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       #Post#: 7199--------------------------------------------------
       Re: Re: Media decolonization
       By: SirGalahad Date: June 16, 2021, 10:11 pm
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       "I feel like most of these moves by Nintendo were not done to
       please the kids but to please the adult parents."
       This is why I have to agree with rp, that Mortal Kombat is more
       of a symptom of the false left. It's rebellious, but for the
       wrong reasons. As for fighting games in general, I love the
       concept of them, but I feel like I either have to get really
       good at them, or just not play at all. The skill ceiling for
       fighting games is so high, that it doesn't feel nearly
       satisfying enough to just know the basics. And if I choose to
       get good at a fighting game, then that's gonna take a huge chunk
       of my time, and obviously I would still have to maintain
       whatever skill I acquire by practicing. Smash Bros is marketed
       as more of a party game, so it sort of escapes this by giving
       off the illusion that it has a low skill ceiling (even though
       the competitive tournaments say otherwise). Smash Bros was one
       of my favorite game series growing up
       #Post#: 7200--------------------------------------------------
       Re: Re: Media decolonization
       By: 90sRetroFan Date: June 16, 2021, 10:13 pm
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       I agree with rp about Mortal Kombat. Even its graphical style
       gives it away as aesthetically Western:
  HTML https://en.wikipedia.org/wiki/Mortal_Kombat#Graphics
       [quote]The characters of the original Mortal Kombat and its
       initial sequels were created using digitized sprites mostly
       based on filmed actors, as opposed to hand-drawn
       graphics.[41][/quote]
       The intent was clearly to mimic 3D:
  HTML https://www.youtube.com/watch?v=uKr0_NIEG2o
       And sure enough, at the first opportunity to transition to
       actual 3D:
  HTML https://en.wikipedia.org/wiki/Mortal_Kombat_4
       [quote]Mortal Kombat 4 is the fourth main installment in the
       Mortal Kombat series of fighting games developed by Midway
       Games. Released to arcades in 1997, Mortal Kombat 4 is the first
       title from the series, and one of the first made by Midway
       overall, to use 3D computer graphics.[/quote]
       Street Fighter, in contrast, stuck with 2D all the way to the
       end of the 90s:
  HTML https://www.youtube.com/watch?v=mkZPociFSyc
  HTML https://www.youtube.com/watch?v=5bjwk52AWl4
       It goes without saying that the Street Fighter characters also
       have infinitely more personality:
  HTML https://pbs.twimg.com/profile_images/76362112/dan_400x400.jpg
       Previous discussion about the same subject:
  HTML http://aryanism.net/blog/aryan-sanctuary/fighticewithfire/comment-page-1/#comment-174945
  HTML https://trueleft.createaforum.com/issues/media-decolonization/msg4688/#msg4688
       On the other hand, I still consider Metroid Dread to be 3D. I
       will not be playing it. I did not play Metroid: Samus Returns
       either, for the same reason.
       #Post#: 7201--------------------------------------------------
       Re: Re: Media decolonization
       By: Killthebank Date: June 16, 2021, 10:31 pm
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       Touché about digitized sprites; A point I forgot to mention.
       Street Fighter the movie the game is another example of those
       sprites and it sucks. Another point is that the Mortal Kombat
       controls do feel very stiff compared to regular Street Fighter.
       For the record: Marvel vs. Capcom 2 is the fighting game I have
       enjoyed the most.
       #Post#: 7202--------------------------------------------------
       Re: Re: Media decolonization
       By: 90sRetroFan Date: June 16, 2021, 10:53 pm
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       While I agree MvC2 had exciting gameplay, atmospherically I
       prefer MvC1. One thing I dislike about MvC2 was the absence of
       character-specific BGMs, instead going with stage BGMs, thereby
       making the entire experience much less personality-driven. In
       contrast, one of my favourite aspects of MvC1 was how the music
       changes when another character takes over the battle:
  HTML https://www.youtube.com/watch?v=utr5m0g9jsQ
  HTML https://www.youtube.com/watch?v=Ft4unquuZu0
       Along similar lines, MvC2 also lacked character-specific
       endings:
  HTML http://www.vgmuseum.com/end/arcade/e/mvc2.htm
       unlike MvC1:
  HTML http://www.vgmuseum.com/end/arcade/a/mvcryu.htm
       #Post#: 7204--------------------------------------------------
       Re: Re: Media decolonization
       By: rp Date: June 16, 2021, 11:09 pm
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       "Even its graphical style gives it away as aesthetically
       Western:"
       Yes. Westerners prefer more realistic art styles because it is
       more mature, and in their minds, only that which is more mature
       is more "serious". In contrast, non-realistic art styles are
       "cartoonish" (I agree) and therefore childish (I agree!), and
       things which are childish are not "serious".
