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       #Post#: 5--------------------------------------------------
       dvar list
   DIR By: super modder
       Date: January 14, 2013, 1:08 pm
       ---------------------------------------------------------
       code=description
       <<<<<<<<<<player mods>>>>>>>>>>>>>
       god = gode mode never die
       noclip = fly around the map and go through walls
       dropweapon = drops the weapon you
       give all = give all the weapons in the game
       notarget = the zombies dont see you
       cg_thirdPerson 1 = third person
       demigod = not unlimited health, but quite a bit
       give zombie_stg44 = gives you a stg 42
       give zombie_stg44_upgraded = gives you a stg 42 upgraded
       give zombie_thompson = gives you a thompson
       give zombie_thompson_upgraded = gives you a thompson upgraded
       give zombie_melee = gives you a normal knife
       give zombie_melee_upgrade = gives you a bowie knife
       give m2_flamethrower_zombie = gives you a flame thrower
       give m2_flamethrower_zombie_upgraded = gives you a flame thrower
       upgraded
       give zombie_doublebarrel = gives you a double barrel shot gun
       give zombie_doublebarrel_upgraded = gives you a double barrel
       shot gun upgraded
       give zombie_doublebarrel_sawed = gives you a sawed off shot gun
       give zombie_shotgun = gives you a trench gun
       give zombie_shotgun_upgraded = gives you a trench gun upgraded
       give zombie_bar = gives you a bar
       give zombie_bar_upgraded = gives you a bar upgraded
       give zombie_fg42 = gives you a fg 42
       give zombie_fg42_upgraded = gives you a fg 42 upgraded
       give zombie_30cal = gives you a browning
       give zombie_30cal_upgraded = gives you a browning upgraded
       give zombie_mg42 = gives you a fg 42
       give zombie_mg42_upgraded = gives you a fg 42 upgraded
       give zombie_ppsh = gives you a ppsh
       give zombie_ppsh_upgraded = gives you a ppsh upgraded
       give panzerschrek_zombie = gives you a panzaschrek
       give panzerschrek_zombie_upgraded = gives you a panzaschrek
       upgraded
       give ray_gun = gives you a ray gun
       give ray_gun_upgraded = gives you a ray gun upgraded
       give tesla_gun = gives you a wonder waffer
       give tesla_gun_upgraded = gives you a wonder waffer upgraded
       give zombie_cymbal_monkey = gives you a monkey bomb
       give mine_bouncing_betty = gives you a bouncing betty
       give zombie_colt = gives you a colt
       give zombie_colt_upgraded = gives you a colt upgraded
       give zombie_type99_rifle = gives you a type 99
       give zombie_type99_rifle_upgraded = gives you a type 99 upgraded
       give zombie_gewehr43 = gives you a gewehr
       give zombie_gewehr43_upgraded = gives you a gewehr upgraded
       give zombie_m1garand = gives you a m1garand
       give zombie_m1garand_upgraded = gives you a m1garand upgraded
       give zombie_perk_bottle_doubletap = gives you a double tap
       bottle NOT perk
       give zombie_perk_bottle_jugg = gives you a juggernog bottle NOT
       perk
       give zombie_perk_bottle_revive = gives you a quick revive bottle
       NOT perk
       give zombie_perk_bottle_sleight = gives you a sleight of hand
       bottle NOT perk
       give zombie_knuckle_crack = gives you a knuck crack like after
       you use the packapunch machien
       give specialty_juggernaut_zombies = gives you juggernaut
       give specialty_fastreload_zombies = gives you sleight of hand
       give specialty_doubletap_zombies = gives you double tap
       give specialty_quickrevive_zombies = gives you quick revive
       give zombie_vending_packapunch_on = packapunches your weapon
       give ammo = gives you full ammo
       ufo = puts you in spectator mode
       kill = kills you and restarts the game
       cg_fov 95 = promod
       take all = takes all your weapons away
       <<<<<<<<<<<<<<<<<<infectables for whole lobby>>>>>>>>>>>>>>>>>>
       with these the person who has been in your lobby they can go to
       solo and the can use these!
       jump_height 999 = jump higher (use with ,(bg_fallDamageMaxHeight
       999) and ,(bg_fallDamageMinHeight "998")for no fall damage)
       timescale 1.5 = speeds the game up
       g_speed = walk faster
       (superuser 1) + (developeruser "1:) to use RAIN or CYCL.........
