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       #Post#: 157--------------------------------------------------
       Holy Orders of the Stars
   DIR By: Dungeon Master
       Date: July 23, 2023, 3:59 pm
       ---------------------------------------------------------
       [center]The Pantheon of the Gods of Krynn [/center]
       [center]
  HTML https://www.youtube.com/watch?v=fPMLqwrLf-M[/center]
       [center]By DL Saga[/center]
       [center]Holy Orders of the Stars
  HTML https://www.youtube.com/watch?v=qwmhyGOwBBw
       The Holy Orders of the Stars by DLSaga [/center]
       The Holy Orders of the Stars are the faiths that worship the 21
       true gods of Krynn—by whatever names they know them. Just as the
       pantheon consists of three celestial families, so too, the gods'
       worshipers fall into three holy orders. Priests of a Good god
       belong to the Order of Good, those of an Evil god belong to the
       Order of Evil, and those of a Neutral god belong to the Order of
       Neutrality
       Gods of Good
       Paladine
       The Platinum Dragon,
       Cleric/Magic User 40th Level
       Lawful Good
       As the Father of Good and Master of the Law,  Paladine is the
       spokesman for the gods of good. He is the Valiant Warrior and a
       supreme leader; he does not interfere with the affairs of his
       fellow beings as long as their doings do not counter the law of
       good.
       Spheres
       Astral, Charm Guardianship, Protection, Steller, Law, Wards;
       Minor: Thought, War
       Specials Detect Balance, Reflecting,
       Additionals: Bless, Cure Light wounds, Flamestrike
       During the Age of Mortals, Paladine gave up his Godhood and
       became mortal. Wanders Ansalon has a following.
       TU Turn undead and Evil.
       Mishakal
       The Healing Hand
       Cleric (25th Level)
       Lawful Good
       The fabled goddess of healing is known in nearly every culture
       and country on the face of Krynn.
       Spheres Astral, Charm, Creation, Divination, Healing,
       Necromancy, Stellar Major: Numbers, Thought; Minor: Travelers,
       Wards
       Special
       Prayer, Remove/Bestow Curse
       Additionals
       Animal Friendship, Bless/Curse;
       Endure Cold/Heat, Resist Cold
       Chant, Silence 15’ rad
       Stone Shape, Water Walk
       Holy Word
       Majere
       Master of Mind
       Monk 53rd Level
       Neutral Good
       Majere is the favored god of monks. He is said to give his
       followers symbols that, when cast upon the ground, become
       insects that fight for their owner.
       The Priesthood of Majere is made up of monasteries of Majere.
       Spheres: Astral, Charm, Divination, Summoning, Major: Law,
       Thought; Minor: Time, Wards
       Specials Charm Animals, Summon Insects, Silence 15’ rad
       Additionals
       Repel Insects
       Insect Plague
       Creeping Doom
       Kiri-Jolith
       Sword of Justice
       Fighter/Cleric 29th in each
       Lawful Good
       He is the favorite god of paladins and good-aligned fighters.
       Priesthood is made up of Priests, Clerics, Paladins, and Knights
       of Solamnia, Knights of the Sword.
       Spheres
       Astral, Combat, Guardianship, Healing- reversible, Major: Law,
       Thought; Minor: Time, Wards
       Specials Detect Good
       Create Food and Water
       Additionals: Detect Snares and Pits, Penetrate Disguise, Predict
       Weather, Find Traps, Heat/Chill Metal, Death’s Door, Magical
       Vestment, Quest Heroes Feast, Finger of Death, Wither, Energy
       Drain, Destruction
       Habbakuk
       The Fisher King
       Druid (27th Level)
       Neutral Good
       Priesthood is made up of Rangers and Druids dedicated to
       Habbakuk; he has followers in the deep sea
       Spheres Animal, Elemental, Major: Travelers; Minor: Time, War
       Specials:
       Locate Animals
       Spiritual Hammer, Detect Life
       Additionals
       Create Food & Water
       Commune with Nature
       Heroes" Feast, Speak with Monsters,
       Forbiddance, Conjure Animal
       Branchala
       The Song of Life
       Fighter/Bard (35th level in each)
       Neutral Good
       Before the world was created, Branchala was a companion to
       Habbakuk. Branchala followed his friend so that he too could
       help forge worlds.
       Description: Branchala is the god of music. A companion of
       Habbakuk since the beginning of time, Branchalaimbued Krynn's
       first creatures with the lyric and untamed melody of his
       immortal soul. Branchala's music is the song of all living
       souls. His melody evokes undeniable passion in every listener's
       ear. Branchala's music dwells to some extent in every creature
       of
       Krynn.
       Spheres: Plants, Stellar, Weather, Major: Numbers; Minor: Time,
       Travelers
       Specials:
       II: Detect Life, Locate Plants
       Additionals:
       I: Detect Snares & Pits
       II: Slow Poison
       Create Food & Water, Neutralize Poison
       Quest
       Aerial Servant, Heroes Feast
       Gods of of Neutrality
       Gilean
       The Gray Voyager
       Cleric and Red Robe Wizard (40th level in each)
       Neutral
       He is the Book, He is the God of Balance and Knowledge, Gilean
       is the patriarch of the neutral family of gods. He holds a book,
       the Tobbril, that contains all the knowledge possessed by all
       the gods.
       Spheres Astral, Creation, Divination, Protection, Major:
       Numbers, Time; Minor: Thought, Wards
       Specials None
       Additionals:
       Speak with Animals
       Messenger
       Sirrion
       The Flowing Flame
       Fighter/Cleric (35th level in each)
       Neutral
       The god of alchemy, creativity, passion, and transformation. He
       is the master of flames, Sirrion, is the guard of the neutral
       way, and the bringer into being of nature. His companion is
       Shinare, and sculpts the fire of the soul into beautiful forms.
