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#Post#: 157--------------------------------------------------
Holy Orders of the Stars
DIR By: Dungeon Master
Date: July 23, 2023, 3:59 pm
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[center]The Pantheon of the Gods of Krynn [/center]
[center]
HTML https://www.youtube.com/watch?v=fPMLqwrLf-M[/center]
[center]By DL Saga[/center]
[center]Holy Orders of the Stars
HTML https://www.youtube.com/watch?v=qwmhyGOwBBw
The Holy Orders of the Stars by DLSaga [/center]
The Holy Orders of the Stars are the faiths that worship the 21
true gods of Krynn—by whatever names they know them. Just as the
pantheon consists of three celestial families, so too, the gods'
worshipers fall into three holy orders. Priests of a Good god
belong to the Order of Good, those of an Evil god belong to the
Order of Evil, and those of a Neutral god belong to the Order of
Neutrality
Gods of Good
Paladine
The Platinum Dragon,
Cleric/Magic User 40th Level
Lawful Good
As the Father of Good and Master of the Law, Paladine is the
spokesman for the gods of good. He is the Valiant Warrior and a
supreme leader; he does not interfere with the affairs of his
fellow beings as long as their doings do not counter the law of
good.
Spheres
Astral, Charm Guardianship, Protection, Steller, Law, Wards;
Minor: Thought, War
Specials Detect Balance, Reflecting,
Additionals: Bless, Cure Light wounds, Flamestrike
During the Age of Mortals, Paladine gave up his Godhood and
became mortal. Wanders Ansalon has a following.
TU Turn undead and Evil.
Mishakal
The Healing Hand
Cleric (25th Level)
Lawful Good
The fabled goddess of healing is known in nearly every culture
and country on the face of Krynn.
Spheres Astral, Charm, Creation, Divination, Healing,
Necromancy, Stellar Major: Numbers, Thought; Minor: Travelers,
Wards
Special
Prayer, Remove/Bestow Curse
Additionals
Animal Friendship, Bless/Curse;
Endure Cold/Heat, Resist Cold
Chant, Silence 15’ rad
Stone Shape, Water Walk
Holy Word
Majere
Master of Mind
Monk 53rd Level
Neutral Good
Majere is the favored god of monks. He is said to give his
followers symbols that, when cast upon the ground, become
insects that fight for their owner.
The Priesthood of Majere is made up of monasteries of Majere.
Spheres: Astral, Charm, Divination, Summoning, Major: Law,
Thought; Minor: Time, Wards
Specials Charm Animals, Summon Insects, Silence 15’ rad
Additionals
Repel Insects
Insect Plague
Creeping Doom
Kiri-Jolith
Sword of Justice
Fighter/Cleric 29th in each
Lawful Good
He is the favorite god of paladins and good-aligned fighters.
Priesthood is made up of Priests, Clerics, Paladins, and Knights
of Solamnia, Knights of the Sword.
Spheres
Astral, Combat, Guardianship, Healing- reversible, Major: Law,
Thought; Minor: Time, Wards
Specials Detect Good
Create Food and Water
Additionals: Detect Snares and Pits, Penetrate Disguise, Predict
Weather, Find Traps, Heat/Chill Metal, Death’s Door, Magical
Vestment, Quest Heroes Feast, Finger of Death, Wither, Energy
Drain, Destruction
Habbakuk
The Fisher King
Druid (27th Level)
Neutral Good
Priesthood is made up of Rangers and Druids dedicated to
Habbakuk; he has followers in the deep sea
Spheres Animal, Elemental, Major: Travelers; Minor: Time, War
Specials:
Locate Animals
Spiritual Hammer, Detect Life
Additionals
Create Food & Water
Commune with Nature
Heroes" Feast, Speak with Monsters,
Forbiddance, Conjure Animal
Branchala
The Song of Life
Fighter/Bard (35th level in each)
Neutral Good
Before the world was created, Branchala was a companion to
Habbakuk. Branchala followed his friend so that he too could
help forge worlds.
Description: Branchala is the god of music. A companion of
Habbakuk since the beginning of time, Branchalaimbued Krynn's
first creatures with the lyric and untamed melody of his
immortal soul. Branchala's music is the song of all living
souls. His melody evokes undeniable passion in every listener's
ear. Branchala's music dwells to some extent in every creature
of
Krynn.
Spheres: Plants, Stellar, Weather, Major: Numbers; Minor: Time,
Travelers
Specials:
II: Detect Life, Locate Plants
Additionals:
I: Detect Snares & Pits
II: Slow Poison
Create Food & Water, Neutralize Poison
Quest
Aerial Servant, Heroes Feast
Gods of of Neutrality
Gilean
The Gray Voyager
Cleric and Red Robe Wizard (40th level in each)
Neutral
He is the Book, He is the God of Balance and Knowledge, Gilean
is the patriarch of the neutral family of gods. He holds a book,
the Tobbril, that contains all the knowledge possessed by all
the gods.
Spheres Astral, Creation, Divination, Protection, Major:
Numbers, Time; Minor: Thought, Wards
Specials None
Additionals:
Speak with Animals
Messenger
Sirrion
The Flowing Flame
Fighter/Cleric (35th level in each)
Neutral
The god of alchemy, creativity, passion, and transformation. He
is the master of flames, Sirrion, is the guard of the neutral
way, and the bringer into being of nature. His companion is
Shinare, and sculpts the fire of the soul into beautiful forms.
