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       #Post#: 11028--------------------------------------------------
       Re: Re: Media decolonization
       By: christianbethel Date: February 3, 2022, 2:39 pm
       ---------------------------------------------------------
       [quote author=rp link=topic=456.msg6056#msg6056 date=1619977219]
       New Zelda game "Breath of The Wild" is dripping with Turanian
       blood memory:
  HTML https://youtu.be/i_pTqQf53zA
       I was pretty excited for the game, but when playing it,
       something just didn't sit right with me. Perhaps it was the
       hunting, which is required to obtain food in the game? The
       horseback riding in the grassy steppes was also unsettling
       because I knew the non-Aryans (who called themsleves "Aryan")
       who did this practice in prehistoric times were very violent.
       Then after reading Aryan Diffusion, I realized that this was
       indeed a glorification of Turanism.
       The only reason why I played the game was because of its story,
       which itself was lackluster.
       This illustrates how even non-Western developers are now
       creating games that appeal primarily to the sensiblites of
       Westerners. This game is part of the broader "open-world" trend
       in video games overall, which seeks to create more and more
       expansive worlds for Westerners to "explore".
       [/quote]
       You don't have to hunt or ride a horse in Breath of the Wild.
       Both are optional. And Open-world sandbox games only exist to
       give players creative license to enjoy the game in their own
       way.
       On a similar note, why is equestrianism bad? Don't ranchers bend
       over backwards to care for their horses?
       #Post#: 11032--------------------------------------------------
       Re: Re: Media decolonization
       By: guest55 Date: February 3, 2022, 8:45 pm
       ---------------------------------------------------------
       [quote]On a similar note, why is equestrianism bad? Don't
       ranchers bend over backwards to care for their horses?[/quote]
       [quote]Were there any slaveowners that treated their slaves
       morally and considerately?
       Ok.
       This one needs to be answered. You can do it.
       You should not have to ask this question. You shouldn't. I want
       you to think this all the way through for yourself.
       Your question is, “Were there any slaveowners that treated their
       slaves morally and considerately?’
       Let's start with the act of purchasing a human being.
       Is this a moral act?
       Is it, therefore, possible to claim that you are treating
       someone either morally or considerately if the foundation of
       your relationship is ownership?
       Could you ask the question: “Did some slave owners treat the
       individuals they considered beasts of burden worse than other
       slave owners?’
       I think if you thought about it, you would conclude:
       “Is there anything you could possibly do to a person that is in
       any way worse than forcing them and their descendants into a
       life as a beast of burden?”
       I hope you would quickly conclude there was not.[/quote]
  HTML https://www.quora.com/Were-there-any-slaveowners-that-treated-their-slaves-morally-and-considerately
       #Post#: 13162--------------------------------------------------
       Re: Re: Media decolonization
       By: rp Date: April 30, 2022, 2:36 am
       ---------------------------------------------------------
       [quote author=christianbethel link=topic=456.msg11028#msg11028
       date=1643920773]
       [quote author=rp link=topic=456.msg6056#msg6056 date=1619977219]
       New Zelda game "Breath of The Wild" is dripping with Turanian
       blood memory:
  HTML https://youtu.be/i_pTqQf53zA
       I was pretty excited for the game, but when playing it,
       something just didn't sit right with me. Perhaps it was the
       hunting, which is required to obtain food in the game? The
       horseback riding in the grassy steppes was also unsettling
       because I knew the non-Aryans (who called themsleves "Aryan")
       who did this practice in prehistoric times were very violent.
       Then after reading Aryan Diffusion, I realized that this was
       indeed a glorification of Turanism.
       The only reason why I played the game was because of its story,
       which itself was lackluster.
       This illustrates how even non-Western developers are now
       creating games that appeal primarily to the sensiblites of
       Westerners. This game is part of the broader "open-world" trend
       in video games overall, which seeks to create more and more
       expansive worlds for Westerners to "explore".
       [/quote]
       You don't have to hunt or ride a horse in Breath of the Wild.
       Both are optional. And Open-world sandbox games only exist to
       give players creative license to enjoy the game in their own
       way.
       On a similar note, why is equestrianism bad? Don't ranchers bend
       over backwards to care for their horses?
       [/quote]
       In other words, open-world games are Yahwist simulators. I had a
       crisis during my teenage years, when I was depressed that video
       games weren't giving me the satisfaction that they used to when
       I was a child. So I turned to the "open-world" genre in the
       hopes that it would be the best way to "perfect" the flaws in
       the games that I was playing by creating a more "complete"
       world, in contrast to the older games which (I felt) could not
       create the "complete" fictional worlds that I was looking for
       due to the hardware limitations. The only thing is, I quickly
       realized that "completeness" could never be achieved with
       open-world games because the entire concept is making the worlds
       more expansive and realistic as the hardware improves*. The
       games themselves (such as BoTw) also have no purpose other than
       exploration, which is reflected in the game's lackluster
       storyline (which in effect means it has no purpose at all, since
       there is no completion point). In contrast, at least non
       open-world 3D games such as Mario have a completion point such
       as getting x amount of stars to complete the game. The latter
       was what appealed to me as a child.
