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       #Post#: 11--------------------------------------------------
       Teutonic Order ~ Code of Arms
       By: Victor Truchev Date: August 31, 2015, 10:23 pm
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       [center]
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       [center]The Teutonic Order
       ~
       Code of Arms[/center]
       [center]i.Preamble[/center]
       The Teutonic Order is an alliance founded upon the principles of
       individual freedom, safety, prosperity, and hospitality. To
       maintain those principles we ask every member to show respect
       for all nations in the Teutonic Order. These principles may also
       be extended to friendly and/or allied alliances.
       ii.Membership
       Any nation wishing to join the Teutonic Order must first apply
       on our forum. You must also not be in another alliance or be
       taking part in any wars against another alliance. The leadership
       of the Teutonic Order may implement additional application
       requirements without notice before any nation is approved as a
       member.
       A.Freedoms
       Each member, known as a Knight of the Teutonic Order, has the
       liberty to exercise freedom of speech, expression, association
       and belief. However if you are being rude at a considerable
       level to any member, your rights will be revoked and punishment
       shall be laid out at the Teutonic Government’s discretion, up to
       and including expulsion. We expect all members to abide by this
       in public as well, be it Discord, topw.createaforum.com or Orbis
       World Forums. Don’t be a fool.
       B.Raiding Policy for the Teutonic Order:
       Members of the Teutonic Order are not allowed to raid any nation
       residing in an alliance with 10 members or more. Nor can they
       raid members of an alliance with open diplomacy with the
       Teutonic Order. In the event that the raid proves disastrous,
       all nations are responsible for their own actions and no members
       are obligated to help in any form.
       IMPORTANT: The Teutonic Order will NOT pay reparations to
       nations raided by our members, if you have any concerns please
       contact the Crown of Diplomacy or the Hochmeister. Any such
       exceptions may only be approved by the Hochmeister at petition
       of the Großschäffer.
       iii.The Government
       -
       Chapter of Crowns
       A.Hochmeister (Grandmaster) - Leader
       The Hochmeister has the final say in all matters. They must see
       to it that all matters are resolved and the Government continues
       to function properly. The Hochmeister must choose a Großkomtur
       to be first in the Line of Succession.
       B.The Großkomtur (Magnus Commendator) - Vice Leader
       There will be one designated Großkomtur in the Order. They have
       the same authority as the Hochmeister in the event the
       Hochmeister is absent or is assigned to a particular situation
       by the Hochmeister. However, they may be vetoed in a decision by
       2/3rd vote if challenged by a Crown. The Münzmeister will only
       hold this title as a formality on the alliance page as a key to
       the bank.
       C.The Crowns
       The Crowns function as the council to the Hochmeister and the
       Großkomtur.  The Chapter of Crowns consist of positions in this
       order; the Crown of War, the Crown of Diplomacy, the Crown of
       Commerce, the Crown of Hospitality, and the Crown of
       Procurement. Each Crown, as well as the Hochmeister and the
       Großkomtur, holds one vote according to their station in the
       event a vote is called.
       The Crowns are responsible for the daily activities of their
       sector, and it is their duty to ensure that all of their
       necessary responsibilities are carried out.
       The Crowns are titles appointed by the Hochmeister with the
       expressed council of the Crowns.
       The Crowns and their Duties:
       Ci.The Marschall (Summus Marescalcus) - Crown of War
       Their duties are to maintain the military requirements and
       update the threat level based on the current diplomatic climate.
       They are to work with the Verschaffer and Spitler in creating
       relevant guides on conducting military actions.
       Cii.The Großschäffer (The United Schaffer) - Crown of Diplomacy
       Head of the Teutonic Order’s Foreign Affairs sector. Duties
       include ensuring that the foreign relations of the alliance are
       secure and ongoing. They make sure allies are well-treated and
       visited regularly. They are to maintain foreign embassies.