       Revive_Trigger_Radius 99999 = far away revives
       ui_playerPartyColor 1 0 0 1 = i think this works for all the
       lobby, it makes a red gamer tag after lobby, you can put any
       color in the numbers
       <<<<<<<<<<<<<<<<<<<infections for you>>>>>>>>>>>>>>>>>>>>>>>
       cg_ScoresColor_Zombie 0 0 0 1 = put the color of your scores
       whatever the number is
       cg_laserForceOn 1 = use with (cg_laserRange 9999) +
       (cg_laserRadius 3.0) to make a good red dot sight
       phys_gravity 99 = zombies will float to the sky
       party_host 1 = force host use with (party_connectToOthers 0) +
       (party_iamhost 1) to make a better chance of being host
       ammoCounterHide 1 = hide ammo counter
       (cg_hudGrenadeIndicatorStartColor 1 0 0 1) +
       (cg_hudGrenadeIndicatorTargetColor 0 0 1 1) grenade indercators
       go blue to red
       cg_hudStanceFlash 1 0 0 1 = the color you stance flashes
       cg_overheadNamesSize 2.0 = big over head names
       cg_overheadIconSize 0.7 = big prestiege icon
       cg_overheadRankSize 0.7 = big rank icon
       <<<<<<<<<<<<<<<<<<<<<developer dvars>>>>>>>>>>>>>>>>>>>>>>>>>>>
       these need (Developer_script 1) to work
       zombie_devgui power = turn on power
       zombie_devgui round_next = next round
       pzombie_devgui round_prev = prev round
       scr_zombie_round 1337;zombie_devgui round = what round you want
       zombie_devgui specialty_quickrevive = quick revive
       zombie_devgui specialty_fastreload = speed cola
       zombie_devgui specialty_ro = double tap
       zombie_devgui specialty_armorvest = jugg
       debug_dynamic_ai_spawning 1 = spawn zombies
       zombie_devgui insta_kill = insta kill
       zombie_devgui carpenter = carpenter
       zombie_devgui double_points = double points
       zombie_devgui full_ammo = max ammo
       zombie_devgui nuke = nuke
       zombie_devgui money = give points(100,000)
       zombie_devgui chest_move = random box dont move
       zombie_devgui tesla_gun = Tesla Gun
       zombie_devgui give_monkey = monkey
       scr_zombie_dogs number of dogs;zombie_devgui dog_round = dogs
       debug_reflection 1 = dev sphere
       <<<<<<<<<<<<<<<<<<<<zombie options>>>>>>>>>>>>>>>>>>>>>>>>>>
       g_ai 0 = pause zombies
       ai_disableSpawn 1 = disable zombie spawn
       ai axis delete = delete zombies
       <<<<<<<<<<<<<<<<<<<<<<<dvars for modded
       lobby>>>>>>>>>>>>>>>>>>>>>>
       these are just dvars that you would just use in a lobby to make
       it fun!
