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#Post#: 11028--------------------------------------------------
Re: Re: Media decolonization
DIR By: christianbethel
Date: February 3, 2022, 2:39 pm
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--- Quote from: rp link ---
>
> New Zelda game "Breath of The Wild" is dripping with Turanian
blood memory:
>
HTML https://youtu.be/i_pTqQf53zA
> I was pretty excited for the game, but when playing it,
something just didn't sit right with me. Perhaps it was the
hunting, which is required to obtain food in the game? The
horseback riding in the grassy steppes was also unsettling
because I knew the non-Aryans (who called themsleves "Aryan")
who did this practice in prehistoric times were very violent.
Then after reading Aryan Diffusion, I realized that this was
indeed a glorification of Turanism.
>
> The only reason why I played the game was because of its
story, which itself was lackluster.
>
> This illustrates how even non-Western developers are now
creating games that appeal primarily to the sensiblites of
Westerners. This game is part of the broader "open-world" trend
in video games overall, which seeks to create more and more
expansive worlds for Westerners to "explore".
>
--- End Quote ---
You don't have to hunt or ride a horse in Breath of the Wild.
Both are optional. And Open-world sandbox games only exist to
give players creative license to enjoy the game in their own
way.
On a similar note, why is equestrianism bad? Don't ranchers bend
over backwards to care for their horses?
#Post#: 11032--------------------------------------------------
Re: Re: Media decolonization
DIR By: guest55
Date: February 3, 2022, 8:45 pm
---------------------------------------------------------
--- Quote ---
> On a similar note, why is equestrianism bad? Don't ranchers
bend over backwards to care for their horses?
--- End Quote ---
--- Quote ---
> Were there any slaveowners that treated their slaves morally
and considerately?
> Ok.
>
> This one needs to be answered. You can do it.
>
> You should not have to ask this question. You shouldn't. I
want you to think this all the way through for yourself.
>
> Your question is, “Were there any slaveowners that treated
their slaves morally and considerately?’
>
> Let's start with the act of purchasing a human being.
>
> Is this a moral act?
>
> Is it, therefore, possible to claim that you are treating
someone either morally or considerately if the foundation of
your relationship is ownership?
>
> Could you ask the question: “Did some slave owners treat the
individuals they considered beasts of burden worse than other
slave owners?’
>
> I think if you thought about it, you would conclude:
>
> “Is there anything you could possibly do to a person that is
in any way worse than forcing them and their descendants into a
life as a beast of burden?”
>
> I hope you would quickly conclude there was not.
--- End Quote ---
HTML https://www.quora.com/Were-there-any-slaveowners-that-treated-their-slaves-morally-and-considerately
#Post#: 13162--------------------------------------------------
Re: Re: Media decolonization
DIR By: rp
Date: April 30, 2022, 2:36 am
---------------------------------------------------------
--- Quote from: christianbethel link ---
>
> [quote author=rp link=topic=456.msg6056#msg6056
date=1619977219]
> New Zelda game "Breath of The Wild" is dripping with Turanian
blood memory:
>
HTML https://youtu.be/i_pTqQf53zA
> I was pretty excited for the game, but when playing it,
something just didn't sit right with me. Perhaps it was the
hunting, which is required to obtain food in the game? The
horseback riding in the grassy steppes was also unsettling
because I knew the non-Aryans (who called themsleves "Aryan")
who did this practice in prehistoric times were very violent.
Then after reading Aryan Diffusion, I realized that this was
indeed a glorification of Turanism.
>
> The only reason why I played the game was because of its
story, which itself was lackluster.
>
> This illustrates how even non-Western developers are now
creating games that appeal primarily to the sensiblites of
Westerners. This game is part of the broader "open-world" trend
in video games overall, which seeks to create more and more
expansive worlds for Westerners to "explore".
>
--- End Quote ---
You don't have to hunt or ride a horse in Breath of the Wild.
Both are optional. And Open-world sandbox games only exist to
give players creative license to enjoy the game in their own
way.
On a similar note, why is equestrianism bad? Don't ranchers bend
over backwards to care for their horses?
[/quote]
In other words, open-world games are Yahwist simulators. I had a
crisis during my teenage years, when I was depressed that video
games weren't giving me the satisfaction that they used to when
I was a child. So I turned to the "open-world" genre in the
hopes that it would be the best way to "perfect" the flaws in
the games that I was playing by creating a more "complete"
world, in contrast to the older games which (I felt) could not
create the "complete" fictional worlds that I was looking for
due to the hardware limitations. The only thing is, I quickly
realized that "completeness" could never be achieved with
open-world games because the entire concept is making the worlds
more expansive and realistic as the hardware improves*. The
games themselves (such as BoTw) also have no purpose other than
exploration, which is reflected in the game's lackluster
storyline (which in effect means it has no purpose at all, since
there is no completion point). In contrast, at least non
open-world 3D games such as Mario have a completion point such
as getting x amount of stars to complete the game. The latter
was what appealed to me as a child.