       Basically, in Westerners' minds, people who prefer cartoonish
       video games are just childish people who are not interested in
       "serious real world" (materialistic) things. I agree! What do
       you think?
       #Post#: 7206--------------------------------------------------
       Re: Re: Media decolonization
       By: 90sRetroFan Date: June 17, 2021, 12:16 am
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       This is similar to what I was trying to get across in the old
       comment (linked above).
       #Post#: 7364--------------------------------------------------
       Re: Re: Media decolonization
       By: rp Date: July 1, 2021, 10:23 pm
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       Yes. The respective art styles of Western and non-Western games
       and the mindset of the people who prefer each reflect the
       Satanic and Luciferian rebellion, respectively, in terms of
       original nobility.
       #Post#: 7366--------------------------------------------------
       Re: Re: Media decolonization
       By: 90sRetroFan Date: July 1, 2021, 10:31 pm
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       Another famous box art divergence example:
  HTML https://unrealitymag.com/kirby-gets-pissed-off-when-crossing-oceans/
       #Post#: 9041--------------------------------------------------
       Re: Recommended games to play
       By: christianbethel Date: September 25, 2021, 1:03 pm
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       Undertale.
       #Post#: 11027--------------------------------------------------
       Re: The Archetype of the Warrior – How Films Help Empower Us All
       By: christianbethel Date: February 3, 2022, 2:21 pm
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       [quote author=Mazda link=topic=993.msg10007#msg10007
       date=1638746380]
       The Decline of Gaming
       [quote]In the last 10 or so years it feels like the quality of
       video games and especially Triple A titles has declined. But
       why? With advancements in technology, higher budgets, larger
       teams of developers, how could gaming as a product be getting
       worse?? Well, that's what I'm here to tell and show
       you...[/quote]
  HTML https://www.youtube.com/watch?v=2sFrG02xpAw
       One thing I have noticed about many of the video game commentors
       on Youtube in regards to the decline of Activision Blizzard and
       World of Warcraft is that none of them have ever arrived at the
       conclusion that with each expansion that is added to an MMO
       (massive multiplayer online) the game becomes even more complex,
       an obvious Western attitude! How do you ever solve any problem
       by adding more complexity to it? Even the reduction of fractions
       in math is a simplification for crying out loud! Westerners for
       the most cannot see the fact that the more complex a system
       becomes the more errors and problems that system will ultimately
       suffer from and create. The same goes for life in general, the
       more complexity you subject life to the more errors and problems
       will arise. "This is not rocket science!" — A famous western
       slogan.
       These sentiments also circle back to the Schopenhauer attitude
       of most people actually being pretty dull. I would add that
       every Westerner is DULL!!!
       [/quote]
       It should be noted that gaming has declined because of
       complexity, but in particular it has declined due to the rise of
       the cloud and online features. These functionalities have
       allowed AAA publishers/developers to ship games half-finished
       and loaded with DLC and microtransactions. And you can forget
       about inviting friends over to play splitscreen/LAN or playing a
       casual game with bots. The guy who made that video to his credit
       has made a video about the importance of splitscreen play, but
       he judges games (in particular shooters) heavily on their online
       play. He doesn't think to play with bots or call for the
       inclusion of offline bots to replace online play (for which you
       have to pay a monthly subscription). Game preservation in my
       opinion is the same as preserving great works of art, since
       videogames are art. Anyone who contributes to this must have at
       least a drop of Aryan blood in their veins.
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