He was brought from the Beyond by Gilean and is said to provide
the fire for Reorx’s worldforge and the spark of divinity within
all life. Sirrion is said to have formed his mate, Shinare, from
wondrous metals. The two are close, though their relationship is
characterized by fiery debate.
Spheres Combat, Guardianship, Healing, Summoning, Major: Chaos;
Sun* Minor: Numbers
Specials None
Additionals: None
Reorx
The Forge
Fighter/Cleric (37th level in each)
Neutral
Reorx was the hand by which all of chaos was brought under the
direction of the gods in this place and time. He commands
creation and technology. Reorx is the divine power of creation.
He is the supreme god of Dwarves and holds sway over Gnomes as
well. Kender sees him as a grandfather figure. Reorx is patron
to smiths and craftsmen from all races. Reorx works with Shinare
to spur dwarven economies.
Reorx Priesthood
Spheres: Combat, Creation, Elementals, Stellar, Major: Law,
War; Minor: Thought, Wards
Specials None
Additionals: None
Chislev
Chislev the Beast
Druid (34th level)
Neutral
Chislev is a neutral-aligned deity in the pantheon of Krynn. She
is nature incarnate and the divine power of instinct. The
animals and plants of Krynn revere Chislev, who is said to be
their mother. She is served by large numbers of animated wooden
creatures who carry out her wishes. She is a companion and mate
to Zivilyn and is said to dwell in Zhan, the grand forest beyond
the world. Chislev is patron to many druids and rangers. Chislev
extends her divinity to the world of Krynn, feeling all that is
done to it. Her moods change with the seasons, and her fury is
directed at those who abuse the wild, especially in unnatural
ways.
Spheres: Animal, Healing, Plants, Guardianship, Weather,
Elemental, Major: Time; Minor: Chaos
Specials None
Additionals: None
Zivilyn
The Tree of Life
Cleric/Monk (35th level in each)
Neutral
Zivilyn is said to exist in all times and in all lands and to
possess all the wisdom of all the planes of existence. Zivilyn
is the deity of wisdom, enlightenment, and insight. His realm is
awareness, balance, and understanding. His branches reach into
every time and place in the River of Time, into the past and
into the future. He exists in all times and places
simultaneously and is wisest of the gods. Zivilyn was called
from the Beyond by the High God to serve as counselor to Gilean,
to give insight to his mate Chislev’s instinct, and to bear
witness to the world and share this divine experience with
mortals. Zivilyn works with Chislev to restore nature because he
loves Chislev and because nature is the cradle of wisdom. He
wants to teach the folk of Krynn a wisdom that transcends Good
and Evil, wisdom unfettered by any order. Priests of Zivilyn
devote themselves to wisdom in thought and deed. To the priests,
committing a foolish act is worse than committing an Evil act.
Spheres: Astral, Divination, Necromancy, Major: Thought; Minor:
Numbers
Specials None
Additionals: None
During the Age of Mortals, Zivilyn has been reduced to a mortal
for a proscribed time for interference
Shinare
Winged Victory
Fighter/Cleric (25th level in each)
Neutral
Shinare, the goddess of wealth, money, and industry. She is the
favorite god of the dwarves (although she is male in their
tales) and is the patron god of merchants and commerce. She
governs negotiations, contracts, enterprise, and partnerships.
Shinare was called from the Beyond to serve Gilean. She is a
companion to Sirrion, though their relationship has been
volatile and problematic. Shinare's companion is Sirrion, the
god of creative fire. While Shinare is practical and pragmatic,
Sirrion is a dreamer and an artist, and the two deities
complement each other. While their relationship is far from
stable, they work to make the world and its people prosperous.
Because they can bring wealth and prosperity to a community,
Shinare's priests are often highly respected.
Spheres: Charm, Creation, Guardianship, Protection, Major:
Travelers, Combat*, Sun*; Minor: Law
Specials Locate/Obscure Object
Additionals: None
Shinare's holy symbol is a griffin's wing
Gods of Evil
Takhisis
The Queen of Darkness
Cleric/Black Robe Wizard (40th level each)
Lawful Evil
The Dragon Queen, The Dark Warrior, Darklady, She of Many
Faces--in all lands and cultures, her countenance has been the
visage of evil. Her name is the call of darkness. Takhisis was
the sister of Gilean and Paladine, and was the goddess of
control and Evil. Takhisis, along with Paladine, was called from
the Beyond to be custodians of the world. She was the head of
the Evil gods. Takhisis summoned Sargonnas, the Red Condor, from
the Beyond to serve as her consort, and together they have a
daughter, Zeboim, and a son, Nuitari. Takhisis was responsible
for the corruption of the Chromatic Dragons, and appeared in one
form as a dragon with heads of blue, black, white, red, and
green. During the Third Dragon War, Takhisis attempted to
conquer Ansalon. She was defeated when a Knight of the Crown
named Huma thrust a Dragonlance into the heart of one of her
aspects. Huma exacted a promise from her, sworn: "by the High
God, to leave Krynn and never enter it again." She was banished
into a prison in the Abyss called the Abthalom. She would later
renege on that promise before the Cataclysm when she started
meddling in the affairs of Ansalon again.