       jump_height 999 = jump high
       g_gravity 100 = low gravity (use it with jump height to get
       super jump)
       bg_fallDamageMaxHeight 999;bg_fallDamageMinHeight 998 = no fall
       damage
       player_waterSpeedScale 5.0 = go through water faster
       g_playerCollisionEjectSpeed 999 = when you hit someone you go
       flying back
       perk_altMeleeDamage 10000 = increase bowie knife power
       Perk_altMeleeLerpTime 5 = bowie knife reacts faster when button
       is pressed
       player_sustainAmmo 1 = unlimited ammo for whole lobby
       magic_chest_movable 0 = magic box dosent move
       Zombie_dog_animset human = dogs dont move
       timescale 1.5 = how fast the game goes
       g_speed 500 = how fast you walk
       ai_noPathToEnemyGiveupTime 2000 = enemys give up faster
       clanName @@@@ = change your clan tag to what ever you want
       cg_scoreboardpingtext 1 = show ping text for host
       perk_weapRateMultiplier 0.001 = increased double tap
       player_strafeSpeedScale 5.0 = fast side to side movement
       player_sprintSpeedScale 5.0 = fast sprint
       player_sprintUnlimited 1 = unlimited sprint
       player_backSpeedScale 5.0 = walk backwards fast
       player_sprintCameraBob 0 = no bob when running
       player_clipSizeMultiplier 999 = increased clip
       player_lastStandBleedoutTime 250 = about 5 mins last stand time
       Revive_Trigger_Radius 99999 = long distance revive
       cg_drawFPS 1 = draws fps
       player_move_factor_on_torso 1 = this helps you sticky aim
       player_revivePlayerListCycleTime 1 = when a player goes down  it
       cycles faster
       player_reviveXP 50 = tons of points when you revive someone
       ai_eventDistGunShot 4000 = how long a bullet travels befor it
       disapears
       ui_optionsEnabled 1 = enable death cards
       sv_saveGameAvailable 1;sv_saveOnStartMap
       1;sv_saveDeviceAvailable 1 = allows you to save in zombie mode
       -------------------------------------
       cg_ScoresColor_Player_0 "0 0 0 1"                |
       cg_ScoresColor_Player_1 "1 0 0 0"                |
       cg_ScoresColor_Player_2 "0 1 0 0"                |
       cg_ScoresColor_Player_3 "0 0 1 0"                |
       cg_ScoresColor_Transparency "1"                 |
       cg_ScoresColor_Zombie "0 0 0 1"
       |------------------need all these to change in game colors
       cg_ScoresColor_TransparencyZombie "1"      |
       cg_ScoresColor_Gamertag_0 "1 1 1 1"           |
       cg_ScoresColor_Gamertag_1 "1 0 0 0"           |
       cg_ScoresColor_Gamertag_2 "0 1 0 0"           |
       cg_ScoresColor_Gamertag_3 "0 0 1 0"           |
       -------------------------------------
       bullet_penetrationEnabled 1 = bullets penetrate
       developer 1 = puts you in developer mode
       g_playerCollisionEjectSpeed 999 = fly back when a zombie hits
       you
       statset 2326 11;statset 65 55;statset 2301 999999 = 11th
       statset 2326 10;statset 65 55;statset 2302 999999 = 10th
       statset 2326 9;statset 65 55;statset 2301 999999 = 9th
       statset 2326 8;statset 65 55;statset 2302 999999 = 8th
       statset 2326 7;statset 65 55;statset 2302 999999 = 7th
       statset 2326 6;statset 65 55;statset 2302 999999 = 6th
       statset 2326 5;statset 65 55;statset 2302 999999 = 5th
       statset 2326 4;statset 65 55;statset 2302 999999 = 4th
       statset 2326 3;statset 65 55;statset 2302 999999 = 3rd
       statset 2326 2;statset 65 55;statset 2302 999999 = 2nd
       statset 2326 1;statset 65 55;statset 2302 999999 = 1st
       g_playerCollisionEjectSpeed 999 = when you hit another player
