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#Post#: 125--------------------------------------------------
Renegade Wizards
DIR By: Dungeon Master
Date: July 18, 2023, 8:51 pm
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[center]Renegade Wizards[/center]
Wizards who live outside the strictures of the Towers of
Sorcery, as well as wizards who come from other worlds or
planes, are known as renegade Wizards. Each Renegade Hunter
Order is led by a Grand Master.
A renegade wizard who has come to the attention of the Orders is
seen as a threat that must be either absorbed, neutralized, or
eliminated. Each Order has its own way of dealing with a
renegade.
White Robe wizards will capture the renegade using as little
violence as possible. The renegade is informed that he must go
before the Conclave and join an Order of High Sorcery. If the
renegade refuses, he is magically cast out of Krynn. If the
White Robes fail to capture the renegade, they will keep tabs on
his location, destroying him only if the renegade proves to be a
menace to the ways of magic or to innocents.
Red Robe wizards will attempt to capture the renegade with as
much force as deemed necessary, usually increasing in proportion
with the renegade's resistance. The renegade is brought before
the Conclave and asked to join an Order of High Sorcery. Should
the renegade refuse, or if the Red Robes fail in their attempt
to capture him, the Red Robes will hunt down and destroy the
renegade, citing him to be a threat to the balance.
Black Robe wizards will attempt to capture the renegade and try
to win him over directly to the Black Robe Order. Should he
refuse, the renegade is persuaded to remain a renegade or be
killed.
Famous Renegade Wizards
Andras Rannoch
Balcombe
Belize
Berthal
Gadar
Galan Dracos
Harz-Takta the Senseless
Horkin
Judith
Lafallot Reyelhart
Lyim Rhistadt
Magius
Malock
Mandes
Raistlin Majere
Spyranus
Renegade Organizations
Berthal's Renegades, followers of Berthal who rejected High
Sorcery in favor of Wyldling Magic before the War of the Lance
Brown Robes, followers of Galan Dracos, whose magic came from
Takhisis in the Third Dragon War
Knights of the Thorn, arcane knights whose magic came from
Takhisis after the War of the Lance, and later from Wild Sorcery
after the Chaos War
Vagros, a migratory people in the Age of Despair, whose wise
people practice Wyldling Magic
The Followers of Analis in the City of Lost Names after the War
of Souls in the Age of Mortals. Primal Sorcerers, Wild Mages in
the Hundreds gathered together for safety in numbers, provoking
a challenge to the newly constituted Conclave of High Sorcery.
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