The Priesthood of Takhisis in Dragonlance consists of fanatic
worshippers dedicated to the Goddess of Darkness and Domination,
serving as her eyes and ears to bring order through force and
conquest. These clerics, often leading armies, are ambitious,
ruthless, and required to kill a loved one to cement their
commitment. Her clerics are free to use whatever means necessary
to achieve dominance, including lying, extortion, and murder.
Her priest obeys her without hesitation and works tirelessly to
open a doorway that will allow her to gain access to the world
in her full glory. She is swift to punish those who betray her
or refuse to obey her commands. She is feared even by those who
worship her
Spheres: Astral, Guardianship, Protection, Summoning, Major:
Chaos, Time; Minor: War, Wards
Specials
Animate Object
Additionals:
ii
II: Spiritual Hammer,
III: Create Food & Water
V: Flame Strike
VII:
Unholy Word
During the Age of Mortals, Takhisis (Greater God) was reduced to
a mortal existence and killed. She is dead and buried in an
unmarked grave.
Takhisis' Holy Symbol is a black crescent or a five-headed
dragon
Sargonnas
The Red Condor
Cleric (30th level)
Lawful Evil
Sargonnas is the god of wrath, dark vengeance, and retribution.
He is a god without compassion or mercy. Though he works in the
hearts of all mortals, his favored children are the minotaurs.
Minotaurs refer to him as Sargas, who represents power gained
through brute strength and held with honor. Sargonnas appears to
minotaurs as a gigantic minotaur with either char-black fur or
blood-red fur. Sargonnas was summoned from the Beyond by
Takhisis to be her consort. The two have had a rocky
relationship through the eons, which ended with the War of
Souls. Sargonnas also has a rough relationship with his
children, Zeboim and Nuitari. Sargonnas hates the gods of Good,
save for Kiri-Jolith, whom he grudgingly respects.
Most non-minotaur worshippers of Sargonnas view him as a god of
vengeance, and his priests are often sought out by individuals
who feel they have been wronged and seek to take revenge on
those who have harmed them through unlawful means. Bounty
hunters often worship Sargonnas, Monks of Torghan the Avenger,
Argon to the Dark Paladins
Spheres: Astral, Charm, Combat, Healing, Summoning, Major:
Chaos, Thought; Minor: Numbers, War
Specials
Resist Fire
III: Know/Obscure Alignment
Additionals:
III: Protection from Fire
VI: Animate Object
Sargonnas' Holy symbol is a stylized red condor. A red fist
TU Turn.
Morgion
Black Wind
Druid (37th level)
Neutral Evil
He is the Rat King, the Anthrax Goatlord, Morgax the Rustlord,
and Master of the Bronze Tower. Morgion is the god of disease,
in all its forms, including such things as plague and
pestilence, decay, rust, and madness. Always the lone warrior,
he does not act with the other gods. He wishes to see all things
wither away into decadence, and for mortals to suffer as much as
possible prior to going on to the next stage of their soul’s
journey.
Morgion lives in the Bronze Tower on the edge of the Abyss,
where he carries out his plots. He rarely allies with the other
gods of Evil and stands in opposition to all the gods of Good,
especially Mishakal. While Mishakal heals and Majere teaches
discipline, Morgion whispers hopelessness, infecting the minds
and bodies of Krynn’s people with plague, doubt, and insanity.
He hates healing, mercy, and knowledge, for they delay the
inevitable. He despises Mishakal’s light, seeing her work as a
futile attempt to deny what must come to pass—that all things
decay, all flesh rots, and all minds succumb to madness.
Unlike other gods, Morgion does not openly gather followers—he
hates being named, spoken of, or prayed to in the open. Instead,
his faithful serve him in secret, believing that the strong
survive through suffering, and the weak must perish.
Spheres: Astral, Healing Plants, Major: Time; Minor: Numbers,
Thought
Specials None
Additionals
Create Food And Water
Chemosh
Lord of Death
Cleric and Black Robe Wizard (29th level in each)
Lawful Evil
Chemosh is the master of the undead and is representative of
fatalism. Chemosh hates life, thinking it a gift wasted on
mortals. He festers within the hearts of mortals, trying to get
them to give up the shell of mortality and move on to the next
stage in the soul’s journey. Chemosh tempts mortals with the
promise of “immortality.” In reality, he is condemning them to
an eternity of undeath as his slaves. This is Chemosh’s way of
mocking life. Chemosh opposes Mishakal, who stands as a
champion of life, as well as the rest of the gods of good, and
is often also in conflict with Chislev and Sirrion. One of his
divine messengers is the Death's Head Scorpion. Chemosh was
brought from Beyond during the time of creation to serve
Takhisis. Chemosh was called here to serve after being cast out
from the Beyond by the High God. He alone was given the right to
sit at the Hall of Souls Passing to witness the passing of the
dead.