       He was brought from the Beyond by Gilean and is said to provide
       the fire for Reorx’s worldforge and the spark of divinity within
       all life. Sirrion is said to have formed his mate, Shinare, from
       wondrous metals. The two are close, though their relationship is
       characterized by fiery debate.
       Spheres Combat, Guardianship, Healing, Summoning, Major: Chaos;
       Sun* Minor: Numbers
       Specials None
       Additionals: None
       Reorx
       The Forge
       Fighter/Cleric (37th level in each)
       Neutral
       Reorx was the hand by which all of chaos was brought under the
       direction of the gods in this place and time. He commands
       creation and technology. Reorx is the divine power of creation.
       He is the supreme god of Dwarves and holds sway over Gnomes as
       well. Kender sees him as a grandfather figure. Reorx is patron
       to smiths and craftsmen from all races. Reorx works with Shinare
       to spur dwarven economies.
       Reorx Priesthood
       Spheres: Combat, Creation, Elementals, Stellar,  Major: Law,
       War; Minor: Thought, Wards
       Specials None
       Additionals: None
       Chislev
       Chislev the Beast
       Druid (34th level)
       Neutral
       Chislev is a neutral-aligned deity in the pantheon of Krynn. She
       is nature incarnate and the divine power of instinct. The
       animals and plants of Krynn revere Chislev, who is said to be
       their mother. She is served by large numbers of animated wooden
       creatures who carry out her wishes. She is a companion and mate
       to Zivilyn and is said to dwell in Zhan, the grand forest beyond
       the world. Chislev is patron to many druids and rangers. Chislev
       extends her divinity to the world of Krynn, feeling all that is
       done to it. Her moods change with the seasons, and her fury is
       directed at those who abuse the wild, especially in unnatural
       ways.
       Spheres: Animal, Healing, Plants, Guardianship, Weather,
       Elemental, Major: Time; Minor: Chaos
       Specials None
       Additionals: None
       Zivilyn
       The Tree of Life
       Cleric/Monk (35th level in each)
       Neutral
       Zivilyn is said to exist in all times and in all lands and to
       possess all the wisdom of all the planes of existence. Zivilyn
       is the deity of wisdom, enlightenment, and insight. His realm is
       awareness, balance, and understanding. His branches reach into
       every time and place in the River of Time, into the past and
       into the future. He exists in all times and places
       simultaneously and is wisest of the gods. Zivilyn was called
       from the Beyond by the High God to serve as counselor to Gilean,
       to give insight to his mate Chislev’s instinct, and to bear
       witness to the world and share this divine experience with
       mortals. Zivilyn works with Chislev to restore nature because he
       loves Chislev and because nature is the cradle of wisdom. He
       wants to teach the folk of Krynn a wisdom that transcends Good
       and Evil, wisdom unfettered by any order. Priests of Zivilyn
       devote themselves to wisdom in thought and deed. To the priests,
       committing a foolish act is worse than committing an Evil act.
       Spheres: Astral, Divination, Necromancy, Major: Thought; Minor:
       Numbers
       Specials None
       Additionals: None
       During the Age of Mortals, Zivilyn has been reduced to a mortal
       for a proscribed time for interference
       Shinare
       Winged Victory
       Fighter/Cleric (25th level in each)
       Neutral
       Shinare, the goddess of wealth, money, and industry. She is the
       favorite god of the dwarves (although she is male in their
       tales) and is the patron god of merchants and commerce. She
       governs negotiations, contracts, enterprise, and partnerships.
       Shinare was called from the Beyond to serve Gilean. She is a
       companion to Sirrion, though their relationship has been
       volatile and problematic. Shinare's companion is Sirrion, the
       god of creative fire. While Shinare is practical and pragmatic,
       Sirrion is a dreamer and an artist, and the two deities
       complement each other. While their relationship is far from
       stable, they work to make the world and its people prosperous.
       Because they can bring wealth and prosperity to a community,
       Shinare's priests are often highly respected.
       Spheres: Charm, Creation, Guardianship, Protection, Major:
       Travelers, Combat*, Sun*; Minor: Law
       Specials Locate/Obscure Object
       Additionals: None
       Shinare's holy symbol is a griffin's wing
       Gods of Evil
       Takhisis
       The Queen of Darkness
       Cleric/Black Robe Wizard (40th level each)
       Lawful Evil
       The Dragon Queen, The Dark Warrior, Darklady, She of Many
       Faces--in all lands and cultures, her countenance has been the
       visage of evil. Her name is the call of darkness. Takhisis was
       the sister of Gilean and Paladine, and was the goddess of
       control and Evil. Takhisis, along with Paladine, was called from
       the Beyond to be custodians of the world. She was the head of
       the Evil gods. Takhisis summoned Sargonnas, the Red Condor, from
       the Beyond to serve as her consort, and together they have a
       daughter, Zeboim, and a son, Nuitari. Takhisis was responsible
       for the corruption of the Chromatic Dragons, and appeared in one
       form as a dragon with heads of blue, black, white, red, and
       green. During the Third Dragon War, Takhisis attempted to
       conquer Ansalon. She was defeated when a Knight of the Crown
       named Huma thrust a Dragonlance into the heart of one of her
       aspects. Huma exacted a promise from her, sworn: "by the High
       God, to leave Krynn and never enter it again." She was banished
       into a prison in the Abyss called the Abthalom. She would later
       renege on that promise before the Cataclysm when she started
       meddling in the affairs of Ansalon again.
