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       #Post#: 91--------------------------------------------------
       Atlas of Ansalon
       By: Dungeon Master Date: July 18, 2023, 5:22 am
       ---------------------------------------------------------
       [center]World of Krynn
       Continent of Ansalon [/center]
       Ansalon is approximately 1300 miles from east to west and 900
       miles from north to south. Prior to the Cataclysm, Ansalon was a
       solid land mass. Vast plains ran from the lands of Silvanesti in
       the east, all the way to Ergoth in the west, and the Blood Sea
       was comprised of the farming properties of the Istarians. When
       the Cataclysm struck, the face of Krynn was changed
       dramatically. Istar was destroyed, and the surrounding lands
       were plunged beneath the waves of the newly created Blood Sea.
       The minotaur nation was spared, and its lands became islands,
       separated from the rest of Ansalon. The northern peninsula was
       brought up from the bottom of the ocean, and Ergoth was split
       into two separate isles. The vast plains of southern Ergoth and
       Solamnia were destroyed and became the New Sea.
       Fully Interactive 4th Age Ansalon  Age of Despair
  HTML https://www.worldanvil.com/w/krynn-shadow87/map/1e7cb61d-a4ac-4bdc-97ed-11e1a67aa05d
       #Post#: 533--------------------------------------------------
       Atlas of Ansalon 
       By: Dungeon Master Date: October 3, 2023, 4:17 pm
       ---------------------------------------------------------
       Atlas of Ansalon by the Dragonlance Saga
       Lands of Krynn
  HTML https://www.youtube.com/watch?v=GgS2jRF6x5Y
       Past Lands of Ansalon
  HTML https://www.youtube.com/watch?v=oh6AZTI16zE
       #Post#: 713--------------------------------------------------
       Lands of Krynn
       By: Dungeon Master Date: January 23, 2024, 2:05 pm
       ---------------------------------------------------------
       Lands of Krynn by the Dragonlance Saga
       Lost Lands of Krynn
  HTML https://www.youtube.com/watch?v=py0VQzRUMts
       Dragon Isles
  HTML https://www.youtube.com/watch?v=o0fcB-WFEVY
       Dwarven Kingdoms
  HTML https://www.youtube.com/watch?v=CvPWRKkiPVU
       #Post#: 917--------------------------------------------------
       Atlas of Ansalon The West 
       By: Dungeon Master Date: July 31, 2024, 4:50 pm
       ---------------------------------------------------------
       Sancrist
       [center]
  HTML https://www.youtube.com/watch?v=Fb7ZTfkQ3Os[/center]
       The isle of Sancrist is divided into two main parts. The
       northeast of the island is dominated by mountains and is the
       home of the gnomes. The gnomes govern that part of the island
       from Mount Nevermind. In the southwest lie the plans and
       forests. It is here that the Solamnic Knights rule their
       territory.
       Castle Uth Wistan
       The castle is the home of Lord Gunthar Uth Wistan and is the
       headquarters of the Knights of Solamnia. Near the castle is the
       Whitestone Glade, which is where Vinas Solamnus was inspired to
       create the knighthood. It is also where the forces of good met
       during the War of the Lance and where the Dragonlance was
       returned to Krynn. Just south of the Castle lies the small isle
       of Cristyne, which falls under Sancrist's protection. Cristyne
       contains little of note, except that its population has swelled
       considerably since it is now the home of the refugees fleeing
       Southern Ergoth after Gellidus assumed control of that area in
       12 SC.
       Mount Nevermind
       Mount Nevermind is the home to the majority of the gnome race
       upon Ansalon. It is governed by a ruling council of gnomes who
       attempt to ensure that everything runs smoothly within their
       realms, although it never does. When the Solamnic Knights first
       came to Sancrist, the gnomes panicked as they assumed they were
       about to be invaded. They attempted to make their home disappear
       with a new scheme they invented, which naturally backfired. They
       came running out of their mountain smelling of rotten eggs. When
       the Solamnics asked what was going on and the name of their
       mountain, the response was
       "webelievethatthismountainisformedfromagmaandlava..." to which
       the Solamnic replied "nevermind". The gnomes believed this name
       was ingenious and soon adopted it for their home. After the
       Second Cataclysm, the Red Dragonlord Pyrothraxus attacked Mount
       Nevermind and has since assumed control of it. The gnomes still
       inhabit the area, and some of them have turned to guerrilla
       tactics in order to try to free their ancestral home from the
       dragon, but to no avail.
