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#Post#: 289--------------------------------------------------
Violence generate by Game Strategy or Inequality
DIR By: Pete
Date: March 18, 2018, 5:37 pm
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Dennis warns that it is very dangerous to disclose the game
strategy of another.
When another game player is using a strategy to win the game and
you come along and find out what it is or investigate what he is
doing, or appear to be discovering what he is doing to win or
disclose or be about to disclose what he is doing to win, that
player will get violent and deal with you by some destructive
method.
Hubbard called this the missed-missed-withhold.
If the player is down to his last game and losing will lose all
his property or sanity or life his violence will be most deadly
Inequality
It turns out that there is another cause for violence in mostly
the males of a culture. When you threaten the social status of
another player and knock him down the scale of social status,
the pecking order, he will respond violently.
The greater the inequality between this player and other players
or to state it another way if the player has already lost other
games like having social status through a good job, or having a
pretty wife, or a home. If he is down on his luck relative to
the rest of the population and you threaten his remaining sense
of self worth by making a disparaging remark, or taking away his
girlfriend, or damaging his car he will respond violently as
well. The closer he is to being on his last game where in losing
he loses sanity or life the more violently he will respond.
The more someone is pushed to the brink the more violently they
will respond to any attack.
Sun Tzu points this out in the Art Of War by calling this being
on “Desperate Ground.” When an army is surrounded and there is
no escape and the enemy will not accept surrender the only
alternative is to fight to the death. The good commander will
tell his men they must fight or they will be killed by the enemy
and the men will respond with their most heroic effort.
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