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       #Post#: 1959--------------------------------------------------
       Gameplay Mechanics for Colonial RP
   DIR By: Confederacy of Turkducken
       Date: September 9, 2015, 10:14 pm
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       This is where we will discuss gameplay mechanics.
       As the only suggested RP with a majority vote, (and due to the
       fact that I've thought about it the most) I will be discussing
       the gameplay of the Colonialism RP.
       So controlling a Nation with defined borders, equipment,
       military, etc. Research will be broken down into a very simple
       tree.
       1.Military ◦1.1 Plug Bayonet
       ◦1.2 Carbines
       ◦1.3 Ring Bayonet
       ◦1.4 Square Formation
       ◦1.5 Military Syllabus
       ◦1.6 Wedge Formation
       ◦1.7 European Doctrine
       ◦1.8 Socket Bayonet
       ◦1.9 Cadenced Marching
       ◦1.10 Fire by Rank
       ◦1.11 New Model Bayonet Drill
       ◦1.12 Diamond Formation
       ◦1.13 Reorganised Procurement
       ◦1.14 Fire and Advance
       ◦1.15 Light Infantry Doctrine
       ◦1.16 Shortened Carbines
       ◦1.17 Platoon Firing
       ◦1.18 Machined Rifling
       ◦1.19 Airguns
       ◦1.20 Screw Breech
       ◦1.21 Percussion Cap
       •2 Ordnance ◦2.1 Canister Shot
       ◦2.2 Improved Grenades
       ◦2.3 Explosive Shells
       ◦2.4 Carcass Shot
       ◦2.5 Explosive Rockets
       ◦2.6 Quicklime Shells
       ◦2.7 Shrapnel Shot
       ◦2.8 Percussion Shells
       •3 Naval ◦3.1 Naval Shore Facilities
       ◦3.2 Flintlock Cannon
       ◦3.3 Seasoning
       ◦3.4 Sextant
       ◦3.5 Naval Architecture Advances
       ◦3.6 Improved Grape Shot
       ◦3.7 Longitude Watch
       ◦3.8 Reformed Naval Administration
       ◦3.9 Carronades
       ◦3.10 Copper Bottoms
       ◦3.11 Lime Juice and Sauerkraut
       ◦3.12 Rifled Cannons
       ◦3.13 Improved Coppering
       ◦3.14 Sheet Lead Cartridges
       ◦3.15 Top Gallants
       ◦3.16 Preserved Foods
       •4 Agriculture ◦4.1 Common Land Enclosures
       ◦4.2 Improved Animal Husbandry
       ◦4.3 Four Field Crop Rotation
       ◦4.4 Seed Planting Drill
       ◦4.5 Advanced Irrigation
       ◦4.6 Selective Breeding
       ◦4.7 Steam-Pumped Land Drainage
       ◦4.8 Threshing Machine
       •5 Metal industry ◦5.1 Basic Steam Pump
       ◦5.2 Coke Blast Furnace
       ◦5.3 Measuring Tools
       ◦5.4 Machine Tools
       ◦5.5 Puddling Furnace
       ◦5.6 Steam Engine
       ◦5.7 Interchangeable Parts
       •6 Textile industry ◦6.1 Spinning Jenny
       ◦6.2 Spinning Mule
       ◦6.3 Flying Shuttle
       ◦6.4 Punch-Card Loom
       ◦6.5 Power Loom
       ◦6.6 Mass Production
       •7 Philosophy ◦7.1 Empiricism
       ◦7.2 Social Contract
       ◦7.3 Physiocracy
       ◦7.4 Utilitarianism
       ◦7.5 Government by Consent
       ◦7.6 Division of Labour
       ◦7.7 Separation of Powers
       ◦7.8 Joint Stock Companies
       ◦7.9 Rights of Man
       ◦7.10 National Debt
       ◦7.11 Wealth of Nations
       ◦7.12 Citizenship
       ◦7.13 Secular Humanism
       ◦7.14 Free Trade Doctrine
       ◦7.15 Abolition of Slavery
       ◦7.16 Classical Economics
       For the lack of having a picture here it is. What everything
       will do as it stands will be decided here. If anything should be
       added, please inform me. It is to be noted that this is just
       encompassing the 17th Century, 18th Century will be established
       later.
       At the time of this period they're are three primary means of
       Government, Monarchy, Constitutional Monarchy, and the Republic.
       Each of these effects your relationship with the denizens of
       your society, to simplify things I've broken it down into two
       simple groups, the wealthy and the poor. Monarchies class is
       divided as so, the peasants ie. the everyday worker and the
       backbone of society, and the nobility ie. the posh pieces of
       garbage that will most likely become the scientists,
       philosophers, and generals of your country. For a Republic there
       is the Lower Class, same as above, and the Middle Class, shop
       owners, etc., etc. A Republic is comprised of the people, and
       therefore, has generous relations with the people they feel less
       oppressed because their voices matter. In an Absolute Monarchy,
       nothing you do will be contested, however the citizens could
       feel repressed if you are not popular or not listening to their
       demands. A Constitutional Monarchy is a compromise between the
       two.