       Ergoth
       Ergoth was founded by Ackal Ergot in 2600 PC. At its mightiest
       point, the empire of Ergoth spanned most of Ansalon. As Istar
       grew in power, Ergoth faded. When Solamnia was declared
       independent of Ergoth, the empire declined even more. With the
       Cataclysm, the once-mighty Ergoth was split in two, and both
       halves of Ergoth became even less important nations on Krynn.
       Northern Ergoth
       [center]
  HTML https://www.youtube.com/watch?v=wrmhPVqGdfc[/center]
       A mountain range runs down the middle of Northern Ergoth,
       separating the forests of the east and the plains of the west.
       The western plains are ruled by Emperor Mercadior from the
       Ergothian city of Gwynned. Kender inhabit the eastern forests,
       which they govern from the port town of Hylo. Ogres and goblins
       also inhabit Northern Ergoth and frequently attack both the
       human and kender settlements.
       Hylo
       [center]
  HTML https://www.youtube.com/watch?v=_zuV95xCn6U[/center]
       Southern Ergoth
       [center]
  HTML https://www.youtube.com/watch?v=g4rqJITDDXo[/center]
       Southern Ergoth is densely populated with Silvanesti,
       Qualinesti, Kagonesti, goblins, the ogres who rule the city of
       Daltigoth, and Solamnics who have an outpost in the west. In the
       northeast is a barren wasteland, where the goblins live. Morgash
       Bay, in the center of the island, is protected by a mountain
       range surrounding it. In these mountains lies Foghaven Vale.
       This vale is the location of the tomb of Huma Dragonbane, the
       hero of the Third Dragon War. The three elven sub-races dominate
       the southern part of the isle. In 12 SC, Gellidus the White
       claimed Southern Ergoth and transformed most of it into a
       glacier. Most of the elven and human inhabitants have since fled
       to Cristyne and Sancrist, leaving only a few outposts remaining.
       Abanasinia
       [center]
  HTML https://www.youtube.com/watch?v=tp08zeZe5MQ[/center]
       The nation of Abanasinia was created by the Cataclysm. The
       plains were separated from Solamnia and placed near the shores
       of Newsea, and thus a new nation was born. Abanasinia is home to
       the tribes of plainsmen and is marked with the cities of Solace,
       Haven, Gateway, and one or two hill dwarf villages. Also, of
       note with its borders is the mysterious forest known as Darken
       Wood. During the War of the Lance, much of Abanasinia was
       devastated by the dragonarmies, and the inhabitants were forced
       to slowly rebuild. Haven and Gateway are of little import, and
       little has occurred in either of these two small cities. Solace,
       however, is a different story.
       Solace
       [center]
  HTML https://www.youtube.com/watch?v=s2PS54e6y1A[/center]
       Solace is a curious town, where almost all of the buildings are
       erected up in the trees. These mighty vallenwoods house many
       buildings and, for years, have been home to the Majere family
       and the Inn of the Last Home. Solace was the original meeting
       place for the Heroes of the Lance, and since the Second
       Cataclysm, has also been marked by the Tomb of the Last Heroes.
       The Tomb contains the bodies of all the brave knights of both
       orders (Solamnic and Takhisis) who saved Krynn from Chaos and
       perished.
       Darken Wood
       North of Solace is the lovely Crystalmir Lake, which is framed
       in the southwest by the mysterious Darken Wood. The forest is
       protected by a legion of undead soldiers and ruled by the
       Forestmaster, a great unicorn. Also dwelling within the
       woodlands are several clans of centaurs and satyrs who serve the
       Forestmaster and tend to the forest. With the departure of the
       gods, the undead have ceased to inhabit Darken Wood, but the
       centaurs still prove to be fierce guardians who repel most
       outsiders from entering.
