URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Damn Forum mkIII
  HTML https://thedamnforum.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Karnea Master of the Black Robe 
       *****************************************************
       #Post#: 380--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Eight: Deep Cover
       By: Dungeon Master Date: September 1, 2023, 9:05 pm
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Eight: Deep Cover
       [/center]
       Eastern Ansalon
       Blood Sea
       Blood Sea Isle
       Blood Sea Tower of High Sorcery
       In the dying days of Sirrion (August)
       Midday
       Master Karnea has been in her study thinking of the many things
       that have recently transpired and what she wants to do going
       forward. She is of two minds right now about Talron. She does
       not completely trust Nalis, the Dark Elf that was until
       recently, an apprentice of Dalamar the Dark.  Karnea cannot
       completely rule out whether Dalamar carries hard feelings
       against her, and cannot discount the possibility that Nalis is
       to be used as his instrument of revenge. Nalis seems content to
       wait until Karnea has a use for him. Something seems off about
       it. When Talron comes in, she wants him to keep a close watch on
       Nalis. But she also wants him to spy for her in occupied
       Silvanesti for her.
       She calls Talron to her study and discusses the Nalis situation
       with him. Then discusses the parameters of what she wants him to
       accomplish in occupied Silvanesti.
       Talron asks, “Why don’t you send him to Silvanesti with me and
       we can get him out of your hair?”
       Karnea is quiet for a moment, thinking, then grins, It’s a great
       idea, nice and elegant. Well done. Karnea passes over a money
       belt, “For bribes and the such. I will talk to Nalis after the
       Draconian.”
       Karnea brings Silak into her employ after she explains more
       fully why he has come to her island. They discuss the
       overcrowding in Teyr. “There are new towns being erected, but I
       do not want to be a city father. I have gifts, I want a
       challenge.”
       They discuss the female Draconians and the challenge of taking a
       mate.
       Karnea asks How is his “Silvanesti Elf language skills are?”
       He admits to being a bit rusty in the High Elven but knows
       Kagonesti.
       Karnea considers this. May still be able to use you. Brush up on
       your Silvanesti, and I want you to join Talron and Nalis in
       occupied Silvanesti. Ever mimicked a Minotaur before?”
       “No mam, but I look forward to the challenge,” Sirak admits.
       Karnea considers this. You will need to assume the forms of a
       minotaur and an elf. “I will need you to look in on the Minotaur
       mages and Primal Sorcerers. I need to know any plans for future
       expansion of the minotaurs. Where will they go first? Anything
       you learn, take back to Talron every couple of days.”
       Later, she had Nalis brought to her study and asked if Nalis
       would go on a sensitive mission for her. “I need you to go with
       a couple of my agents into Silvanesti and gather information
       about the Minotaur occupation. Of particular interest is the
       Minotaur magic-users. I need to know about the Sorcerers and if
       any are sympathetic to the Gods of Magic. I sent Rimasalas
       Qoutathas, a Dark Silvanesti Elf to the Forest to aid the Rebel
       Minotaurs in making a raid for supplies. It's all a means to an
       end. The Three of you will meet up with Rimasalas and listen for
       any information he has learned during his reconnaissance over
       the last couple of days.”
       Nalis agrees and thanks her for the opportunity to serve.
       Karnea teleports her three agents a distance from Silvanesti
       proper.  And then she teleports back to the Tower.
       #Post#: 383--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Nine: Plans within Plans   
       By: Dungeon Master Date: September 2, 2023, 2:05 am
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Nine: Plans within Plans
       [/center]
       Eastern Ansalon
       Blood Sea
       Blood Sea Isle
       Blood Sea Tower of High Sorcery
       In the dying days of Sirrion (August)
       It is late afternoon.
       Karnea is in her bed-chamber, preparing for her visit with Lady
       Coryn. Master of the White Robe.  She believes she has
       everything in order and walks to her study, where Nuitari, the
       God of Black Magic, is waiting for her.
       ” I didn’t expect to see you, let alone being here to see me
       off, people are going to talk more than they already do.” Karnea
       smiles.
       “I wanted to catch you before you left. I have a gift I want you
       to present to Master Coryn when you see her.” Nuitari answers.
       Not exactly feeling jealous, more curious about the game he is
       playing here. “And what is this gift? Karnea asks.
       He puts out his arms. Nothing there.
       He crosses his hands in front of him, nothing.
       He brings his arms apart, and there is a dish, not unlike the
       God’s Eye in the Chamber of Eyes at the top of the tower.
       He hands it to Karnea. It has a bit of weight for something so
       small. She looks to him for explanation.
       “This is a step down from what we have. She will not be able to
       scry the movements of the Gods, but it will allow her to view
       much. This is an Artifact caliber device. She will see far, but
       not as far as us.”
       “The purpose of this gift of such power to her?”
       "It repays the debt outstanding for doing our bidding with few
       questions from a week back. I mentioned something about what I
       was planning then. Your recent deceleration of the opening of
       the Towers will also play into this. I must admit I have more
       than angered my Magical Cousins with the building of this tower.
       I must go about making some amends to get in a better light with
       my cousins. These can’t be hollow gestures. She will not accept
       it gladly, and Solinari will wonder at what I am playing at, but
       it is clean. No hidden curses are in it. It is a sincere gift to
       a promising Young Master. One day, this gift with pay us back
       dividends of goodwill.”
       “Plans pregnant with more plans,” Karnea says. “Still staying a
       step ahead of everyone I see. Okay, you’ve convinced me, I’ll
       take it to her.”
       ‘Lunitari is committed to keeping the Master study closed tight.
       One day, I want the magic tomes inside. We will bid our time. I
       have a few ideas about that. But for now, I wish you a
       productive meeting, and remember, we need her on our side. As
       crazy as that sounds, it will behoove us to treat this one well.
       Farewell…” He looks into her eyes while he fades from view.
       Karnea calls for Willim to join her. Karnea tells Willim she off
       to Nightlund. “Defend the Tower for me in my absence.”
       Willim nods to her and says, “Safe travels.”
       Karnea picks up the silver dish and Teleports from the Tower of
       Blood Sea
       Central Ansalon
       Solamnia
       Nightlund
       The Nightlund Tower of High Sorcery
       Karnea to the Forest in Nightlund. She walks through the cypress
       trees that make up the Forest.
       Tower of High Sorcery at Nightlund, is one of the five original
       Towers of High Sorcery built on Ansalon. When it was originally
       built, it was built with white marble walls and crimson
       minarets. This changed, though, following the end of the Lost
       Battles. The Tower was cursed, and the white and red turned
       black.
       This tower was considered the greatest of all the Towers and
       housed the world's greatest store of arcane lore and artifacts
       in its day.
       The Tower is a cylinder-shaped tower carved from an enormous
       block of white marble streaked with red. Flanking the main tower
       were two four-hundred-foot minarets, each capped with a red
       crystal dome in its day, but now these all became blackened over
       time since the Lost Battles
       Karnea recognizes the changes to the landscape. Though the hours
       grow late, the cursed perpetual night has been lifted from this
       land since the War of Souls. She was here but a week ago, but it
       was a fast meeting, with a sense of urgency.
       It would seem life has returned to this forest. She can hear an
       owl in a tree close by.
       Karnea arrives at the Tower.
       The Tower stands before her, reaching over six hundred feet in
       height.
       She did not gauge it before, but the damage to the tower looks
       terrible. The tower has huge cracks that can be seen running up
       and down the central Tower.  One minaret is missing its roof,
       the other is blocked by a cave-in. It would be nice to repair
       this as the Blood Sea was repaired. She will talk to Nuitari
       about it.
       The door leading into the Tower is made of polished bloodwood,
       covered with arcane glyphs. The Door opens and Coryn appears in
       the welcoming Master Karnea across the threshold.
       Cpryn Brinefellow is just slightly taller then Karnea, Eighteen
       years of age as of this meeting. olive skin, pale blue eyes,
       long black hair, a legacy of her aboriginal roots from Icewall.
       She is  considered exotically attractive in the north. She is
       dressed demurely, wearing a plain White Robe and white fur
       boots.
       Coryn takes Karnea up the spiral staircase and explains that
       while she has opened the Tower, it has been slow going in
       reclaiming the Tower for habitation. A few steps on the spiral
       staircase are missing. Coryn is apologetic that she has not
       gotten to everything yet.
       Large sections of the Tower remain closed here, including the
       Master’s Study that once served Raistlin Majere once he entered
       as the Master of the Past and Present. The study was sealed shut
       by Arcane runes and curses, and a Litch once served as guardian
       to the study, but no longer.
       They walk to the Chamber that Coryn has adopted as her Study. It
       was once served as Dalamar’s study once he became Master of the
       Tower.
       It strikes Karnea again how young Coryn is. And it makes Karnea
       feel a bit old. Despite her youthful appearance, Karnea is quite
       a bit older than Coryn. But she shares a kinship with Coryn.
       Karnea talked very young. Made her father question if she was
       possessed. Karnea achieved much in her youth. Broke free from
       the Devils that held her. She was the prodigy of her day.
       Karnea eyes the desk and sees Coryn walking to the chairs by the
       fireplace. Very smart Coryn, Karnea concedes, not using the desk
       as a power prop, this is a social visit, not a pissing contest.
       Before Karnea sits, she presents the Artifact Seeing Eye to
       Master Coryn. “I bear gift from my Patron Nuitari as we give our
       thanks for your assistance to us in our time of need.”
       Unfortunately, Coryn is in a bit of a quandary. She pardons, she
       does not mean to offend. She hesitates from taking the dish for
       mere moments. Karnea sees her hesitation.  And says, “It is not
       cursed in any way.”
       Receiving an answer from Solinari, Coryn gladly accepts and
       looks at it. She wants to cast identity, but instead, she asks
       Karnea what it does.
       Karnea explains, “It is a Seeing Eye. When filled with liquid,
       it will increase your divination abilities, and allow you to
       gaze just about everywhere within reason on Krynn. Will allow
       you to scry far away, or spy on an incoming army.”
       
       Coryn is overwhelmed. She feels her God’s (Solinari)
       uncertainty. He is looking for a catch, something that gives
       Nuitari an edge somehow.  But he finds nothing nefarious. It
       fills him with more questions.