       The Priesthood of Takhisis in Dragonlance consists of fanatic
       worshippers dedicated to the Goddess of Darkness and Domination,
       serving as her eyes and ears to bring order through force and
       conquest. These clerics, often leading armies, are ambitious,
       ruthless, and required to kill a loved one to cement their
       commitment. Her clerics are free to use whatever means necessary
       to achieve dominance, including lying, extortion, and murder.
       Her priest obeys her without hesitation and works tirelessly to
       open a doorway that will allow her to gain access to the world
       in her full glory. She is swift to punish those who betray her
       or refuse to obey her commands. She is feared even by those who
       worship her
       Spheres: Astral, Guardianship, Protection, Summoning, Major:
       Chaos, Time; Minor: War, Wards
       Specials
       Animate Object
       Additionals:
       ii
       II: Spiritual Hammer,
       III: Create Food & Water
       V: Flame Strike
       VII:
       Unholy Word
       During the Age of Mortals, Takhisis (Greater God) was reduced to
       a mortal existence and killed.  She is dead and buried in an
       unmarked grave.
       Takhisis' Holy Symbol is a black crescent or a five-headed
       dragon
       Sargonnas
       The Red Condor
       Cleric (30th level)
       Lawful Evil
       Sargonnas is the god of wrath, dark vengeance, and retribution.
       He is a god without compassion or mercy. Though he works in the
       hearts of all mortals, his favored children are the minotaurs.
       Minotaurs refer to him as Sargas, who represents power gained
       through brute strength and held with honor. Sargonnas appears to
       minotaurs as a gigantic minotaur with either char-black fur or
       blood-red fur. Sargonnas was summoned from the Beyond by
       Takhisis to be her consort. The two have had a rocky
       relationship through the eons, which ended with the War of
       Souls. Sargonnas also has a rough relationship with his
       children, Zeboim and Nuitari. Sargonnas hates the gods of Good,
       save for Kiri-Jolith, whom he grudgingly respects.
       Most non-minotaur worshippers of Sargonnas view him as a god of
       vengeance, and his priests are often sought out by individuals
       who feel they have been wronged and seek to take revenge on
       those who have harmed them through unlawful means. Bounty
       hunters often worship Sargonnas, Monks of Torghan the Avenger,
       Argon to the Dark Paladins
       Spheres: Astral, Charm, Combat, Healing, Summoning, Major:
       Chaos, Thought; Minor: Numbers, War
       Specials
       Resist Fire
       III: Know/Obscure Alignment
       Additionals:
       III: Protection from Fire
       VI: Animate Object
       Sargonnas' Holy symbol is a stylized red condor. A red fist
       TU Turn.
       Morgion
       Black Wind
       Druid (37th level)
       Neutral Evil
       He is the Rat King, the Anthrax Goatlord, Morgax the Rustlord,
       and Master of the Bronze Tower. Morgion is the god of disease,
       in all its forms, including such things as plague and
       pestilence, decay, rust, and madness. Always the lone warrior,
       he does not act with the other gods. He wishes to see all things
       wither away into decadence, and for mortals to suffer as much as
       possible prior to going on to the next stage of their soul’s
       journey.
       Morgion lives in the Bronze Tower on the edge of the Abyss,
       where he carries out his plots. He rarely allies with the other
       gods of Evil and stands in opposition to all the gods of Good,
       especially Mishakal. While Mishakal heals and Majere teaches
       discipline, Morgion whispers hopelessness, infecting the minds
       and bodies of Krynn’s people with plague, doubt, and insanity.
       He hates healing, mercy, and knowledge, for they delay the
       inevitable. He despises Mishakal’s light, seeing her work as a
       futile attempt to deny what must come to pass—that all things
       decay, all flesh rots, and all minds succumb to madness.
       Unlike other gods, Morgion does not openly gather followers—he
       hates being named, spoken of, or prayed to in the open. Instead,
       his faithful serve him in secret, believing that the strong
       survive through suffering, and the weak must perish.
       Spheres: Astral, Healing Plants, Major: Time; Minor: Numbers,
       Thought
       Specials None
       Additionals
       Create Food And Water
       Chemosh
       Lord of Death
       Cleric and Black Robe Wizard (29th level in each)
       Lawful Evil
       Chemosh is the master of the undead and is representative of
       fatalism. Chemosh hates life, thinking it a gift wasted on
       mortals. He festers within the hearts of mortals, trying to get
       them to give up the shell of mortality and move on to the next
       stage in the soul’s journey. Chemosh tempts mortals with the
       promise of “immortality.” In reality, he is condemning them to
       an eternity of undeath as his slaves. This is Chemosh’s way of
       mocking life.  Chemosh opposes Mishakal, who stands as a
       champion of life, as well as the rest of the gods of good, and
       is often also in conflict with Chislev and Sirrion. One of his
       divine messengers is the Death's Head Scorpion. Chemosh was
       brought from Beyond during the time of creation to serve
       Takhisis. Chemosh was called here to serve after being cast out
       from the Beyond by the High God. He alone was given the right to
       sit at the Hall of Souls Passing to witness the passing of the
       dead.