Spheres: Astral, Combat Necromancy,
Major: Thought; Minor: Time, War, Healing* (usually the reverse
spell forms)
Specials None
Additionals
Animate Object
Symbol Yellow Skull
Zeboim
The Tempest
Druid/Cleric (30th level in each)
Chaotic Evil
Goddess of the Storms and Seas and strife. Impetuous,
manic-depressive, and constantly swinging to the edges of the
emotional spectrum, her moods change with the storm, being calm
one minute and in a violent rage the next. Zeboim is perhaps the
most unpredictable of all the gods. Zeboim is the daughter and
malignant offspring of Takhisis and Sargonnas. She is a twin to
her twin brother Nuitari. Of all the gods, she detests Habbakuk
the most. She feels that she should have sole dominion over the
sea, where he has dominion over sea creatures.
Zeboim is said to be the mother of Ariakan, the son of Ariakas.
She raised the isle that Storm's Keep rests on from the depths
to serve as the headquarters of the Knights of Takhisis during
the Chaos War.
The priests of Zeboim reflect the volatile nature of their
goddess, one minute tempestuous and uncaring, the next tranquil
and placid. They are not above resorting to extortion,
frightening sailors and ship owners into paying tithes in
exchange for good weather and smooth sailing. On dry land, a
priest of Zeboim must take a ritual swim early every morning, in
all weather, before praying. Priests of Zeboim are a welcome
addition to any ship's crew, leading the sailors in prayer and
making offerings to the Sea queen. No sailor is safe unless the
mercurial Sea Queen wills it, therefore worship her and offer
her many gifts. Eventually, the sea will consume all, and all
lands will drown under the power of Zeboim. Adore her or be lost
to the storm. Zeboim's few true priests are required to know how
to swim. Temples to Zeboim are rare, but shrines are often built
along coastlines, where sailors leave offerings in hopes of
mercy. Even the most devout followers never trust her fully, for
her favor is as fleeting as the tide.
Spheres: Animal Elemental, Weather, Major: Chaos; Minor: Time,
War
Specials None
Additionals
Create Food And Water
Animate Object
Zeboim's Holy symbol is a spiked turtle shell.
Hidukkel
Prince of Lies
Cleric and Black Robe Wizard (25th level in each)
Chaotic Evil
Hiddukel is a deal maker who trades in souls. It is said that he
is the only being who can barter with the Queen of Darkness and
come out ahead. The Betrayer is a god of greed, lies, thieves,
wealth, and secrets, and is portrayed as a grossly obese man
with cold eyes and an oily smile. Hiddukel constantly attempts
to make deals with the other gods, and his lies lead mortals to
carry out evil in the world. He is impressed and surprised at
the deception of Takhisis in stealing the world from the other
Gods.
His clerics often lead double lives, and his church is only
nominally organized. Apart from the Nightmaster, every cleric
works for himself. The most important ceremony is the Day of
Bartered Souls. Reorx dislikes him because Hiddukel tricked him
into forging the Graygem.
Spheres: Divination, Guardianship, Summoning, Major: Chaos;
Minor: Travelers
Specials None
Additionals: None
His symbol is broken merchant scales, and his colors are red and
bone.[/center]
#Post#: 1291--------------------------------------------------
Messengers of the Stars
DIR By: Dungeon Master
Date: December 17, 2025, 1:45 am
---------------------------------------------------------
[center]Messengers of the Stars [/center]
[center]Holy Orders of the Stars [/center]
[center]
HTML https://www.youtube.com/watch?v=2D4XhPzbWPE[/center]
[center]Priests of Dragonlance by DLSaga [/center]
Holy Orders of Stars Minimum Scores
Strength
Intelligence
Wisdom 9/15 *
Dextarity
Constitution
Charisma
*The number after the slash indicates that if the deric has a
Wisdom of 15 or higher, he gains a 10% bonus to all experience
points earned.
Priests of Good
Experience Hit Dice
Level Points (d8) Title
1 2,000 2 Acolyte
2 4,000 3 Deacon
3 7,500 4 Adept
4 15,250 5 Priest
5 25,000 6 Curate
6 40,000 7 Prefect
7 90,000 8 Canon
8 160,000 9 Elder
9. 250,000 9 + 1 Patriarch
10 500,000 9 + 2 High Priest
11 750,000 9+3
12 1,000,000 9 + 4 Apostle
13 1,250,000 9+5
14 1.500,000 9 + 6
15 1,750,000 9 + 7 Prophet*
16 2,000,000 9 + 8
17 2,250,000 9 + 9
18 2,500,000 9 + 10 Chosen Prophet*
*There is only one Prophet for each god of
good. Should more than one cleric of a god
reach this level, the DM should choose one of
them for the ride; the other remains an apostle.
** There is only one Chosen Prophet for all
the gods of good at any given time. This
Character must be the Prophet of Paladine. No
other character can reach this level
Priests of of Neutrality
Level Points (d8) Title
1 1,500 2 Aspirant
2 3,000 3 Ovate
3 6,000 4 Initiate
4 13,000 5 Disciple
5 27,500 6 Master of Earth
6 55,000 7 Master of Fire
7 110,000 8 Master of Water
8 225.000 9 Master of Winds
9. 450,000 9 + 1 Master of Mystery
10 675,000 9 + 2 Master of Light
11 900,000 9+3 Master of Time
12 1.125.000 9 + 4 Master of the Elements
13 1,250,000 9+5 Master of the Book
14 1,575,000 9 + 6 Archmaster
15 1,800,000 9 + 7
16 2,025,000 9 + 8 Starmaster
17 2,250,000 9 +
18 2,475,000 9 + 10
There is only one Archmaster for each God
of neutrality. Should more than one cleric
of god reach this level, the DM should choose
one of them for the dale; the other remains
Master of the Book.