       *Western evaluation of game quality is also centered around this
       theme, with each new game being evaluated based on how much the
       graphics have improved compared to the last generation, as
       opposed to evaluating the games relative to a fixed ideal.
       #Post#: 13177--------------------------------------------------
       Re: Re: Media decolonization
       By: christianbethel Date: May 2, 2022, 6:21 pm
       ---------------------------------------------------------
       [quote]In other words, open-world games are Yahwist
       simulators.[/quote]
       Please explain how open-world games are 'Yahwist simulators'.
       [quote]I had a crisis during my teenage years, when I was
       depressed that video games weren't giving me the satisfaction
       that they used to when I was a child. So I turned to the
       "open-world" genre in the hopes that it would be the best way to
       "perfect" the flaws in the games that I was playing by creating
       a more "complete" world, in contrast to the older games which (I
       felt) could not create the "complete" fictional worlds that I
       was looking for due to the hardware limitations. [/quote]
       Most open world games are complete at launch. You complete the
       story (pre and post end credits), you do all the side quests,
       and then you turn off the game and play something else (unless
       there's New Game Plus, where which you repeat the above two
       steps with your character data from your first playthrough or
       new features in the second).
       [quote]The only thing is, I quickly realized that "completeness"
       could never be achieved with open-world games because the entire
       concept is making the worlds more expansive and realistic as the
       hardware improves (Western evaluation of game quality is also
       centered around this theme, with each new game being evaluated
       based on how much the graphics have improved compared to the
       last generation, as opposed to evaluating the games relative to
       a fixed ideal). [/quote]
       Only triple-A GUILD (Greed, Uninspiredness,
       Ineptitude/Incompetence/Incapability, Laziness, Dishonesty)
       syndrome companies do that, and the gaming community hates them
       for it. Just look at Dunkey's video on Assassin's Creed. Just
       look at any of the latest critique videos about Far Cry, Watch
       Dogs, Anthem, No Man's Sky (this game actually made a recovery
       but it's still grindy and repetitive), or Cyberpunk 2077. Just
       look at Yahtzee Croshaw's assessment of the traditional open
       world formula as the 'Jiminy Cóckthroat'. You speak ill of open
       world games like you're the only person in the world who hates
       open world games. You aren't.
       [quote]The games themselves (such as BoTw) also have no purpose
       other than exploration, which is reflected in the game's
       lackluster storyline (which in effect means it has no purpose at
       all, since there is no completion point).[/quote]
       Again, only triple-A companies make the kind of open world game
       you're describing. And Breath of the Wild does have a completion
       point; it's theorized that the collection sidequests are there
       to mock the player for wasting time collecting worthless items.
       But to be fair, you at least have to agree to the fact the one
       of the hallmarks of gaming is discovery. Whether you find a
       hidden room in a dungeon or a dungeon itself hidden, people like
       discovery, not just in games, but in real life.
       [quote]In contrast, at least non open-world 3D games such as
       Mario have a completion point such as getting x amount of stars
       to complete the game. The latter was what appealed to me as a
       child.[/quote]
       It should be noted that only a handful of games that you're
       describing are endless, and some games are situated in a way
       where you can, as I mentioned earlier, begin a second/third/etc.
       playthrough whilst retaining your character data (this is why
       you can usually traverse the open world after you've completed
       the story). The hallmark of a good videogame its its replay
       value.
       #Post#: 13349--------------------------------------------------
       Re: Re: Media decolonization
       By: guest55 Date: May 14, 2022, 7:28 pm
       ---------------------------------------------------------
       Entertainment purposes only. What kind of a mind and personality
       creates a game like this, 3D graphics aside?  :D
       Worst MMO Ever? - Wurm Online
  HTML https://www.youtube.com/watch?v=EabgdEkj6bM
       This will make an Aryanist laugh I'm sure of it....
       #Post#: 16306--------------------------------------------------
       Re: Re: Media decolonization
       By: guest90 Date: November 6, 2022, 4:12 pm
       ---------------------------------------------------------
       For anyone who can stomach modern video game graphics and open
       world gaming, I would highly recommend The Elder Scrolls VI:
       Oblivion. Could definitely be improved but the main storyline is
       excellent, and the game itself has a whimsical feel throughout.
       #Post#: 16320--------------------------------------------------
       Re: Re: Media decolonization
       By: 90sRetroFan Date: November 7, 2022, 5:13 pm
       ---------------------------------------------------------
       All the way back here:
  HTML http://aryanism.net/blog/aryan-sanctuary/fighticewithfire/comment-page-1/#comment-174945
       I was saying:
       [quote]do you know River City Ransom?