       Spheres: Astral, Combat Necromancy,
       Major: Thought; Minor: Time, War, Healing* (usually the reverse
       spell forms)
       Specials None
       Additionals
       Animate Object
       Symbol Yellow Skull
       Zeboim
       The Tempest
       Druid/Cleric (30th level in each)
       Chaotic Evil
       Goddess of the Storms and Seas and strife. Impetuous,
       manic-depressive, and constantly swinging to the edges of the
       emotional spectrum, her moods change with the storm, being calm
       one minute and in a violent rage the next. Zeboim is perhaps the
       most unpredictable of all the gods. Zeboim is the daughter and
       malignant offspring of Takhisis and Sargonnas. She is a twin to
       her twin brother Nuitari. Of all the gods, she detests Habbakuk
       the most. She feels that she should have sole dominion over the
       sea, where he has dominion over sea creatures.
       Zeboim is said to be the mother of Ariakan, the son of Ariakas.
       She raised the isle that Storm's Keep rests on from the depths
       to serve as the headquarters of the Knights of Takhisis during
       the Chaos War.
       The priests of Zeboim reflect the volatile nature of their
       goddess, one minute tempestuous and uncaring, the next tranquil
       and placid. They are not above resorting to extortion,
       frightening sailors and ship owners into paying tithes in
       exchange for good weather and smooth sailing. On dry land, a
       priest of Zeboim must take a ritual swim early every morning, in
       all weather, before praying. Priests of Zeboim are a welcome
       addition to any ship's crew, leading the sailors in prayer and
       making offerings to the Sea queen. No sailor is safe unless the
       mercurial Sea Queen wills it, therefore worship her and offer
       her many gifts. Eventually, the sea will consume all, and all
       lands will drown under the power of Zeboim. Adore her or be lost
       to the storm. Zeboim's few true priests are required to know how
       to swim. Temples to Zeboim are rare, but shrines are often built
       along coastlines, where sailors leave offerings in hopes of
       mercy. Even the most devout followers never trust her fully, for
       her favor is as fleeting as the tide.
       Spheres: Animal Elemental, Weather, Major: Chaos; Minor: Time,
       War
       Specials None
       Additionals
       Create Food And Water
       Animate Object
       Zeboim's Holy symbol is a spiked turtle shell.
       Hidukkel
       Prince of Lies
       Cleric and Black Robe Wizard (25th level in each)
       Chaotic Evil
       Hiddukel is a deal maker who trades in souls. It is said that he
       is the only being who can barter with the Queen of Darkness and
       come out ahead. The Betrayer is a god of greed, lies, thieves,
       wealth, and secrets, and is portrayed as a grossly obese man
       with cold eyes and an oily smile.  Hiddukel constantly attempts
       to make deals with the other gods, and his lies lead mortals to
       carry out evil in the world. He is impressed and surprised at
       the deception of Takhisis in stealing the world from the other
       Gods.
       His clerics often lead double lives, and his church is only
       nominally organized. Apart from the Nightmaster, every cleric
       works for himself. The most important ceremony is the Day of
       Bartered Souls.  Reorx dislikes him because Hiddukel tricked him
       into forging the Graygem.
       Spheres: Divination, Guardianship, Summoning, Major: Chaos;
       Minor: Travelers
       Specials None
       Additionals: None
       His symbol is broken merchant scales, and his colors are red and
       bone.[/center]
       #Post#: 1291--------------------------------------------------
       Messengers of the Stars 
   DIR By: Dungeon Master
       Date: December 17, 2025, 1:45 am
       ---------------------------------------------------------
       [center]Messengers of the Stars [/center]
       [center]Holy Orders of the Stars [/center]
       [center]
  HTML https://www.youtube.com/watch?v=2D4XhPzbWPE[/center]
       [center]Priests of Dragonlance by DLSaga [/center]
       Holy Orders of Stars Minimum Scores
       Strength
       Intelligence
       Wisdom 9/15 *
       Dextarity
       Constitution
       Charisma
       *The number after the slash indicates that if the deric has a
       Wisdom of 15 or higher, he gains a 10% bonus to all experience
       points earned.
       Priests of Good
       Experience Hit Dice
       Level Points (d8) Title
       1 2,000 2 Acolyte
       2 4,000 3 Deacon
       3 7,500 4 Adept
       4 15,250 5 Priest
       5 25,000 6 Curate
       6 40,000 7 Prefect
       7 90,000 8 Canon
       8 160,000 9 Elder
       9. 250,000 9 + 1 Patriarch
       10 500,000 9 + 2 High Priest
       11 750,000 9+3
       12 1,000,000 9 + 4 Apostle
       13 1,250,000 9+5
       14 1.500,000 9 + 6
       15 1,750,000 9 + 7 Prophet*
       16 2,000,000 9 + 8
       17 2,250,000 9 + 9
       18 2,500,000 9 + 10 Chosen Prophet*
       *There is only one Prophet for each god of
       good. Should more than one cleric of a god
       reach this level, the DM should choose one of
       them for the ride; the other remains an apostle.
       ** There is only one Chosen Prophet for all
       the gods of good at any given time. This
       Character must be the Prophet of Paladine. No
       other character can reach this level
       Priests of of Neutrality
       Level Points (d8) Title
       1 1,500 2 Aspirant
       2 3,000 3 Ovate
       3 6,000 4 Initiate
       4 13,000 5 Disciple
       5 27,500 6 Master of Earth
       6 55,000 7 Master of Fire
       7 110,000 8 Master of Water
       8 225.000 9 Master of Winds
       9. 450,000 9 + 1 Master of Mystery
       10 675,000 9 + 2 Master of Light
       11 900,000 9+3  Master of Time
       12 1.125.000 9 + 4 Master of the Elements
       13 1,250,000 9+5  Master of the Book
       14 1,575,000 9 + 6 Archmaster
       15 1,800,000 9 + 7
       16 2,025,000 9 + 8 Starmaster
       17 2,250,000 9 +
       18 2,475,000 9 + 10
       There is only one Archmaster for each God
       of neutrality. Should more than one cleric
       of god reach this level, the DM should choose
       one of them for the dale; the other remains
       Master of the Book.