** There is only one Starmaster for all
gods of neutrality at any given time. This
character must be the Archmaster of Gilean.
No other character can reach this level or above.
Priests of Evil
Level Points (d8) Title
1 1,500 2 Acolyte
2 3,000 3 Deacon
3 6,000 4 Adept
4 12,050 5 Priest
5 20,000 6 Curate
6 35,000 7 Prefect
7 60,000 8 Canon
8 90.000 9 Spiritor
9. 200.000 9 + 1
10 400,000 9 + 2
11 650,000 9+3 High Priest
12 1,000,000 9 + 4 Nightmaster*
13 1,350,000 9+5
14 1,700,000 9 + 6 Nightlord**
15 1,800,000 9 + 7
16 2,025,000 9 + 8
17 2,250,000 9 +
18 2,475,000 9 + 10
There is only one Nightmaster for each
evil god. Should more than one cleric of a
god reach this level, the DM should choose
one of them for the title, and the other
remains a High Priest
**There is only one Nightlord of the evil gods.
The Priest must be a Nightlord of Takhisis.
#Post#: 1338--------------------------------------------------
Gods of Good
DIR By: Dungeon Master
Date: March 22, 2026, 2:52 am
---------------------------------------------------------
[center]Gods of Good[/center]
Paladine
The Platinum Dragon,
Cleric/Magic User 40th Level
Lawful Good
Symbol: A platinum triangle or platinum dragon
As the Father of Good and Master of the Law, Paladine is the
spokesman for the gods of good. He is the Valiant Warrior and a
supreme leader; he does not interfere with the affairs of his
fellow beings as long as their doings do not counter the law of
good.
Celestial Symbol: The Platinum Dragon
Spheres: All, Astral, Charm, Guardianship, Protection, Steller,
Law, Wards; Minor: Thought, War
Specials Detect Balance, Reflecting,
Additionals: Bless, Cure Light wounds, Flamestrike
During the Age of Mortals, Paladine gave up his Godhood and
became mortal. Wanders Ansalon has a following.
TU Turn undead and Evil.
Mishakal
The Healing Hand
Cleric (25th Level)
Lawful Good
Symbol: Infinity symbol
The fabled goddess of healing is known in nearly every culture
and country on the face of Krynn.
Celestial Symbol: The constellation Infinity
Spheres Astral, Charm, Creation, Divination, Healing,
Necromancy, Stellar Major: Numbers, Thought; Minor: Travelers,
Wards
Special
Prayer, Remove/Bestow Curse
Additionals
Animal Friendship, Bless/Curse;
Endure Cold/Heat, Resist Cold
Chant, Silence 15’ rad
Stone Shape, Water Walk
Holy Word
Majere
Master of Mind
Monk 53rd Level
Neutral Good
Symbol: A single rose or praying mantis
Majere is the favored god of monks. He is said to give his
followers symbols that, when cast upon the ground, become
insects that fight for their owner.
The Priesthood of Majere is made up of monasteries of Majere.
Celestial Symbol: The constellation Rose
Spheres: Astral, Charm, Divination, Summoning, Major: Law,
Thought; Minor: Time, Wards
Specials Charm Animals, Summon Insects, Silence 15’ rad
Additionals
Repel Insects
Insect Plague
Creeping Doom
Kiri-Jolith
Sword of Justice
Fighter/Cleric 29th in each
Lawful Good
He is the favorite god of paladins and good-aligned fighters.
Priesthood is made up of Priests, Clerics, Paladins, and Knights
of Solamnia, Knights of the Sword.
Celestial Symbol: The constellation Bison’s Head
Spheres Astral, Combat, Guardianship, Healing- reversible,
Major: Law, Thought; Minor: Time, Wards
Specials Detect Good
Create Food and Water
Additionals: Detect Snares and Pits, Penetrate Disguise, Predict
Weather, Find Traps, Heat/Chill Metal, Death’s Door, Magical
Vestment, Quest Heroes Feast, Finger of Death, Wither, Energy
Drain, Destruction
Habbakuk
The Fisher King
Druid (27th Level)
Neutral Good
Priesthood is made up of Rangers and Druids dedicated to
Habbakuk; he has followers in the deep sea
Habbakuk's celestial symbol is the constellation Phoenix
Spheres Animal, Elemental, Major: Travelers; Minor: Time, War
Specials:
Locate Animals
Spiritual Hammer, Detect Life
Additionals
Create Food & Water
Commune with Nature
Heroes" Feast, Speak with Monsters,
Forbiddance, Conjure Animal
Branchala (bran-cha-luh or bran-kah-luh)
The Song of Life
Fighter/Bard (35th level in each)
Neutral Good
Before the world was created, Branchala was a companion to
Habbakuk. Branchala followed his friend so that he too could
help forge worlds.
Description: Branchala is the god of music. A companion of
Habbakuk since the beginning of time, Branchala imbued Krynn's
first creatures with the lyric and untamed melody of his
immortal soul. Branchala's music is the song of all living
souls. His melody evokes undeniable passion in every listener's
ear. Branchala's music dwells to some extent in every creature
of
Krynn.