  HTML https://www.youtube.com/watch?v=g7xeGpoCScs
       This is also a good example of my previous point. Compare the
       non-Western and Western promo illustrations for this same game:
  HTML https://upload.wikimedia.org/wikipedia/en/0/0e/Downtown_Nekketsu_Monogatari_game_cover.jpg
  HTML http://www.mobygames.com/images/covers/large/1343826701-00.jpg
       Already you can see the difference in perception. In Western
       eyes, the in-game 2D (including SD characters) are a poor
       graphical representation (due to insufficient computer power) of
       what is ‘actually’ supposed to be 3D (and non-SD), which is why
       its promo illustration depicts them this way. This is hubris. In
       non-Western eyes, on the other hand, the 2D/SD are entirely
       satisfactory as-is, hence its promo art feels no need to depict
       it differently than the in-game look.
       This is not an isolated case; this was a consistent pattern of
       divergence back in the 80s. Here is the gameplay of Athena:
  HTML https://www.youtube.com/watch?v=V6NDmYzst_0
       And the contrasting promo illustrations (I don’t even need to
       say which is the Western one):
  HTML https://vignette4.wikia.nocookie.net/snk/images/2/27/Athena_flyer.jpg/revision/latest?cb=20080805205149
  HTML https://vignette2.wikia.nocookie.net/snk/images/f/ff/Princess_with_pointy_ears_%26_muscles.jpg/revision/latest?cb=20131122205727
       Exact same phenomenon. Clearly the non-Western mind is content
       with the in-game 2D, whereas the Western mind considers the
       in-game 2D to be merely an immature phase along the way of
       progress towards 3D – it was just a matter of waiting for
       computer power to be able to render 3D and thereby catch up with
       its promo illustration.
       Fast forward to the 90s, and the popularity of the Street
       Fighter games spawned numerous imitations by other companies.
       Non-Western imitations:
  HTML https://www.youtube.com/watch?v=abH5V6TofJU
  HTML https://www.youtube.com/watch?v=ac65Nf9HmKI
       Western imitations:
  HTML https://www.youtube.com/watch?v=lW7r2w8SsN0
  HTML https://www.youtube.com/watch?v=wgTLx2-rM1w
       Exact same phenomenon again, except now computer power is
       gradually becoming sufficient to support the Western vision, so
       now it is an issue of non-Western developers choosing to stick
       with 2D despite 3D being available (and increasingly more
       convenient to animate in than 2D where sprites have to be drawn
       frame by frame).
       If you need another example, compare the non-Western treatment
       of the Alien vs Predator concept:
  HTML https://www.youtube.com/watch?v=EKyP1lopGU0
       with the Western treatment:
  HTML https://www.youtube.com/watch?v=OlZTfQAQaoY
       It’s as though the Western aim is to create within virtual space
       yet another material world as realistic as the real material
       world, whereas the non-Western aim is to use virtual space to
       help people momentarily forget the real material world in favour
       of a much simpler world.[/quote]
       Now we have definitive proof:
  HTML https://www.youtube.com/watch?v=xcfz2z_MoqQ
       Westerners are incapable of feeling inside something unless it
       is in 3D. I myself have also dreamed about being inside Legend
       of Zelda, but everything was still 2D in my dream. Who is
       correct? I am, of course, since the original game itself is 2D!
       But of course Westerners will never understand this:
       [quote]I had this dream a LONG time ago, I need to make this a
       reality. You are literally "living the dream".[/quote]
       [quote]This is kinda how I looked at the world of Zelda when I
       was a kid. My imagination took over. This is awesome.[/quote]
       [quote]This made my freaking day!!!  I love that someone went to
       the effort of recreating Legend of Zelda in first person VR.  I
       couldn't take my eyes off the screen.  That looks like so much
       fun!!![/quote]
       [quote]If they ever make a Metroid version of this , im retiring
       early and living out my days playing it.[/quote]
       [quote]This is the greatest thing I've ever seen...    Friday
       the 13th for the NES in VR would be insane...[/quote]
       [quote]Can you imagine a VR version of Link to the Past like
       this? That would be amazing![/quote]
       No, the original 2D versions are how the games were meant to be.
       One more time, 2D is not (contrary to Western presumptions) a
       constraint; it is an ideal of its own!
       #Post#: 16583--------------------------------------------------
       Re: Recommended games to play
       By: Killthebank Date: November 21, 2022, 7:39 pm
       ---------------------------------------------------------
       Metroid Dread
       This is a game I have been playing for the Nintendo Switch. It's
       2-D! If you liked Super Metroid, you'll like this game. The only
       con (all Metroid games for that matter) is the theme of
       exploration.
       Recommended!
       #Post#: 16584--------------------------------------------------
       Re: Recommended games to play
       By: rp Date: November 21, 2022, 8:10 pm
       ---------------------------------------------------------
       Technically its not 2d since the graphics are still 3d, which is
       why @90sRetroFan said he won't play it.
       #Post#: 16640--------------------------------------------------
       Re: Recommended games to play
       By: christianbethel Date: November 24, 2022, 1:59 pm
       ---------------------------------------------------------
       Call me inferior if you wish, but I still give value to 3D
       games. On this we will always disagree.
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