       ** There is only one Starmaster for all
       gods of neutrality at any given time. This
       character must be the Archmaster of Gilean.
       No other character can reach this level or above.
       Priests of Evil
       Level Points (d8) Title
       1 1,500 2 Acolyte
       2 3,000 3 Deacon
       3 6,000 4 Adept
       4 12,050 5 Priest
       5 20,000 6 Curate
       6 35,000  7 Prefect
       7 60,000 8 Canon
       8 90.000 9 Spiritor
       9. 200.000 9 + 1
       10 400,000 9 + 2
       11 650,000 9+3  High Priest
       12 1,000,000 9 + 4 Nightmaster*
       13 1,350,000 9+5
       14 1,700,000  9 + 6 Nightlord**
       15 1,800,000 9 + 7
       16 2,025,000 9 + 8
       17 2,250,000 9 +
       18 2,475,000 9 + 10
       There is only one Nightmaster for each
       evil god. Should more than one cleric of a
       god reach this level, the DM should choose
       one of them for the title, and the other
       remains a High Priest
       **There is only one Nightlord of the evil gods.
       The Priest must be a Nightlord of Takhisis.
       #Post#: 1338--------------------------------------------------
       Gods of Good
   DIR By: Dungeon Master
       Date: March 22, 2026, 2:52 am
       ---------------------------------------------------------
       [center]Gods of Good[/center]
       Paladine
       The Platinum Dragon,
       Cleric/Magic User 40th Level
       Lawful Good
       Symbol: A platinum triangle or platinum dragon
       As the Father of Good and Master of the Law,  Paladine is the
       spokesman for the gods of good. He is the Valiant Warrior and a
       supreme leader; he does not interfere with the affairs of his
       fellow beings as long as their doings do not counter the law of
       good.
       Celestial Symbol: The Platinum Dragon
       Spheres: All, Astral, Charm, Guardianship, Protection, Steller,
       Law, Wards; Minor: Thought, War
       Specials Detect Balance, Reflecting,
       Additionals: Bless, Cure Light wounds, Flamestrike
       During the Age of Mortals, Paladine gave up his Godhood and
       became mortal. Wanders Ansalon has a following.
       TU Turn undead and Evil.
       Mishakal
       The Healing Hand
       Cleric (25th Level)
       Lawful Good
       Symbol: Infinity symbol
       The fabled goddess of healing is known in nearly every culture
       and country on the face of Krynn.
       Celestial Symbol: The constellation Infinity
       Spheres Astral, Charm, Creation, Divination, Healing,
       Necromancy, Stellar Major: Numbers, Thought; Minor: Travelers,
       Wards
       Special
       Prayer, Remove/Bestow Curse
       Additionals
       Animal Friendship, Bless/Curse;
       Endure Cold/Heat, Resist Cold
       Chant, Silence 15’ rad
       Stone Shape, Water Walk
       Holy Word
       Majere
       Master of Mind
       Monk 53rd Level
       Neutral Good
       Symbol: A single rose or praying mantis
       Majere is the favored god of monks. He is said to give his
       followers symbols that, when cast upon the ground, become
       insects that fight for their owner.
       The Priesthood of Majere is made up of monasteries of Majere.
       Celestial Symbol: The constellation Rose
       Spheres: Astral, Charm, Divination, Summoning, Major: Law,
       Thought; Minor: Time, Wards
       Specials Charm Animals, Summon Insects, Silence 15’ rad
       Additionals
       Repel Insects
       Insect Plague
       Creeping Doom
       Kiri-Jolith
       Sword of Justice
       Fighter/Cleric 29th in each
       Lawful Good
       He is the favorite god of paladins and good-aligned fighters.
       Priesthood is made up of Priests, Clerics, Paladins, and Knights
       of Solamnia, Knights of the Sword.
       Celestial Symbol: The constellation Bison’s Head
       Spheres Astral, Combat, Guardianship, Healing- reversible,
       Major: Law, Thought; Minor: Time, Wards
       Specials Detect Good
       Create Food and Water
       Additionals: Detect Snares and Pits, Penetrate Disguise, Predict
       Weather, Find Traps, Heat/Chill Metal, Death’s Door, Magical
       Vestment, Quest Heroes Feast, Finger of Death, Wither, Energy
       Drain, Destruction
       Habbakuk
       The Fisher King
       Druid (27th Level)
       Neutral Good
       Priesthood is made up of Rangers and Druids dedicated to
       Habbakuk; he has followers in the deep sea
       Habbakuk's celestial symbol is the constellation Phoenix
       Spheres Animal, Elemental, Major: Travelers; Minor: Time, War
       Specials:
       Locate Animals
       Spiritual Hammer, Detect Life
       Additionals
       Create Food & Water
       Commune with Nature
       Heroes" Feast, Speak with Monsters,
       Forbiddance, Conjure Animal
       Branchala (bran-cha-luh or bran-kah-luh)
       The Song of Life
       Fighter/Bard (35th level in each)
       Neutral Good
       Before the world was created, Branchala was a companion to
       Habbakuk. Branchala followed his friend so that he too could
       help forge worlds.
       Description: Branchala is the god of music. A companion of
       Habbakuk since the beginning of time, Branchala imbued Krynn's
       first creatures with the lyric and untamed melody of his
       immortal soul. Branchala's music is the song of all living
       souls. His melody evokes undeniable passion in every listener's
       ear. Branchala's music dwells to some extent in every creature
       of
       Krynn.