       Schallsea
       To the northeast, just off the coast of Abanasinia, lies the
       island of Schallsea. This island is part of the large nation and
       is the location of the Silver Stairs, a magical site blessed by
       the gods of goods. In 8 SC, Goldmoon, Hero of the Lance, founded
       the Citadel of Light after she discovered Mysticism, the new
       clerical magic. With the aid of Jasper Fireforge and Iryl
       Songbrook, Goldmoon teaches the healing arts to her students and
       attempts to bring back the powers of good to the devastated land
       of Krynn.
       Xak Tsaroth
       Xak Tsaroth was once a thriving city and home to the temple of
       Mishakal. During the Cataclysm, it was partially destroyed, and
       the surviving inhabitants fled. The temple itself was one of the
       only buildings to escape destruction during the Cataclysm. The
       ruined city was later discovered by gully dwarves when Nulph
       Bulp fell down a shaft that led into Xak Tsaroth. Nulph then
       claimed the city as Bulp property and allowed the Slud and Glup
       clans also to move in. Glunggu Bulp invented a lift made of two
       large pots, which was constructed inside the Xak Tsaroth and
       later used by the draconians. During the War of the Lance,
       Khisanth the black dragon claimed Xak Tsaroth in order to guard
       the Disks of Mishakal. She had draconian forces to aid her, and
       they then enslaved the gully dwarves. The Heroes of the Lance
       slew Khisanth and caused more destruction to the city by its
       collapsing further into Newsea. After fleeing during all the
       fighting, the Aghar later resettled into Xak Tsaroth and all
       three clans merged into one united clan of Bulps, under the
       (able?) leadership of Highbulp Glitch.
       Qualinesti
       [center]
  HTML https://www.youtube.com/watch?v=24THDfvgHLI[/center]
       Qualinesti was founded by Kith-Kanan after the Kinslayer War,
       when the Silvanesti refugees were cast out of the old homeland.
       Its capital is Qualinost, where the Tower of the Sun lies. The
       Tower is the seat of power and is where the Speaker of the Suns
       dwells. Qualinost is surrounded by four large watchtowers, which
       are connected by massive golden arches. These are the walls by
       which the city limits are defined. In the center of Qualinost is
       the Hall of the Sky, where all important decisions are often
       made by the ruling council and the Speaker. Qualinesti is east
       of the Kharolis mountains and southwest of Abanasinia. On its
       western shores lie the Straits of Algoni. The surrounding forest
       is known as the Forest of Wayreth. It is a magical wood that
       houses the Tower of High Sorcery. The tower has the ability to
       vanish and reappear almost anywhere within the forest, thereby
       preventing intruders from locating it and entering without
       permission. More recently, Beryllinthranox, the Green Dragon
       Overlord, has claimed Qualinesti. She displayed that she can
       drain the elves’ life force and has bent them to her will. Many
       elves served under Beryl with her draconian forces and her green
       dragon underlings. Beryl has forced the elves to locate the
       Tower of Wayreth, so she can claim its magical artifacts. In the
       end, this proved fruitless, and Beryl was slain by the elves.
       Qualinesti was destroyed in the fight, and now the elves are
       roaming the forests in search of a new home.
       Pax Tharkas
       Pax Tharkas was a citadel built in the name of peace, between
       the Qualinesti elves, the dwarves of Thorbardin and the humans
       of Ergoth. It was built by Speaker of the Suns Kith-Kanan and
       King Glenforth Sparkstriker's people. It is also the final
       resting place of the Kith-Kanan. The citadel was captured by the
       Dragon Highlord Verminaard during the War of the Lance. It was
       developed into an iron mine by the dragonarmies. Refugees from
       Gatewat, Solace, and Haven were then sent to work in these mines
       during the war. A slave revolt, led by the Heroes of the Lance,
       ended the dragonarmies' hold of Pax Tharkas and led to the
       freeing of the slaves and the death of Verminaard. Pax Tharkas
       lay uninhabited until after the War of the Lance, when the Aghar
       hero Sestun led his small clan of gully dwarves to the ruins.
       They defended the ruins against draconian troops and now inhabit
       the ruined citadel.