       you go flying back
       player_meleeRange 999 = melee far away
       -----------------------
       r_znear_depthhack 2         |
       r_znear 57                         |
       r_zFeather 4                      |--------------use these for
       wall hack
       r_zfar 0                             |
       
       -----------------------
       
       
       
       collectible_add collectibe_paintball = add paintballs
       
       
       collectible_remove collectible_paintball = remove paintballs
       r_fog 0 = no fog
       clientkick 2 = kick player 2
       clientkick 3 = kick player 3
       clientkick 4 = kick player 4
       updategamerprofile = NEEDED FOR MODDED CLAN TAGS PRESTIGES AND
       EVERYTHING TO STICK
       fast_restart = restart game fast
       g_spawnai 0 = allows you to skip 1 round in the game
       cg_drawGun 0 = Invisible Gun
       -----------------------
       cg_tracerchance 0.2           |
       cg_tracerlength 160           |
       cg_tracerscale 1                |------------------bullet tracer
       
       cg_tracerwidth 4                |
       -----------------------
       snd_playLocal mx_credits = Credits Music
       snd_playLocal nuke_vox = Nuke Sound
       snd_playLocal insta_vox = Instant Kill sound
       snd_playlocal mouse_over = click sound
       snd_playlocal tesla_switch_flip_off = Wunderwaffe Off sound
       snd_playlocal tesla_switch_flip_on = Wunderwaffe On sound
       snd_playlocal laugh_child = laughing child sound
       snd_playlocal sizzle = sizzle sound
       snd_playlocal lid_close = mystrey box open sound
       snd_playlocal lid_open = mystrey box close sound
       snd_playlocal monkey_song = monkey song
       snd_playlocal music_box = music box
       snd_playlocal door_slide_open = door open sound
       <<<<<<<<<<<<<<<<<<<<<<<<visions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
       r_lightTweakSunColor 1 0 0 = red sun color
       r_lightTweakSunColor 0 1 0 = green sun color
       r_lightTweakSunColor 0 0 1 = dark blue sun color
       r_lightTweakSunColor 0 1 1 = light blue sun color
       r_lightTweakSunColor 1 0 1 = purple sun color
       r_lightTweakSunColor 1 1 0 = yellow sun color
       r_lightTweakSunColor 0.6 0.8 1 = default sun color
       r_flamefx_lighttint 0 0 1 1 = use this with flame vision to get
       blue flame vision
       r_flamefx_enable = flame vision
       r_fullbright 1 = cartoon
       r_specularMap 2 = chrome
       r_colormap 2 = christmas
       sf_use_invert = thermal
       sf_use_bw = black and white
       sf_use_chaplin = old time
       sf_use_contrast = contrast
       r_poisonFX_debug_enable 1 = gas
       r_watersheetingfx_enable 1 = water
       <<<<<<<<<<<<<<<<<<<<<<<different mod menu
       layouts>>>>>>>>>>>>>>>>>>>>
       con_minicon 1 = turns on minicon concole
       con_miniconlines 1-100 = how many lines the minicon menu has
       con_minicontime 0- 9999 = how much time the minicon concole is
       up for
       cl_noprint 1 = no spam
       con_minicon 1;cl_noprint 0;con_minicontime
       99999;con_miniconlines 0-100;say TEXT;wait 13;cl_noprint 1 =
       minicon menu
       con_gameMsgWindow0LineCount 0-9 con_gameMsgWindow0MsgTime 99999
       con_gameMsgWindow0FadeOutTime 30 con_gameMsgWindow0Filter
       gamenotify obituary con_gameMsgWindow0ScrollTime 0.001 = top
       left menu
       con_gameMsgWindow0LineCount 0con_gameMsgWindow0MsgTime 0
       con_gameMsgWindow0FadeOutTime 30 con_gameMsgWindow1Filter
       gamenotify obituary con_gameMsgWindow1ScrollTime 0.001
