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       #Post#: 47--------------------------------------------------
       Information for Karnea
       By: Dungeon Master Date: June 7, 2023, 1:09 am
       ---------------------------------------------------------
       [center]History, and Recent History
       -Update-
       Written in consultation with the Player of Karnea in 2001, 2023
       [/center]
       The War of the Lance has Ended...
       359 AC Karnea returns to Krynn after being abducted and raised
       in the Outer Planes. Karnea's reappearance on Krynn, escaping
       from her Demonic keepers, and escapes her torment. The God of
       Dark Vengeance, Sargonnas, becomes her patron and puts her with
       a band of adventurers on a Dark Quest.
       Karnea joins:
       Damara Ambrodel, a Sylvan Elf, Fighter, and Griffon Rider
       Palainess Darkhammer, A Neidar Hill Dwarf Rogue
       Zeva the Greysword, A Human Mercenary from a far-away world
       Rilla of the Chi’asi Wild Elves of another continent of Krynn,
       The Strange land of Taladas
       And the Kender, Longshot all begin a journey of fate in Post War
       of the Lance Ansalon and beyond, into the Planes.
       Many Adventures later
       360 AC
       5.4 Construction workers (Dwarves) begin work on Karnea’s Tower.
       Karnea has located the area and made the arrangements to build
       in the Barren Hills of Schallsea
       361
       362 AC
       4.21 Fourteen-year-old orphan girl named Analis. She is a
       talented Chaos Mage. Karnea takes her to the Construction site
       of the Tower of Schallsea
       5.15 Siege of Karnea's Tower- Flamdirk sets about to destroy his
       daughter and her Tower. Talidaar aids Karnea. A Defense Pact is
       Made. Karnea defeats her father and goes to his Tower and
       collects her booty. She strips the place of its books and items
       when she is brought into the nether realms and fights and
       defeats her Demon Tormentor and takes his books and things and
       returns and takes her father's things and spends the next many
       years unlocking the secrets of the books and increasing her
       knowledge and Power
       Gathering of the Trio
       -365 AC
       Karnea completes her new Tower on the Isle of Schallsea
       -366 AC
       Karnea eventually arrives in Sigil, City of Doors
       11.10 Karnea gives birth to a daughter while Nuitari is a High
       Sanction. She names Aravis amidst dark rites.
       Dark Vengeance: Voidjaming to Athas, World of the Dying Sun
       367 AC
       The Allies Return from Athas
       -5.12 Voyage to the Stars-JS
       The Black Robe Karnea, The Revered Son of Zivilyn, Saden
       Lifetree, The Revered Daughter of Paladine Maya and Longshot the
       Kender travel to the stars to explore. They visit the Moons of
       Magic, and then on to the Stellar Islands, where Karnea and
       Longshot drink from the Fountain of Life, magically giving them
       a near-immortal lifespan.
       368 AC
       In the year 368 AC, while continuing her investigation into the
       large number of books and items seized from Raustin Flamdirk and
       the infernal Demon Sym, Karnea discovered several new spells
       previously unknown to Krynn. Among them are Worldwalk (an
       interdimensional gate/transportation spell), Etherealness (a
       spell allowing the user to shift phase into the Border Ethereal
       Plane surrounding each Prime Material World), and Demiplane Seed
       (a spell allowing the user to create a small enclave of physical
       reality in the Deep Ethereal Plane). While waiting for her new
       demiplane to grow to its full size, Karnea began to engage in
       further research of the Outer Planes. She spent the next six
       years off and on traveling the Great Ring, learning about the
       various spell keys and gate keys required for survival on the
       Outer Planes.
       369 AC
       -4.18 Analis leaves Karnea’s Tower and service, and eventually
       ends up in New Ports and opens a Wizards School.
       370 AC
       Zeva leaves Krynn with her large mercenary army to return to her
       Homeworld of Soreel. Karnea joins her in the first year of her
       Conquest.
       9. Lucius is born to Zeva on Soreel.
       371 AC After several months of intense study and research,
       Karnea begins the preparations necessary to use Demiplane Seed.
       She casts the spell to grow her new home.