       Thorbardin &
  HTML https://www.youtube.com/watch?v=nF6LLdZE-Rg
       the Kharolis Mountains
       Thorbardin
       In the middle of the Kharolis Mountains lies the dwarven nation
       of Thorbardin. Thorbardin is the underground nation of the
       mountain dwarves. This massive empire contains seven major
       cities and three large warrens. Outside of the mountain but
       within the borders of the dwarven nations lies Pax Tharkas,
       Skullcap, and Thoradin. Thorbardin itself is lighted by a system
       of openings that filter light from above. The city-fortress has
       only two entrances, which are both heavily guarded: Northgate
       and Southgate. Thorbardin itself lies in the Urkhan Sea, and its
       center is composed of a gigantic stalagmite known as the Life
       Tree. The Life Tree is a 28-story fortress that is home to the
       Hylar, the most powerful and generally the ruling clan of all
       the dwarves. The clans of dwarves that reside within Thorbardin
       are the Hylar, Daewar, Daergar, Klar, and the Theiwar. The Aghar
       clan also has its own little city of Mudhole within Thorbardin.
       After the Cataclysm, Thorbardin was sealed off from outsiders,
       and both great gates were closed. The gates were not opened
       again until the War of the Lance. The dwarves then dealt freely
       with outsiders for a time, until Beryllinthranox the Dragon
       Overlord attempted to conquer Thorbardin. The dwarves sealed
       themselves inside their mountain again. Just before the sealing
       of the mountain, Severus Stonehand and his followers left the
       mountain to reclaim Thoradin. Also, the Neidar dwarves who dwelt
       in villages outside the mountain fled to Abanasinia in order to
       escape Beryl's wrath.
       Kharolis
  HTML https://www.youtube.com/watch?v=axhdhrbEs9c
       Skullcap
       Skullcap's only feature is the ruins of a fortress. This
       once-great fortress was where Fistandantilus resided after the
       Cataclysm. During the Dwarfgate War, the fortress was
       obliterated by one of the archmage's spells.
       #Post#: 918--------------------------------------------------
       Atlas of Ansalon The North
       By: Dungeon Master Date: July 31, 2024, 4:52 pm
       ---------------------------------------------------------
       Solamnia
  HTML https://www.youtube.com/watch?v=IB0VyX5dmjc
       Solamnia is in the center of Ansalon and covers under half of
       the continent's land mass. It contains fertile plains, three
       mountain ranges, a vast river, and great cities. Across Solamnia
       live a variety of people, primarily humans but also ogres and
       draconians are scattered within its domain.
       Palanthas
       The city of Palanthas was once deemed the center of all learning
       in Krynn. The city itself is divided into two parts. Old City is
       the buildings enclosed within the protective wall that was
       originally built around the city. New City is the buildings
       developed outside of the wall. Palanthas contained one of the
       two remaining Towers of High Sorcery, which was protected by the
       infamous Shoikan Grove. It also housed the Great Library of
       Astinus. Not long after the Summer of Chaos, the Tower of High
       Sorcery was destroyed, and the contents of Astinus' library
       disappeared. The Temple of Paladine was built here after the War
       of the Lance, and Palanthas soon became the center of worship
       for the gods of light. The city is guarded by the High Clerist's
       Tower, a bastion for the Solamnic forces sworn to protect
       Palanthas. Palanthas did not face any real threat until the Blue
       Lady's War, where Kitiara's forces destroyed parts of the city.
       During the Summer of Chaos, the Knights of Takhisis assumed
       control over Palanthas after crushing the Solamnic forces at the
       High Clerist's Tower.
       Kalaman
       Kalaman is a northeastern port town of Solamnia. Prior to the
       Cataclysm it was a trade rival of Istar, and constantly had
       disputes with the Istarians. During the War of the Lance, the
       city was assaulted and occupied by the Red Dragonarmy, until
       it's liberation by the Golden General and the Solamnic forces.
       Caergoth
       Caergoth is another port town and is located in southern
       Solamnia, along the Straits of Schallsea. It is a major
       stronghold of the Knights of Solamnia.
       Thelgaard
       Thelgaard is a large city a little north of Caergoth. It has
       always been a large base for Solamnic forces, especially during
       the early years of the Knights. Vinas Solamnus personally
       mustered his troops primarily in Thelgaard during the War of the
       Ice Tears. More recently Thelgaard has faded in importance but
       is still maintained as a major stronghold by the Solamnics.
