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#Post#: 5--------------------------------------------------
dvar list
DIR By: super modder
Date: January 14, 2013, 1:08 pm
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code=description
<<<<<<<<<<player mods>>>>>>>>>>>>>
god = gode mode never die
noclip = fly around the map and go through walls
dropweapon = drops the weapon you
give all = give all the weapons in the game
notarget = the zombies dont see you
cg_thirdPerson 1 = third person
demigod = not unlimited health, but quite a bit
give zombie_stg44 = gives you a stg 42
give zombie_stg44_upgraded = gives you a stg 42 upgraded
give zombie_thompson = gives you a thompson
give zombie_thompson_upgraded = gives you a thompson upgraded
give zombie_melee = gives you a normal knife
give zombie_melee_upgrade = gives you a bowie knife
give m2_flamethrower_zombie = gives you a flame thrower
give m2_flamethrower_zombie_upgraded = gives you a flame thrower
upgraded
give zombie_doublebarrel = gives you a double barrel shot gun
give zombie_doublebarrel_upgraded = gives you a double barrel
shot gun upgraded
give zombie_doublebarrel_sawed = gives you a sawed off shot gun
give zombie_shotgun = gives you a trench gun
give zombie_shotgun_upgraded = gives you a trench gun upgraded
give zombie_bar = gives you a bar
give zombie_bar_upgraded = gives you a bar upgraded
give zombie_fg42 = gives you a fg 42
give zombie_fg42_upgraded = gives you a fg 42 upgraded
give zombie_30cal = gives you a browning
give zombie_30cal_upgraded = gives you a browning upgraded
give zombie_mg42 = gives you a fg 42
give zombie_mg42_upgraded = gives you a fg 42 upgraded
give zombie_ppsh = gives you a ppsh
give zombie_ppsh_upgraded = gives you a ppsh upgraded
give panzerschrek_zombie = gives you a panzaschrek
give panzerschrek_zombie_upgraded = gives you a panzaschrek
upgraded
give ray_gun = gives you a ray gun
give ray_gun_upgraded = gives you a ray gun upgraded
give tesla_gun = gives you a wonder waffer
give tesla_gun_upgraded = gives you a wonder waffer upgraded
give zombie_cymbal_monkey = gives you a monkey bomb
give mine_bouncing_betty = gives you a bouncing betty
give zombie_colt = gives you a colt
give zombie_colt_upgraded = gives you a colt upgraded
give zombie_type99_rifle = gives you a type 99
give zombie_type99_rifle_upgraded = gives you a type 99 upgraded
give zombie_gewehr43 = gives you a gewehr
give zombie_gewehr43_upgraded = gives you a gewehr upgraded
give zombie_m1garand = gives you a m1garand
give zombie_m1garand_upgraded = gives you a m1garand upgraded
give zombie_perk_bottle_doubletap = gives you a double tap
bottle NOT perk
give zombie_perk_bottle_jugg = gives you a juggernog bottle NOT
perk
give zombie_perk_bottle_revive = gives you a quick revive bottle
NOT perk
give zombie_perk_bottle_sleight = gives you a sleight of hand
bottle NOT perk
give zombie_knuckle_crack = gives you a knuck crack like after
you use the packapunch machien
give specialty_juggernaut_zombies = gives you juggernaut
give specialty_fastreload_zombies = gives you sleight of hand
give specialty_doubletap_zombies = gives you double tap
give specialty_quickrevive_zombies = gives you quick revive
give zombie_vending_packapunch_on = packapunches your weapon
give ammo = gives you full ammo
ufo = puts you in spectator mode
kill = kills you and restarts the game
cg_fov 95 = promod
take all = takes all your weapons away
<<<<<<<<<<<<<<<<<<infectables for whole lobby>>>>>>>>>>>>>>>>>>
with these the person who has been in your lobby they can go to
solo and the can use these!
jump_height 999 = jump higher (use with ,(bg_fallDamageMaxHeight
999) and ,(bg_fallDamageMinHeight "998")for no fall damage)
timescale 1.5 = speeds the game up
g_speed = walk faster
(superuser 1) + (developeruser "1:) to use RAIN or CYCL.........