       372 AC
       -4.19 Karnea Returns to Schallsea Tower on Krynn
       -7.2 Selene and five young girls arrive on Schallsea Isle and
       walk to Karnea’s Tower in the Barren Hills, where they are
       harassed by the Local Qué-Nal Barbarian Tribesmen. Karnea
       arrives and walks the group out of Danger to the Tower. The
       oldest among them, Selene, does the talking and explains that
       their master died, the human girls are orphans, and the elves
       cannot go back. Selene asked Karnea to take them in and allow
       them to become her students.  Karnea thinks about it until she
       finally agrees.
       373 AC
       374 AC
       375 AC
       
       376 AC
       377 AC
       378. Sigil is unique in that it contains gates to every known
       plane of existence...one need only find the right gate and the
       right key.
       After a time in Sigil, Karnea returns to her demiplane home to
       review its progress, requesting aid from Talidaar in the form of
       various plant life samples to allow her to continue her herbal
       research in seclusion. Over the next three years, Karnea works
       on spell and magic item research, leaving her new domain only to
       seek out the necessary materials to further her studies and to
       receive news from Krynn.
       379 AC
       During this time, she crafts The Eyes of True Seeing, magical
       eyeglasses imbued with the Eyes of Seeing, from a Prophetic
       Beyonder. Yes, the Eyes of Seeing, (Her new Edge.) These glasses
       allow her to penetrate illusions and to see things as they truly
       exist. She also devises many frightful new Necromancies,
       including Create Spectral Wizard, Harm, and the foul Temporary
       Resurrection.
       380 AC
       During a trip to Krynn to gather supplies and check on the girls
       in late 380 AC, Karnea is contacted by the Heads of the Orders
       of High Sorcery. Dalamar, Justarius, and Dunbar explain to her
       the growing threat posed by the Grey Robed Thorn Knights of
       Takhisis and their plan to attempt to eliminate the problem.
       381 AC
       Karnea agrees to assist them in this endeavor, joining the
       ultimately unsuccessful assault on Storm's Keep in 381.
       Takhisis' minions were unrelenting, attempting to recruit as
       many Black Robes as possible. The wizardly battle was great
       indeed, costing many lives on both sides, including Justarius,
       Head of the Conclave. Many among the Black Robes tried to
       convince Karnea to challenge Dalamar for supremacy, but she
       declined to even accept a seat among the Conclave, much less
       attempt to become its Head. It is not that she has never thought
       about it; she just did not want to limit herself to one world at
       this time, perhaps one day…
       For the next two years, Karnea remained on Krynn, monitoring the
       Knights of Takhisis, consulting with Talidaar frequently, and
       engaging in a political war with a Qualinesti Senator.
       In 383 AC, the Chaos War and the Summer of Flame came, and
       Karnea stood ready to oppose the Dark Queen, still in accordance
       with her original pact with Sargonnas, made nearly 30 years
       prior. Many Dark Knights fell to her sorcery in the defense of
       New Ports, but the Knights eventually won the day. Karnea
       removed herself to Wayreth to join a group of wizards in
       investigating the Rift in the North Sirrion Sea.
       There, they encountered Chaos, God of All and Nothing. After a
       fierce battle involving the mages, Dark Knights, and Solamnic
       Knights allied against the minions of Chaos, the God was
       banished. So too were the gods of Krynn, leaving a devastated
       world, bereft of the magic the people had always known.
       Last Moments with Dalamar
       At the Close of the War, Magic and the Gods Disappeared. Wizards
       were instantly severed from their Magic as Priests lost contact
       with their Gods.
       It was a Dark Time, it was the Age of Mortals
       Aftermath of the Chaos War
       Karnea is injured badly, and before she can escape Krynn, she
       finds the world has moved, with different stars, One Moon, and
       no Magic.
       The Missing Years- Consult the separate entry for Karnea: The
       Missing Years that covers the thirty-seven-year gap between the
       Chaos War and the War of Souls.
       421 AC The War of Souls
       The Coming of Mina and the One God is revealed.
       Prelude: The Return of Magic
       #Post#: 49--------------------------------------------------
       Karnea Timeline of the Missing Years 384 AC-421 AC  
       By: Dungeon Master Date: June 7, 2023, 1:18 am
       ---------------------------------------------------------
       [center]Karnea Timeline of the Missing Years 384 AC-421 AC
       Timeline by Adam E.