       Karnea knows it’s a lesser device than the God’s Eye Nuitari,
       fashioned in his need and desire to Kind Krynn again after it
       was stolen by his mother. It is the most powerful Divination
       artifact in existence today on Ansalon. It has spied with
       impunity to even Gods when they are caught unaware. Some have
       wizened to by now, such as Chemosh. Karnea does not mention its
       inferiority to the God’s Eye to Coryn. She does not need to know
       everything.
       It is still a minor Magical artifact and will allow for some
       serious scrying going forward.
       
       Coryn places the dish on her Desk and returns to her chair by
       the fireplace. She offers Karnea tea, or bitters, a brew she
       brought with her from Icewall.
       Karea considers the offer and decides that tea would be nice.
       Soon, the tea is soaked in a mug of boiled water.
       And the discussions begin in earnest.
       Coryn brings up Primal sorcerers first. Karnea hears her out on
       the subject. Genuinely interested in her thoughts on the matter.
       
       “My heart bleeds for these sorcerers. They had no other choice
       in the Fifth Age. Now there is a choice, but these Sorcerers
       have grown proud of their accomplishments without the aid of the
       Gods, and now we come in and are enforcing them to make a
       choice. I’m given to know that Soiinari agrees with your patron
       god that some order must be kept. These sorcerers must join the
       order.  I’m not truly worried about 70% of the sorcerers. A lot
       of them just use their gifts throughout the day to help them
       with work, but there is a large percentage that are frightening,
       and they are the ones that make me truly afraid that they will
       get out of control.  I agree that High Sorcery is the practice
       of magic, safely. What some of these Sorcerers want is chaos. We
       cannot have that.  I propose we take several matters into
       consideration, and let us leave the low-level sorcerers alone
       for now. We send out Wizards into the populace to see who is
       abusing their power and who is a threat.
       They might allow us to better target our hunters on the trail of
       offenders and allow us to prioritize the threats. There are a
       lot of people who could be turned against us if we start going
       after friends or family of everyday civilians with a hint of
       sorcerous ability. Anyone who has crossed the threshold of power
       and they need to be brought into the Order. I just fear turning
       the people against us if we start killing lots of people.
       Karnea can hear some common sense in what Coryn is saying. “I
       have told all of my Black Robes that I consider any practicing
       Sorcerer, Warlock, or Witch That I consider them all Renegade
       Wizards. It is possible I can amend certain allowances for
       low-level skill and ability. Perhaps a fuller policy can be made
       at the upcoming Conclave. We might do well to have white robe
       ambassadors begin an outreach to the sorcerers and maybe even
       join the Renegade Hunters on some of their hunts.
       Coryn agrees to gather white robes that would be best to serve
       as ambassadors for magic.
       Karnea brings up her recent announcement at their recent
       Gathering at High Sanction for Nuitari. Karnea intends to open
       the Tower of Blood Sea to other Rebes, and she intends to bring
       this to all the towers as Wayreth does. Coryn wonders if she is
       about to be inundated by Black Robes, and Karnea allays her
       concerns.
       “Just a small number exchange would benefit all the towers, with
       an influx of ideas and different positions with benefit all of
       us and all of Magic. We are not always going to agree, but in
       brotherhood, we might come to a solution that takes everyone's
       opinion into account and maybe helps us make better decisions
       for all.  With the influx of a few Black Robes, they may be able
       to help you with your curse and ward problems in parts of your
       tower.”
       They talk on. About the threat of the Minotaurs. Coryn asks if
       what she did helped earlier in the week.
       Karnea nods and says, “It did. The army was restored to good
       health.”
       Coryn asks if they did the right thing in helping these
       Minotaurs.
       Karnea has to think about that. She has been asking herself the
       same question, but Nuitari says that doubt of their superiority
       is creeping in. “We have given this Minotaur Leader a lot to
       think about. I don’t know if it will be enough to stay their
       hand, but I hope it has some effect on him in the future. And if
       it doesn’t work, I am going to be putting agents into the Empire
       and slow an invasion any way I can.”
       "I have an eye towards getting the Knights of Solamnia ready.
       From where I live in Palanthas, the rot is apparent and
       disheartening. Corrupt lords and dukes and poisoning the honor
       system of the Knighthood. The three branches are more separate
       than ever in the past. Coryn discloses.
       Karnea has not had the same amount of time to diagnose the
       Knighthood’s issues of late, but tells her the people of Ansalon
       are resilient. They had to deal with much in the four hundred
       years, and they have endured. Karnea’s own relationship with
       Solamnia and the Knighthood is complicated. But that was another
       time, another age entirely.
       Karnea tells Coryn that she has received an earring from Master
       Jenna. The three of them can now be in contact with each other
       should the need arise.
       They talk a little more and end their meeting by shaking each
       other’s hands and agreeing to meet on a regular basis. They part
       ways, both with a better sense of the other.
       The beginnings of Respect and trust were built on this day.
       #Post#: 506--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Ten: Thoughts on Coryn the White 
       By: Adam Date: September 25, 2023, 12:38 pm
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Ten: Thoughts on Coryn the White
       [/center]
       Eastern Ansalon
       Blood Sea
       Blood Sea Isle
       Blood Sea Tower of High Sorcery
       The air in front of the grand fireplace in Karnea’s personal
       study shimmered. If anyone were present to witness it, they
       would feel a wave of bone-chilling cold and be briefly struck
       with a sense of nauseating dread. Between eye blinks, a hooded,
       black-robed figure appears.
       The Mistress of the Tower of Blood Sea and current Head of the
       Order of Black Robes.
       Her robes give her the appearance of being slightly larger than
       she really is, but she still appears to be much smaller than her
       reputation might cause one to believe. She shrugs out of her
       cloak and robes, hanging them on the rack as the candelabra
       spontaneously lights, casting a warm glow over the desk. Beneath
       the robes is a short, slightly-built woman appearing to be in
       her mid-20s. A silver ferroniere with a simple obsidian circle
       centered on her forehead holds back a cascade of wispy blonde
       hair that trails down her back. She wears a simple, knee-length
       black dress with a plunging neckline, giving room for a necklace
       of obviously magical purpose. Soft suede boots rise to her
       midcalf.
       Karnea steps to her desk and sits in her deeply cushioned chair.
       A pale hand reaches for a small book in the drawer, her personal
       journal. Picking up a quill, she sighs as she collects her
       thoughts about her meeting with Coryn.
       Coryn the White is as beautiful as she is intelligent. Something
       about her calls to me, but I cannot quite place what it is. Her
       thoughts about the Primal Sorcerers may be somewhat idealistic,
       but I feel like that is simply part of her personality…her
       idealism and devotion to her God mirrors my own, it seems. Her
       faith and trust in the Solamnic Knights is wholly disappointing,
       but again her idealism shows through. I hope for her sake that
       it is not too painful for her when the Knights let her down by
       not being as noble and forthright as she wishes.
       But if it cracks her faith somewhat, perhaps she will need an
       older mentor to vent her frustrations to, one who will give her
       a sympathetic ear and a shoulder to cry on…or a pillow.
       Karnea sprinkles sand on the ink to dry it, and sets the book
       aside. Pouring herself a small glass of a vintage Qualinesti
       golden wine, she sips at it as she commits every feature of her
       White Robed counterpart to her considerable memory.
       “I look forward to seeing you again soon, my young friend,” she
       mutters to herself as she puts the journal away.
       #Post#: 553--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Eleven: Azura
       By: Adam Date: October 7, 2023, 6:40 pm
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Eleven: Azura[/center]
       Eastern Ansalon
       Blood Sea
       Blood Sea Tower of High Sorcery
       Karnea sets down her wine glass and puts away her journal,
       sighing wistfully as she recalls her meeting with Coryn. She
       brushes a stray lock of pale blond hair from her face and places
       the tip of her index finger on her thin lips. Her fingernails
       are well manicured and painted after the fashion of the wealthy
       women of the Soreelian capital, though Karnea’s fingers
       alternate black, red, and white nails in homage to the Krynnish
       gods of magic. She resists the urge to bite the nail, an
       unfortunate habit from her early youth in Limbo. The Demon Sym
       frequently chastised her for the damage she caused her fingers,
       one tiny reason why she hated him then as she does to this day.
       Leaning back in her chair, she reaches beneath the desk and
       pulls a silken cord near her knee, causing a silver bell to ring
       two levels down at the door of her newest pupil, a Khurish girl
       named Azura. Selene of Tarsis discovered her and began her
       tutelage, but Karnea saw something in her that convinced her to
       take her on as a full apprentice, something she hadn’t done
       since Kalana. Rising from her chair, she picked up her robe from
       the hanger and dons it, arranging the folds just so. “Can’t let
       the new girl see the Mistress of the Order and the Tower out of
       uniform,” she mutters to herself with a sardonic chuckle.
       Much more quickly than Karnea expected, a soft knocking comes at
       the door to the study.  Good, Karnea thinks, this one shows a
       sense of urgency.
       “Enter,” Karnea calls, just loudly enough to be heard through
       the door.
       Azura enters. She is a young, olive-skinned, dark-haired girl of
       obvious Khurish ancestry, a beauty that Karnea had always been
       jealous of. Her robes are plain, as befits a learner of her
       station, and she averts her gaze from her superior as is the
       custom of her people. She clears her throat briefly and barely
       above a whisper says, “I am come, Mistress. What do you require
       of me?”
       Karnea sits back down in her chair, motioning to the single
       chair across the desk from her. “Sit.” When her student has
       taken her seat, she continues. “We have not yet had the
       opportunity to truly become acquainted. Tell me about yourself.
       I wish to know more of your past, so that I may properly direct
       your future.”
       “Of course, Mistress,” Azura said, shifting uncomfortably in her
       chair. No matter how she changes her position, the chair remains
       just…wrong. It would be unseemly to criticize her patron’s
       furniture so soon, but perhaps later she might mention it. “I
       come from a modest family of apothecarists from the Mikku tribe
       in the city of Ak-Khurman on Khur coast. I grew up and learned
       Sorcery from a school that opened up. I found I had an affinity
       for casting it. Malystryx The Red razed our city. We went and
       lived in the Desert among the tribes.
       “When the gods returned, one of the three sisters of the sky,
       Nuira (Nuitari) visited me and showed me what power really was.