*Western evaluation of game quality is also centered around this
theme, with each new game being evaluated based on how much the
graphics have improved compared to the last generation, as
opposed to evaluating the games relative to a fixed ideal.
#Post#: 13177--------------------------------------------------
Re: Re: Media decolonization
DIR By: christianbethel
Date: May 2, 2022, 6:21 pm
---------------------------------------------------------
--- Quote ---
> In other words, open-world games are Yahwist simulators.
--- End Quote ---
Please explain how open-world games are 'Yahwist simulators'.
--- Quote ---
> I had a crisis during my teenage years, when I was depressed
that video games weren't giving me the satisfaction that they
used to when I was a child. So I turned to the "open-world"
genre in the hopes that it would be the best way to "perfect"
the flaws in the games that I was playing by creating a more
"complete" world, in contrast to the older games which (I felt)
could not create the "complete" fictional worlds that I was
looking for due to the hardware limitations.
--- End Quote ---
Most open world games are complete at launch. You complete the
story (pre and post end credits), you do all the side quests,
and then you turn off the game and play something else (unless
there's New Game Plus, where which you repeat the above two
steps with your character data from your first playthrough or
new features in the second).
--- Quote ---
> The only thing is, I quickly realized that "completeness"
could never be achieved with open-world games because the entire
concept is making the worlds more expansive and realistic as the
hardware improves (Western evaluation of game quality is also
centered around this theme, with each new game being evaluated
based on how much the graphics have improved compared to the
last generation, as opposed to evaluating the games relative to
a fixed ideal).
--- End Quote ---
Only triple-A GUILD (Greed, Uninspiredness,
Ineptitude/Incompetence/Incapability, Laziness, Dishonesty)
syndrome companies do that, and the gaming community hates them
for it. Just look at Dunkey's video on Assassin's Creed. Just
look at any of the latest critique videos about Far Cry, Watch
Dogs, Anthem, No Man's Sky (this game actually made a recovery
but it's still grindy and repetitive), or Cyberpunk 2077. Just
look at Yahtzee Croshaw's assessment of the traditional open
world formula as the 'Jiminy Cóckthroat'. You speak ill of open
world games like you're the only person in the world who hates
open world games. You aren't.
--- Quote ---
> The games themselves (such as BoTw) also have no purpose other
than exploration, which is reflected in the game's lackluster
storyline (which in effect means it has no purpose at all, since
there is no completion point).
--- End Quote ---
Again, only triple-A companies make the kind of open world game
you're describing. And Breath of the Wild does have a completion
point; it's theorized that the collection sidequests are there
to mock the player for wasting time collecting worthless items.
But to be fair, you at least have to agree to the fact the one
of the hallmarks of gaming is discovery. Whether you find a
hidden room in a dungeon or a dungeon itself hidden, people like
discovery, not just in games, but in real life.
--- Quote ---
> In contrast, at least non open-world 3D games such as Mario
have a completion point such as getting x amount of stars to
complete the game. The latter was what appealed to me as a
child.
--- End Quote ---
It should be noted that only a handful of games that you're
describing are endless, and some games are situated in a way
where you can, as I mentioned earlier, begin a second/third/etc.
playthrough whilst retaining your character data (this is why
you can usually traverse the open world after you've completed
the story). The hallmark of a good videogame its its replay
value.
#Post#: 13349--------------------------------------------------
Re: Re: Media decolonization
DIR By: guest55
Date: May 14, 2022, 7:28 pm
---------------------------------------------------------
Entertainment purposes only. What kind of a mind and personality
creates a game like this, 3D graphics aside? :D
Worst MMO Ever? - Wurm Online
HTML https://www.youtube.com/watch?v=EabgdEkj6bM
This will make an Aryanist laugh I'm sure of it....
#Post#: 16306--------------------------------------------------
Re: Re: Media decolonization
DIR By: guest90
Date: November 6, 2022, 4:12 pm
---------------------------------------------------------
For anyone who can stomach modern video game graphics and open
world gaming, I would highly recommend The Elder Scrolls VI:
Oblivion. Could definitely be improved but the main storyline is
excellent, and the game itself has a whimsical feel throughout.
#Post#: 16320--------------------------------------------------
Re: Re: Media decolonization
DIR By: 90sRetroFan
Date: November 7, 2022, 5:13 pm
---------------------------------------------------------
All the way back here:
HTML http://aryanism.net/blog/aryan-sanctuary/fighticewithfire/comment-page-1/#comment-174945
I was saying:
--- Quote ---
> do you know River City Ransom?
