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       Caleb's Quick and Dirty Character Guide
       By: Caleb Norwill Date: May 19, 2015, 8:13 pm
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       Caleb's Quick and Dirty Character Guide
       [hr]
       So you want to make a new character for role play, or maybe you
       have an old one that you want to add some depth to. I've been
       RPing on WoW for almost five years now, and I think some people
       could benefit from the experience that I've had. Admittedly,
       this isn't a definitive guide by any means. RP varies and as far
       as I'm concerned there's no definitive rules. These are merely
       some tips and tricks that I've found helped me with my WoW RP
       experience ; and a lot of them were learned through terrible
       mistakes. Nonetheless, this guide will discuss my RP philosophy
       for characters, as well as some miscellaneous tricks. I will
       begin by describing the four essential components that I have
       for making characters; Background, Flaws, Qualities, and
       Ideology. From there, it will degenerate into miscellaneous
       tips. Take from this what you can — or ignore it entirely! I may
       not be right about anything!
       Background
       I think of characters as the culmination of chain reactions.
       Thus, it's important to know where your character came from, and
       how that shapes the person they are today- even if what they are
       inverts that. A good starting point is family.
       Family in WoW RP I've noticed, tends to suffer heavily from
       what I've termed Most Orphan syndrome; a disproportionate amount
       of characters are orphaned at a young age, and an even larger
       majority are single children. In a war torn world, I can see how
       Most Orphan syndrome would be a popular backstory, and even make
       some sense. Nonetheless, it closes more doors than it opens to
       have an entirely dead or not present family. I generally like to
       have at least one parent or one sibling alive to connect the
       character back to their roots- for better or for worse. Not to
       say that there is anything wrong with being an orphan. Which
       brings me to my next point.
       How did your family or lack there of influence your character?
       There are hundreds of academic papers published for free on the
       internet that discuss the effects of living without a present
       father or mother figure - and there are also ones that discuss
       early separation. All of these are a worthwhile read if you're
       interested in playing a character who has no family, or is
       missing parts of one. Even if your character is fortunate (or
       unfortunate) enough to have both parents or siblings - one has
       to consider what their relationship with those parents were, and
       how it shaped the person they are now.
       For example:
       Ardhal Cathoir grew up with two parents and was the youngest
       brother. Being from a noble family, his eldest brother was given
       priority, the second one was treated similarly in the off chance
       the heir, Aergyl, died, and the third brother, Aerwynn, was
       given to the church. Ardhal thus grew out of being passed over
       in favor of his brothers and thus his relationship with his
       parents was strained. This has resulted in Ardhal trusting
       people too quickly, and being too eager to please anybody who
       shows him the faintest amount of praise; as a result of a gap
       that started in early childhood.
       As for how complicated your family tree should be and how
       concerned you might want to be concerned with, I I've heard
       treat a good indication of depth was whether you knew all of the
       nuclear family's names, and what your character's mother's
       maiden name was. I stand by that suggestion. Obviously it may
       alter depending on the culture that your character comes out of
       but the idea still stands.
       Some other points about background:
       What did your character's family do for a living? Growing up
       with privilege can greatly change a character.
       Pay attention to starting zones. They exist to guide you, and
       give you context to your character. There are generally good
       summaries on WoWiki.
       What did your character want to be when they grew up? How does
       that feed into who they are now?
       If child abuse is part of your backstory PLEASE READ SCHOLARLY
       ARTICLES about the effects that can have upon a person later in
       life. That goes for any abusive situation - not doing so can
       result in a character who is incredibly insulting to a community
       of survivors.
       Did your character have a family dog or cat? Something weirder?
       Flaws, Qualities, and Ideology
       This is a little more complicated than he background section
       above. I have divided it into three parts for your connivence:
       Flaws, Qualities, and Ideology. All of these aspects work
       together in order to create your character's personality. As I
       was saying above, think of your character's as a chain reaction.
       Something gave them these flaws and qualities, which can
       contribute to their ideology- and chances are, it's in their
       background.