Branchala's celestial symbol is the constellation Harp
Spheres: Plants, Stellar, Weather, Major: Numbers; Minor: Time,
Travelers
Specials:
II: Detect Life, Locate Plants
Additionals:
I: Detect Snares & Pits
II: Slow Poison
Create Food & Water, Neutralize Poison
Quest
Aerial Servant, Heroes Feast
#Post#: 1339--------------------------------------------------
Gods of of Neutrality
DIR By: Dungeon Master
Date: March 22, 2026, 2:54 am
---------------------------------------------------------
[center]Gods of of Neutrality[/center]
Gilean (gil-ee-un)
The Gray Voyager
Cleric and Red Robe Wizard (40th level in each)
Neutral
Symbol: An open book
He is the Book, He is the God of Balance and Knowledge, Gilean
is the patriarch of the neutral family of gods. He holds a book,
the Tobbril, that contains all the knowledge possessed by all
the gods.
Celestial Symbol: The constellation Book of Souls
Spheres Astral, Creation, Divination, Protection, Major:
Numbers, Time; Minor: Thought, Wards
Specials None
Additionals:
Speak with Animals
Messenger
Zivilyn (ziv-uh-lin)
The Tree of Life
Cleric/Monk (35th level in each)
Neutral
Symbol: A stylized tree with branches above mirroring roots
below
Zivilyn is said to exist in all times and in all lands and to
possess all the wisdom of all the planes of existence. Zivilyn
is the deity of wisdom, enlightenment, and insight. His realm is
awareness, balance, and understanding. His branches reach into
every time and place in the River of Time, into the past and
into the future. He exists in all times and places
simultaneously and is wisest of the gods. Zivilyn was called
from the Beyond by the High God to serve as counselor to Gilean,
to give insight to his mate Chislev’s instinct, and to bear
witness to the world and share this divine experience with
mortals. Zivilyn works with Chislev to restore nature because he
loves Chislev and because nature is the cradle of wisdom. He
wants to teach the folk of Krynn a wisdom that transcends Good
and Evil, wisdom unfettered by any order. Priests of Zivilyn
devote themselves to wisdom in thought and deed. To the priests,
committing a foolish act is worse than committing an Evil act.
Celestial Symbol: The planet Zivilyn
Spheres: Astral, Divination, Necromancy, Major: Thought; Minor:
Numbers
Specials None
Additionals: None
During the Age of Mortals, Zivilyn has been reduced to a mortal
for a proscribed time for interference
Reorx (ree-orks)
The Forge
Fighter/Cleric (37th level in each)
Neutral
Symbol: A smith’s hammer
Reorx was the hand by which all of chaos was brought under the
direction of the gods in this place and time. He commands
creation and technology. Reorx is the divine power of creation.
He is the supreme god of Dwarves and holds sway over Gnomes as
well. Kender sees him as a grandfather figure. Reorx is patron
to smiths and craftsmen from all races. Reorx works with Shinare
to spur dwarven economies.
Reorx Priesthood
Celestial Symbol: The planet Reorx
Spheres: Combat, Creation, Elementals, Stellar, Major: Law,
War; Minor: Thought, Wards
Specials None
Additionals: None
Chislev (kiz-lev or chiz-lev)
Chislev the Beast
Druid (34th level)
Neutral
Symbol: A feather of brown, yellow, and green
Chislev is a neutral-aligned deity in the pantheon of Krynn. She
is nature incarnate and the divine power of instinct. The
animals and plants of Krynn revere Chislev, who is said to be
their mother. She is served by large numbers of animated wooden
creatures who carry out her wishes. She is a companion and mate
to Zivilyn and is said to dwell in Zhan, the grand forest beyond
the world. Chislev is patron to many druids and rangers. Chislev
extends her divinity to the world of Krynn, feeling all that is
done to it. Her moods change with the seasons, and her fury is
directed at those who abuse the wild, especially in unnatural
ways.
Celestial Symbol: The planet Chislev
Spheres: Animal, Healing, Plants, Guardianship, Weather,
Elemental, Major: Time; Minor: Chaos
Specials None
Additionals: None
Shinare (shi-nah-ree)
Winged Victory
Fighter/Cleric (25th level in each)
Neutral
Symbol: A griffon’s wing
Shinare, the goddess of wealth, money, and industry. She is the
favorite god of the dwarves (although she is male in their
tales) and is the patron god of merchants and commerce. She
governs negotiations, contracts, enterprise, and partnerships.
Shinare was called from the Beyond to serve Gilean. She is a
companion to Sirrion, though their relationship has been
volatile and problematic. Shinare's companion is Sirrion, the
god of creative fire. While Shinare is practical and pragmatic,
Sirrion is a dreamer and an artist, and the two deities
complement each other. While their relationship is far from
stable, they work to make the world and its people prosperous.
Because they can bring wealth and prosperity to a community,
Shinare's priests are often highly respected.
Celestial Symbol: The planet Shinare
Spheres: Charm, Creation, Guardianship, Protection, Major:
Travelers, Combat*, Sun*; Minor: Law
Specials Locate/Obscure Object
Additionals: None
Sirrion
The Flowing Flame
Fighter/Cleric (35th level in each)
Neutral
Symbol: Flames
The god of alchemy, creativity, passion, and transformation. He
is the master of flames, Sirrion, is the guard of the neutral
way, and the bringer into being of nature. His companion is
Shinare, and sculpts the fire of the soul into beautiful forms.
