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#Post#: 1320--------------------------------------------------
Specialist Wizards
DIR By: Dungeon Master
Date: March 10, 2026, 11:30 pm
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[center]Specialist Wizards [/center]
[center]Specialist / School
Abjurer / Abjuration
Conjurer / Conj./Summ
Diviner / Gr. Divin.
Enchanter / Ench./Charm
Illusionist / Illusion
Invoker / Invoc./Evoc.
Necromancer / Necromancy
Transmuter / Alteration [/center]
A wizard who concentrates his effort in a single school of magic
is called a specialist. There are specialists in each type of
magic, although some are extremely rare. Not all specialists are
well-suited to adventuring—the diviner's spells are limited and
not generally useful in dangerous situations. On the other hand,
player characters might want to consult an NPC diviner before
starting an adventure.
Specialist wizards have advantages and disadvantages when
compared to mages. Their chance to know spells of their school
of magic is greatly increased, but the intensive study results
in a smaller chance to know spells outside their school. The
number of spells they can cast increases, but they lose the
ability to cast spells of the school in opposition to their
specialty (opposite it in the diagram). Their ability to
research and create new spells within their specialty is
increased, but the initial selection of spells in their school
may be quite limited. All in all, players must consider the
advantages and disadvantages carefully.
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