Revive_Trigger_Radius 99999 = far away revives
ui_playerPartyColor 1 0 0 1 = i think this works for all the
lobby, it makes a red gamer tag after lobby, you can put any
color in the numbers
<<<<<<<<<<<<<<<<<<<infections for you>>>>>>>>>>>>>>>>>>>>>>>
cg_ScoresColor_Zombie 0 0 0 1 = put the color of your scores
whatever the number is
cg_laserForceOn 1 = use with (cg_laserRange 9999) +
(cg_laserRadius 3.0) to make a good red dot sight
phys_gravity 99 = zombies will float to the sky
party_host 1 = force host use with (party_connectToOthers 0) +
(party_iamhost 1) to make a better chance of being host
ammoCounterHide 1 = hide ammo counter
(cg_hudGrenadeIndicatorStartColor 1 0 0 1) +
(cg_hudGrenadeIndicatorTargetColor 0 0 1 1) grenade indercators
go blue to red
cg_hudStanceFlash 1 0 0 1 = the color you stance flashes
cg_overheadNamesSize 2.0 = big over head names
cg_overheadIconSize 0.7 = big prestiege icon
cg_overheadRankSize 0.7 = big rank icon
<<<<<<<<<<<<<<<<<<<<<developer dvars>>>>>>>>>>>>>>>>>>>>>>>>>>>
these need (Developer_script 1) to work
zombie_devgui power = turn on power
zombie_devgui round_next = next round
pzombie_devgui round_prev = prev round
scr_zombie_round 1337;zombie_devgui round = what round you want
zombie_devgui specialty_quickrevive = quick revive
zombie_devgui specialty_fastreload = speed cola
zombie_devgui specialty_ro = double tap
zombie_devgui specialty_armorvest = jugg
debug_dynamic_ai_spawning 1 = spawn zombies
zombie_devgui insta_kill = insta kill
zombie_devgui carpenter = carpenter
zombie_devgui double_points = double points
zombie_devgui full_ammo = max ammo
zombie_devgui nuke = nuke
zombie_devgui money = give points(100,000)
zombie_devgui chest_move = random box dont move
zombie_devgui tesla_gun = Tesla Gun
zombie_devgui give_monkey = monkey
scr_zombie_dogs number of dogs;zombie_devgui dog_round = dogs
debug_reflection 1 = dev sphere
<<<<<<<<<<<<<<<<<<<<zombie options>>>>>>>>>>>>>>>>>>>>>>>>>>
g_ai 0 = pause zombies
ai_disableSpawn 1 = disable zombie spawn
ai axis delete = delete zombies
<<<<<<<<<<<<<<<<<<<<<<<dvars for modded
lobby>>>>>>>>>>>>>>>>>>>>>>
these are just dvars that you would just use in a lobby to make
it fun!
jump_height 999 = jump high
g_gravity 100 = low gravity (use it with jump height to get
super jump)
bg_fallDamageMaxHeight 999;bg_fallDamageMinHeight 998 = no fall
damage
player_waterSpeedScale 5.0 = go through water faster
g_playerCollisionEjectSpeed 999 = when you hit someone you go
flying back
perk_altMeleeDamage 10000 = increase bowie knife power
Perk_altMeleeLerpTime 5 = bowie knife reacts faster when button
is pressed
player_sustainAmmo 1 = unlimited ammo for whole lobby
magic_chest_movable 0 = magic box dosent move
Zombie_dog_animset human = dogs dont move
timescale 1.5 = how fast the game goes
g_speed 500 = how fast you walk
ai_noPathToEnemyGiveupTime 2000 = enemys give up faster
clanName @@@@ = change your clan tag to what ever you want
cg_scoreboardpingtext 1 = show ping text for host
perk_weapRateMultiplier 0.001 = increased double tap
player_strafeSpeedScale 5.0 = fast side to side movement
player_sprintSpeedScale 5.0 = fast sprint
player_sprintUnlimited 1 = unlimited sprint
player_backSpeedScale 5.0 = walk backwards fast
player_sprintCameraBob 0 = no bob when running
player_clipSizeMultiplier 999 = increased clip
player_lastStandBleedoutTime 250 = about 5 mins last stand time
Revive_Trigger_Radius 99999 = long distance revive
cg_drawFPS 1 = draws fps
player_move_factor_on_torso 1 = this helps you sticky aim
player_revivePlayerListCycleTime 1 = when a player goes down it