>
>
HTML https://www.youtube.com/watch?v=g7xeGpoCScs
>
> This is also a good example of my previous point. Compare the
non-Western and Western promo illustrations for this same game:
>
>
HTML https://upload.wikimedia.org/wikipedia/en/0/0e/Downtown_Nekketsu_Monogatari_game_cover.jpg
>
>
HTML http://www.mobygames.com/images/covers/large/1343826701-00.jpg
>
> Already you can see the difference in perception. In Western
eyes, the in-game 2D (including SD characters) are a poor
graphical representation (due to insufficient computer power) of
what is ‘actually’ supposed to be 3D (and non-SD), which is why
its promo illustration depicts them this way. This is hubris. In
non-Western eyes, on the other hand, the 2D/SD are entirely
satisfactory as-is, hence its promo art feels no need to depict
it differently than the in-game look.
>
> This is not an isolated case; this was a consistent pattern of
divergence back in the 80s. Here is the gameplay of Athena:
>
>
HTML https://www.youtube.com/watch?v=V6NDmYzst_0
>
> And the contrasting promo illustrations (I don’t even need to
say which is the Western one):
>
>
HTML https://vignette4.wikia.nocookie.net/snk/images/2/27/Athena_flyer.jpg/revision/latest?cb=20080805205149
>
>
HTML https://vignette2.wikia.nocookie.net/snk/images/f/ff/Princess_with_pointy_ears_%26_muscles.jpg/revision/latest?cb=20131122205727
>
> Exact same phenomenon. Clearly the non-Western mind is content
with the in-game 2D, whereas the Western mind considers the
in-game 2D to be merely an immature phase along the way of
progress towards 3D – it was just a matter of waiting for
computer power to be able to render 3D and thereby catch up with
its promo illustration.
>
> Fast forward to the 90s, and the popularity of the Street
Fighter games spawned numerous imitations by other companies.
>
> Non-Western imitations:
>
>
HTML https://www.youtube.com/watch?v=abH5V6TofJU
>
>
HTML https://www.youtube.com/watch?v=ac65Nf9HmKI
>
> Western imitations:
>
>
HTML https://www.youtube.com/watch?v=lW7r2w8SsN0
>
>
HTML https://www.youtube.com/watch?v=wgTLx2-rM1w
>
> Exact same phenomenon again, except now computer power is
gradually becoming sufficient to support the Western vision, so
now it is an issue of non-Western developers choosing to stick
with 2D despite 3D being available (and increasingly more
convenient to animate in than 2D where sprites have to be drawn
frame by frame).
>
> If you need another example, compare the non-Western treatment
of the Alien vs Predator concept:
>
>
HTML https://www.youtube.com/watch?v=EKyP1lopGU0
>
> with the Western treatment:
>
>
HTML https://www.youtube.com/watch?v=OlZTfQAQaoY
>
> It’s as though the Western aim is to create within virtual
space yet another material world as realistic as the real
material world, whereas the non-Western aim is to use virtual
space to help people momentarily forget the real material world
in favour of a much simpler world.
--- End Quote ---
Now we have definitive proof:
HTML https://www.youtube.com/watch?v=xcfz2z_MoqQ
Westerners are incapable of feeling inside something unless it
is in 3D. I myself have also dreamed about being inside Legend
of Zelda, but everything was still 2D in my dream. Who is
correct? I am, of course, since the original game itself is 2D!
But of course Westerners will never understand this:
--- Quote ---
> I had this dream a LONG time ago, I need to make this a
reality. You are literally "living the dream".
--- End Quote ---
--- Quote ---
> This is kinda how I looked at the world of Zelda when I was a
kid. My imagination took over. This is awesome.
--- End Quote ---
--- Quote ---
> This made my freaking day!!! I love that someone went to the
effort of recreating Legend of Zelda in first person VR. I
couldn't take my eyes off the screen. That looks like so much
fun!!!
--- End Quote ---
--- Quote ---
> If they ever make a Metroid version of this , im retiring
early and living out my days playing it.
--- End Quote ---
--- Quote ---
> This is the greatest thing I've ever seen... Friday the
13th for the NES in VR would be insane...
--- End Quote ---
--- Quote ---
> Can you imagine a VR version of Link to the Past like this?
That would be amazing!
--- End Quote ---
No, the original 2D versions are how the games were meant to be.
One more time, 2D is not (contrary to Western presumptions) a
constraint; it is an ideal of its own!
#Post#: 16583--------------------------------------------------
Re: Recommended games to play
DIR By: Killthebank
Date: November 21, 2022, 7:39 pm
---------------------------------------------------------
Metroid Dread
This is a game I have been playing for the Nintendo Switch. It's
2-D! If you liked Super Metroid, you'll like this game. The only
con (all Metroid games for that matter) is the theme of
exploration.
Recommended!
#Post#: 16584--------------------------------------------------
Re: Recommended games to play
DIR By: rp
Date: November 21, 2022, 8:10 pm
---------------------------------------------------------
Technically its not 2d since the graphics are still 3d, which is
why @90sRetroFan said he won't play it.
#Post#: 16640--------------------------------------------------
Re: Recommended games to play
DIR By: christianbethel
Date: November 24, 2022, 1:59 pm
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Call me inferior if you wish, but I still give value to 3D
games. On this we will always disagree.
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