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       #Post#: 11--------------------------------------------------
       Dead Space Mini-SDK
   DIR By: D34Dspy
       Date: March 31, 2014, 9:06 am
       ---------------------------------------------------------
       Dear (Best uber 1337) Thing Community,
       I would post my Dead Space 1 mini sdk. i removed some function,
       like Set Player Pos(int a1, Vec3 Pos), Set Player Health(int a1,
       int a2) Set Player Fear Rect(int a1, int a2).
       --- Code ---
       
       //Generated using ReClass 2013 Mod by CypherPresents
       
       #define Off_Base 0x0040EDBD
       #define Off_LocalPlayer 0x0040EE43
       
       class Base;
       class Player;
       
       class Base
       {
       public:
       char _0x0000[28];
       DWORD Entity; //0x001C
       char _0x0020[88];
       DWORD N0015C300; //0x0078
       char _0x007C[64];
       char _0x00C0[16];
       char _0x00D8[40];
       
       };//Size=0x0100
       
       class Player
       {
       public:
       char _0x0000[104];
       DWORD FearReact; //0x0068
       char _0x006C[24];
       DWORD StasisProjectile; //0x0084
       char _0x0088[800];
       DWORD RoolCamModifierOp; //0x03A8
       char _0x03AC[24];
       DWORD ShakeCamModifierInfo; //0x03C4
       char _0x03C8[24];
       DWORD SteadyCamModifierInfo; //0x03E0
       char _0x03E4[24];
       DWORD ManualAimCameraInfo; //0x03FC
       char _0x0400[24];
       DWORD OribtCameraInfo; //0x0418
       char _0x041C[24];
       DWORD PairedAnCamInfo; //0x0434
       char _0x0438[96];
       DWORD PushPopCamMod; //0x0498
       char _0x049C[500];
       DWORD Page_IsWideScreen; //0x0690
       char _0x0694[404];
       DWORD NPCStreamAttributes; //0x0828
       char _0x082C[964];
       DWORD ConRelay; //0x0BF0
       char _0x0BF4[24];
       DWORD Destructible; //0x0C0C
       char _0x0C10[24];
       DWORD ItemPlantPoint; //0x0C28
       char _0x0C2C[108];
       DWORD PushCamPodInfo; //0x0C98
       char _0x0C9C[180];
       DWORD HealthCompTuningRelay; //0x0D50
       char _0x0D54[24];
       DWORD CounterUtil; //0x0D6C
       char _0x0D70[24];
       DWORD Timer Util; //0x0D88
       char _0x0D8C[24];
       DWORD AndEventGate; //0x0DA4
       char _0x0DA8[24];
       DWORD OrEventGate; //0x0DC0
       char _0x0DC4[1356];
       void* ShipStore; //0x1310
       char _0x1314[24];
       void* SaveKiosk(); //0x132C
       char _0x1330[464];
       
       };//Size=0x1500
       
       --- End Code ---
       --- Code ---
       
       Base Offset: 0x0040EDBD
       lPlayer Offset: 0x0040EE43
       
       --- End Code ---
       Greets DDs!
       Enjoy!  ;)
       #Post#: 24--------------------------------------------------
       Re: Dead Space Mini-SDK
   DIR By: Coplin
       Date: March 31, 2014, 1:09 pm
       ---------------------------------------------------------
       Nice ! if only i had Dead space :P
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