cycles faster
player_reviveXP 50 = tons of points when you revive someone
ai_eventDistGunShot 4000 = how long a bullet travels befor it
disapears
ui_optionsEnabled 1 = enable death cards
sv_saveGameAvailable 1;sv_saveOnStartMap
1;sv_saveDeviceAvailable 1 = allows you to save in zombie mode
-------------------------------------
cg_ScoresColor_Player_0 "0 0 0 1" |
cg_ScoresColor_Player_1 "1 0 0 0" |
cg_ScoresColor_Player_2 "0 1 0 0" |
cg_ScoresColor_Player_3 "0 0 1 0" |
cg_ScoresColor_Transparency "1" |
cg_ScoresColor_Zombie "0 0 0 1"
|------------------need all these to change in game colors
cg_ScoresColor_TransparencyZombie "1" |
cg_ScoresColor_Gamertag_0 "1 1 1 1" |
cg_ScoresColor_Gamertag_1 "1 0 0 0" |
cg_ScoresColor_Gamertag_2 "0 1 0 0" |
cg_ScoresColor_Gamertag_3 "0 0 1 0" |
-------------------------------------
bullet_penetrationEnabled 1 = bullets penetrate
developer 1 = puts you in developer mode
g_playerCollisionEjectSpeed 999 = fly back when a zombie hits
you
statset 2326 11;statset 65 55;statset 2301 999999 = 11th
statset 2326 10;statset 65 55;statset 2302 999999 = 10th
statset 2326 9;statset 65 55;statset 2301 999999 = 9th
statset 2326 8;statset 65 55;statset 2302 999999 = 8th
statset 2326 7;statset 65 55;statset 2302 999999 = 7th
statset 2326 6;statset 65 55;statset 2302 999999 = 6th
statset 2326 5;statset 65 55;statset 2302 999999 = 5th
statset 2326 4;statset 65 55;statset 2302 999999 = 4th
statset 2326 3;statset 65 55;statset 2302 999999 = 3rd
statset 2326 2;statset 65 55;statset 2302 999999 = 2nd
statset 2326 1;statset 65 55;statset 2302 999999 = 1st
g_playerCollisionEjectSpeed 999 = when you hit another player
you go flying back
player_meleeRange 999 = melee far away
-----------------------
r_znear_depthhack 2 |
r_znear 57 |
r_zFeather 4 |--------------use these for
wall hack
r_zfar 0 |
-----------------------
collectible_add collectibe_paintball = add paintballs
collectible_remove collectible_paintball = remove paintballs
r_fog 0 = no fog
clientkick 2 = kick player 2
clientkick 3 = kick player 3
clientkick 4 = kick player 4
updategamerprofile = NEEDED FOR MODDED CLAN TAGS PRESTIGES AND
EVERYTHING TO STICK
fast_restart = restart game fast
g_spawnai 0 = allows you to skip 1 round in the game
cg_drawGun 0 = Invisible Gun
-----------------------
cg_tracerchance 0.2 |
cg_tracerlength 160 |
cg_tracerscale 1 |------------------bullet tracer
cg_tracerwidth 4 |
-----------------------
snd_playLocal mx_credits = Credits Music
snd_playLocal nuke_vox = Nuke Sound
snd_playLocal insta_vox = Instant Kill sound
snd_playlocal mouse_over = click sound
snd_playlocal tesla_switch_flip_off = Wunderwaffe Off sound
snd_playlocal tesla_switch_flip_on = Wunderwaffe On sound
snd_playlocal laugh_child = laughing child sound
snd_playlocal sizzle = sizzle sound
snd_playlocal lid_close = mystrey box open sound
snd_playlocal lid_open = mystrey box close sound
snd_playlocal monkey_song = monkey song
snd_playlocal music_box = music box
snd_playlocal door_slide_open = door open sound
<<<<<<<<<<<<<<<<<<<<<<<<visions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
r_lightTweakSunColor 1 0 0 = red sun color
r_lightTweakSunColor 0 1 0 = green sun color
r_lightTweakSunColor 0 0 1 = dark blue sun color
r_lightTweakSunColor 0 1 1 = light blue sun color
r_lightTweakSunColor 1 0 1 = purple sun color
r_lightTweakSunColor 1 1 0 = yellow sun color
r_lightTweakSunColor 0.6 0.8 1 = default sun color
r_flamefx_lighttint 0 0 1 1 = use this with flame vision to get
blue flame vision
r_flamefx_enable = flame vision