       Branchala's celestial symbol is the constellation Harp
       Spheres: Plants, Stellar, Weather, Major: Numbers; Minor: Time,
       Travelers
       Specials:
       II: Detect Life, Locate Plants
       Additionals:
       I: Detect Snares & Pits
       II: Slow Poison
       Create Food & Water, Neutralize Poison
       Quest
       Aerial Servant, Heroes Feast
       #Post#: 1339--------------------------------------------------
       Gods of of Neutrality
   DIR By: Dungeon Master
       Date: March 22, 2026, 2:54 am
       ---------------------------------------------------------
       [center]Gods of of Neutrality[/center]
       Gilean (gil-ee-un)
       The Gray Voyager
       Cleric and Red Robe Wizard (40th level in each)
       Neutral
       Symbol: An open book
       He is the Book, He is the God of Balance and Knowledge, Gilean
       is the patriarch of the neutral family of gods. He holds a book,
       the Tobbril, that contains all the knowledge possessed by all
       the gods.
       Celestial Symbol: The constellation Book of Souls
       Spheres Astral, Creation, Divination, Protection, Major:
       Numbers, Time; Minor: Thought, Wards
       Specials None
       Additionals:
       Speak with Animals
       Messenger
       Zivilyn (ziv-uh-lin)
       The Tree of Life
       Cleric/Monk (35th level in each)
       Neutral
       Symbol: A stylized tree with branches above mirroring roots
       below
       Zivilyn is said to exist in all times and in all lands and to
       possess all the wisdom of all the planes of existence. Zivilyn
       is the deity of wisdom, enlightenment, and insight. His realm is
       awareness, balance, and understanding. His branches reach into
       every time and place in the River of Time, into the past and
       into the future. He exists in all times and places
       simultaneously and is wisest of the gods. Zivilyn was called
       from the Beyond by the High God to serve as counselor to Gilean,
       to give insight to his mate Chislev’s instinct, and to bear
       witness to the world and share this divine experience with
       mortals. Zivilyn works with Chislev to restore nature because he
       loves Chislev and because nature is the cradle of wisdom. He
       wants to teach the folk of Krynn a wisdom that transcends Good
       and Evil, wisdom unfettered by any order. Priests of Zivilyn
       devote themselves to wisdom in thought and deed. To the priests,
       committing a foolish act is worse than committing an Evil act.
       Celestial Symbol: The planet Zivilyn
       Spheres: Astral, Divination, Necromancy, Major: Thought; Minor:
       Numbers
       Specials None
       Additionals: None
       During the Age of Mortals, Zivilyn has been reduced to a mortal
       for a proscribed time for interference
       Reorx (ree-orks)
       The Forge
       Fighter/Cleric (37th level in each)
       Neutral
       Symbol: A smith’s hammer
       Reorx was the hand by which all of chaos was brought under the
       direction of the gods in this place and time. He commands
       creation and technology. Reorx is the divine power of creation.
       He is the supreme god of Dwarves and holds sway over Gnomes as
       well. Kender sees him as a grandfather figure. Reorx is patron
       to smiths and craftsmen from all races. Reorx works with Shinare
       to spur dwarven economies.
       Reorx Priesthood
       Celestial Symbol: The planet Reorx
       Spheres: Combat, Creation, Elementals, Stellar,  Major: Law,
       War; Minor: Thought, Wards
       Specials None
       Additionals: None
       Chislev   (kiz-lev or chiz-lev)
       Chislev the Beast
       Druid (34th level)
       Neutral
       Symbol: A feather of brown, yellow, and green
       Chislev is a neutral-aligned deity in the pantheon of Krynn. She
       is nature incarnate and the divine power of instinct. The
       animals and plants of Krynn revere Chislev, who is said to be
       their mother. She is served by large numbers of animated wooden
       creatures who carry out her wishes. She is a companion and mate
       to Zivilyn and is said to dwell in Zhan, the grand forest beyond
       the world. Chislev is patron to many druids and rangers. Chislev
       extends her divinity to the world of Krynn, feeling all that is
       done to it. Her moods change with the seasons, and her fury is
       directed at those who abuse the wild, especially in unnatural
       ways.
       Celestial Symbol: The planet Chislev
       Spheres: Animal, Healing, Plants, Guardianship, Weather,
       Elemental, Major: Time; Minor: Chaos
       Specials None
       Additionals: None
       Shinare  (shi-nah-ree)
       Winged Victory
       Fighter/Cleric (25th level in each)
       Neutral
       Symbol: A griffon’s wing
       Shinare, the goddess of wealth, money, and industry. She is the
       favorite god of the dwarves (although she is male in their
       tales) and is the patron god of merchants and commerce. She
       governs negotiations, contracts, enterprise, and partnerships.
       Shinare was called from the Beyond to serve Gilean. She is a
       companion to Sirrion, though their relationship has been
       volatile and problematic. Shinare's companion is Sirrion, the
       god of creative fire. While Shinare is practical and pragmatic,
       Sirrion is a dreamer and an artist, and the two deities
       complement each other. While their relationship is far from
       stable, they work to make the world and its people prosperous.
       Because they can bring wealth and prosperity to a community,
       Shinare's priests are often highly respected.
       Celestial Symbol: The planet Shinare
       Spheres: Charm, Creation, Guardianship, Protection, Major:
       Travelers, Combat*, Sun*; Minor: Law
       Specials Locate/Obscure Object
       Additionals: None
       Sirrion
       The Flowing Flame
       Fighter/Cleric (35th level in each)
       Neutral
       Symbol: Flames
       The god of alchemy, creativity, passion, and transformation. He
       is the master of flames, Sirrion, is the guard of the neutral
       way, and the bringer into being of nature. His companion is
       Shinare, and sculpts the fire of the soul into beautiful forms.