       The dark wizard Selene found me and took me to the Tower of High
       Sorcery. She was my patron and prepared me for the Test of High
       Sorcery. I took the Test; I then took of the Black Robe and
       Selene took me to her school in Tarsis, for about six months,
       until she brought here."
       Karnea notes with interest Azura’s family background as
       apothecarists. Herbalism and potion brewing were always a keen
       interest of the Mistress, and having a student with a similar
       background would make it easier to relate to one another. The
       fact that she was chosen by Nuitari played greatly in her favor
       as well. Karnea’s right eyebrow arched slightly as she pursed
       her lips. This one will do for now at least.
       “Very well, parmo-wen*. For the time being, you will remain in
       the quarters you have been given. When you are not studying, you
       will be responsible for ensuring that the common spell
       components in the storerooms are fresh and regularly
       replenished. Additionally, you will begin to organize the scroll
       shelves in the main library. I’m afraid that they are quite
       chaotically stored, and this makes finding the proper scroll
       difficult. While you are doing this, you will bring to my
       attention any scrolls you find pertaining to the removal of
       curses. I have a…friend…in need of assistance in such matters."
       “You will find that I am perhaps a different kind of teacher
       than those you are accustomed to. I do not consider you my
       personal servant; you won’t be responsible for fetching my tea,
       or laundering my smallclothes. Tasks such as these have no
       bearing on your magical aptitude. I do, however, expect you to
       learn. The Art may be power, but knowledge itself brings another
       kind of power, and if you are to be successful, you must learn
       to wield both. I do not take students lightly, and those I have
       instructed have become quite powerful. I have very high
       expectations for you, parmo-wen, and I do hope that you will
       live up to them.”
       Azura’s heart pounds in her chest. The Head of the Black Robes
       has taken her on as an apprentice and has already entrusted an
       important task to her. She shifts in her seat uncomfortably once
       again and says, “It will be always as you desire, Mistress. I
       shall not fail you.”
       “You may go to your tasks now. I will summon you at my need.”
       Karnea waved her hand in dismissal, and Azura stood to leave. As
       she approaches the door, Karnea calls after her. “From now on,
       you needn’t knock at my door before entering. I will always know
       that it is you when you come to me. We will meet every other
       evening for dinner, for now, to discuss your studies and your
       adjustment to your new surroundings, starting two evenings from
       now.”
       parmo-wen* elven word for little-one
       #Post#: 597--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Twelve: The Artificer
       By: Dungeon Master Date: October 20, 2023, 4:07 pm
       ---------------------------------------------------------
       [center]
       Master Karnea: Consolidation of Power
       Story Two
       Chapter Twelve:  The Artificer
       by Adam and James[/center]
       Eastern Ansalon
       Blood Sea
       Blood Sea Tower of High Sorcery
       Twelve days later, Karnea is meeting with Sarus, the new
       Grandmaster of the Renegade Hunters. He comments on the Khurish
       girl downstairs in the Black Robe. He is from Khur as well. He
       is just surprised to see her here.
       Karnea confirms the girl’s origin and simply tells the
       Grandmaster, “Azura has performed the assigned tasks I assigned
       her to my satisfaction thus far, but it is too early to be sure
       of anything. She has promise, therefore I have decided to take
       to take her on as my new apprentice. In the interim we shall see
       if she can survive the experience.”
       The conversation turns to Sarus explaining his progress in
       expanding the makeup of the hunting teams to include bounty
       hunters, scouts, and spies. “However, there is a shortfall of
       new applicants to become hunters. I have a recruiter in place
       intending to find those who might be well-suited, but he is
       coming up empty-handed. This apathy may become a danger. “I
       bring this matter to you in the hope of seeking your counsel on
       the matter. I know the Conclave is coming up. I would be willing
       to advocate for more resources and manpower if you think that is
       what it will take.”
       The Renegade Hunter has brought gifts in the form of magical
       items he acquired from civilians who were misusing them and
       newly procured recruits. Three former sorcerers have recently
       taken the Test of High Sorcery at Wayreth and have all taken the
       black. He left them downstairs with Willim. Two males and a
       woman. Sarus tells Karnea he found the males near the Northern
       Wastes of Solamnia, and the woman was found in Volger. That
       interests the Grandmaster, as Volger is also in the Northern
       Wastes Region.
       Karnea considers this possibility. Karnea stood up and went to
       her Bookshelf of map scrolls and searched for the right one. She
       realizes she does not have a current map of Northern Solamnia,
       but one dated from after the Blue Lady’s War, after 357 AC. She
       opened the case and spread the Map out, moving paperweights, a
       silver candlestick holding a tall black candle, a wineglass, a
       book discussing the history of the Tower of Palanthus, and the
       case the map was in to keep the corners in place.
       Their eyes scan the map. Desolate and forbidding, Karnea recalls
       moving through the region when she was but a teenage renegade
       witch. Dangerous scorpions, poisonous snakes, and stalking
       leopards all pose a threat to travel here. It was the domain of
       the Blue Dragon Overlord Khellendros, the Storm over Krynn
       during the first part of the Fifth Age, until his demise after
       the War of Souls.
       Grandmaster Sarus reached out and pointed to the two locations
       where the Sorcerers were found. Volger is here, near the
       Hinterland region on the Vingaard (River), bordering the
       Northern Wastes. The males were found near the Deepdrought,
       North of Volger.
       Karnea does see the potential for a connection.  She tells the
       Grandmaster, “I will scry on the region and see if I can gain
       any insight on the potential of evidence of gathering renegades
       in the Northern Wastes.”  Karnea thanks Sarus for his report and
       his gifts. Karnea agrees to help advocate for the Hunters and
       then he is off on another hunt. He leaves the Blood Sea Tower
       and teleports away.
       [center]--[/center]
       Once Sarus had left, Karnea moved her journal containing her
       observations on the Planar realm known as the Gray, then picked
       up a book from a corner of her desk and opened it to a
       bookmarked page. It is a tome recovered from Sigil, the City of
       Doors, discussing various means of traveling from the Prime
       Material Plane to the Outer Planes.
       Another book is open nearby, this one is a journal of one of the
       Archmages who created the Portal to the Abyss located in the
       laboratory of what is now the Tower of Nightlund. She is trying
       to discover whether a permanent doorway can be created to Sigil,
       a doorway that she alone holds the key to.
       Such a door would drastically reduce the number of times she
       would need to use the Worldwalk spell, which is expensive and
       requires some sample material of the place being traveled to.
       She writes her notes in a fresh journal, writing right-to-left
       as is her habit to deter those who would try to snoop on her
       research.
       Karnea rises and puts on a tea kettle with water to make herself
       some spiced tea before getting back to work.
       Partway into her cup of tea, Nuitari comes through the wall and
       asks, “Have I caught you at a bad time?”
       [center]--[/center]
       “No, my Lord, it is never a bad time for you to come to me,”
       Karnea replies. “To what do I owe the pleasure of your company
       this evening?”
       Nuitari hands her a golden ring and bids her to join him on a
       short quest to retrieve the services of an old artificer and his
       grandson. He drifts out of the Tower and waits for her to
       follow.
       Karnea eyes the ring somewhat skeptically and decides that a
       quick identity spell is in order. The spell reveals that the
       ring carries an enchantment that allows the wearer to assume a
       ghost-like form with intangibility properties. Much like an
       ethereal spell.
       He assures her they won’t be gone long.
       Drifting out into the sky, under the stars. The moons make their
       trek across the sky. They fly with all three moons. Nuitari
       relates that he had agents terrorizing the family for a few
       months, and they have finally agreed to come to the island for
       security.
       “You will actually be seeing two men. Clive the Elder, A very
       old man in his Eighties and an expert in the fabrication of
       magical items, and his grandson Asher has taken the Black Robe,
       much to the dismay of the family. Not since the old man’s
       grandfather has there been a black robe in the family.  Our
       lucky break. This will give us the access we need to build the
       future.”
       
       “You will bring them back to the Island and set him up with
       anything he (they) will need. We are not doing this to propagate
       and flood the market with magical items. We are doing this to
       make the trinkets the order gives out to the new order members
       upon completion of their test of High Sorcery. The Supply of
       magical items was nearly fully depleted during the Fifth Age in
       the cannibalization of the magical power contained within the
       shell of the magical item.”
       Karnea remembers well the stack of magical items she had to
       pilfer the magic she needed to fuel her escape from Krynn and
       its one Moon sky. It was as dangerous as a personal Armageddon,
       but she survived. She can well imagine the losses of magical
       items over the years, all drained and destroyed for their power
       inside. What a nightmare of an era. She doesn’t know what she
       would have done if she could not escape. She risked everything
       to find Nuitari.
       Nuitari continues, “Not only trinkets, but to build back the
       arsenal and tools of our craft and combine efforts to create
       items of lasting power for our kind to survive the coming wars.
       Karnea nods. “I have several ideas for items of power, but my
       research time has been limited by my other duties. Perhaps this
       artificer will be able to produce the items I have in mind.” She
       noted they had crossed the Blood Sea, and were now crossing
       Ansalon, heading west, by northwest.
       On the way Nuitari discusses with Karnea about recent
       developments she should be aware of. He asks her what she knows
       about the other illegitimate children of the Dragon Queen and
       the other so-called demi-gods of Krynn
       -What Karnea knows about the demigods-  Karnea knows of Artha as
       she was involved in a plot on Aravis before the Summer of Flame.
       It was Karnea’s understanding that Artha was dead. Karnea thinks
       back. Yes, there was another. She recalls this one also had
       designs on Aravis. His name was Malfesus.  Nothing came of the
       plot, and this one slinked back into the shadows.
       Nuitari tells her, “There were more of course, Sargonnas killed
       most of them, but some managed to slip his blade. Long did
       Takhisis try to mate with Chemosh the God of Death. Thwarted in
       her many attempts, for nobody wanted to see what those two would
       produce, least of all Chemosh, and who could blame him.”
       Her thoughts are troubled, whenever the subject came up, it
       always meant something bad. Karnea asks, “why are we talking
       about demigods all of a sudden?”
       “You know why already; you just need me to give you the details
       on the plots involved.” Nuitari answers.