       Flaws
       Every great character has great flaws, and the best flaws are
       the planned ones . When you are designing a character it's
       important to consider how their flaws are going to show in their
       behavior and interactions with other characters. Flaws are
       intentional, and premeditated, which is why things like" my
       character is too friendly and thus annoys this character" are
       not flaws. Flaws are something that are universal to the
       character no matter who they are interacting with. I like to
       think of a character's flaws as the basis for a lot of how a
       character behaves.
       How do you chose a flaw for your character? Consider your
       characters backstory. Maybe your character who came from a
       broken home is fiercely independent and refuses to ask for help
       even when they clearly need it, because they've been on their
       own for so long. Or, conversely- a character who had their every
       need attended to and was doted on by loving parents may not have
       any idea how to function in the real world, and thus are pretty
       helpless at normal tasks like "how to cook" or "how to handle
       money". These are very specific, backstory driven flaws.
       However, there are flaws that are much more general that have
       been categorized as "sins"; pride, greed, lust.  The main thing
       to understand about a flaw is that it always works to the
       characters' deficit. True, the characters described above may be
       independent or privileged: but their flaw should outweigh that.
       The Greek idea of a character flaw is called "hamartia", which
       derives from the Greek word for "to err".  In Greek tragedy,
       hamartia is commonly understood to refer to the protagonist’s
       error or flaw that leads to a chain of plot actions culminating
       in a reversal from their good fortune to bad.What qualifies as
       the flaw can include an error resulting from ignorance, an error
       of judgement, a flaw in character, or sin. I think the useful
       take away from this is that flaws lead to plot, and that flaws
       create plot, and more importantly the flaw is almost always
       there from the moment it first manifests onward. In RP terms,
       other characters should generally have some idea of your flaw,
       and players OOCly should be able to see the chain of events that
       result from the flaw if they RP with you on a relatively
       frequent basis.
       "Abrasive" Characters and Neurodivergent Characters:
       Being abrasive is by all means, a totally acceptable flaw for
       your character : but I wouldn't recommend it as the primary flaw
       of your character. The reason is; abrasive characters, at a
       certain point, generally become terrible RP partners. Obviously
       this is very subjective, but when a character is ICLy dismissive
       or rude to another character, it leads to that character not
       wanting to be around the abrasive one. Which, leads to an
       unpleasant OOC situation where you are unable to find RP because
       your character has alienated other characters ICly. Generally,
       with modifications to their character, an abrasive character can
       be saved, but remember what I said at the beginning of this
       guide: RP is a chain of events -- don't assume all characters
       will forgive and forget.
       Mental illness is a very serious situation and not should be
       used to excuse your characters actions, or be used as a flaw
       without incredible care. If you are a neurotypical person (i.e
       “not mentally ill”) I would exercise incredible caution about
       playing a character with mental illness. That said, I can’t stop
       you. I would, however, request you PLEASE READ SCHOLARLY
       ARTICLES so you do not promote harmful stereotypes.
       Qualities
       I will spend a lot less time talking about qualities because
       they're ultimately a lot easier to add to a character, and
       execute successfully. Qualities are the good aspects of your
       character. They're either a skill, or a personality trait that
       make them better. They sometimes parallel flaws (like in the
       examples above while talking about privilege and helplessness),
       but not always. As a general rule, make a list of your
       character's qualities before hand, and don't alter it unless
       something happens in RP that causes you to gain or lose a
       quality. For instance, a character that started speaking no
       other languages than their own, but then was taught a new
       language over the course of a year of RP. As well, these
       qualities generally can be found in your characters’ backstory,
       just as flaws have. Generally, qualities are logical.  A
       character raised next to a port probably feels right at home
       around water, a character raised by paladins likely was trained
       with a hammer from a young age. The possibilities are endless!
       I recommend making a 4x4 squared chart. One side is going to be
       your character's qualities, and the other will be flaws, divided
       by mental and physical characteristics. In general, for each
       quality, try to have a flaw as well. Having more flaws than
       qualities is not a bad thing-- just remember, your character
       needs to function in a combative environment (at least for this
       guild).
       In conclusion, flaws and qualities are a game of give and take.
       You need to create a harmonious, plausible balance, between a
       character’s qualities and flaws. Flaws and qualities can heavily
       impact the next part of a character’s personality: Ideology.