       2024[/center]
       384 AC (Krynn), 14 ST (Soreel)
       After gathering a large number of magical items from the
       destroyed tower of Schallsea, Karnea drains them to power the
       spell Worldwalk, arriving in Sigil. Finding accommodations
       there, Karnea rests and heals and considers her next moves. She
       encounters Talia, a tiefling wizardess warrior who owns an
       outfitting shop specializing in equipping adventurers for travel
       in the Outer Planes. Karnea sells off the few remaining minor
       items she had left in order to establish herself in the city for
       a time. Meanwhile, she spends time perusing Talia’s map section,
       learning about the city and the surrounding Planes, while
       building a close relationship with her.
       385 AC/15 ST
       After establishing her ability to move between Sigil and her
       demiplane, Karnea researches the location of Soreel in the
       Material Plane. After locating it, she is finally able to
       transport herself there, reuniting with her daughter Aravis and
       her old ally Zeva, who is now Empress of Soreel. Karnea
       leverages her friendship with Zeva to procure a spelljamming
       ship, crewed mostly by former members of the Imperial Navy.
       After a number of voyages to various crystal spheres, including
       visits to the Rock of Bral, Karnea and crew find their way to
       Faerun. Placing the ship under the command of her First Mate,
       Karnea disembarks at Baldur’s Gate and begins to study the local
       magic. She spends the next several years traveling all over the
       Realms, learning the lore and picking up new spells, while
       tracking down further rumors of her father’s allies, enemies,
       and holdings. She also establishes a means of traveling from the
       Realms to her demiplane.
       386 AC/16 ST
       Karnea’s investigations take her to the Nelanther Islands, where
       she encounters a great deal of necromantic lore. Following a
       lead found in a fragment of a scroll there, she travels to
       Calimshan and finds a small cache of her father’s books. So far,
       none of the information about her father has shed any light on
       what caused him to make his deal with Sym. Traveling from the
       southern desert to Waterdeep, Karnea takes up residence and
       begins to look through the newfound notes of Flamdirk.
       387 AC/17 ST
       A chance encounter near the Waterdeep markets leads Karnea to
       find a door to Sigil. After having the location investigated and
       staked out by a local rogue she occasionally employed as a
       “finder”, she determines that this particular door is very
       seldom used. Without letting on where the door leads, Karnea
       agrees to provide her “finder” with a few minor magical items
       and potions in return for his protection of the door. She meets
       with the crew of her ship, which has been very profitably
       engaged in legal and illegal trade all up and down the Sword
       Coast. Karnea takes a share of the accumulated wealth and
       establishes a permanent residence in Waterdeep. Here she begins
       to study anatomy in earnest, becoming a skilled surgeon as well
       as maker of flesh golems. She also begins to inquire among the
       spelljammer community about any rumors of Krynn.
       388 AC/18 ST
       Traveling between Sigil and Waterdeep, Karnea is beginning to
       investigate the possible locations for the gods of Krynn. She
       learns from the spelljamming community as well as those in the
       know around Sigil that Krynn is known as a backwater world, with
       few contacts among those who are widely traveled. With most
       rumors of Krynn leading to dead ends, Karnea focuses on finding
       a door from Sigil to Soreel. After months of searching and many
       hundreds of gold pieces spent, she eventually locates a door
       that opens in Unari. Karnea is now able to travel from Waterdeep
       to Soreel without the need for a spelljammer. Meeting again with
       the crew of her spelljammer, she “allows” the crew to buy out
       her ownership interest in the ship for a considerable sum. The
       ship and crew continue to sail the Sword Coast, with occasional
       forays into wildspace and systems beyond. Karnea continues to
       travel between Faerun, Sigil, and Soreel, searching for rumors
       about Krynn and its pantheon.
       389 AC/19 ST
       Karnea quietly buys an interest in a tavern/inn frequented by
       spelljammer crews from offworld, in an effort to keep an ear out
       for rumors about Krynn. She also manages to direct some traffic
       to Soreel, which eventually results in a profitable route being
       established. It is during this time that she is first exposed to
       the Red Wizards of Thay, as she had become fairly well-known as
       a dealer in magical items. Karnea was intrigued with the
       practice of circle magic, but the Red Wizards she was in contact
       with refused to teach her without her joining them. After
       learning about Szass Tam and his vision of controlling a horde
       of undead spellcasters, Karnea refused their offer and cut ties
       with them. (It should be noted that Karnea did not particularly
       object to a horde of undead spellcasters; it is simply that she
       has no interest in becoming undead herself.) The price of
       Karnea’s refusal to join the Red Wizards was a number of
       assassination attempts, one of which was nearly successful and
       required her to retreat to her demiplane for extended
       recuperation and recovery. After this, she began to spend less
       time on Faerun, returning occasionally to listen to rumors (and
       collect payments on her investments).