       Garnet
       Garnet was given to the mountain dwarves for their aid in the
       third dragon war. The dwarves mine the area and built a mining
       town, named Garnet. The dwarves consider themselves a sovereign
       nation, separate from Thorbardin and Solamnia, although they
       maintain close alliances with the Solamnics, to protect them
       from their eastern foes, the Lemish.
       Dargaard
       Pre-Cataclysm this province was the home of the great Solamnic
       lord, Loren Soth. Due to his betrayal and rise amongst the
       forces of darkness as a death knight, the province's name
       changed from Knightlund to Nightlund. Dargaard Keep is Soth's
       home, and often a stronghold for the forces of evil.
       Solanthus
       Solanthus is another Solamnic stronghold. Unfortunately, it fell
       to the dragonarmies during the War of the Lance, and much of the
       surrounding areas were destroyed. It was later reclaimed and is
       slowly being rebuilt.
       Vingaard
       Vingaard Keep was the original home of the Solamnic Knights. The
       Knights later moved their headquarters to Sancrist and Vingaard
       faded in importance. Vingaard fell to the dragonarmies during
       the War of the Lance but was later reclaimed and rebuilt.
       Lemish
  HTML https://www.youtube.com/watch?v=Np8bd1ezHic
       The Dark Wood, the Heavily Forested area were settled by
       barbarians who worshipped nature deities. Lemish was originally
       comprised of tribal clans who constantly warred for dominance.
       These battles erupted into several civil wars and the continual
       changeover of Lemish rule. Lemish is closely allied with Throtyl
       and Sanction. During the War of the Lance, Verminaard presented
       himself to the Lemish ruler, Agronaard V, who swore allegiance
       to him. Ever since. Lemish has been closely allied to the
       greater powers of darkness within Taman Busuk.
       Throt
  HTML https://www.youtube.com/watch?v=VsXSxRVhb5o
       Estwilde
  HTML https://www.youtube.com/watch?v=zln9wRJ7ug8
       Taman Busuk
  HTML https://www.youtube.com/watch?v=sCiF8w6fgKs
       Taman Busuk is the nation of all that is evil. Almost every evil
       race either dwells within its borders or is closely associated
       with those inside. The dark nation is home to the cities of
       evil, Sanction, Neraka, and Gargath. Taman Busuk borders the
       Estwilde and Kern to the north. It is a mountainous region with
       the exception of the southern wastelands. As a nation, Taman
       Busuk is quite weak, yet the cities within its borders are
       all-powerful and far more important than the nation as a whole.
       Sanction
  HTML https://www.youtube.com/watch?v=9bMF0ncsuv0
       Sanction is a port town that is surrounded by volcanic
       mountains, the largest three being known as the Lords of Doom.
       It was primarily a human town until the Blue Dragonarmy overran
       it completely. It is home to evil mercenaries and draconians
       since the end of the war. Sanction is also where the main Temple
       of Takhisis was built. This temple was where the first
       draconians were created, through the corruption of good dragon
       eggs. Sanction was also the birthplace of Dragon Highlord
       Ariakas and where he entered service in the priesthood of
       Takhisis.
       Neraka
  HTML https://www.youtube.com/watch?v=OB6Z2cN37Ag
       Neraka is the center of evil within Taman Busuk. It is home to
       the Takhisis' Temple of Darkness. The Temple was created from
       the original cornerstone of the Temple of Istar, which Takhisis
       had located in the Abyss. The temple was twisted and corrupted
       as it sprouted from this cornerstone. The temple houses
       Takhisis' servants, and the surrounding city serves the same
       purpose. During the War of the Lance, five massive barracks were
       erected to house the five dragonarmies. The city was thrown into
       chaos at the end of the War of the Lance, when Emperor Ariakas
       was slain by Tanis Half-Elven, just in time to stop Takhisis'
       re-entry onto Ansalon. The dragonarmies then fought each other
       for control, and the war was lost. More recently, Neraka has
       become home to the regrouped Knights of Takhisis. Under the
       leadership of Governor-General Mirielle Abrena, the Knights have
       claimed the city and have rebuilt their legions and constantly
       taking on new recruits. The Knights have even recruited several
       flights of blue dragons and are slowly rebuilding in size and
       power. They have also allied themselves with many of the Dragon
       Overlords in order to ensure their survival. The Knights,
       however, serve themselves first, and the dragons second. They
       are always looking out for their own interests before anyone or
       anything else.
