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       #Post#: 1991--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Turkducken
       Date: September 9, 2015, 10:49 pm
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       Its going to use
       this:
  HTML https://forum.nationstates.net/viewtopic.php?f=15&t=333152
       Or something like it.
       #Post#: 1993--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Turkducken
       Date: September 9, 2015, 10:56 pm
       ---------------------------------------------------------
       Or maybe not, since appearantly my new computer needs another
       f***in harddrive. Unless someone else wants to run that?
       #Post#: 2056--------------------------------------------------
       Re: Gameplay Mechanics for Colonial RP
   DIR By: Confederacy of Turkducken
       Date: September 10, 2015, 12:40 pm
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       So I had a much better idea. The game would be played as we are
       now, mostly text based etc, etc. However the passage of time is
       "fluid", by this I mean that time passes in the relative
       perspective of the technological advancement of the top three
       players. From that time is determined to be "passing".
       Also "Factbooks" for the purpose of keeping track of buildings,
       cities, and towns should look something like this.
       Country Name
       Government Type
       Leader Name
       Est. Population
       Capitol City
       building
       building
       building
       building
       etc
       Other City
       building
       building
       building
       building
       etc.
       Make sense?
       #Post#: 2063--------------------------------------------------
       Re: Gameplay Mechanics for Colonial RP
   DIR By: Confederacy of Turkducken
       Date: September 10, 2015, 1:29 pm
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       And lastly should we have established diplomatic relations? Ie.
       France and Britain are enemies and hate each other. Or should we
       have a more organic experience? Example: The players of France
       and Britain acknowledge the poor former relations but are not
       strictly bounded by it.
       #Post#: 2072--------------------------------------------------
       Re: Gameplay Mechanics for Colonial RP
   DIR By: Imperial Celestiana
       Date: September 10, 2015, 5:57 pm
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       --- Quote from: Confederacy of Turkducken link ---
       >
       > And lastly should we have established diplomatic relations?
       Ie. France and Britain are enemies and hate each other. Or
       should we have a more organic experience? Example: The players
       of France and Britain acknowledge the poor former relations but
       are not strictly bounded by it.
       >
       --- End Quote ---
       Well, if you want to be more fluid, I would go with the latter.
       #Post#: 2078--------------------------------------------------
       Re: Gameplay Mechanics for Colonial RP
   DIR By: Confederacy of Turkducken
       Date: September 10, 2015, 6:10 pm
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       Da that's the way it will be.
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