r_fullbright 1 = cartoon
r_specularMap 2 = chrome
r_colormap 2 = christmas
sf_use_invert = thermal
sf_use_bw = black and white
sf_use_chaplin = old time
sf_use_contrast = contrast
r_poisonFX_debug_enable 1 = gas
r_watersheetingfx_enable 1 = water
<<<<<<<<<<<<<<<<<<<<<<<different mod menu
layouts>>>>>>>>>>>>>>>>>>>>
con_minicon 1 = turns on minicon concole
con_miniconlines 1-100 = how many lines the minicon menu has
con_minicontime 0- 9999 = how much time the minicon concole is
up for
cl_noprint 1 = no spam
con_minicon 1;cl_noprint 0;con_minicontime
99999;con_miniconlines 0-100;say TEXT;wait 13;cl_noprint 1 =
minicon menu
con_gameMsgWindow0LineCount 0-9 con_gameMsgWindow0MsgTime 99999
con_gameMsgWindow0FadeOutTime 30 con_gameMsgWindow0Filter
gamenotify obituary con_gameMsgWindow0ScrollTime 0.001 = top
left menu
con_gameMsgWindow0LineCount 0con_gameMsgWindow0MsgTime 0
con_gameMsgWindow0FadeOutTime 30 con_gameMsgWindow1Filter
gamenotify obituary con_gameMsgWindow1ScrollTime 0.001
con_gameMsgWindow1LineCount 0-9con_gameMsgWindow1MsgTime 99999 =
middle screen menu
con_gameMsgWindow0LineCount 0con_gameMsgWindow0MsgTime 0
con_gameMsgWindow0FadeOutTime 30 con_gameMsgWindow2Filter
gamenotify obituary con_gameMsgWindow2ScrollTime 0.001
con_gameMsgWindow2LineCount 0-9con_gameMsgWindow2MsgTime 99999 =
bottom of screen menu
#inset code for witch menu you want 0,1,2# +
con_gameMsgWindow#FadeOuttime 0 = 12 lines of code for
gamemsgwindows
<<<<<<<<<<<<<<<<<<<<<<<<<<<teleporters>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
i found these
<<<<<<<<<der rise>>>>>>>>>>>>
spawn:setviewpos -57 285 103.125
on top of spawn:setviewpos -57 285 466.125
on top of big building:setviewpos 600 335 904.125
packapunch:setviewpos -57 525 101.125
behind packapunch:setviewpos -87 710 134.125
watch tower:setviewpos 85 -904 466.125
teleport a:setviewpos 1266 1275 200.125
teleport b:setviewpos -1790 -1110 231.125
teleport c:setviewpos 298 -3200 189.125
catwalk:setviewpos 45 -2420 272.125
power room:setviewpos 300 -1900 64.125
under packapunch zombie spawn out side of map:setviewpos -80 740
-10
speed cola:setviewpos 300 -800 62
jug:setviewpos 710 -1419 134
double tap:setviwpos -300 -1080 191.125
quick revive:setviewpos -425 -2070 156.125
treanch gun room:setviewpos 750 -600 64.125
mp40 room:setviewpos 820 1080 168.125
double barreled:setviewpos -800 -100 67.125
above double barreled:setviewpos -800 -100 199.125
thompson room:setviewpos -750 -800 67.125
type 100 room:setviewpos -1220 -1210 199.125
stg room:setviewpos 250 -2600 88.125
under ground quick revive:setviewpos -100 -2240 57
seacret room:setviewpos 1540 -680 138.125
outside map by jug:setviewpos 1000 -1800 66
out side map behind packa punch:setviewpos -125 900 252.125
fly trap:setviewpos 240 1700 55
teddy is a lier room out the map:setviewpos -1000 -2150 156.125
top of help roof:setviewpos -800 -800 1140.13
under the map:setviewpos 50 350 -271.875
on top of type 100 room:setviewpos -1500 -1000 466.125
miles on top of the map:setviewpos -57 285 10000
teleporter box outside the map:setviewpos 2045 -345 55
teddy bear shadow outside the map:setviewpos -1250 100 59
mystery box main:setviewpos 570 -1500 65
mystrey box catwalk:setviewpos 50 -2450 272.125
mystrey box treanch gun:setviewpos 700 -370 64.125
mystrey box by teleporter a:setviewpos 1175 1000 168.125
mystrey box by thompson:setviewpos -1030 -1380 67.125
mystrey box by teleporter b:setviewpos -1270 -1550 191.125
<<<<<<<<<<<<<shi no numa>>>>>>>>>>>>>>>>>>
spawn:setviewpos 10500 500 -528.825
mystery box:setviewpos 9700 520 -660.875