       Gargath
       Gargath was once a mighty city ruled by Lord Gargath. Gargath
       was famous for capturing the Graygem, which he held in his
       tower. The Graygem escaped during the ensuing battle, and the
       tower was affected by its magic and constantly changed location.
       The city itself is now little more than a simple gathering of
       dwellings around the ruined tower. Gargath is primarily
       inhabited by simple folk who are often recruited into the dark
       forces of Taman Busuk as mercenaries and foot soldiers.
       Zhakar
  HTML https://www.youtube.com/watch?v=hCkKQFSLSwA
       #Post#: 919--------------------------------------------------
       Atlas of Ansalon The East
       By: Dungeon Master Date: July 31, 2024, 4:54 pm
       ---------------------------------------------------------
       Silvanesti
  HTML https://www.youtube.com/watch?v=2ik8BvEzwe0
       Silvanesti is the original home of the elves. The great elflord
       Silvanos, originally founded the city after he and the elves
       drove out the dragons during the First Dragon War. The capital
       of Silvanesti is Silvanost, which is located in the center of
       the Silvanesti forest. The Thon-Thalas River runs through the
       center of the elven nation. During the War of the Lance, the
       current Speaker of the Stars, Lorac Caladon, attempted to use a
       Dragon Orb, to turn back the Dragonarmies who were attacking
       Silvanesti. The orb proved too powerful and captured Lorac's
       soul. All of Lorac's nightmares became reality and ravaged the
       forest. The tree weeped blood and the forest became twisted and
       perverted. This remained until years later when Porthios Kanan
       dispelled the curse. The Silvanesti once again returned to their
       realm and re-inhabited their cities. Through deceit and
       trickery, General Konnal assumed control of Silvanesti and
       caused Porthios and his wife Alhana Starbreeze, daughter of
       Lorac Caladon, to be classed as traitors of the Silvanesti
       nation. Konnal then raised a magical shield over Silvanesti
       which prevented anyone from entering or leaving the nation. The
       main purpose of the shield was to keep the racial purity of the
       Silvanesti elves intact, and also to prevent the Dragon
       Overlords from entering Silvanesti and conquering them. The
       shield also killed all life within it. The shield had been
       raised under Konnal's command by an elven advisor, who turned
       out to be Cyan Bloodbane. The girl Mina and her armies broke
       through the shield, exposed Cyan and slew him. With the shield
       destroyed, the elven armies threw down their arms and were
       either allied to Mina's dark forces, or enslaved. Silvanesti was
       then later captured by the minotaur armies and is now controlled
       by them.
       Khur
  HTML https://www.youtube.com/watch?v=I-arOxEyWis
       Blöde
  HTML https://www.youtube.com/watch?v=sr4jIc178WA
       Kern
  HTML https://www.youtube.com/watch?v=aIR1gUqMxtU
       Nordmaar
  HTML https://www.youtube.com/watch?v=_QrZT96j0fk
       Teyr
  HTML https://www.youtube.com/watch?v=ykY0X4m2svs
       Balifor
  HTML https://www.youtube.com/watch?v=dFuhzl4Ih20&t
       Kendermore
       Kendermore was a crazy city, naturally filled with kender.
       Streets ran in all directions, literally through buildings, and
       ended up going nowhere. It was truly a city of chaos. However,
       after the Second Cataclysm, the city was destroyed by Malystryx,
       and thousands of kender perished along with Riverwind, Hero of
       the Lance. The surviving kender fled to Hylo, and the area has
       been transformed into a barren wasteland and is now known as the
       Desolation.
       Flotsam
       Flotsam is just north of Port Balifor and is almost identical to
       its sister city. It is dotted with similar rowdy taverns and is
       also rampant with crime. It is a port city and sits right on the
       Blood Bay, which feeds directly into the Blood Sea of Istar.