       “There is a plot afoot by my dark brethren, I may be jumping to
       conclusions quickly myself. I have sent agents to monitor
       Aravis. But the surviving demigods are being hunted. It may no
       longer be prudent to keep her abroad in these times. The Dark
       Gods are desperate to find their place and position in the new
       order. It’s been suggested, they seek to acquire the divinity
       back from the vessel. I think the idea is preposterous, but it
       matters little what I think where they are concerned. They will
       plod along heedless of my warnings.”
       “I believe there are still a few places that I could send Aravis
       which would be quite difficult, if not impossible, for even a
       god of Krynn to find,” Karnea states. “Perhaps even you, my
       Lord, would not be able to find her. Though I am certain that
       she would chafe at the idea of being hidden away like some piece
       of treasure.”
       “Let us not jump to that option as of yet and let us bring her
       back under our watchful eye, at least for the time being. It is
       impossible for any God or outsider to enter the Tower of Blood
       Sea, save for those outsiders that can bound within the
       conjuring chamber. The Goddess that possesses the greatest
       threat to the Tower is my dear sister Zebolim. A Tidal wave or
       Sea creature attack could pose risks; However, the enchantment
       is solidified, You and the Tower of Blood Sea are linked. You
       empower each other while you remain Master of the Tower. There
       are doorways I have secured within the tower for you to make
       your exit if need be. I can create doorways wherever you need to
       go. There is still much information I have yet to impart to you.
       I could not help but notice the book titles on your desk before
       we left.”
       Nuitari tells Karnea of the Doorway in Flotsam that leads to
       Sigil, the City of Doors. He imparts to her a key ring of Black
       Keys and tells her where to go to find the Door.
       [center]--[/center]
       He takes her hand, and the Dark Wizards descended in the
       southern Dargaard Mountains, near the Dark Woods. To the north
       and beyond lie the Solamnian Plains.  They are in the mountain
       abode of Mageholm. A very old collective of Wizard families has
       lived here off and on, going back to the time before the
       Cataclysm. Many Black Robes are said to live here, along with
       Red Robes and that of the White Robes.  They arrive at the
       homestead of Oisin Crane, with his grandson, whose name is
       Asher. Nuitari kisses the back of her hand and disappears.
       Karnea knocks on the door of the old house. A youngish-looking
       man with round-rimmed spectacles, short black hair, and green
       eyes opens the door.
       "Uh, hello?" the man asks.
       "Mr Asher Crane? I've come to take you and your grandfather into
       my protection."
       The Scene Ends.
       #Post#: 697--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Thirteen: Conclave Part One Preperations
       By: Dungeon Master Date: December 31, 2023, 3:07 am
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Thirteen: Conclave Part One Preparations [/center]
       Eastern Ansalon
       Isle of the Blood Sea Tower of High Sorcery
       It is early morning, and Karnea has accomplished her task from
       the God of Dark Magic, having retrieved the Artificer and his
       grandson from Mageholm in the Qwermish region of the lower
       Daragaard Mountains and have put them up at the Three Moons Inn.
       They have agreed to settle in until Karnea returns from the
       coming Conclave. She knows already where she wants to place
       them, though, she will take their desires into account. As
       Nuitari told her, she must make sure they are happy wherever
       they end up. She bids them both good evening after she sees that
       the Innkeeper knows how important they are to her.
       Returning to the Blood Sea Tower, Karnea calls for Cael to
       attend her. Once the dark elf arrives, he walks down from his
       Room. Uninterested in providing much in the way of detail, she
       assigns Cael to watch over her guests to make sure they are
       satisfied and secure. Karnea is sure to impress Cael with the
       guest’s importance to Nuitari and herself and he to watch over
       them until she returns. He takes in his charge, nods to Karnea,
       and departs the Tower.
       During Karnea’s tenure as the head of the Black Robes, this will
       be Karnea’s third Conclave session while being the head of the
       Black Robes. The first session was the night of the Battle of
       Wayreth. The trio cast the spell from atop the crest of the
       Worldsmont, the crown of the High Kharolis, to call the Wizard
       of High Sorcery forward to protect Wayreth earlier this spring.
       The most recent session was one of emergency during the summer
       months, called by the Highmage pertaining to the subject of the
       growing epidemic known as the Beloved of Chemosh after Jenna
       encountered the creatures in the port city of New Ports.
       Karnea climbed the steps of the Tower and stopped at her
       bedchamber to change robes and clean up before continuing with
       the day. Her hand reaches into her Robe pockets, and her fingers
       brush the black keys. She retrieved them from her pocket and
       placed them on the table before her.
       Later that afternoon,
       Karnea puts on a kettle of water and moves the kettle over the
       fire in the fireplace. She stokes the fire a few times and
       proceeds to her Vallenwood desk. She begins moving books into
       stacks and moving the placeholders away and rolls up the map of
       Northern Solamnia but puts it to the side instead of returning
       it with the other maps. No, she will keep this map on her desk
       for a little while longer; she needs to reacquaint herself with
       the area again.
       The kettle begins to whistle, and Karnea moves to take the pot
       away from the fire before readying the herbal mixture she had
       prepared in a sealed can at the ready. She sits down with her
       tea and lets it steep before drinking. Karnea writes down a
       to-do list before electing to remain up for a while before
       finding some rest. She decided to go a day early to Wayreth and
       take advantage of some library time at the Tower's Library.
       There are a few areas of interest she wants to take advantage of
       on this trip since she is heading that way anyway.
       In her conversations with Selene, Karnea has become more
       convinced she needs to enlist the Potions Master at the School
       of the Dark Arts in Tarsis before one of the other Masters grabs
       him up for their own purposes. A race for the limited resources
       of what is left in the Age of Mortals. Karnea walks down to the
       Tower’s Library and tells Azura to come and see her on the
       morrow, in the late afternoon, to which her student assures her
       she will be ready at the appointed time.
       Karnea returns to her study and delves back into her current
       research before climbing into bed and pulling her covers over
       her, and falling asleep.
       The Next Day,
       
       Karnea finishes the section she was reading in the journal of a
       long-dead necromancer from Faerun, concerning his experiments in
       cloning.
       “I suppose he was not terribly successful if he is now known to
       be dead…” she mused to herself as she put a marker on the page
       and placed the book on her desk. She takes a sweet from the dish
       in her left hand and pops it into her mouth, savoring the
       sweetness.
       The door to her study opened silently, and the small figure of
       Azura was silhouetted in the light from the corridor.
       “Mistress?” Azura called. “I understand that there was something
       you wished to speak to me about.”
       Beckoning to her apprentice, Karnea says, “Yes, parmo-wen, come
       have a seat.”
       Azura takes her accustomed place across from her Mistress and is
       offered the customary glass of wine from the carafe that Karnea
       pours from, but it never seems to be empty. Karnea sits back in
       her chair and sips at her glass before beginning.
       “As you may be aware, the Conclave is meeting soon at Wayreth.
       There is sure to be a lively discussion as to how the Orders are
       to reorganize and become relevant again after so many years of
       disarray. It is an ancient custom that an apprentice may attend
       the members of the Conclave. If you do not think that it will
       negatively impact your studies, you may accompany me.”
       Azura shifts in the uncomfortable chair, stunned. She had been
       studying under Karnea for only a few weeks and had already been
       assigned the task of organizing the library of the tower, a
       Tower of High Sorcery. And now she is being asked to attend the
       Mistress of said Tower, and the Head of her Order besides, to a
       Conclave. A meeting of the highest wizards in all the land.
       Realizing that she was expected to answer, she stammers,
       “Y- yes, Mistress, of course I will accompany you.” Composing
       herself, she continues. “The library project continues apace so
       far, there are many, many scrolls that are organized by subject.
       I am sure that I will be able to complete this in another week,
       after we return.”
       Karnea leans forward slightly. “Excellent. Your progress has
       been noted, and your studies are on pace with my expectations
       thus far. You will attend me at Wayreth. There is likely to be
       any number of other wizards of all the Orders at the Tower that
       you may wish to treat with and become known to. Use this as an
       opportunity to learn about potential allies and enemies, and we
       will discuss what you have learned upon our return, as for the
       Conclave session itself, you must find room in the viewing area,
       you are to pay strict attention to the proceedings,” Karnea
       drains her wineglass and sets it on the desk.
       “Now, I believe that you will have some packing to do before we
       leave, the day after tomorrow. I expect to stay at Wayreth for a
       few days. Make sure that you are ready.”
       Azura stands at Karnea’s dismissal. “Thank you, Mistress. I will
       be ready at your call.”
       “Remember, parmo-wen, you are a reflection on me, as my
       apprentice. It would behoove you to consider this as you
       interact with our associates at Wayreth, Karnea reminds her
       student.
       “I understand, Master.” Azura nodded and departed the study
       while Karnea pulled a sheet of parchment closer to her and wrote
       instructions for her staff. She talks to Willim personally. She
       confirms with him that she will be leaving tomorrow for Wayreth.
       Willim is a member of the Conclave, so he will see her in the
       Hall of Mages.
       The Next Day,
       Basalt Dead-Eye, one of her Caretakers of the Tower that Nuitati
       assigned arrives to see Master Karnea.
       Karnea explained to the Caretaker, “As Selene will be traveling
       to Wayreth as well, on a recruiting mission for potential
       students, and on an informal information gathering mission for
       the Order. Karnea tells Basalt he is to watch over the Tower of
       Blood Sea while she is away.”
       Of the two caretakers, Basalt is the most competent and loyal.
       So Karnea rewards him with her trust to protect the tower, to
       which he readily agrees.
       Karnea has already readied a traveling bag, She picks up the
       black keys from the desk and places them in the inside pocket of
       her Robe securely. Karnea tells her apprentice she is ready to
       come upstairs to the roof.
       Karnea climbs to the roof of the Tower. Her traveling robe sways
       with the shifting wind currents. A distant bolt of lightning
       streaks off in the distance. Looks like a storm in the east.
       Her apprentice climbs the top steps to the roof. She has a
       traveling pack on, a satchel bag over her shoulder, containing
       some of her spell components, the rest are in pouches on her
       pack straps, and a belt is around her slim waist. She is dressed
       in a traveling cloak. With her straight black hair and exotic
       features, she looks up to her Master and nods her head as if to
       say she is here and ready.
       Karnea takes her apprentice’s hand and turns them southwest.
       Karnea tells Azura to hold on tight, and Karnea looks out
       distantly over the rolling sea and pictures in her mind her
       destination and they teleport away.