       con_gameMsgWindow1LineCount 0-9con_gameMsgWindow1MsgTime 99999 =
       middle screen menu
       con_gameMsgWindow0LineCount 0con_gameMsgWindow0MsgTime 0
       con_gameMsgWindow0FadeOutTime 30 con_gameMsgWindow2Filter
       gamenotify obituary con_gameMsgWindow2ScrollTime 0.001
       con_gameMsgWindow2LineCount 0-9con_gameMsgWindow2MsgTime 99999 =
       bottom of screen menu
       #inset code for witch menu you want 0,1,2# +
       con_gameMsgWindow#FadeOuttime 0 = 12 lines of code for
       gamemsgwindows
       <<<<<<<<<<<<<<<<<<<<<<<<<<<teleporters>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       i found these
       <<<<<<<<<der rise>>>>>>>>>>>>
       spawn:setviewpos -57 285 103.125
       on top of spawn:setviewpos -57 285 466.125
       on top of big building:setviewpos 600 335 904.125
       packapunch:setviewpos -57 525 101.125
       behind packapunch:setviewpos -87 710 134.125
       watch tower:setviewpos 85 -904 466.125
       teleport a:setviewpos 1266 1275 200.125
       teleport b:setviewpos -1790 -1110 231.125
       teleport c:setviewpos 298 -3200 189.125
       catwalk:setviewpos 45 -2420 272.125
       power room:setviewpos 300 -1900 64.125
       under packapunch zombie spawn out side of map:setviewpos -80 740
       -10
       speed cola:setviewpos 300 -800 62
       jug:setviewpos 710 -1419 134
       double tap:setviwpos -300 -1080 191.125
       quick revive:setviewpos -425 -2070 156.125
       treanch gun room:setviewpos 750 -600 64.125
       mp40 room:setviewpos 820 1080 168.125
       double barreled:setviewpos -800 -100 67.125
       above double barreled:setviewpos -800 -100 199.125
       thompson room:setviewpos -750 -800 67.125
       type 100 room:setviewpos -1220 -1210 199.125
       stg room:setviewpos 250 -2600 88.125
       under ground quick revive:setviewpos -100 -2240 57
       seacret room:setviewpos 1540 -680 138.125
       outside map by jug:setviewpos 1000 -1800 66
       out side map behind packa punch:setviewpos -125 900 252.125
       fly trap:setviewpos 240 1700 55
       teddy is a lier room out the map:setviewpos -1000 -2150 156.125
       top of help roof:setviewpos -800 -800 1140.13
       under the map:setviewpos 50 350 -271.875
       on top of type 100 room:setviewpos -1500 -1000 466.125
       miles on top of the map:setviewpos -57 285 10000
       teleporter box outside the map:setviewpos 2045 -345 55
       teddy bear shadow outside the map:setviewpos -1250 100 59
       mystery box main:setviewpos 570 -1500 65
       mystrey box catwalk:setviewpos 50 -2450 272.125
       mystrey box treanch gun:setviewpos 700 -370 64.125
       mystrey box by teleporter a:setviewpos 1175 1000 168.125
       mystrey box by thompson:setviewpos -1030 -1380 67.125
       mystrey box by teleporter b:setviewpos -1270 -1550 191.125
       <<<<<<<<<<<<<shi no numa>>>>>>>>>>>>>>>>>>
       spawn:setviewpos 10500 500 -528.825
       mystery box:setviewpos 9700 520 -660.875
       place behind mystery box:setviewpos 9550 500 -660.875
       thompson room:setviewpos 10000 600 -660.875
       by flogger:setviewpos 9800 1250 -674
       carbine room:setviewpos 10300 950 -528.375
       zip wire top:setviewpos 10750 1400 -528.875
       zip wire bottom:setviewpos 11250 3000 -674
       doctors quaters:setviewpos 11440 3400 -655.875
       storage:setviewpos 12250 1130 -646.875
       comm room:setviewpos 7950 -1100 -679.875
       fishing hut:setviewpos 8420 3090 662.875
       easter egg song:setviewpos 7650 -1150 679.875
       2nd floor of fishing hut:setviewpos 8500 3200 -540.875
       top of spawn:setviewpos 10450 480 -252.875