       Goodlund
  HTML https://www.youtube.com/watch?v=ka-zNOSHaww
       Blood Sea Isles
  HTML https://www.youtube.com/watch?v=oNXVuN6y0IU
       Istar was once a thriving seaport and considered the center of
       the civilized world. It was the center of trade and of religious
       worship. It was ruled by the Kingpriest, a cleric of Paladine,
       who committed foul deeds in the name of good. The Kingpriest
       attempted to ascend to godhood, and for his arrogance, the gods
       threw down a fiery mountain onto Istar. This resulted in Istar
       and the surrounding lands being forced down several hundred
       feet. The Sirrion Sea then covered the entire area, and all
       water was colored red; therefore, the name, the Blood Sea. The
       legend states that the color is the result of all the people
       killed in Istar during the Cataclysm, whose blood flows in the
       water. The outskirts of the Blood Sea are safe to travel on;
       however, at the center, where the city of Istar was once
       located, is the Maelstrom. The Maelstrom is a huge whirlpool
       where great storms rage. Any ships that draw close enough to the
       Maelstrom are dragged into the depths of the ocean and
       destroyed. The red color of the sea is actually caused by the
       constant motion of the whirlpool disrupting the fertile soil of
       Istar beneath the waves. The changes wrought at the end of the
       Chaos War ended the Maelstrom in the absence of the Gods. The
       Minotaurs had long held off their plans of conquest of the
       mainland, for the Maelstrom stopped them. Now that it is gone,
       the Minotaurs of the 5th Age see the opportunity before them.
       The Minotaur Isles
       The Minotaur Isles is comprised of four major islands, which are
       the homes to sea barbarians and the minotaur race. Two legends
       circulate as to the origins of these isles. The first is that
       during the Cataclysm, the islands were separated from Krynn and
       spared from destruction due to their innocence of the guilt of
       Istar. The second is that the islands were originally part of
       the groups of coastal islands which border on the Courrain
       Ocean. When the Cataclysm struck, these four islands were
       shifted and survived the move due to their altitude.
       Mithas
       Just south of Karthay lies Mithas. Along the south of Mithas are
       four volcanic peaks. The rest of the island is covered in grassy
       plains. The capital of Lacynos (Nethosak) is on the western
       shores of Mithas and is sheltered from the Blood Sea by the
       Horned Bay. Mithas is generally considered as the heart of the
       minotaur nation, the Great Circus and the Great Temple of
       Sargonnas are both in Lacynos.
       Kothas
       Kothas lies south of Mithas and in ruled entirely by minotaurs.
       Its capital, Kalpethis (Morthosak), is a twin city to Lacynos.
       Kothas was once equal in importance to Mithas, as the minotaur
       nation was ruled by two leaders. In later years, the minotaur
       nation has been ruled by one leader only. The leader always
       resides in the imperial capital in Lacynos. Thus, Kothas has
       faded in importance, although it is still an important part of
       the empire.
       #Post#: 920--------------------------------------------------
       Atlas of Ansalon The South
       By: Dungeon Master Date: July 31, 2024, 4:58 pm
       ---------------------------------------------------------
       Plains of Dust
  HTML https://www.youtube.com/watch?v=nZEWD4wqQPI
       The Plains of Dust lie to the southeast of the Kharolis
       Mountains and are marked by their capital of Tarsis. The rest of
       the region is nothing more than dusty and dry plains, which are
       almost devoid of life. After the Second Cataclysm, Stenndunud (a
       blue dragon) and Iyesta (a brass dragon) declared themselves
       Dragonlords and took up adjoining realms by dividing the Plains
       between each other.
       Tarsis
       Tarsis was once a bustling port city and was famous for its
       library, schools, marketplace, and temple. The Cataclysm turned
       this great seaport city into a dusty relic of the past. Tarsis
       soon found itself surrounded by dry plains and was swallowed in
       the dust. During the War of the Lance, the Red Dragonarmy
       attacked Tarsis and captured the city. After the War, rebuilding
       soon began, and the Lords of Tarsis began plans to build a great
       road from Tarsis to the sea, in order to open up more trade in
       the region. These plans are still incomplete, and Tarsis is once
       again fading back into obscurity.
       Icereach
  HTML https://www.youtube.com/watch?v=SeHLyhsATPc
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