       He was brought from the Beyond by Gilean and is said to provide
       the fire for Reorx’s worldforge and the spark of divinity within
       all life. Sirrion is said to have formed his mate, Shinare, from
       wondrous metals. The two are close, though their relationship is
       characterized by fiery debate.
       Celestial Symbol: The planet Sirrion
       Spheres Combat, Guardianship, Healing, Summoning, Major: Chaos;
       Sun* Minor: Numbers
       Specials None
       Additionals: None
       #Post#: 1340--------------------------------------------------
       Gods of Evil
   DIR By: Dungeon Master
       Date: March 22, 2026, 2:54 am
       ---------------------------------------------------------
       [center]Gods of Evil[/center]
       Takhisis
       The Queen of Darkness
       Cleric/Black Robe Wizard (40th level each)
       Lawful Evil
       Symbol: Black crescent or five-headed dragon
       The Dragon Queen, The Dark Warrior, Darklady, She of Many
       Faces--in all lands and cultures, her countenance has been the
       visage of evil. Her name is the call of darkness. Takhisis was
       the sister of Gilean and Paladine, and was the goddess of
       control and Evil. Takhisis, along with Paladine, was called from
       the Beyond to be custodians of the world. She was the head of
       the Evil gods. Takhisis summoned Sargonnas, the Red Condor, from
       the Beyond to serve as her consort, and together they have a
       daughter, Zeboim, and a son, Nuitari. Takhisis was responsible
       for the corruption of the Chromatic Dragons, and appeared in one
       form as a dragon with heads of blue, black, white, red, and
       green. During the Third Dragon War, Takhisis attempted to
       conquer Ansalon. She was defeated when a Knight of the Crown
       named Huma thrust a Dragonlance into the heart of one of her
       aspects. Huma exacted a promise from her, sworn: "by the High
       God, to leave Krynn and never enter it again." She was banished
       into a prison in the Abyss called the Abthalom. She would later
       renege on that promise before the Cataclysm when she started
       meddling in the affairs of Ansalon again.
       The Priesthood of Takhisis in Dragonlance consists of fanatic
       worshippers dedicated to the Goddess of Darkness and Domination,
       serving as her eyes and ears to bring order through force and
       conquest. These clerics, often leading armies, are ambitious,
       ruthless, and required to kill a loved one to cement their
       commitment. Her clerics are free to use whatever means necessary
       to achieve dominance, including lying, extortion, and murder.
       Her priest obeys her without hesitation and works tirelessly to
       open a doorway that will allow her to gain access to the world
       in her full glory. She is swift to punish those who betray her
       or refuse to obey her commands. She is feared even by those who
       worship her.
       Represents the godly force of control
       Celestial Symbol: The constellation Many-Headed Dragon
       Spheres: Astral, Guardianship, Protection, Summoning, Major:
       Chaos, Time; Minor: War, Wards
       Specials
       Animate Object
       Additionals:
       ii
       II: Spiritual Hammer,
       III: Create Food & Water
       V: Flame Strike
       VII:
       Unholy Word
       During the Age of Mortals, Takhisis (Greater God) was reduced to
       a mortal existence and killed.  She is dead and buried in an
       unmarked grave.
       Takhisis' Holy Symbol is a black crescent or a five-headed
       dragon
       Sargonnas
       The Red Condor
       Cleric (30th level)
       Lawful Evil
       Symbol: A red condor
       Sargonnas is the god of wrath, dark vengeance, and retribution.
       He is a god without compassion or mercy. Though he works in the
       hearts of all mortals, his favored children are the minotaurs.
       Minotaurs refer to him as Sargas, who represents power gained
       through brute strength and held with honor. Sargonnas appears to
       minotaurs as a gigantic minotaur with either char-black fur or
       blood-red fur. Sargonnas was summoned from the Beyond by
       Takhisis to be her consort. The two have had a rocky
       relationship through the eons, which ended with the War of
       Souls. Sargonnas also has a rough relationship with his
       children, Zeboim and Nuitari. Sargonnas hates the gods of Good,
       save for Kiri-Jolith, whom he grudgingly respects.
       Most non-minotaur worshippers of Sargonnas view him as a god of
       vengeance, and his priests are often sought out by individuals
       who feel they have been wronged and seek to take revenge on
       those who have harmed them through unlawful means. Bounty
       hunters often worship Sargonnas, Monks of Torghan the Avenger,
       Argon to the Dark Paladins
       Celestial Symbol: The constellation Condor
       Spheres: Astral, Charm, Combat, Healing, Summoning, Major:
       Chaos, Thought; Minor: Numbers, War
       Specials
       Resist Fire
       III: Know/Obscure Alignment
       Additionals:
       III: Protection from Fire
       VI: Animate Object
       Sargonnas' Holy symbol is a stylized red condor. A red fist
       TU Turn.
       Chemosh
       Lord of Death
       Cleric and Black Robe Wizard (29th level in each)
       Lawful Evil
       Symbol: A yellow skull
       Chemosh is the master of the undead and is representative of
       fatalism. Chemosh hates life, thinking it a gift wasted on
       mortals. He festers within the hearts of mortals, trying to get
       them to give up the shell of mortality and move on to the next
       stage in the soul’s journey. Chemosh tempts mortals with the
       promise of “immortality.” In reality, he is condemning them to
       an eternity of undeath as his slaves. This is Chemosh’s way of
       mocking life.  Chemosh opposes Mishakal, who stands as a
       champion of life, as well as the rest of the gods of good, and
       is often also in conflict with Chislev and Sirrion. One of his
       divine messengers is the Death's Head Scorpion. Chemosh was
       brought from Beyond during the time of creation to serve
       Takhisis. Chemosh was called here to serve after being cast out
       from the Beyond by the High God. He alone was given the right to
       sit at the Hall of Souls Passing to witness the passing of the
       dead.