He was brought from the Beyond by Gilean and is said to provide
the fire for Reorx’s worldforge and the spark of divinity within
all life. Sirrion is said to have formed his mate, Shinare, from
wondrous metals. The two are close, though their relationship is
characterized by fiery debate.
Celestial Symbol: The planet Sirrion
Spheres Combat, Guardianship, Healing, Summoning, Major: Chaos;
Sun* Minor: Numbers
Specials None
Additionals: None
#Post#: 1340--------------------------------------------------
Gods of Evil
DIR By: Dungeon Master
Date: March 22, 2026, 2:54 am
---------------------------------------------------------
[center]Gods of Evil[/center]
Takhisis
The Queen of Darkness
Cleric/Black Robe Wizard (40th level each)
Lawful Evil
Symbol: Black crescent or five-headed dragon
The Dragon Queen, The Dark Warrior, Darklady, She of Many
Faces--in all lands and cultures, her countenance has been the
visage of evil. Her name is the call of darkness. Takhisis was
the sister of Gilean and Paladine, and was the goddess of
control and Evil. Takhisis, along with Paladine, was called from
the Beyond to be custodians of the world. She was the head of
the Evil gods. Takhisis summoned Sargonnas, the Red Condor, from
the Beyond to serve as her consort, and together they have a
daughter, Zeboim, and a son, Nuitari. Takhisis was responsible
for the corruption of the Chromatic Dragons, and appeared in one
form as a dragon with heads of blue, black, white, red, and
green. During the Third Dragon War, Takhisis attempted to
conquer Ansalon. She was defeated when a Knight of the Crown
named Huma thrust a Dragonlance into the heart of one of her
aspects. Huma exacted a promise from her, sworn: "by the High
God, to leave Krynn and never enter it again." She was banished
into a prison in the Abyss called the Abthalom. She would later
renege on that promise before the Cataclysm when she started
meddling in the affairs of Ansalon again.
The Priesthood of Takhisis in Dragonlance consists of fanatic
worshippers dedicated to the Goddess of Darkness and Domination,
serving as her eyes and ears to bring order through force and
conquest. These clerics, often leading armies, are ambitious,
ruthless, and required to kill a loved one to cement their
commitment. Her clerics are free to use whatever means necessary
to achieve dominance, including lying, extortion, and murder.
Her priest obeys her without hesitation and works tirelessly to
open a doorway that will allow her to gain access to the world
in her full glory. She is swift to punish those who betray her
or refuse to obey her commands. She is feared even by those who
worship her.
Represents the godly force of control
Celestial Symbol: The constellation Many-Headed Dragon
Spheres: Astral, Guardianship, Protection, Summoning, Major:
Chaos, Time; Minor: War, Wards
Specials
Animate Object
Additionals:
ii
II: Spiritual Hammer,
III: Create Food & Water
V: Flame Strike
VII:
Unholy Word
During the Age of Mortals, Takhisis (Greater God) was reduced to
a mortal existence and killed. She is dead and buried in an
unmarked grave.
Takhisis' Holy Symbol is a black crescent or a five-headed
dragon
Sargonnas
The Red Condor
Cleric (30th level)
Lawful Evil
Symbol: A red condor
Sargonnas is the god of wrath, dark vengeance, and retribution.
He is a god without compassion or mercy. Though he works in the
hearts of all mortals, his favored children are the minotaurs.
Minotaurs refer to him as Sargas, who represents power gained
through brute strength and held with honor. Sargonnas appears to
minotaurs as a gigantic minotaur with either char-black fur or
blood-red fur. Sargonnas was summoned from the Beyond by
Takhisis to be her consort. The two have had a rocky
relationship through the eons, which ended with the War of
Souls. Sargonnas also has a rough relationship with his
children, Zeboim and Nuitari. Sargonnas hates the gods of Good,
save for Kiri-Jolith, whom he grudgingly respects.
Most non-minotaur worshippers of Sargonnas view him as a god of
vengeance, and his priests are often sought out by individuals
who feel they have been wronged and seek to take revenge on
those who have harmed them through unlawful means. Bounty
hunters often worship Sargonnas, Monks of Torghan the Avenger,
Argon to the Dark Paladins
Celestial Symbol: The constellation Condor
Spheres: Astral, Charm, Combat, Healing, Summoning, Major:
Chaos, Thought; Minor: Numbers, War
Specials
Resist Fire
III: Know/Obscure Alignment
Additionals:
III: Protection from Fire
VI: Animate Object
Sargonnas' Holy symbol is a stylized red condor. A red fist
TU Turn.
Chemosh
Lord of Death
Cleric and Black Robe Wizard (29th level in each)
Lawful Evil
Symbol: A yellow skull
Chemosh is the master of the undead and is representative of
fatalism. Chemosh hates life, thinking it a gift wasted on
mortals. He festers within the hearts of mortals, trying to get
them to give up the shell of mortality and move on to the next
stage in the soul’s journey. Chemosh tempts mortals with the
promise of “immortality.” In reality, he is condemning them to
an eternity of undeath as his slaves. This is Chemosh’s way of
mocking life. Chemosh opposes Mishakal, who stands as a
champion of life, as well as the rest of the gods of good, and
is often also in conflict with Chislev and Sirrion. One of his
divine messengers is the Death's Head Scorpion. Chemosh was
brought from Beyond during the time of creation to serve
Takhisis. Chemosh was called here to serve after being cast out
from the Beyond by the High God. He alone was given the right to
sit at the Hall of Souls Passing to witness the passing of the
dead.