       Ideology
       Louis Pierre Althusser, an incredibly insightful sociologist and
       philospher, describes “ideology” as "the imaginary relation to
       the real conditions of existence." What that means is that
       ideology is the conscious and unconscious beliefs that a person
       holds about society, themselves, and everyone around them, due
       to their personal experience. In terms of RP, that means a
       character’s ideology stems directly from their backstory, their
       flaws, and their qualities combined. As well, it means that a
       character’s ideology can utterly change after enough time and
       experience. A character from a privileged background is
       inevitably going to have a different world view than one that
       came from a situation of privilege.
       As well, think about how religion factors into your characters’
       life. Ideology is more than religion, of course, but religion
       can help inform deep seated personal beliefs that your character
       might have. If not a religious upbringing, think about a
       cultural one. A dwarf raised entirely by dwarfs, with no context
       of anything outside of dwarfs, who had a happy life until coming
       to human society might feel nostalgia for his dwarves roots, and
       view humans as corrupt. This also highlights another important
       point — ideology is not set in stone. No matter how stubborn
       your character is, ideology slowly changed over a long enough
       period of time.
       Personality
       By combining ideology, qualities, and flaws, one gets a
       character’s personality to go along with their backstory.
       Ultimately, I can’t dictate how you incorporate your character’s
       ideology, qualities, flaws, and backstory into their
       personality. That’s not my job - that’s your job. But, I can
       offer a few, totally biased, pointers in a nice list.
       Avoid making characters who are too shy to talk to others. It
       ends up in very stale RP for you, my friend. Unless you don’t
       want to have your character actively involved in things -
       there’s nothing wrong with a sideline character, ultimately, but
       if you enjoy an active role (like I do), I’d recommend a
       different perspective.
       My point about abrasive characters still stands.
       Avoid characters that are outright miserable all the time. Funny
       personal story here: I once had a guild leader tell me he
       couldn’t RP with my character because he was too depressing.
       Although I still think he was in the wrong, it’s worth
       considering.
       Personality doesn’t change abruptly. If you’re looking to adjust
       your characters’ demeanor, think through how difficult it is to
       change your own habits. Think heavily about what would
       necessitate a dramatic change.
       Other Stuff:
       You can tell I’m running out of steam with these titles.
       Honestly, though, I think that the principle of establishing
       backstory, flaws, qualities, and ideology to create personality
       works pretty well to create a character. I only have a few
       other, miscellaneous things to say.
       Keep notes. Either an IC or OOC log of events. This helps you
       keep track of your character’s interactions, and keeps your
       character consistent. Keeping a public IC log, such as diary
       entires or journals,  can be beneficial as well, because it
       allows other players to have a greater awareness of your
       character, and lead to new plots.
       If handling murky RP territory involving real world, sensitive
       topics you’re unfamiliar with, you guessed it, PLEASE READ
       SCHOLARLY ARTICLES. I can’t emphasize this enough.
       That said, if you are confused on some aspect of WoW lore, ask
       either your guild mates or consider reading through WoWiki!
       WoWiki has great articles for almost every part of the lore that
       you could possibly care about.
       IC is not greater than OOC. Somebody’s OOC comfort is more
       important that your IC interaction; talk to your RP partner
       before handling difficult subjects. Cease the interaction if
       they are uncomfortable OOC.
       Not everybody is going to like your character ICly. They might
       not even like your character OOCly. And that’s okay. As long as
       there isn’t animosity between the OOC people behind the screens,
       it’s perfectly understandable for their to be IC conflict
       between characters, or even OOC dislike for a character’s
       actions or personality. Let it go. It’s difficult to do, but it
       will be much less stressful for you (believe me) the moment you
       let it go.
       Your own fun is important. You can ignore all this guide (except
       for the PLEASE READ SCHOLARLY ARTICLES part. Don’t ignore those)
       if you’re having fun with your characters. I can’t force you to
       have fun in my way - that would be really… really… awful.
       Recommended add-ons: MyRoleplay, TotalRoleplay, Gryphonheart
       Items (It allows you to make stuff!), Elephant (so you can keep
       logs of conversations!), and Tongues (only if your character
       speaks a non-standard language: i.e a human who speaks
       Thalassian.)
       This has been a very biased look at my RP, character
       development, process. I hope somebody find it helpful!
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