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#Post#: 236--------------------------------------------------
Blender Software
DIR By: Blade
Date: November 9, 2012, 10:14 am
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Here, you can discuss the popular 3D model creation software,
Blender. Share tips on how to use the program, and discuss
different models you have created here!
I figure this is a good fit on here, since it involves creating
stuff and all. =)
Mini-tutorial 1:
e for Extrude(Creates a new vertex, along with an edge
connecting the new vertex to the old vertex. If multiple
vertices are selected, it also creates a face when it's moved,
in a 'clone' of the design originally selected.)
g for Grab(This allows you to then move the selected vertices,
by moving your mouse around)
b for Border Select(This is a very handy tool, when you have the
'show hidden vertices' option on.[That option is in the toolbar,
I'll need a picture to explain, though. =(] It allows you to
'select' different vertices, with a tool similar to the one
you'd use to select certain parts of a picture in MS Paint or
Photoshop or the like.)
Also, when you're moving around things, you can move on only one
axis if you wish, by using the z(for up and down movement),
x(For left and right movement), and y(for forward and backward
movement). For z, just entering a number(Like 10) moves it up,
and entering a negative number(Like -10) moves it down. For x,
positive numbers move it right, and negative ones move it left.
I believe for y, positive moves the target forward, and negative
is backwards, however, I am not as certain on X and Y, though it
seems like what I recall seeing in usage in the past.
#Post#: 239--------------------------------------------------
Re: Blender Software
DIR By: Rakoua
Date: November 9, 2012, 12:38 pm
---------------------------------------------------------
I still haven't downloaded it. But I will. Soon.
#Post#: 262--------------------------------------------------
Re: Blender Software
DIR By: Nodnarb162
Date: November 9, 2012, 9:45 pm
---------------------------------------------------------
I have blender downloaded, and I've messed around with it a bit.
But I haven't used it much because i cant import my LXF models
into it. the only way to do it is to export the LXF file as an
Ldraw one, and then use one of the LDraw programs to convert it
into a 3ds or obj file. But in the process from ldd to ldraw a
ton of the parts get erased.
#Post#: 266--------------------------------------------------
Re: Blender Software
DIR By: MiniTheFig
Date: November 9, 2012, 10:18 pm
---------------------------------------------------------
I have Blender installed, but I'm not sure how to make anything
except the sample shapes. Are there any good tutorials online?
#Post#: 268--------------------------------------------------
Re: Blender Software
DIR By: Blade
Date: November 10, 2012, 8:40 am
---------------------------------------------------------
Nodnarb: That's odd; I'm certain I've seen a way to import from
either LDD or LDraw directly... Give me a little bit to locate
where I saw that, and figure out the method. It might be a new
feature in Blender 2.64, or an add-on(Though I haven't tried the
latter if it's that... I should.). =)
MiniTheFig: There are indeed many good tutorials; I've
personally found a lot of the tutorials that I've used to learn
about some of the more complex techniques on YouTube, by
searching 'Blender 2.6 tutorials' or the like. A handy technique
is to use the extrude function(which is mapped to e), to create
new vertices from the point you want, and then grab it and move
it to the point where you want. As a handy tip for that, if you
select multiple vertices(By holding shift, and selecting the
vertices in question), then when you hit e, you'll have edges
and faces as well.
I'm going to add a quick guide on the basic keys to the first
post; but I'll sum it up here:
e for Extrude(Creates a new vertex, along with an edge
connecting the new vertex to the old vertex. If multiple
vertices are selected, it also creates a face when it's moved,
in a 'clone' of the design originally selected.)
g for Grab(This allows you to then move the selected vertices,
by moving your mouse around)
b for Border Select(This is a very handy tool, when you have the
'show hidden vertices' option on.[That option is in the toolbar,
I'll need a picture to explain, though. =(] It allows you to
'select' different vertices, with a tool similar to the one
you'd use to select certain parts of a picture in MS Paint or
Photoshop or the like.)
Also, when you're moving around things, you can move on only one
axis if you wish, by using the z(for up and down movement),
x(For left and right movement), and y(for forward and backward
movement). For z, just entering a number(Like 10) moves it up,
and entering a negative number(Like -10) moves it down. For x,
positive numbers move it right, and negative ones move it left.
I believe for y, positive moves the target forward, and negative
is backwards, however, I am not as certain on X and Y, though it
seems like what I recall seeing in usage in the past.
