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       #Post#: 236--------------------------------------------------
       Blender Software
   DIR By: Blade
       Date: November 9, 2012, 10:14 am
       ---------------------------------------------------------
       Here, you can discuss the popular 3D model creation software,
       Blender. Share tips on how to use the program, and discuss
       different models you have created here!
       I figure this is a good fit on here, since it involves creating
       stuff and all. =)
       Mini-tutorial 1:
       e for Extrude(Creates a new vertex, along with an edge
       connecting the new vertex to the old vertex. If multiple
       vertices are selected, it also creates a face when it's moved,
       in a 'clone' of the design originally selected.)
       g for Grab(This allows you to then move the selected vertices,
       by moving your mouse around)
       b for Border Select(This is a very handy tool, when you have the
       'show hidden vertices' option on.[That option is in the toolbar,
       I'll need a picture to explain, though. =(] It allows you to
       'select' different vertices, with a tool similar to the one
       you'd use to select certain parts of a picture in MS Paint or
       Photoshop or the like.)
       Also, when you're moving around things, you can move on only one
       axis if you wish, by using the z(for up and down movement),
       x(For left and right movement), and y(for forward and backward
       movement). For z, just entering a number(Like 10) moves it up,
       and entering a negative number(Like -10) moves it down. For x,
       positive numbers move it right, and negative ones move it left.
       I believe for y, positive moves the target forward, and negative
       is backwards, however, I am not as certain on X and Y, though it
       seems like what I recall seeing in usage in the past.
       #Post#: 239--------------------------------------------------
       Re: Blender Software
   DIR By: Rakoua
       Date: November 9, 2012, 12:38 pm
       ---------------------------------------------------------
       I still haven't downloaded it. But I will. Soon.
       #Post#: 262--------------------------------------------------
       Re: Blender Software
   DIR By: Nodnarb162
       Date: November 9, 2012, 9:45 pm
       ---------------------------------------------------------
       I have blender downloaded, and I've messed around with it a bit.
       But I haven't used it much because i cant import my LXF models
       into it. the only way to do it is to export the LXF file as an
       Ldraw one, and then use one of the LDraw programs to convert it
       into a 3ds or obj file. But in the process from ldd to ldraw a
       ton of the parts get erased.
       #Post#: 266--------------------------------------------------
       Re: Blender Software
   DIR By: MiniTheFig
       Date: November 9, 2012, 10:18 pm
       ---------------------------------------------------------
       I have Blender installed, but I'm not sure how to make anything
       except the sample shapes.  Are there any good tutorials online?
       #Post#: 268--------------------------------------------------
       Re: Blender Software
   DIR By: Blade
       Date: November 10, 2012, 8:40 am
       ---------------------------------------------------------
       Nodnarb: That's odd; I'm certain I've seen a way to import from
       either LDD or LDraw directly... Give me a little bit to locate
       where I saw that, and figure out the method. It might be a new
       feature in Blender 2.64, or an add-on(Though I haven't tried the
       latter if it's that... I should.). =)
       MiniTheFig: There are indeed many good tutorials; I've
       personally found a lot of the tutorials that I've used to learn
       about some of the more complex techniques on YouTube, by
       searching 'Blender 2.6 tutorials' or the like. A handy technique
       is to use the extrude function(which is mapped to e), to create
       new vertices from the point you want, and then grab it and move
       it to the point where you want. As a handy tip for that, if you
       select multiple vertices(By holding shift, and selecting the
       vertices in question), then when you hit e, you'll have edges
       and faces as well.
       I'm going to add a quick guide on the basic keys to the first
       post; but I'll sum it up here:
       e for Extrude(Creates a new vertex, along with an edge
       connecting the new vertex to the old vertex. If multiple
       vertices are selected, it also creates a face when it's moved,
       in a 'clone' of the design originally selected.)
       g for Grab(This allows you to then move the selected vertices,
       by moving your mouse around)
       b for Border Select(This is a very handy tool, when you have the
       'show hidden vertices' option on.[That option is in the toolbar,
       I'll need a picture to explain, though. =(] It allows you to
       'select' different vertices, with a tool similar to the one
       you'd use to select certain parts of a picture in MS Paint or
       Photoshop or the like.)
       Also, when you're moving around things, you can move on only one
       axis if you wish, by using the z(for up and down movement),
       x(For left and right movement), and y(for forward and backward
       movement). For z, just entering a number(Like 10) moves it up,
       and entering a negative number(Like -10) moves it down. For x,
       positive numbers move it right, and negative ones move it left.
       I believe for y, positive moves the target forward, and negative
       is backwards, however, I am not as certain on X and Y, though it
       seems like what I recall seeing in usage in the past.