       End of Part One of Four 1 of 4
       #Post#: 698--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Thirteen: Conclave Part Two Wayreth
       By: Dungeon Master Date: December 31, 2023, 3:09 am
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Thirteen: Conclave Part Two Wayreth[/center]
       Southern Ansalon
       Plains of Dust
       Karnea and Azura appear elsewhere on the continent, specifically
       in southwest Ansalon, to the Lord City of Tarsis.
       It is here her head student Selene opened a school of the dark
       arts. While Selene has given up her headmistress position at the
       school, another one of Karnea’s students from Schallsea, Raina
       has taken over the position in Selene’s absence. Karnea’s
       “girls” are the young girls who came to the Schallsea Tower
       under the guidance of Selene and Karnea in the years before the
       Summer of Flame.  Karnea visits Raina the Headmistress for a
       time. Though she is interested in the school’s operations, her
       chief item of discussion is, as Karnea explains it, she wants
       the Potion Master to move to Blood Sea before another master
       comes and grabs him up.
       It is a heavy blow, as he is a renowned teacher, author, and
       purveyor of the nearly lost art of potion making. She laments
       that he will be hard to replace, but she accepts the directive
       all the same.
       Raina, Karnea, and Azura tour the school. It is like a
       homecoming for Azura, as this is where she first came to learn,
       under the direction of Selene, when she was still headmaster
       here. After a walk through the living spaces and upstairs
       Classrooms, they come to the greenhouse on the roof. Karnea is
       instantly jealous of some of the rare herbs that she sees. Some
       of these she has only been able to get in the Outlands, at the
       great marketplace.  Around her are plants she would like
       clippings of growing in her 17th-floor garden at Blood Sea.
       The trio departs the roof and goes to the Potions Laboratory.
       Azura stays back as the Headmistress and the Head of the Black
       Order explain to the Potions Master, that he is needed at Blood
       Sea Tower at the glowing recommendation of Lady Selene.
       Orin Shaw is a thin man, standing at 5’11” greying thin black
       hair. Clean shaved face with afternoon stubble. He is a step
       above eccentric.
       “Selene is the headmaster of the school at the Tower of High
       Sorcery of Blood Sea. I would like you to take charge of the
       Tower’s apothecary storeroom and become the tower’s Potion
       Master. Selene would very much like to bring your teaching
       expertise to her school, and I would like to bring your valued
       talents to the Tower.”
       Orin Shaw has waited for a moment such as this, though he is sad
       to leave what has become his home here in Tarsis, He can feel
       that this is right. He had toyed with the invitation from
       Highmage Jenna. But this, this is what he wants. One of his few
       caveats, he is permitted to bring his assistant, he just trained
       this one up, and he is loath to again from scratch.
       Karnea agrees to such an understandable request. His stipend is
       agreed to, and Karnea and Orin Shaw shake hands, he then sets
       about tendering his resignation to the school and writing down a
       list of names the Headmistress will want to investigate that may
       be a suitable replacement in his stead.
       Karnea tells Orin that someone will be along to pick him up in
       the coming days.
       Before departing Tarsis, Azura follows Karnea through the
       winding streets and takes in the atmosphere.
       Their stroll takes them past the Library of Khrystan. Karnea
       remembers the tale Raina told at the dinner party the evening
       before the gathering. The basement is full of undead and has
       been for years.
       Karnea does not have time now but decides she is going to clean
       this place up and give it back to the Aesthetics of Gilean after
       she has scrutinized the place for herself. She files away a
       vague note to herself about the idea of hiring some professional
       undead slayers to assist her in the endeavor.
       Karnea came here as opposed to somewhere closer to Wayreth as
       she had seen firsthand the banditry and goblins clogging trade
       routes of lower Abanasinia. During the weeks she spent looking
       for the tower the previous year, Karnea could see that this
       banditry and goblin annoyance has gotten nearly out of control,
       there was even talk of slavery going on in the Qualinesti forest
       now.
       Master and apprentice walk towards the western side of the city
       and see a vast forest that was not there before according to the
       maps. Then she realizes this is the extent to which Beryl’s
       expansion and terraforming reached. She walks north along the
       tree line until this unnatural forest ends, but it goes on and
       on. She wonders where the best direction is to find the Forest
       of Wayreth.
       As she is about to walk forward, a Forest appears before her. It
       appears as if all the trees are dead. A noxious mist hazes in
       the dark wood, and no light enters the forest. Shadows flit
       among the trunks, skulking among the thorny underbrush. Azura is
       amazed at the phenomenon. The pair enters the forest of Wayreth.
       With their steps inside, the sun comes out and filters down
       sol’s rays down into the woods as the forest comes alive with
       the trees coming into bloom, maples, oaks, and vallenwoods
       appear instantaneously around them around a path as the trees
       break ranks, and part for them. They walk down the path into the
       forest a ways.
       Suddenly the pair stops. It had been a long time since Karnea
       had seen a fox that she could remember. For Azura, she had never
       seen a western fox before. In her native Khur, a creature
       similar to this, but is brown colored, has taller ears, and is
       thinner, and thrives in her homeland. It is a magical moment
       before it scurries off.
       Continuing through the forest, on the lookout for any more signs
       of life. They see birds of different sorts; they can hear an owl
       in the distance.
       Karnea and Azura come through the forest and then they see the
       two main towers loom above them. The Wayreth complex is made of
       Seven spires, enclosed by an indestructible wall, with the
       Central two Towers being the most prominent in size and
       importance. The Two main towers are each seventeen stories tall.
       The South Tower has the Hall of Mages and above it the Library
       of Wayreth. The North Tower holds laboratories and living space
       for the Wizards of High Sorcery.
       Karnea and Azura approach the gate in the center of the east
       wall that provides the only ground-level entrance to the
       complex. The dual gate swings outward, each standing almost
       twenty feet tall - just a little shorter than the wall itself.
       The gate itself appears as delicate as a great spider web spun
       from silver and gold. Nevertheless, they share the Tower’s
       invulnerability and can withstand endless pounding from the
       greatest battering ram. The gates swing open as they approach as
       if to invite them inside.
       Beyond the gate, Karnea and Azura come to the front courtyard, a
       vast, empty space paved with pale gray stone. In years past,
       before anyone entering the courtyard saw fleeting glimpses of
       other visitors hurrying about their business, the Tower's
       distorted space rendered them all but invisible, whereas today,
       the courtyard stands silent, and the lone visitors crossing the
       flagstones have only the echoes of their own footfalls for
       company.
       The entrance to the Towers proper lies in the foretower directly
       opposite the gate, Karnea and Azura walk to and enter the
       foretower.
       The windowless room is lit by pine wood smokeless torches held
       in bronze brackets along the walls, the flickering light reveals
       several straight-backed wooden chairs against the far wall, and
       to the right a wooden stand holding a well-thumbed book that is
       open with a placeholder ribbon along the inner spine of the
       body. Karnea, and then Azura sign their names in the guestbook
       before entering the door on the right.
       The door leads into the north tower. Karnea knows once she has
       signed the book, the Master of Wayreth will be appraised and
       alerted that she has arrived.
       Karnea and Azura enter the North Tower ahead of them is the Hall
       of Records, to their left is the first flight of stairs and they
       begin the track along the winding staircase along the wall.
       observing the Bronze Golem Masters of Wayreth Tower through the
       ages located on each level. Able to come to life at a moment’s
       activation to defend the Tower.
       The pair reach the fourth floor and Karnea and Azura reach the
       entryway of Karnea’s old room at Wayreth, given to Karnea, so
       long ago now, the memory comes fresh to Karnea’s mind as she
       opens the door.
       It appears as it was. A bit more dust in places that were not
       covered. The Two wizards begin using cantrips to clean up the
       room and light a fire in the long-dormant fireplace, after
       opening the flue. Life comes back into the small chamber.
       
       Moments later, a presence at the door, a young male wizard of
       the Red Robes has been sent to serve the Master of the Black
       Robe while she is at Wayreth. An adjunct or sorts, a personal
       aide, should you accept. It is unexpected, thoughtful, if a bit
       patronizing, not that Jenna would see that way.
       Karnea tells the young mage, “Very well, I would like to be
       appraised when Master Coryn arrives at the Tower.
       Azura is given Karnea's old room at the Tower, while Karnea is
       shown her new accommodations, as befitting her increase in
       station, though Karnea did not ask for or expect, but will go
       along with the orchestration.
       Karnea is taken to her new quarters at Wayreth on the Ninth
       Floor It is a much larger space than her old room, and this time
       she has a window, facing southwest. Azura helps Karnea move her
       things to her new accommodations, it is not much, but a few
       stacks of books, and several sets of robes to be hung up in the
       small closet space.
       The Master of the Black Robe decides she cannot put it off any
       longer and gives Highmage Jenna a visit at her second-story
       study that has long been the traditional room set aside for the
       Highmage of High Sorcery.
       Karnea and Jenna exchange warm greetings and tidings. Jenna
       provides Karnea with refreshments in the form of a Vingaard red
       wine vintage 382 AC served in a fine wine glass from Palanthas.
       Karnea goes through the process of letting it breathe, she takes
       in its surprising boutique, and sips, swishes, savors, and
       spits. It is earthy and has an intriguing hint of a spiced
       taste.
       Jenna gives updates to her counterpart on the progress of Lady
       Coryn in Solamnia. “They freed Palanthas in a day and the rest
       of Solamnia has followed suit in quiet and quick revolutions
       across the countryside. The Dark Knights have been pushed out of
       Solamnia for the first time since 382 AC, hence my choice of
       vintage for the occasion. Enlistment numbers at Mage schools
       have soared across Solamnia. Not to say they will all make it to
       the Testing phase, but they are welcome numbers all the same. We
       need more schools in the north, we need to capitalize on this
       phenomenon while we can and try to get some in a place and build
       a tradition.”
       
       Karnea agrees that this development has been surprising and
       welcomed. She will agree to support more funds to open new
       schools.
       Jenna says that she has been preparing several projects that are
       all geared toward assisting the Master of Blood Sea.