Celestial Symbol: The constellation Goat’s Skull
Spheres: Astral, Combat Necromancy,
Major: Thought; Minor: Time, War, Healing* (usually the reverse
spell forms)
Specials None
Additionals
Animate Object
Morgion
Black Wind
Druid (37th level)
Neutral Evil
He is the Rat King, the Anthrax Goatlord, Morgax the Rustlord,
and Master of the Bronze Tower. Morgion is the god of disease,
in all its forms, including such things as plague and
pestilence, decay, rust, and madness. Always the lone warrior,
he does not act with the other gods. He wishes to see all things
wither away into decadence, and for mortals to suffer as much as
possible before going on to the next stage of their soul’s
journey.
Morgion lives in the Bronze Tower on the edge of the Abyss,
where he carries out his plots. He rarely allies with the other
gods of Evil and stands in opposition to all the gods of Good,
especially Mishakal. While Mishakal heals and Majere teaches
discipline, Morgion whispers hopelessness, infecting the minds
and bodies of Krynn’s people with plague, doubt, and insanity.
He hates healing, mercy, and knowledge, for they delay the
inevitable. He despises Mishakal’s light, seeing her work as a
futile attempt to deny what must come to pass—that all things
decay, all flesh rots, and all minds succumb to madness.
Unlike other gods, Morgion does not openly gather followers—he
hates being named, spoken of, or prayed to in the open. Instead,
his faithful serve him in secret, believing that the strong
survive through suffering, and the weak must perish.
Celestial Symbol: The constellation Diseased Hood
Spheres: All, Astral, Healing Plants, Major: Time; Minor:
Numbers, Thought
Specials None
Additionals
Create Food And Water
Hidukkel
Prince of Lies
Cleric and Black Robe Wizard (25th level in each)
Chaotic Evil
Symbol: Broken merchant scales
Hiddukel is a deal maker who trades in souls. It is said that he
is the only being who can barter with the Queen of Darkness and
come out ahead. The Betrayer is a god of greed, lies, thieves,
wealth, and secrets, and is portrayed as a grossly obese man
with cold eyes and an oily smile. Hiddukel constantly attempts
to make deals with the other gods, and his lies lead mortals to
carry out evil in the world. He is impressed and surprised at
the deception of Takhisis in stealing the world from the other
Gods.
His clerics often lead double lives, and his church is only
nominally organized. Apart from the Nightmaster, every cleric
works for himself. The most important ceremony is the Day of
Bartered Souls. Reorx dislikes him because Hiddukel tricked him
into forging the Graygem.
Celestial Symbol: The constellation Broken Scale
Spheres: Divination, Guardianship, Summoning, Major: Chaos;
Minor: Travelers
Specials None
Additionals: None
His symbol is broken merchant scales, and his colors are red and
bone.
Zeboim (zuh-bo-im)
The Tempest
Druid/Cleric (30th level in each)
Chaotic Evil
Symbol: A spiked turtle shell
Goddess of the Storms and Seas and strife. Impetuous,
manic-depressive, and constantly swinging to the edges of the
emotional spectrum, her moods change with the storm, being calm
one minute and in a violent rage the next. Zeboim is perhaps the
most unpredictable of all the gods. Zeboim is the daughter and
malignant offspring of Takhisis and Sargonnas. She is a twin to
her twin brother Nuitari. Of all the gods, she detests Habbakuk
the most. She feels that she should have sole dominion over the
sea, where he has dominion over sea creatures.
Zeboim is said to be the mother of Ariakan, the son of Ariakas.
She raised the isle that Storm's Keep rests on from the depths
to serve as the headquarters of the Knights of Takhisis during
the Chaos War.
The priests of Zeboim reflect the volatile nature of their
goddess, one minute tempestuous and uncaring, the next tranquil
and placid. They are not above resorting to extortion,
frightening sailors and ship owners into paying tithes in
exchange for good weather and smooth sailing. On dry land, a
priest of Zeboim must take a ritual swim early every morning, in
all weather, before praying. Priests of Zeboim are a welcome
addition to any ship's crew, leading the sailors in prayer and
making offerings to the Sea queen. No sailor is safe unless the
mercurial Sea Queen wills it, therefore worship her and offer
her many gifts. Eventually, the sea will consume all, and all
lands will drown under the power of Zeboim. Adore her or be lost
to the storm. Zeboim's few true priests are required to know how
to swim. Temples to Zeboim are rare, but shrines are often built
along coastlines, where sailors leave offerings in hopes of
mercy. Even the most devout followers never trust her fully, for
her favor is as fleeting as the tide.
Spheres: Animal Elemental, Weather, Major: Chaos; Minor: Time,
War
Celestial Symbol: The constellation Dragon Turtle
Specials None
Additionals
Create Food And Water
Animate Object
Zeboim's Holy symbol is a spiked turtle shell.
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