       Infrastructure and Economics will be tied in closely. Having
       even the most simple of paved roads existing in your provinces
       boosts trade, or rather the speed at which things travel, money
       from trade will be generated at every turn (more about that in a
       minute) taxes are also important for raising armies, building
       buildings, the list goes on. Having the appropriate buildings
       and knowhow to build ships, whether for trading or for militant
       purposes, are also important, it would be very difficult to
       construct a Ship-of-the-Line if you didn't have a shipwright, or
       a dedicated construction center.
       Warfare will be resolved with three options, Auto-Attack/Defend,
       Attack/Defend, or Retreat. Auto means that I will conduct the
       battles for you, through a complex system of variables I will
       decide the outcome, Attack/Defend will let you as a player
       assume control of the battle and a map will be fetched to
       conduct the militant endeavor in real time. Retreat says what it
       does, but it should be noted that retreating is ineffective if
       you have no where to go (ie. if your on a small island, backed
       into a literal corner, or sieged inside of a city. It should be
       noted that leaders are expected to die often, whether it be in
       battle, an assassin's blade, or Father Time himself running his
       clock. Battles in this time are mainly fought in attrition
       (throw lots of numbers and hope you win, or until morale breaks
       and people run) it would be useful to brush up on this kind of
       warfare and strategies to maximize your effectiveness in battle.
       However this does not always mean the larger forces win,
       tactical maneuvering, guerilla styled offenses, or other forms
       of unconventional warfare are all options available.
       Culture its pretty much as it sounds, build things, write
       things, discover things, spread religion, etc. This will help
       you stabilize provinces you've captured, or counter to that
       convince the citizens of other Nations to join yours.
       I think that should be it, any complaints or suggestions, or
       changes should be left below.
       #Post#: 1962--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Imperial Celestiana
       Date: September 9, 2015, 10:19 pm
       ---------------------------------------------------------
       So no RP fighting?
       #Post#: 1965--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Columbia
       Date: September 9, 2015, 10:21 pm
       ---------------------------------------------------------
       Too complicated
       #Post#: 1968--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Turkducken
       Date: September 9, 2015, 10:23 pm
       ---------------------------------------------------------
       I was thinking it would have more structure to it, and it would
       be better if the two aggressors could meet at the same rough
       time and do it together, I'm trying to solve the issue where
       battles would take numerous days, because as I realize that I
       didn't leave a thing there saying this, turns will be every full
       day IRL and 4 turns makes 1 year in game. Unless people are
       vehemently against this, I will change it, but I'm trying to
       give it a harder structure so that it could progress at a
       reasonable pace, 200 years is a lot of time.
       #Post#: 1969--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Imperial Celestiana
       Date: September 9, 2015, 10:27 pm
       ---------------------------------------------------------
       No, I really like what you wrote and think its a good idea. I'm
       just clarifying how fighting is going to work.
       #Post#: 1971--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Turkducken
       Date: September 9, 2015, 10:29 pm
       ---------------------------------------------------------
       As to how research is generated and other stuff, I really don't
       know, I'm going to do a bit of thinking and research into other
       games I'm basing this off of, and we'll see where this goes from
       there.
       I'm sorry you say that Columbia, but I assure you it only looks
       like a wall of text because it is, when its actually up and
       running everything will be simpler I assure you.
       #Post#: 1972--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Columbia
       Date: September 9, 2015, 10:30 pm
       ---------------------------------------------------------
       Well, if people just wouldn't be so whiny over the Rp's it
       wouldn't last for days. I really don't think we need this.
       #Post#: 1979--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Confederacy of Turkducken
       Date: September 9, 2015, 10:36 pm
       ---------------------------------------------------------
       Well its not that simple, your talking about deploying hundreds,
       if not thousands, of people even in this RP. The added structure
       is to help speed things along, but your permitted to get as RP
       into your men as much as you desire. Having a badass general is
       a thing, or even giving speeches before a battle.
       #Post#: 1980--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Caos
       Date: September 9, 2015, 10:38 pm
       ---------------------------------------------------------
       If you weren't unrealistic, hostile to people who want to help
       you, stubborn as hell when people tell you about it, and
       insulting, no one would complain.
       #Post#: 1984--------------------------------------------------
       Re: Gameplay Mechanics
   DIR By: Imperial Celestiana
       Date: September 9, 2015, 10:40 pm
       ---------------------------------------------------------
       --- Quote from: Confederacy of Turkducken link ---
       >
       > Well its not that simple, your talking about deploying
       hundreds, if not thousands, of people even in this RP. The added
       structure is to help speed things along, but your permitted to
       get as RP into your men as much as you desire. Having a badass
       general is a thing, or even giving speeches before a battle.
       >
       --- End Quote ---
       Oh, then what about the whole variable fighting thing and the
       numbers and the letters and y's and the graphing!!!!  :'(
       Lol, ignore that. I'm just expressing my heartfelt disgust
       towards math.
       Anyway, what did you say about the system where you decide the
       outcome?
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