       Item 1. Crates and boxes that the Master of the Tower and I
       uncovered in the archives of the Tower, those that was not
       damaged and were unaffected by the recent Battle of Wayreth. The
       Crates are from the Tower of High Sorcery of Losarcum, now known
       as the Ruins in Balifor. It is known to be even in the days of
       the Kingpriests as a Tower of the Black Robe, until Lost Battles
       and the end. These were crates shipped to Wayreth before they
       destroyed the Tower, and the crates should be turned over to the
       Master of the Black Robe.
       Item 2 A Trio of Dreamshapers have been chosen to accompany you
       back to Blood Sea if you are ready to open your Tower to Testing
       for High Sorcery.
       Karnea is happy to open the eastern theatre to Testing for High
       Sorcery. It was a goal of her since she opened the Tower. Karnea
       agrees to take the Dreamshapers to Blood Sea and open the Tower
       for Testing.
       Item 3 Jenna says she has had scores of scribes preparing copies
       of grade school basic magic guides for your distribution at
       Blood Sea. These are general and specialist spell volumes. “Any
       book in the library can be copied to be put in Blood Sea’s
       Library. It is not much, but it’s a foundation to get you on
       your way. For the future. She plans to do the same for Coryn
       when she gets The Tower of Nightlund up and running.”
       Item 4 “In the spirit of your recent correspondence with me
       about opening the Towers to all as it should be, as it was in
       times of old. Understanding that it is still the home base of
       the Black Order, the way Jenna explains “I have put together a
       list of some candidates to become representatives of their
       Orders to the Tower of Blood Sea. One from each order of Wizards
       of High Sorcery will be voted from a small list of
       consideration, chosen to join Master Karnea at the Tower of
       Blood Sea to act as in the times of old as your advisors,
       confidants, allies in the defense of the Tower, they will put
       forth their views to give you advice in matters that are being
       discussed at large, but as you the Master of the Tower of Blood
       Sea, your mastery stands law, such is our way.”
       “The Names have been vetted as upstanding order members, they
       are wise, to match skill and temperance. Jenna shares with
       Karnea their names and tells her a little bit about the
       candidates.”
       Karnea does not know any of these Wizards. She is at first
       resistant to what seems on its face, like an invasive overreach
       into your affairs, but with some reflection, she sees past
       Jenna’s maneuvering and recognizes the structure from her
       readings of Towers of the Past.
       This was the structure of the Ergoth Tower and for a time in
       Istar. This trio structure worked for years in synergy and
       balance. Karnea wonders if this is still possible in this day in
       age. She is tempted to go forward and see if this experiment has
       a hope of working. Who knows, it might work.
       Karnea's eyes ran down the list, and two potential candidates
       stood out and were of great interest to Karnea. Vayla the White
       and Madon of the Red Moon.
       It says here that Vayla is of the Thay Vagros people. Karnea is
       unclear on the term; it evokes a stray memory, nothing more, and
       this Madon seems a gifted Wizard in the art of Transmutation.
       Karnea’s eyes passed over the words that he is the most likely
       to succeed Jenna as Master of Red Robe. Karnea inquires to hear
       more about these two wizards.
       Jenna answers “The Thay Vagros are a human migratory people that
       commonly travel in clan caravans, a practice that has continued
       since the first cataclysm. She also explains that these
       candidates are among the best and brightest of the orders. Vayla
       is noted for her mastery of divination. Madron is a trusted
       friend who I think would be a worthy successor to lead the Red
       Robe when the day comes one of these days.
       Karnea is interested in these two wizards.  Karnea agrees if you
       give these two candidates your endorsement to take the posts at
       Blood Sea.
       Jenna considers the arrangement and figures this will be the
       only way to move this idea forward and agrees with the Black
       Robe Master.
       Karnea leaves the meeting with the Highmage, goes back to her
       room and unwinds a bit before changing out of her traveling Robe
       to her Black Robes.
       Later, in the Hall of Mages
       Karnea saw the Red Robe Minotaur Rikar towering above the other
       Wizards that had gathered into circles and have entered
       discussions, some about recent happenings, the goblins and
       bandits in Abanasinia, some are talking about new spells about
       which they have learned. Karnea and Azura make their way around
       the circles with controlled measures, selective and discerning.
       Eventually, Karnea is in the group with Rikar, they discuss the
       geopolitical situation in the Minotaur Isles. As Mistress Jenna
       said, He is well-versed on the recent goings on in the Minotaur
       Isles. he must have some network in place, as Karnea finds what
       he is saying to be fascinating and incredibly insightful.
       Karnea asks Rikar if she may call on him and his insights in the
       future, and the Minotaur wizard agrees.
       Karnea comes face to face with Dagamier. Their paths crossed
       only a couple of times in the past, but they did hold a mutual
       respect within the Order of Black Robes through the years until
       383 AC. Dagamier is an old woman now, and Karnea looks to be the
       same as when they met. Dagamier presents herself as one of the
       Conclave Members for the Black Order.
       Dagamier goes way back, she was an apprentice of Ladonna before
       the War of the Lance and even rumored to be Ladonna’s daughter,
       but she always denied it. She is wily just as her mentor was,
       sardonic and sly. She was not able to take the ship ride to
       Blood Sea for the Gathering, for which she begs your
       forgiveness. She did not want to be on the ship with all the
       people she could not stand. Except for Darius, or a couple of
       others, but of the rest of others, they are mostly a detestable
       lot to spend weeks with. I shall Teleport to Blood Sea with
       someone who has been there for the next Gathering if she may.
       Darius Desaad, who is nearby, tells Dagamier that he will be
       happy to take her to Blood Sea Isle whenever she wants.
       Karnea invites Dagamier for the Solstice gathering she has been
       thinking of putting together at the Tower, nothing big, but a
       small intimate gathering.
       Dagamier agrees but tells Karnea she detests the cold. Karnea
       assures her it is a tropical Island.
       Karnea talks with Darius Desaad for a time. Karnea asks him if
       he can ship important order cargo to the Island for her. Karnea
       gives him the particulars of what he is carrying and its
       importance to the order.
       Darius agrees to carry out the charter, telling Master Karnea,
       “It will be done.”
       Karnea formerly invites Desaad to her Solstice Gathering and
       reminds him he is to pick up Dagamier before he comes to the
       Tower.
       With all of that out of the way, Karnea headed to the Library of
       Wayreth.
       The South Tower Library of Wayreth
       The fourth floor Library of Wayreth consists of the next five
       levels of the Magical Tomes and spell books of Ansalon and
       Krynn.
       Karnea enters the library, She has doubts about any references
       to spellwork pertaining to her recent research; it is possible
       Dalamar came across the spell in his travels in the Realms, but
       unlikely. Even so, the Library of Wayreth stands as one of
       Karnea’s favorite places in the Multiverse. She gets lost for
       the next few hours, searching for tomes she would like to see
       copied and brought to the library of Blood Sea.
       She looked up and saw Dalamar across the way. before Karnea can
       lower her eyes away, he looks up and sees her. It was inevitable
       their paths would cross once again. Karnea just forgot Dalamar
       would be, of course, haunting the Library of Wayreth since his
       exile from Nightlund.
       Karnea knew it was Nuitari’s ultimate desire to bring Dalamar
       back into the fold one day, but perhaps it would be better to
       bring him in from the cold sooner than later. Something to think
       about anyway. Who knows what he is getting up to here? Karnea
       sees the Dark elf's nod as a sign of respect to her, to which
       she respectfully returns the sign of respect and inclines her
       head to show she acknowledges him. It’s not very much, but it is
       progress.
       After a couple of hours, Karnea returns to her room to host her
       former students, now Conclave Members in her room, Inari
       Westbrook and Hestia Nightlock.  Willim the Black joins the
       small gathering for a nightcap before he turns in. They discuss
       Karnea's wishes for the next day.
       Before the Master of the Black Robe retires for the evening,
       Karnea meets again with Highmage Jenna, and they get down to
       business on the decisions that are coming to a head tomorrow.
       Master Coryn comes in late and joins them in Jenna’s study.
       The Three Wizards discuss Coryn’s intentions with Nightlund.
       End of Conclave Part Two of Four 2 of 4
       #Post#: 699--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer Chapter Thirteen Conclave (Interlude One) The Hit
       By: Dungeon Master Date: December 31, 2023, 3:12 am
       ---------------------------------------------------------
       [center]Karnea Master of Black Robe
       Story Two: Consolidation of Power
       Chapter Thirteen: Conclave (Interlude One) The Hit
       [/center]
       Soreel
       Marika,
       Soreel Imperial Capital at Tarish
       Tarish, The Imperial Capital and seat of Empress Zeva Lisset
       d'Janikar; The Greysword, General of the Wolverines;
       Blood-Sister to the Clans; Star-Child, bringer of change;
       Nachish, Holder of the Oasis; Var'I'Ali'aie, Protector of the
       Currents Deep; Yu'en'ak'yun, First among the Firstborn; Mate of
       Rotas; Mother to Lucius; and Defender of all Peoples.
       53 ST by the current calendar of Soreel. (ST for Seija no Tochi,
       Seija no Tochi translates to "Reign of the Saint")
       The scene opens at dusk at a theatre production in the imperial
       city, seeing a play, based on a myth of the early prehistoric
       tale of Sun Fire Goddess Akuma.
       Aravis, daughter of Karnea, is taking in a play at the ancient
       Ishma hillside theatre, just outside the Imperial District.
       Aravis came with a few acquaintances she had made since coming
       to live here on Soreel.
       Her on-again-off-again relationship with Lucius occurred without
       acrimony or remorse, and over time, she looked back and wondered
       about her place here. She is treated like a Princess consort in
       waiting behind the scenes, and outwardly as just a friend and
       longtime acquaintance. But the cold, hard truth is she has begun
       to feel aimless and unsure if she wants to continue with the
       current state of her tidal engagement.
       She has been coming to this decision for an age. His dedication
       to the shadow world of espionage has left gulfs of time that
       have left her unfulfilled. Her breakfasts with the Empress are
       painful reminders every morning. The extended period of neglect
       has left her wondering what she is still doing here. It has not
       been something she has felt she could speak with Zeva about,
       even with the friends she made, Aravis still feels alone. True,
       she has tried to make the most of things, and that has worked
       for a time, but it has become years. A decade later, nothing has
       changed.
       Until a couple of days ago, life had been predictably the same.
       But now something was different. A darkness she could not
       define. It is not ever-present, and it is not hounding her per
       se. But there is also the case that on a couple of occasions,
       she has felt like she is being followed in public, though she
       has no visual confirmation of anything.
