URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Torch Zone
  HTML https://thetorchzone.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Rules and Guidelines
       *****************************************************
       #Post#: 1584--------------------------------------------------
       Combat and Experience System
   DIR By: Ajax
       Date: February 22, 2015, 11:31 pm
       ---------------------------------------------------------
       As we all know, some characters are gonna end up fighting at
       some point. So, the big question is, how do they fight?
       Well, first thing I want to get out of the way is that the
       combat rules do not need to be used at all times - they are for
       when two 'players' refuse to be sensible (you're not ripping
       peoples arms off, guys) and for boss fights. Now that that's out
       of the way, let's get started.
       ---------------------------------------------------------
       First off, everyone starts with 100 HP. As characters level up
       through combat and events, this will increase by 10 per level.
       50 is a good starting point that gives the lower level character
       a chance to still win, unless you're going against someone with
       1000 HP and you only have 100.
       Second, every character will have two very simple stats for
       combat; Attack and Defense. These will start at 10, and every
       level will increase both by a number between 1 and 5, which will
       be determined by 5 sided dice roll. You must have an admin or
       moderator do this roll for you; this is to ensure you actually
       use a roll, instead of just saying you got 5 every time. Attack
       and Defense will determine just how much damage is done by a
       successful attack, and we'll go into that more later on.
       These three stats (HP, Attack, and Defense) will make up a large
       portion of the combat.
       ---------------------------------------------------------
       When making an attack, two dice rolls will be made; one for the
       'attacker', and one for the 'defender'. The roll will be done
       between numbers 1 and 6, the standard dice setup. When the two
       rolls are made, if the attacker's roll is higher than the
       defender's roll, then their attack is successful. From here, the
       difference between the two rolled numbers will be multiplied by
       the Attack stat of the attacker, and half of the defender's
       Defense stat will be subtracted from it.
       Let's pretend that Ajax and Kida got in a fight, and were both
       level 1, which puts both of their stats at the default of 100
       HP, 10 Attack, and 10 Defense. If Ajax rolled 5, and Kida rolled
       3, Ajax's attack would be successful. The difference, which in
       this example would be 2, would then be multiplied by Ajax's
       Attack stat of 10 (to get 20), and then half of Kida's Defense
       stat would be subtracted (to get 15). Thus, in this example,
       Ajax would deal 15 damage to Kida. Kida would then have 85 HP,
       and it would be her turn to attack.
       Now let's say Ajax rolled a 3 or lower; since Ajax's roll would
       not be higher than Kida's, his attack would miss or be blocked.
       In this instance, no damage would be dealt, and it would be
       Kida's turn to attack.
       During Series, Mini-Series, and Special Events, the person in
       charge of the series or event will determine the HP of the NPCs
       and 'Bosses' (within reason). This will also apply to Collision
       Event NPCs.
       To make sure there is legitimacy in the rolls used, they must be
       done by a Moderator or myself; we will also have proof of the
       dice roll via screenshot if questioned.
       ---------------------------------------------------------
       After each fight, the participating characters will then be
       rewarded with experience (EXP). A 20 sided die will be rolled to
       determine the experience given; the winner will receive the full
       amount, and the loser will receive half of it (rounded up). At
       the end of the example fight between Ajax and Kida, let's say
       Kida wins and the 20 sided die rolls a 17; Kida would receive 17
       EXP, and Ajax would receive 9 EXP. This experience reward will
       be given regardless of whether or not the combat system is used,
       but not in 'What If' threads. The amount of experience needed to
       level up will be dependent on the characters' levels, and you
       must tell an Moderator or myself that the fight has occured;
       otherwise, we may not know, and you may not be given EXP!
       To level up the first time, the character must reach 25 EXP.
       After that, the previous level will be multiplied by 2, and
       added to the original 25 EXP requirement (rounded up). A simpler
       way of thinking of it is every time you level up, you add 2 to
       the previous EXP requirement. To make things easy, I will be
       listing the first 10 level requirements here.
       Level 1 - 25  /  Level 2 - 27  /  Level 3 - 29  /  Level 4 - 31
       /  Level 5 - 33  /  Level 6 - 35  /  Level 7 - 37  /  Level 8 -
       39  /  Level 9 - 41  /  Level 10 - 43
       *****************************************************
       Page 1 of 1