I apologize if these mini-tutorials are too complex or aren't
clear enough... I'm admittedly not the best person at explaining
stuff without going into 'techno babble' or so. =P
#Post#: 282--------------------------------------------------
Re: Blender Software
DIR By: Nodnarb162
Date: November 10, 2012, 7:24 pm
---------------------------------------------------------
--- Quote from: Blade link ---
>
> Nodnarb: That's odd; I'm certain I've seen a way to import
from either LDD or LDraw directly... Give me a little bit to
locate where I saw that, and figure out the method. It might be
a new feature in Blender 2.64, or an add-on(Though I haven't
tried the latter if it's that... I should.). =)
>
> MiniTheFig: There are indeed many good tutorials; I've
personally found a lot of the tutorials that I've used to learn
about some of the more complex techniques on YouTube, by
searching 'Blender 2.6 tutorials' or the like. A handy technique
is to use the extrude function(which is mapped to e), to create
new vertices from the point you want, and then grab it and move
it to the point where you want. As a handy tip for that, if you
select multiple vertices(By holding shift, and selecting the
vertices in question), then when you hit e, you'll have edges
and faces as well.
>
> I'm going to add a quick guide on the basic keys to the first
post; but I'll sum it up here:
>
> e for Extrude(Creates a new vertex, along with an edge
connecting the new vertex to the old vertex. If multiple
vertices are selected, it also creates a face when it's moved,
in a 'clone' of the design originally selected.)
> g for Grab(This allows you to then move the selected vertices,
by moving your mouse around)
> b for Border Select(This is a very handy tool, when you have
the 'show hidden vertices' option on.[That option is in the
toolbar, I'll need a picture to explain, though. =(] It allows
you to 'select' different vertices, with a tool similar to the
one you'd use to select certain parts of a picture in MS Paint
or Photoshop or the like.)
>
> Also, when you're moving around things, you can move on only
one axis if you wish, by using the z(for up and down movement),
x(For left and right movement), and y(for forward and backward
movement). For z, just entering a number(Like 10) moves it up,
and entering a negative number(Like -10) moves it down. For x,
positive numbers move it right, and negative ones move it left.
I believe for y, positive moves the target forward, and negative
is backwards, however, I am not as certain on X and Y, though it
seems like what I recall seeing in usage in the past.
>
> I apologize if these mini-tutorials are too complex or aren't
clear enough... I'm admittedly not the best person at explaining
stuff without going into 'techno babble' or so. =P
>
--- End Quote ---
Yeah, I've searched all over the web, but I haven't found
anything about importing directly from LDD. the only process I
found required downloading a bunch of other programs and getting
the 3d geometry off the graphics card or something...
And don't worry about the techno babble... I do it all the time,
People will ask me how I solve a rubik's cube and I will try to
explain, but its like trying to teach another language. :P
#Post#: 310--------------------------------------------------
Re: Blender Software
DIR By: Blade
Date: November 15, 2012, 12:44 pm
---------------------------------------------------------
Hmm; odd. There's a script to import and export LDraw files, but
it's only for 2.49... I'm actually rather surprised there's no
import/export script for importing Ldraw files for the new
versions.
#Post#: 768--------------------------------------------------
Re: Blender Software
DIR By: KnightsFan
Date: December 2, 2012, 10:43 am
---------------------------------------------------------
I have been using Blender for movies and games for quite a while
now. If anyone needs help, I'll be glad to give as much advice
as I can.
About the LDraw: I found some stuff using Google, but it all
seems to be made for older versions of Blender (I didn't
actually try any of them, though). Alternatively, you could try
to look for something that converts from .lxf to some format
Blender can import - like .3ds, or .obj
#Post#: 770--------------------------------------------------
Re: Blender Software
DIR By: Nodnarb162
Date: December 2, 2012, 1:03 pm
---------------------------------------------------------
--- Quote from: KnightsFan link ---
>
> I have been using Blender for movies and games for quite a
while now. If anyone needs help, I'll be glad to give as much
advice as I can.
>
> About the LDraw: I found some stuff using Google, but it all
seems to be made for older versions of Blender (I didn't
actually try any of them, though). Alternatively, you could try
to look for something that converts from .lxf to some format
Blender can import - like .3ds, or .obj
>
--- End Quote ---
Thats the thing...I was looking for something to convert .lxf,
but the only way to do it is to convert it to ldraw, and in the
process the bricks get erased.
Btw, where would be a good place to learn the ins and outs of
the Blender?
#Post#: 771--------------------------------------------------
Re: Blender Software
DIR By: KnightsFan
Date: December 2, 2012, 1:59 pm
---------------------------------------------------------
Yeah, after posting that I started looking myself and couldn't
find anything that worked properly...
Google and YouTube. :P The Blender Wiki has some good
information, but it's often hard to understand. I think the
Blenderartists forum may be good, though I'm not a member so I
can't say for sure.
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