       Ciii.Münzmeister (Master of the Mint) - Crown of Commerce
       Head of the Financial Affairs department. They coordinate all
       aid programs and coordinate trade. At any time they can adjust
       taxing as they see fit. Only the Hochmeister can overrule this.
       Civ.The Spitler (Summus Hospitalarius) - Crown of Hospitality
       Head of the Internal Affairs department. Responsibilities
       include all activities concerning the general membership,
       including moderation of the forums/discord channel and ensuring
       that the Order’s rules are followed by its membership. They are
       also responsible for working with the Verschaffer in maintaining
       all guides, as well as assisting with Academic matters.
       Cv.The Verschaffer (Procurer)  - Crown of Procurement
       The role of the Verschaffer is to be the Head Recruiter for the
       Teutonic Order as well as Headmaster of the Academy. They are
       responsible for maintenance of ads placed on politicsandwar.com
       as well as the creation of such ads - whether that be creating
       ads themselves, or commissioning an artist to create them. The
       budget for ads will be varying based on recruitment needs, cost
       of credits, and commission rates approved by the Hochmeister.
       Cvi.Impeachment of Government Officials
       Any member of the government may be impeached by the Chapter of
       Crowns. This, however, does not apply to the Hochmeister. With
       the exception of the Crown in question, all Crowns will have a
       vote in impeachment proceedings. In order for impeachment
       proceedings to take place, a Crown must put a motion to the
       floor with adequate reasoning. Another Crown must then second
       the motion. The exception to this is the Hochmeister, who may at
       any time, with reason, call for the impeachment of a Crown.
       Impeachment motions can only pass with a 4/5 vote. The accused
       will have the opportunity to defend themselves.
       The Hochmeister is not subject to impeachment by Crowns. They
       can however, be called up for a vote of no confidence by the
       general membership at any time (Crowns may take part in calling
       up a vote of no confidence). This vote is nonbinding and the
       Hochmeister is not required to step down. It is merely a show of
       public opinion. That said, if there is a majority showing no
       confidence, it is suggested that the Hochmeister step down and
       the Großkomtur shall take their place.
       iv. Additional Clauses
       A. Winter Contingency
       Government members shall be informed of the specifics of Winter
       Contingency when they take the helm of their role. Winter
       Contingency may only be activated by the Hochmeister.
       B. Charter Verbiage and Relevance
       At anytime, the Hochmeister may edit or commission the
       Großkomtur to edit the Code of Arms verbiage to remain
       consistent with playership vernacular and/or technology use i.e.
       Instant Messaging platforms, forum gameplay, GoogleDocs, etc.
       The Crowns may insert their input on the matter at any time to
       drive a clear and effective Code of Arms.
       v. Treaties
       A. Treaty Creation
       Any and all treaties must be presented to the Chapter of Crowns
       and approved by a 4/6 vote. Proposed treaties will also be
       announced to the general membership no less than 24 hours before
       the vote. This time may be used to get input from the Knights.
       B. Treaty Continuance
       Any and all treaties that expire and both parties wish for the
       continuation of said treaty, must be approved by the Chapter of
       Crowns by 4/6 vote.
       C. Treaty Nullification
       Should the Order wish to nullify an existing treaty, the action
       must be voted upon by the Chapter of Crowns and approved by a
       4/6 vote.
       vi. Amendments
       A. Amending the Code of Arms
       Changes to the Code of Arms regarding protocol, process, and
       management structure must be put to a vote by the Crowns. Any
       such amendment must be approved by a 5/6 vote of the Crowns.
       vii. Ratification
       This Code of Arms is hereby Ratified by the Founders, by which
       sole authority is vested in them until the Preservation clause
       has been satisfied.
       Victor Truchev - Founder
       Emmad - Founder
       Official Motto: "Helfen, Wehren, Heilen" ("Help, Defend, Heal").
       Original Document:
  HTML https://docs.google.com/document/d/11iM7JDcytX-ILj4h3kfTahv2uFxp9Z15tDpuv1yj_Po/edit?usp=sharing
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