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#Post#: 1991--------------------------------------------------
Re: Gameplay Mechanics
DIR By: Confederacy of Turkducken
Date: September 9, 2015, 10:49 pm
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Its going to use
this:
HTML https://forum.nationstates.net/viewtopic.php?f=15&t=333152
Or something like it.
#Post#: 1993--------------------------------------------------
Re: Gameplay Mechanics
DIR By: Confederacy of Turkducken
Date: September 9, 2015, 10:56 pm
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Or maybe not, since appearantly my new computer needs another
f***in harddrive. Unless someone else wants to run that?
#Post#: 2056--------------------------------------------------
Re: Gameplay Mechanics for Colonial RP
DIR By: Confederacy of Turkducken
Date: September 10, 2015, 12:40 pm
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So I had a much better idea. The game would be played as we are
now, mostly text based etc, etc. However the passage of time is
"fluid", by this I mean that time passes in the relative
perspective of the technological advancement of the top three
players. From that time is determined to be "passing".
Also "Factbooks" for the purpose of keeping track of buildings,
cities, and towns should look something like this.
Country Name
Government Type
Leader Name
Est. Population
Capitol City
building
building
building
building
etc
Other City
building
building
building
building
etc.
Make sense?
#Post#: 2063--------------------------------------------------
Re: Gameplay Mechanics for Colonial RP
DIR By: Confederacy of Turkducken
Date: September 10, 2015, 1:29 pm
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And lastly should we have established diplomatic relations? Ie.
France and Britain are enemies and hate each other. Or should we
have a more organic experience? Example: The players of France
and Britain acknowledge the poor former relations but are not
strictly bounded by it.
#Post#: 2072--------------------------------------------------
Re: Gameplay Mechanics for Colonial RP
DIR By: Imperial Celestiana
Date: September 10, 2015, 5:57 pm
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--- Quote from: Confederacy of Turkducken link ---
>
> And lastly should we have established diplomatic relations?
Ie. France and Britain are enemies and hate each other. Or
should we have a more organic experience? Example: The players
of France and Britain acknowledge the poor former relations but
are not strictly bounded by it.
>
--- End Quote ---
Well, if you want to be more fluid, I would go with the latter.
#Post#: 2078--------------------------------------------------
Re: Gameplay Mechanics for Colonial RP
DIR By: Confederacy of Turkducken
Date: September 10, 2015, 6:10 pm
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Da that's the way it will be.
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