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       The sprites are 2D, but the way the background is set up
       relative to the foreground, such that when the camera moves the
       background moves differently to the foreground, still simulates
       a 3D space:
  HTML https://www.youtube.com/watch?v=w8zXtAJI5VU
       The same problem appears in several of your previous
       suggestions, such as:
  HTML https://trueleft.createaforum.com/counterculture-era/recommended-games-to-play/msg18893/#msg18893
       Do you see what I mean about the background/foreground
       arrangement?
       #Post#: 20096--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: June 3, 2023, 10:04 pm
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       I see what you are saying wrt Super Smash Flash. It seems the
       developers chose to keep that feature from Nintendo's version of
       the game (why?), perhaps to appease Western audiences who would
       dislike having the background's position fixed with respect to
       the foreground as doing so would make the game unlike the
       original version.
       Or perhaps the developers themselves were Westerners who merely
       opted to use 2D sprites due to the software constraints of Flash
       being unable to render 3D animations...
       I will watch the Badland video again before responding to that
       game.
       #Post#: 20097--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: June 3, 2023, 10:14 pm
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       So I watched the Badland trailer again, and it appears it has
       the same background/foreground arrangement.
       #Post#: 20098--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: June 3, 2023, 10:23 pm
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       Would you say this game, Sonic Mania, does something similar?:
  HTML https://youtu.be/LQ1SbHLXlH8
       Looking at the trailer, it appears that from the clips shown the
       original Sonic games were already using the same camera
       technique..
       Unsurprising when one considers the fact that Sega developed
       Sonic to target the adulterated adolescents who wanted something
       more "adult like" than Nintendo characters.
       But how about Super Mario World:
  HTML https://youtu.be/3Tc_Ek0ASSA
       The background does move a little differently to the foreground,
       but the camera itself is stationary.
       Same thing with Shovel Knight:
  HTML https://youtu.be/jo-uuawy9Ok
       #Post#: 20099--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: June 3, 2023, 11:33 pm
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       I actually take back what I said about the camera wrt Super
       Mario World and Shovel Knight. It seems the camera does indeed
       move.
       But this background/foreground arrangement is also present in
       Super Metroid:
  HTML https://youtu.be/yB317FOcU0Y
       But one difference between these games and Sonic/Super Smash
       Flash is that the camera only ever moves in a two dimensional
       manner in the former, whereas in the latter, the camera also
       pans in and out.
       So I suppose that is what you are talking about? But in that
       case, what is wrong with Badland, where the camera does not pan
       in and out?
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