       Celestial Symbol: The constellation Goat’s Skull
       Spheres: Astral, Combat Necromancy,
       Major: Thought; Minor: Time, War, Healing* (usually the reverse
       spell forms)
       Specials None
       Additionals
       Animate Object
       Morgion
       Black Wind
       Druid (37th level)
       Neutral Evil
       He is the Rat King, the Anthrax Goatlord, Morgax the Rustlord,
       and Master of the Bronze Tower. Morgion is the god of disease,
       in all its forms, including such things as plague and
       pestilence, decay, rust, and madness. Always the lone warrior,
       he does not act with the other gods. He wishes to see all things
       wither away into decadence, and for mortals to suffer as much as
       possible before going on to the next stage of their soul’s
       journey.
       Morgion lives in the Bronze Tower on the edge of the Abyss,
       where he carries out his plots. He rarely allies with the other
       gods of Evil and stands in opposition to all the gods of Good,
       especially Mishakal. While Mishakal heals and Majere teaches
       discipline, Morgion whispers hopelessness, infecting the minds
       and bodies of Krynn’s people with plague, doubt, and insanity.
       He hates healing, mercy, and knowledge, for they delay the
       inevitable. He despises Mishakal’s light, seeing her work as a
       futile attempt to deny what must come to pass—that all things
       decay, all flesh rots, and all minds succumb to madness.
       Unlike other gods, Morgion does not openly gather followers—he
       hates being named, spoken of, or prayed to in the open. Instead,
       his faithful serve him in secret, believing that the strong
       survive through suffering, and the weak must perish.
       Celestial Symbol: The constellation Diseased Hood
       Spheres: All, Astral, Healing Plants, Major: Time; Minor:
       Numbers, Thought
       Specials None
       Additionals
       Create Food And Water
       Hidukkel
       Prince of Lies
       Cleric and Black Robe Wizard (25th level in each)
       Chaotic Evil
       Symbol: Broken merchant scales
       Hiddukel is a deal maker who trades in souls. It is said that he
       is the only being who can barter with the Queen of Darkness and
       come out ahead. The Betrayer is a god of greed, lies, thieves,
       wealth, and secrets, and is portrayed as a grossly obese man
       with cold eyes and an oily smile.  Hiddukel constantly attempts
       to make deals with the other gods, and his lies lead mortals to
       carry out evil in the world. He is impressed and surprised at
       the deception of Takhisis in stealing the world from the other
       Gods.
       His clerics often lead double lives, and his church is only
       nominally organized. Apart from the Nightmaster, every cleric
       works for himself. The most important ceremony is the Day of
       Bartered Souls.  Reorx dislikes him because Hiddukel tricked him
       into forging the Graygem.
       Celestial Symbol: The constellation Broken Scale
       Spheres: Divination, Guardianship, Summoning, Major: Chaos;
       Minor: Travelers
       Specials None
       Additionals: None
       His symbol is broken merchant scales, and his colors are red and
       bone.
       Zeboim (zuh-bo-im)
       The Tempest
       Druid/Cleric (30th level in each)
       Chaotic Evil
       Symbol: A spiked turtle shell
       Goddess of the Storms and Seas and strife. Impetuous,
       manic-depressive, and constantly swinging to the edges of the
       emotional spectrum, her moods change with the storm, being calm
       one minute and in a violent rage the next. Zeboim is perhaps the
       most unpredictable of all the gods. Zeboim is the daughter and
       malignant offspring of Takhisis and Sargonnas. She is a twin to
       her twin brother Nuitari. Of all the gods, she detests Habbakuk
       the most. She feels that she should have sole dominion over the
       sea, where he has dominion over sea creatures.
       Zeboim is said to be the mother of Ariakan, the son of Ariakas.
       She raised the isle that Storm's Keep rests on from the depths
       to serve as the headquarters of the Knights of Takhisis during
       the Chaos War.
       The priests of Zeboim reflect the volatile nature of their
       goddess, one minute tempestuous and uncaring, the next tranquil
       and placid. They are not above resorting to extortion,
       frightening sailors and ship owners into paying tithes in
       exchange for good weather and smooth sailing. On dry land, a
       priest of Zeboim must take a ritual swim early every morning, in
       all weather, before praying. Priests of Zeboim are a welcome
       addition to any ship's crew, leading the sailors in prayer and
       making offerings to the Sea queen. No sailor is safe unless the
       mercurial Sea Queen wills it, therefore worship her and offer
       her many gifts. Eventually, the sea will consume all, and all
       lands will drown under the power of Zeboim. Adore her or be lost
       to the storm. Zeboim's few true priests are required to know how
       to swim. Temples to Zeboim are rare, but shrines are often built
       along coastlines, where sailors leave offerings in hopes of
       mercy. Even the most devout followers never trust her fully, for
       her favor is as fleeting as the tide.
       Spheres: Animal Elemental, Weather, Major: Chaos; Minor: Time,
       War
       Celestial Symbol: The constellation Dragon Turtle
       Specials None
       Additionals
       Create Food And Water
       Animate Object
       Zeboim's Holy symbol is a spiked turtle shell.
       *****************************************************
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