       Aravis is always followed by a security detail by pretorian
       guards, so she is used to that so this was something else
       shadowing her footsteps. She is in a quandary if she tells her
       guards about these feelings, which she might normally do, but
       she has become apathetic with boredom, and with all its
       sameness, she has become willing to take more risks of late. It
       has been years since she has left the planet, but even that has
       just lost its charm.
       She needs something different. The play progresses into its
       climactic climax, and she stands and joins the others in
       clapping for a fantastic performance. The fire dancing was a
       highlight.
       The friends make their way on the cobblestone streets under the
       lamplights to a local café for espresso and enjoy musing on what
       they just saw. After thirty minutes, the friends separate, and
       Aravis heads back to her apartments, shadowed discreetly by the
       Praetorian detail. She walks with her head high, full of
       assurance learned from her lineage as the daughter of one of the
       most powerful wizards in the known Planes, as well as the
       betrothed of the heir to the Soreelian Empire.
       Appearing to be in her early 20s, she is stylishly dressed in
       the fashion of the local youth of the aristocratic class,
       wearing a flowing, translucent, silken, brilliant emerald green
       dress with gilded seams and jeweled details, over a sheer slip
       that clings to her body underneath the dress. At 5’6”, she is
       taller than her mother but still slightly shorter than the
       average human female. Her figure is fuller than her mother’s as
       well, with a graceful curve at the hips that has attracted the
       eye of more than one would-be paramour.
       She wears her strawberry-blonde hair parted in the middle, with
       two long braids down her back ending at the shoulder blades. Her
       striking blue eyes and her pale complexion are both features
       inherited from her mother, with a scattering of freckles on her
       cheeks that are more prominent in the summertime.
       Long, delicate fingers are adorned by several rings: a magical
       ring of protection in the form of a simple golden band given to
       her by her mother, a large black diamond in a platinum setting
       given to her by Lucius, and a small silver ring with a flat
       circle of obsidian, representing her connection to Nuitari. Her
       nails are painted in the fashion of the ladies of the court,
       Aravis’ being a deep, glossy black. Her lips are similarly
       painted black, with the waxy pigments favored by the
       aristocratic class of Marika. A simple silver chain necklace
       hangs from her neck, with a large obsidian circle set in a
       platinum pendant suspended at the top of the plunging neckline
       of her dress.
       Tied at her belt are a few pouches of spell components and an
       ornate dagger, but she otherwise carries no weapons or obvious
       magical items.
       Aravis crosses the wide avenue and walks past government
       buildings and the giant Ferris wheel, a leftover remnant of last
       year's World’s Fair. She walks to the Gate of the compound to
       enter the Imperial Campus. She is cleared with no muss to go
       through, and she walks to her entrance and up the back steps.
       She nearly trips and almost dies avoiding stepping on the mouser
       cat. She catches her breath and curses the cat long after it has
       scattered off.
       She walks into her expansive apartment. She knows it so well
       that she makes it to the kitchenette before lighting her
       candles.
       She turns and takes in how huge the sitting room is. Aravis
       walked through her private apartment, taking off some of her
       different magical items to place in special boxes. To specific
       keepsake boxes, gifts from her mother and father, and some she
       made herself. She walks past her collection of lifelike dolls
       into her bedroom.
       A shrine to Nuitari, the God of Dark Magic, Lunitari, and
       Solinari are represented as well, informing us the occupant is a
       child of Krynn, or at least one who has some ties there.
       After she divests herself of all but her small clothes and slips
       into a silk robe that she pulls around her as she fills her
       bathwater and prepares to soak some of her troubles away. She
       lit a wooden lighting stick and set about lighting more candles,
       a soft, warm glow filling the domicile in a pleasant atmosphere.
       She ignites a few more aromatic candles, then moves the skull
       over and places candles on the fireplace mantle and lights them.
       Shadows flicker on the walls and set the ceiling dancing with
       light.
       Aravis walked past the full-body mirror to find her hairbrush.
       What will she do tomorrow? She could go for a short cruise out
       to the Islands and get some swimming in before the season
       changes. Monsoon season will be upon us before we know it.
       She continues brushing her hair on the way past the dolls to
       check on the bath water. She decides that is enough and walks to
       the hallway mirror to finish brushing her hair.
       Something is not right. Aravis stopped brushing for a moment
       when she realized something strange about her reflection; her
       reflection stopped brushing her hair before Aravis did. The
       reflected Aravis takes on a haggard and deathly pale visage of
       Aravis. They lock eyes, and the reflection smiles a scary smile
       of intent.
       Aravis takes two steps backward into the wall and screams.
       But the reflected evil-looking Aravis reaches through the mirror
       and grabs Aravis about the neck. Aravis looks, but she does not
       see the arm, and the hand is choking her out. She can see the
       creature in the reflection of the mirror, but not in our plane.
       The door to her apartment bursts open, and pretorian guards
       enter to see Aravis looking like she is being lifted and choked
       against the wall, but they see nothing being the cause of the
       attack.
       The Pretorians attack, giving Aravis the ability to get away
       from the outsider creature. She grabbed her belt from the rack
       and pulled forth her magic dagger. She cannot see her attacker,
       except through reflective surfaces, for which there are a few in
       the apartment. The dolls bear silent witness to the
       assassination attempt. Aravis runs through the options available
       to her. She is attacked, and a strike gets through and drains
       away levels, rending her soul. Fetch are known as harbingers of
       death. Existing on the fringes of the Abyss, these creatures can
       only reach into the Prime Material plane through reflective
       surfaces. Their goal is to take Aravis to the edge of life and
       drag her through the Mirror he entered the material plane, and
       turn her into a minion like him.
  HTML https://www.completecompendium.com/catalog/dl/2105/fetch/
       Aravis must end this quickly, or she is done for; her list of
       options begins to dwindle. Trueseeing requires too much
       preparation time, and she begins to see only one option: The
       Pretorians are ineffective in this situation. She considers the
       risks to herself and the room, and with one last look around,
       she casts Firestorm on the creature in front of her.
       The resulting Firestorm in the royal apartments is tremendous
       and devastating. The spell was centered on the creature in front
       of Aravis. Her Demigod status brings her through mostly
       unscathed, but the beast is still moving. It is picking itself
       up off the floor, the flames are dying out on the surface of its
       black body. It looks up at Aravis, and she sees its hideously
       twisted face break into a terrifying grin as it comes again at
       Aravis.
       Aravis casts Magic Missile, and the missiles finally end the
       creature as it dissipates into nothingness. The apartment is
       engulfed in destructive flames as Aravis is grabbed by burnt and
       smoking Pretorian Guards and pulled from the burning building
       while the Tower Wizards arrive and begin putting out the fires.
       A blanket is wrapped around Aravis as she is lowered to the
       ground in shock. Watching the fires blaze over the apartments
       she has known as home for decades burns. The wizards produce
       great spouts of water that fall on the flames. Soon, just grey
       smoke rises from what was once her home.
       End of Interlude One
       #Post#: 701--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation of Po
       wer : Conclave Part Three
       By: Dungeon Master Date: January 1, 2024, 4:04 pm
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Thirteen: Conclave Part Three
       CONCLAVE
       [/center]
       Krynn
       Ansalon
       Wayreth Tower of High Sorcery
       South Tower
       Hall of Mages
       “They were in a vast chamber carved of obsidian. It was so wide
       that its perimeter was lost in shadow, so high that its ceiling
       was obscured in shadow. No pillars supported it, no lights lit
       it. Yet light there was, though none could name its source. It
       was a pale light, white — not yellow. Cold and cheerless, it
       gave no warmth.”
       [right]—Time of the Twins by Margaret Weis & Tracy
       Hickman[/right]
       The central meeting place for the Conclave, the Hall of Mages,
       has been witness to some of the most important deliberations to
       affect the history of Ansalon, though it is also used for
       regular meetings, audiences, and other functions. Visitors to
       the Tower of Wayreth always remember the Hall of Mages as a
       vast, intimidating chamber that exudes the authority of the
       powerful wizards who meet within its walls. The hall is a black
       obsidian chamber in the south tower with a 45-foot diameter and
       a 60-foot domed ceiling.
       A permanent image (caster level 20) casts a light that is white
       and cold in the chamber. The light has no identifiable source
       and leaves the black ceiling and thick walls lost in shadow. The
       chamber is empty except for twenty-one chairs reserved for
       members of the Conclave. All of the chairs, save one, form a
       semicircle facing the northern end of the room. The large, gray
       marble chair, located in the exact center of the Hall of Mages,
       is reserved for the Head of the Conclave, known as the Highmage.
       
       Each wizard of the conclave enters and takes their place, the
       Masters coming in last and taking their places in the
       semicircle.
       The Six Conclave members of the White Order of Solinari
       Suwannis
       Adramis
       Selowen
       Bram DiThon
       Borlos
       Reann
       The Six Conclave members of the Red Order Lunitari
       Rasilyss (Jena’s mentor)
       Fabian Hess
       Seraphema
       Saul of Kharolis
       Corinne Highgrove
       Javier Pell
       The Six Conclave Order Members of Nuitari
       Inari Westbrook
       Willim the Black
       Dagamier
       Darius Desaad
       Hestia Nightlock
       Dalamar Argent
       The Three Masters
       Master Coryn, Master of the White Robe
       Highmage Jenna, Master of the Red Robe
       Master Karnea, Master of the Black Robe
       The opening invocations signal the beginning of the session of
       the Conclave of High Sorcery
       Itinerary
       Petitions
       Inari Westbrook of the Black Robe puts forth a petition to
       insist the Highmage put forth a plan to reduce the threat to
       travel to and from the Tower of Wayreth from the banditry and
       goblin infestation that has only gotten worse in the last year.
       There is a murmur of agreement from the Conclave.
       Highmage Jenna knows where this is coming from, it’s a
       diplomatic notice and a reminder for the Highmage to take care
       of her yard before casting stones.
       Karnea inwardly smiles; she arranged this to be brought forth.
       it is then that Karnea feels a maternal pang for some reason she
       cannot readily explain. Her mind races. There is only one thing
       it could be. She would know for sure if the Tower was being
       threatened. Karnea maintains her in her place and stays in the
       present and ignores the signs for now as by the laws of magic,
       Karnea must get through the session.