       I apologize if these mini-tutorials are too complex or aren't
       clear enough... I'm admittedly not the best person at explaining
       stuff without going into 'techno babble' or so. =P
       #Post#: 282--------------------------------------------------
       Re: Blender Software
   DIR By: Nodnarb162
       Date: November 10, 2012, 7:24 pm
       ---------------------------------------------------------
       --- Quote from: Blade link ---
       >
       > Nodnarb: That's odd; I'm certain I've seen a way to import
       from either LDD or LDraw directly... Give me a little bit to
       locate where I saw that, and figure out the method. It might be
       a new feature in Blender 2.64, or an add-on(Though I haven't
       tried the latter if it's that... I should.). =)
       >
       > MiniTheFig: There are indeed many good tutorials; I've
       personally found a lot of the tutorials that I've used to learn
       about some of the more complex techniques on YouTube, by
       searching 'Blender 2.6 tutorials' or the like. A handy technique
       is to use the extrude function(which is mapped to e), to create
       new vertices from the point you want, and then grab it and move
       it to the point where you want. As a handy tip for that, if you
       select multiple vertices(By holding shift, and selecting the
       vertices in question), then when you hit e, you'll have edges
       and faces as well.
       >
       > I'm going to add a quick guide on the basic keys to the first
       post; but I'll sum it up here:
       >
       > e for Extrude(Creates a new vertex, along with an edge
       connecting the new vertex to the old vertex. If multiple
       vertices are selected, it also creates a face when it's moved,
       in a 'clone' of the design originally selected.)
       > g for Grab(This allows you to then move the selected vertices,
       by moving your mouse around)
       > b for Border Select(This is a very handy tool, when you have
       the 'show hidden vertices' option on.[That option is in the
       toolbar, I'll need a picture to explain, though. =(] It allows
       you to 'select' different vertices, with a tool similar to the
       one you'd use to select certain parts of a picture in MS Paint
       or Photoshop or the like.)
       >
       > Also, when you're moving around things, you can move on only
       one axis if you wish, by using the z(for up and down movement),
       x(For left and right movement), and y(for forward and backward
       movement). For z, just entering a number(Like 10) moves it up,
       and entering a negative number(Like -10) moves it down. For x,
       positive numbers move it right, and negative ones move it left.
       I believe for y, positive moves the target forward, and negative
       is backwards, however, I am not as certain on X and Y, though it
       seems like what I recall seeing in usage in the past.
       >
       > I apologize if these mini-tutorials are too complex or aren't
       clear enough... I'm admittedly not the best person at explaining
       stuff without going into 'techno babble' or so. =P
       >
       --- End Quote ---
       
       Yeah, I've searched all over the web, but I haven't found
       anything about importing directly from LDD. the only process I
       found required downloading a bunch of other programs and getting
       the 3d geometry off the graphics card or something...
       And don't worry about the techno babble... I do it all the time,
       People will ask me how I solve a rubik's cube and I will try to
       explain, but its like trying to teach another language. :P
       #Post#: 310--------------------------------------------------
       Re: Blender Software
   DIR By: Blade
       Date: November 15, 2012, 12:44 pm
       ---------------------------------------------------------
       Hmm; odd. There's a script to import and export LDraw files, but
       it's only for 2.49... I'm actually rather surprised there's no
       import/export script for importing Ldraw files for the new
       versions.
       #Post#: 768--------------------------------------------------
       Re: Blender Software
   DIR By: KnightsFan
       Date: December 2, 2012, 10:43 am
       ---------------------------------------------------------
       I have been using Blender for movies and games for quite a while
       now. If anyone needs help, I'll be glad to give as much advice
       as I can.
       About the LDraw: I found some stuff using Google, but it all
       seems to be made for older versions of Blender (I didn't
       actually try any of them, though). Alternatively, you could try
       to look for something that converts from .lxf to some format
       Blender can import - like .3ds, or .obj
       #Post#: 770--------------------------------------------------
       Re: Blender Software
   DIR By: Nodnarb162
       Date: December 2, 2012, 1:03 pm
       ---------------------------------------------------------
       --- Quote from: KnightsFan link ---
       >
       > I have been using Blender for movies and games for quite a
       while now. If anyone needs help, I'll be glad to give as much
       advice as I can.
       >
       > About the LDraw: I found some stuff using Google, but it all
       seems to be made for older versions of Blender (I didn't
       actually try any of them, though). Alternatively, you could try
       to look for something that converts from .lxf to some format
       Blender can import - like .3ds, or .obj
       >
       --- End Quote ---
       Thats the thing...I was looking for something to convert .lxf,
       but the only way to do it is to convert it to ldraw, and in the
       process the bricks get erased.
       Btw, where would be a good place to learn the ins and outs of
       the Blender?
       #Post#: 771--------------------------------------------------
       Re: Blender Software
   DIR By: KnightsFan
       Date: December 2, 2012, 1:59 pm
       ---------------------------------------------------------
       Yeah, after posting that I started looking myself and couldn't
       find anything that worked properly...
       Google and YouTube. :P The Blender Wiki has some good
       information, but it's often hard to understand. I think the
       Blenderartists forum may be good, though I'm not a member so I
       can't say for sure.
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