       on balcony out side of spawn out of the map:setviewpos 10000 800
       -528.875
       meteor:setviewpos 11350 -1800 -742
       under doctors quaters:setviewpos 11500 3700 -867.875
       tanguska hut:setviewpos 11500 815 523.875
       high up in map: 10500 500 10000
       <<<<<<<<<<<verruckt>>>>>>>>>>>>>>>>>>>>>>>>>>
       spawn right:setviewpos 1100 220 64.125
       spawn left:setviewpos 1000 -200 64.125
       quick revive:setviewpos 1080 400 64.125
       jug:setviewpos 1270 -415 64.125
       big room right spawn:setviewpos 800 -50 64.125
       small room left spawn:setviewpos 750 -450 64.125
       double tap:setviewpos 440 -520 232
       stg room:setviewpos -500 -750 226.125
       power:setviewpos -350 -220 226.125
       mystery box:setviewpos -550 _200 226.125
       kitchin:setviewpos -900 180 226.125
       speed cola:setviewpos -570 640 226.125
       sawed off shot gun room:setviewpos -550 950 226.125
       bar room:setviewpos 300 700 235
       thompson room:setviewpos 700 600 64.125
       bar + bipod room by spawn right:setviewpos 1280 600 64.125
       fountain:setviewpos 210 -1 81.125
       room under stg room: -300 -820 64.125
       house outside the map:setviewpos -3730 -420 70
       on top of spawn:setviewpos 750 -100 390.125
       high up in map:setviewpos 210 -1 10000
       <<<<<<<<<<<<<<<nachet der untoten>>>>>>>>>>>>>>>>>>..
       spawn:setviewpos 100 440 1.125
       room behind carbine:setviewpos -150 -400 1.125
       mystery box:setviewpos -100 710 1.125
       behind the bricks in the wall:setviewpos 500 1250 7
       bouble barrle shot gun:setviewpos 940 780 1.125
       upstairs by grenades:setviewpos -145 -100 145.125
       by treanch shot gun:setviewpos 900 800 150
       on top of building:setviewpos -100 150 281.125
       out side of map:setviewpos -380 400 -1
       by plane:setviewpos 400 1300 152
       stairs out side of map:setviewpos 350 450 145.125
       behind bushes outside of map:setviewpos 1800 -600 10
       miles ubove the map:setviewpos 100 440 10000
       <<<<<<<<<<<<<<<<<<<<<<<<<<<<button
       binds>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       
       BUTTON_RSTICK = Right Stick
       BUTTON_LSTICK = Left Stick
       BUTTON_BACK = Back Button
       BUTTON_START = Start Button
       BUTTON_RSHLDR = RB Button
       BUTTON_LSHLDR = LB Button
       BUTTON_RTRIG = RT Button
       BUTTON_LTRIG = LT Button
       BUTTON_A = A Button
       BUTTON_B = B Button
       BUTTON_X = X Button
       BUTTON_Y = Y Button
       DPAD_UP = Up dpad
       DPAD_DOWN = Down dpad
       DPAD_LEFT = Left dpad
       DPAD_RIGHT = Right dpad
       APAD_UP = Left Stick Up
       APAD_DOWN = Left Stick Down
       APAD_LEFT = Left Stick Left
       APAD_RIGHT = Left Stick Right
       GPAD_UP = right stick up
       GPAD_DOWN = right stick down
       GPAD_LEFT = right stick left
       GPAD_RIGHT = right stick right
       <<<<<<<<<<<<<<<<<<<<<colors>>>>>>>>>>>>>>>>>>>>>>>>>>
       ^1 = Red
       ^2 = Green
       ^3 = Yellow
       ^4 = Blue
       ^5 = Cyan
       ^6 = Purple
       ^7 = White
       ^8 = Gray
       ^9 = Black
       0 0 0 0 = Transparent
       0 0 0 1 = Black
       0 0 1 1 = Blue
       0 1 1 1 = Turquoise
       1 1 1 1 = White
       1 1 0 1 = Yellow
       1 0 1 1 = Pink
       1 0 0 1 = Red
       0 1 0 1 = Green
       0.5 0.5 0.5 1 = Gray
       0 0.68 1 1 = Skyblue
       0 0.49 1 1 = Other Blue
       0.6 0.8 1 = Default Color
       [move]if you have anymore dvars you would like to add, just let
       me know :)[/move]
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