place behind mystery box:setviewpos 9550 500 -660.875
thompson room:setviewpos 10000 600 -660.875
by flogger:setviewpos 9800 1250 -674
carbine room:setviewpos 10300 950 -528.375
zip wire top:setviewpos 10750 1400 -528.875
zip wire bottom:setviewpos 11250 3000 -674
doctors quaters:setviewpos 11440 3400 -655.875
storage:setviewpos 12250 1130 -646.875
comm room:setviewpos 7950 -1100 -679.875
fishing hut:setviewpos 8420 3090 662.875
easter egg song:setviewpos 7650 -1150 679.875
2nd floor of fishing hut:setviewpos 8500 3200 -540.875
top of spawn:setviewpos 10450 480 -252.875
on balcony out side of spawn out of the map:setviewpos 10000 800
-528.875
meteor:setviewpos 11350 -1800 -742
under doctors quaters:setviewpos 11500 3700 -867.875
tanguska hut:setviewpos 11500 815 523.875
high up in map: 10500 500 10000
<<<<<<<<<<<verruckt>>>>>>>>>>>>>>>>>>>>>>>>>>
spawn right:setviewpos 1100 220 64.125
spawn left:setviewpos 1000 -200 64.125
quick revive:setviewpos 1080 400 64.125
jug:setviewpos 1270 -415 64.125
big room right spawn:setviewpos 800 -50 64.125
small room left spawn:setviewpos 750 -450 64.125
double tap:setviewpos 440 -520 232
stg room:setviewpos -500 -750 226.125
power:setviewpos -350 -220 226.125
mystery box:setviewpos -550 _200 226.125
kitchin:setviewpos -900 180 226.125
speed cola:setviewpos -570 640 226.125
sawed off shot gun room:setviewpos -550 950 226.125
bar room:setviewpos 300 700 235
thompson room:setviewpos 700 600 64.125
bar + bipod room by spawn right:setviewpos 1280 600 64.125
fountain:setviewpos 210 -1 81.125
room under stg room: -300 -820 64.125
house outside the map:setviewpos -3730 -420 70
on top of spawn:setviewpos 750 -100 390.125
high up in map:setviewpos 210 -1 10000
<<<<<<<<<<<<<<<nachet der untoten>>>>>>>>>>>>>>>>>>..
spawn:setviewpos 100 440 1.125
room behind carbine:setviewpos -150 -400 1.125
mystery box:setviewpos -100 710 1.125
behind the bricks in the wall:setviewpos 500 1250 7
bouble barrle shot gun:setviewpos 940 780 1.125
upstairs by grenades:setviewpos -145 -100 145.125
by treanch shot gun:setviewpos 900 800 150
on top of building:setviewpos -100 150 281.125
out side of map:setviewpos -380 400 -1
by plane:setviewpos 400 1300 152
stairs out side of map:setviewpos 350 450 145.125
behind bushes outside of map:setviewpos 1800 -600 10
miles ubove the map:setviewpos 100 440 10000
<<<<<<<<<<<<<<<<<<<<<<<<<<<<button
binds>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BUTTON_RSTICK = Right Stick
BUTTON_LSTICK = Left Stick
BUTTON_BACK = Back Button
BUTTON_START = Start Button
BUTTON_RSHLDR = RB Button
BUTTON_LSHLDR = LB Button
BUTTON_RTRIG = RT Button
BUTTON_LTRIG = LT Button
BUTTON_A = A Button
BUTTON_B = B Button
BUTTON_X = X Button
BUTTON_Y = Y Button
DPAD_UP = Up dpad
DPAD_DOWN = Down dpad
DPAD_LEFT = Left dpad
DPAD_RIGHT = Right dpad
APAD_UP = Left Stick Up
APAD_DOWN = Left Stick Down
APAD_LEFT = Left Stick Left
APAD_RIGHT = Left Stick Right
GPAD_UP = right stick up
GPAD_DOWN = right stick down
GPAD_LEFT = right stick left
GPAD_RIGHT = right stick right
<<<<<<<<<<<<<<<<<<<<<colors>>>>>>>>>>>>>>>>>>>>>>>>>>
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan
^6 = Purple
^7 = White
^8 = Gray
^9 = Black
0 0 0 0 = Transparent
0 0 0 1 = Black
0 0 1 1 = Blue
0 1 1 1 = Turquoise
1 1 1 1 = White
1 1 0 1 = Yellow
1 0 1 1 = Pink
1 0 0 1 = Red
0 1 0 1 = Green
0.5 0.5 0.5 1 = Gray
0 0.68 1 1 = Skyblue
0 0.49 1 1 = Other Blue
0.6 0.8 1 = Default Color
[move]if you have anymore dvars you would like to add, just let
me know :)[/move]
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