       390 AC/20 ST
       Karnea spends almost this entire year in seclusion in her
       demiplane. She uses her recovery time to consolidate her many
       spellbooks into a cohesive, organized collection. The result is
       over two hundred volumes of hefty tomes, bound in human- and
       humanoid-skin leather the color of mottled, asphyxiated flesh.
       These tomes are then enspelled for protection, resulting in the
       trademark chill flowing from them. She emerges at the end of the
       year fully healed, rested, and ready for revenge against the Red
       Wizards.
       391 AC/21 ST
       Leveraging her contacts among the spelljamming crews in
       Waterdeep, Karnea hires a ship to travel to Alaor in the Sea of
       Fallen Stars, where she attacks the Thayan shipyards there and
       kills a number of Red Wizards. She further manages to capture
       two of their number, who she then transports to her laboratory
       in the demiplane for experimentation. These experiments led to
       the creation of the spells Bone Blight and Create Spectral
       Wizard. The resulting spectre was then returned to Alaor for the
       Red Wizards to find. Later, during a visit to Soreel, Karnea is
       unexpectedly granted a small parrish of land and the
       accompanying title of (minor) nobility by Zeva. The Empress had
       noticed a growing interest between Lucius and Aravis, and
       decided to ensure that Aravis would be of sufficient nobility in
       case their love interest grew. Karnea surveys her new holdings
       and determines that the existing caretaker is doing an adequate
       job, elevating him to regent and telling him to keep up what he
       has been doing. The incomes from these holdings are set aside
       for Aravis’ use.
       392 AC/22 ST
       Following a lead from Talia about rumors of the Lost Citadel,
       Karnea travels in the Deep Ethereal Plane in search of the
       purported home of the Gods of Magic. While she does not find the
       Lost Citadel, she does discover a number of portals to the
       Elemental Planes, as well as a number of demiplanes of various
       sizes. This leads her to return to her own demiplane to bolster
       the defenses there.
       393 AC/23 ST
       Karnea returns to Faerun briefly to check on her business
       interests and collect more rumors. She discovers another cache
       of notes and books of her father’s, including a diary that
       details some of Flamdirk’s dealings with Sym. Reading these
       notes puts her in a foul mood, and she decides to pay Talia an
       extended visit to clear her mind. After six months in Sigil her
       mood is improved, and she returns to her demiplane to pursue
       more research.
       394 AC/24 ST
       The bulk of the year is spent on spell research and item
       fabrication. Many of the minor items she makes are sold through
       Talia’s shop in Sigil. Among the more potent items she makes is
       a +3 Ring of Protection and an Amulet of Undead Command for
       Aravis. She also pens the spell Deathshroud during this time.
       395 AC/25 ST
       Aravis and Lucius are formally engaged, and Karnea travels to
       Soreel for the official celebration. She spends several months
       there, reviewing her holdings and establishing a small
       spelljammer trading company with links to her interests in
       Waterdeep, allowing her to profit on both sides of the trade
       route. She also establishes a school of wizardry in the Unari
       province with a heavy focus on the ways of High Sorcery from
       Krynn, in an attempt to attract the attention of the Gods of
       Magic. The school is run by a Soreelian wizard named Jelben, a
       former member of the Imperial Magic Bureau. Karnea recruited him
       after successfully converting him to the worship of Nuitari, in
       spite of the fact that there is no evidence of Nuitari’s
       presence on Soreel.
       396 AC/26 ST
       Karnea returns to Talia’s to prepare for an expedition into the
       Abyss. She gathers supplies, known spell keys, what few maps can
       be considered trustworthy, and a clutch of items to assist in
       transporting her between the infinite layers of the Plane.
       Arriving in the gate town of Plague-Mort in the Outlands, Karnea
       locates the Gate and steps into the Abyss.