       Jenna replies, “I am aware things have only gotten worse, The
       void left behind by the exiled Qualinesti Elves and political
       strife in Thorbardin has allowed free rein in lower Abanasinia.
       I am considering hiring bounties on the goblins and bandits, but
       I am also considering that that may make things worse.  We will
       address the issue, but for now.” Jenna tables the petition.
       
       Another petition is raised by Master Karnea herself. "It has
       been expressed to her by her Renegade Hunter Grandmaster that
       the numbers are extremely low among the Hunters. he wished for
       me to bring this to the floor of the Conclave. Perhaps this will
       have to become a civic matter in the future if we don't see a
       turnaround. I realize we are still in the early days of
       operation, but this matter should be addressed now instead of
       being kicked down the road."
       There is a lively debate, the orders are so ordered to put forth
       the best candidates and put forth a set number of enforcers for
       a set amount of time, and then another group will be committed
       to enforcement. The detractors say that experience is losing out
       in the long run, but it is argued that service and retention are
       better in the short term. In the end, Jenna says a plan will be
       hatched out in the time before the next conclave, but it will be
       a priority.
       
       That satisfies Karnea well enough and signals to Jenna, she can
       move on.
       Recent Events
       -Minotaurs and High Sorcery
       The debate is talked down by Master Karnea. Nuitari has directed
       her to bring Minotaurs into the orders of High Sorcery, to
       better control the invading legions that will come one day.  Her
       spirited defense of the proposition sways Master Coryn, and with
       her, the White Robe follows. There are reservations, but
       Headmaster Jenna says that she sees the wisdom in this venture,
       but is afraid it will not stem the tide once it comes. She asks
       to discuss countermeasures with the Black Robe Master, should
       things happen; things need to be in place to make them pull
       back.
       Dark, even for Jenna, Karnea muses to herself. Karnea says she
       would be happy to discuss the issue with the Highmage in
       confidence.
       With that assurance, Jenna allows the vote to proceed with her
       endorsement.
       The vote is held, and the ayes have it; the proposition is
       passed by a wide margin.
       Karnea knows Nuitari is pleased with the outcome. Pleased may be
       a strong word. More like a necessary recognition of the cold
       hard reality that we are facing down the horns.
       -New Wizard Schools
       The subject of allocating the funds necessary to open more
       Schools of Wizardry across Ansalon to accommodate the increased
       interest by the populace.
       The Conclave hears from the proponents of the measure and the
       detractors. All agree this must be done, but how to pay for it
       is the sticking point.
       The Conclave argues how best to use the limited funds from the
       budget. Darius Desaad of the Black Robe suggests an elegant way
       to amass funds in a drive to collect from the most affluent
       among the orders to collect enough for the opening of the
       schools, whereby the Conclave would take on the operating costs
       out of the Annual budget.
       The measure is agreed upon and the Conclave votes to support the
       opening of Schools and to go with Darius’s plan to finance their
       openings.
       -Representatives to the Blood Sea Tower
       Two Wizards of High Sorcery are chosen after careful
       consideration to represent their orders and join Master Karnea
       at the Tower of Blood Sea to act as in the times of old as your
       advisors, confidants, ally in the defense of the Tower, they
       will put forth their views to give you advice in matters that
       are being discussed at large, but as you the Master of the Tower
       of Blood Sea, your mastery stands law, as such it is our way.
       The two representatives are Vayla of the White and Madon of the
       Red Order.
       Hold a Vote for the representatives from the Orders to the Tower
       of Blood Sea.
       Everyone gasps as soon as the Conclave is announced when the
       names are read. These were indeed among the best and brightest
       of the orders. Vayla is a noted once-in-a-seventh-generation
       master of divination, while Madon is talked about as Jenna’s
       successor.
       -Primal sorcery and their Messiah
       Jenna gives an intelligence report that reveals a large
       congregation is gathering in Northern Solamnia, in the North
       Hinterland region, out in the Northern Wastes. Karnea remembered
       that her Renegade Hunter was headed that way the last time she
       saw Sarus.
       The Conclave discusses the subject of Primal Sorcery.
       Coryn’s position is that the Conclave’s attention should be
       focused on the troublemakers and abusers of the Power of Sorcery
       and not target the lower-level dabblers of Sorcery below the
       level of ability of those we would consider ready to take the
       Test of High Sorcery. Anyone above should be open to recruitment
       if possible. But if they still reject Moons, then they should
       receive a more targeted response to insist that they be tested.
       If the Sorcerers still hunger for magic they should not have,
       something will have to be done by the order of the Black Robes.
       Coryn asks for sensible rules of engagement according to the
       power of the Wizard or Sorcerer.
       Karnea agrees with this sensible approach and expresses the
       position of the Black Robe on the matter of Sorcerers or any
       Renegade Wizard.
       The subject turns to the apparent leadership of a growing
       faction that is running counter to the conclave. In the past,
       that has been viewed as a red line. There cannot be a
       counter-organization to the Conclave. This counter-organization
       must be eliminated.
       A magical conflict between High Sorcery and these Primal
       Sorcerers could be detrimental to the populace of Ansalon and
       the trust that has been building across the continent. It will
       also turn the rest of the Primal Sorcerers against us,
       multiplying our troubles.
       It is the main reason the Highmage Jenna was seeking Karnea’s
       intervention in reaching out to her former student, the powerful
       Wild Mage Analis.
       In retrospect, Karnea's decision to put Analis at the bottom of
       her list of concerns may have been a misstep. In actuality, it
       is the last thing Karnea wanted to face. Karnea has been
       hesitant to confront her first pupil, as she has had some
       concerns it might end up with a confrontation to the death. That
       is not what she wants for Analis. Now, it would seem she is
       being forced to face such a scenario.
       She has held out hope that her former student will see reason,
       but she has a bad feeling about where things might end up. That
       will be of no help to the Conclave. Instead of a messiah, we
       would just give them a martyr to rally around.
       Jenna sees some of this play out on Karnea's face, being she is
       the one that sent the letter to Karnea with the ask. Seeing this
       is a charged and loaded decision, Highmage Jenna tables the
       discussion until the Three Masters can talk further on the
       subject. The Conclave goes into a recess to give the Masters
       time to talk.
       End of Conclave Part Three of Four  3 of 4
       #Post#: 704--------------------------------------------------
       423 AC Karnea Master of Black Robe Story Two Consolidation Chapt
       er Thirteen: Interlude Two The Hunters Become the Hunted
       By: Dungeon Master Date: January 4, 2024, 9:54 pm
       ---------------------------------------------------------
       [center]Master Karnea: Consolidation of Power
       Story Two
       Chapter Thirteen: Conclave Interlude Two- The Hunters Become the
       Hunted[/center]
       Northern Ansalon
       Northern Provinces of Solamnia
       Northern Wastes
       Temperature 119°
       The Northern lands of Solamnia are quite different from those in
       the south. These are the Hinterlands, a harsh and rough land to
       eke out a living. Beyond this are the Northern wastes, a desert
       that has always existed here, helped along in the early 5th Age
       by Khellendros the Blue, the Storm over Krynn himself, with his
       Overlord terraforming abilities. The Topography of the Northern
       Wastes reveals an intricate canyon system where one is always in
       danger of being caught in a flash flood for the unaware. There
       are more poisonous snakes and lizards per area than anywhere
       else on Ansalon, save perhaps for the dying Great Swamp.
       Black Robe Renegade Hunters and their allies move deeper into
       the Wastes, having collected information from the surrounding
       towns and villages in the Hinterlands. They have determined
       their queries are headed into the interior of the Wastes,
       towards some central point.
       The Barbarian soundlessly points the way as the Hunters move up.
       The landscape is daunting; there is hardly any cover.
       Soon, their Barbarian tracker investigates footprints and the
       remnants of a cookfire. From the previous night. He signals they
       are close.
       The maps show there is nothing out here. There is no discernible
       destination they are moving towards.
       The Chief Renegade Hunter’s party is made up of four others,
       skilled in various disciplines, which makes for an eclectic
       group of Hunters.
       Sarus The Chief Renegade Hunter
       Mari, A Bounty Hunter from the Plains of Dust
       Ennio, A Dark Warrior from Sanction
       Ommi Barbarian Tracker from Khur
       Zaz Rogue Thief/Scout
       The Hunt continues over the dunes, and across canyons, avoiding
       the poisonous insects, vipers, and lizards as they deeper into
       the forbidding terrain. It seems like they are on the subjects’
       tails, but they are staying ahead.
       Baking under the unforgiving sun, the party moves forward on the
       footpath. The scout realizes too late, they are in a trap.
       The Ambush is unleashed
       The group is hit with an earthquake that throws everyone off
       balance, by the geomancer
       Hydromancer freezes the blood of Mari
       Ennio's head comes off when a Sorcerer with Aeromancer kills one
       with an Air blade
       The scout slips away, but not unnoticed.
       The Barbarian Ommi is nearly alone; he is raging, and his heart
       explodes from the manipulation of another Sorcerer.
       The illusions come down, and there are more Sorcerers that were
       hidden.
       Chief Sarus is taken for questioning. Watching his team get
       killed one after another almost leads him to run and fight
       another day, but he sees a young woman, and he is enthralled by
       her presence. Her striking beauty is otherworldly. Her aura is
       almost pure chaos. He must know more about this unknown entity.
       Morgan sees this Black Robe Hunter look at her with awe.
       One of the Primal Sorcerers just kills Sarus by stabbing him in
       the back.
       Morgan is in shock and runs to the falling wizard as he drops to
       his knees when Morgan catches him and lays him back. She gently
       soothes the dying man. He looks up to see her serenely peaceful
       face as he expires. Morgan sets the man’s head to the ground.
       She stands up and says, “You have killed us all.”
       Jora's hackles go up, ” What are you talking about, we were
       going to kill him anyways, we couldn’t let him live, are you
       crazy?”
       Morgan Blasts the geomancer Apart with a haunting scream of
       unbridled vehemence.
       
       The others back up away from her.
       Morgan looks around at the evidence and tells them to head back
       to the city, "You know she will want to know what happened. They
       will be coming now."
       The group disappears into the Northern Wastes.
       [center]
       End of Interlude Two[/center]
       *****************************************************
   DIR Next Page