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       #Post#: 1329--------------------------------------------------
       Ceremony -Priest
   DIR By: Dungeon Master
       Date: March 11, 2026, 5:28 am
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       [center]Ceremony [/center]
       Ceremony -Priest Spell
       The ceremony spell represents certain functions carried out by
       religious organizations and has various applications, depending
       on the level of the priest. A ceremony does not leave behind an
       aura of magic (although in some cases an aura of good or evil
       might be present and thus detectable), and the effects of a
       ceremony cannot be dispelled. Specific ceremonies vary from
       religion to religion, but usually encompass these functions:
       1st level cleric: coming of age, burial, marriage
       3rd level cleric: dedication, investiture, consecrate item
       5th level cleric: ordination, special vows
       7th level cleric: consecrate ground
       9th level cleric: anathematize
       Each of these varieties of the ceremony spell requires a priest
       of the indicated/level or a higher one, with additional
       restrictions as described below. All ceremony spells except
       anathematize have no saving throw, since the recipient is either
       inanimate or presumed to be willing; these simply fail if
       performed on someone unwilling to receive the benefit. Briefly,
       the ceremonies listed do the following things:
       Coming of age is a limited form of a blessing spell that is
       performed upon a young man (and in some cultures a young woman)
       at some point relatively early in life, often at the age of 12.
       A young person who undergoes this ceremony receives a +1 bonus
       to any single saving throw, which can be taken at any time after
       the coming-of-age ceremony is completed. In some cultures, the
       coming-of-age ceremony has a symbolic significance, such that an
       adolescent must receive this blessing before he or she can enjoy
       the rights and privileges of adulthood.
       Burial magically protects a corpse and bestows it with the
       blessing of the religious organization. The body is shielded for
       one week as if by a protection from evil spell, and anyone
       trying to disinter the corpse within that time must make a
       saving throw vs. spell or stop and flee in fear for one turn.
       Marriage has no tangible after-effect (it does not guarantee
       happiness or harmony), but it usually carries a moral or legal
       significance, not dissimilar to the various rites of marriage
       that are performed in our real world.
       Dedication allows the recipient of the spell to be taken into
       the ranks of the performing priest's religion, making that
       person a sanctioned worshiper of the priest's deity. The effect
       of a dedication is permanent, unless the worshiper demonstrates
       a desire to change allegiance to a different deity. In such a
       case, the earlier dedication can be overrid­den by a new
       dedication performed by a priest of a higher level than the one
       who performed the previ­ous dedication.
       Investiture must be performed on any aspiring priest before that
       individual can achieve the status of a 1st level priest.
       Consecration must be performed on any object to be placed on an
       altar or in some other location within a religious edifice. Holy
       (or unholy) water must be kept in a properly consecrated
       container to prevent it from losing its potency.
       Ordination must be performed on a priest before the individual
       can assume responsibility for a con­gregation or assume similar
       duties, and even an ad­venturing priest must be ordained before
       he or she can gain followers and establish a following or other
       sort of group. In all cases, the priest perform­ing the
       ordination must be of a higher level than the recipient; this
       ceremony is often conducted as part of the training a priest
       receives in order to advance from 2nd to 3rd level.
       Special vows can be received by a would-be paladin or knight
       before that individual embarks upon a career in the desired
       profession. The effects last for as long as it takes the
       individual to gain enough experience points to rise to the upper
       limit of the current level. The special vows can then be
       re­newed as part of the individual's training between levels, or
       at any time during advancement through the next higher level. A
       paladin who has received special vows is immune to the effects
       of bestow curse spells (but not cursed items) for as long as the
       special vows remain in effect. Additionally, this ceremony
       renders the subject more susceptible (-4 on saving throw) to any
       quest spell cast upon him or her by a priest of the same
       alignment as the one who performed the special vows ceremony.
       Consecrate ground should be performed upon an area before any
       holy (unholy) structure is built on the site. A religious
       edifice constructed on ground that has not been consecrated will
       slowly but irrev­ocably fall into a state of disrepair, having a
       1% chance per year cumulative of actually collapsing as a result
       of this oversight. This ceremony must be performed before the
       area in question is altered in any way (for example,
       landscaping) and before any construction materials are brought
       to the site; it has no effect if it is done as an afterthought.
       Consecrate ground can be used on a plot of land destined for use
       as a graveyard, and in such a case, the graveyard itself
       automatically turns undead each round with the same
       effectiveness as a 3rd-level cleric. (Or, if the consecration of
       a would-be graveyard is performed by an evil cleric, any undead
       creatures occupying the area are treated as if they were being
       protected and controlled by an evil cleric of 3rd level.)
       Anathematize is a form of excommunication by means of which the
       offender is literally branded on the cheek, forehead, arm, or
       hand with a symbol. sigil, or sign that identifies the subject
       (to those who understand the symbol) as someone who has
       com­mitted a serious offense in the eyes of his or her deity. An
       unwilling subject of this spell is allowed a saving throw vs.
       spell, at -4, to escape its effects. If the recipient is not
       truly deserving of the telling brand, the ceremony fails when
       performed. A suc­cessful atonement causes the brand to fade, and
       pos­sibly vanish. If the offending actions were caused magically
       or by some other external force, the brand utterly disappears.
       If the offending actions were willful, the brand cannot be
       completely removed.
       The components for the various ceremony spells vary from
       religion to religion, but the material component always involves
       the use of the cleric's holy symbol in one way or another.
       Standard costs for performing these cere­monies are as follows:
       coming of age, 5-15 sp; burial 5-50 gp; marriage, 1-20 gp;
       dedication, 1-10 sp (or sometimes free); investiture, 1-100 gp
       (or sometimes free); consecrate item, usually free; ordination,
       usually free but possibly as much as 200 gp, special vows, 1-100
       gp (or sometimes free); consecrate ground, 100-600 gp depending
       on the size of the area and the level of the priest; and
       anathematize is always performed at no charge, since this
       ceremony is always deemed to be in the best interests of the
       priest's religion.
       Notes: Common for clerics.
       Other Clerical Ceremonies
       These ceremonies have been published in Dragon Magazine as
       spells. Here, they are pre­sented as additional ceremonies.
       3rd level cleric: bless newborn
       7th level cleric: Desecrate ground
       Bless Newborn: This ceremony protects a newborn infant from
       possession and other ill effects. It must be performed within 14
       days of birth, and the effects last for 6 months. A protected
       infant has a saving throw bonus of +2 against any form of
       possession. Further, the infant will not be stolen by faerie
       folk or replaced by a changeling. The usual cost for the
       ceremony is 2-5 gp.
       Desecrate Ground: This ceremony, the reverse of the consecrate
       ground ceremony, is generally used against a building or area
       consecrated to an opposing alignment. It goes beyond mere
       physi­cal pollution or defilement; the affected area re­quires
       extensive ritual purification before an attempt can be made to
       reconsecrate it. Any gen­eral alignment-based bonuses the site
       provides are reduced or negated. Further, a desecrated building
       is 1% likely per year to collapse; this chance is not
       cumulative.
       This ceremony is also used by evil priests to remove the
       protections placed on burial grounds. This makes those buried
       within more vulnerable to animation, and makes those in­terred
       later 5% likely to become restless spirits of some type.
       Further, any priest in the burial ground attempting to turn its
       undead oper­ates as if two levels lower than he or she actually
       is. There is, of course, no charge.
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