       397 AC/27 ST through 400 AC/30ST
       Karnea travels the layers of the Abyss for three years,
       following leads and rumors concerning the homes of Krynn’s gods
       of evil. She is ultimately unable to locate any of them,
       although she does return with a number of rumors about a goddess
       who stole a world…
       401 AC/31 ST
       Exhausted from her descent in the Abyss, Karnea returns to
       Sigil, resuming her relationship with Talia and helping to
       create updated maps based on her travels. She spends the rest of
       the year in the City of Doors recuperating from her journey.
       402 AC/32 ST Returning to Soreel, Karnea finds Jelben’s school
       thriving, and a small (12-15 members) cult of
       followers of all three of Krynn’s gods of magic. Intrigued,
       Karnea introduces Aravis to Jelben. Aravis becomes the
       “spiritual advisor” to Jelben’s school (called “The Conclave”),
       and remains in frequent contact with the members of the cult.
       Over the next few years the cult gains new members, eventually
       having approximately 200 members throughout the Soreelian
       system.
       403 AC/33 ST
       Emboldened by the success of the school on Soreel to attract
       potential worshippers to the Krynnish gods of magic, Karnea
       travels to Faerun to attempt the feat there as well. She is
       immediately countered by the Red Wizards, as well as worshippers
       of Mystara and Azuth. She abandons the project and returns to
       Soreel, where she amuses herself by attending court and playing
       at politics for a time.
       404 AC/34 ST
       Karnea departs Soreel amidst rumors of an improper relationship
       between her and Viscount Albax d’Marten, a (married) nobleman
       from an outlying area of Marika. The Empress is eager to resolve
       the scandal involving the mother of her son’s betrothed, and
       “suggests” that Karnea leave the system for a time. About 8
       months after her departure, the Viscount is found dead in his
       bed of apparent natural causes, triggering an investigation by
       the Imperial Police and the Imperial Ministry of Intelligence.
       405 AC/35 ST
       Karnea spends the bulk of this year preparing a second full set
       of her spellbook collection. At the end of the year, she brings
       this collection to her manor on Soreel, secreting the tomes in
       the basement of her home there. She crafts an iron golem to
       watch over the doorway, as well as placing one of her spectral
       wizard servants on eternal watch over the chamber. She manages
       to get in and out of Soreel without being noticed by Zeva’s
       agents who are investigating the death of the Viscount d’Marten.
       406 AC/36 ST
       Karnea trades knowledge of the location of the portal door from
       Sigil to Soreel for the location of a door to the Free City of
       Greyhawk. Traveling to the Free City, she attempts to collect
       any rumors about Krynn and its gods there. It is then that she
       finds that spelljamming travel is restricted by the Flow to
       prevent travel from Krynnspace to Greyspace. This would require
       that any travel from Krynn to Oerth to first go through
       Realmspace. Karnea spends the year in Greyhawk trading magical
       items and picking up a few spells here and there, but learns
       nothing about the fate of Krynn.
       407 AC/ 37 ST
       Karnea is contacted by Aravis with news of an investigation into
       Jelben’s school by the Imperial Magic Bureau. The Bureau is
       concerned that the growing cult of the “Moon Gods” is becoming
       dangerous to the established religions on Soreel. Aravis tries
       to use her influence on Lucius, who oversees Imperial
       Intelligence, to close the investigation. The school goes
       underground, and the cult is forced to adopt secretive ways in
       order to survive.
       408 AC/38 ST
       Growing jaded with politics and intrigue, Karnea returns to
       Sigil and Talia. She spends the year living with Talia,
       assisting her with her shop, and making short forays into other
       Planes to trade for goods and items. Talia wants Karnea to
       become her full-time partner, but Karnea feels that she cannot
       be tied down in Sigil forever.
       409 AC/39 ST
       Karnea and Talia separate, unable to agree on the nature of
       their relationship. Karnea returns to her demiplane, and begins
       a project that will become one of the definitive texts of
       comparative anatomy between humans and elves. The many subjects
       of this research endeavor are eventually recycled into a number
       of flesh golems, which Karnea uses as servants and guards.
       410 AC/40 ST
       Following up on more of Flamdirk’s notes, Karnea journeys to
       Limbo to investigate some of Sym’s former holdings. Given the
       extremely mutable nature of the Plane, Karnea spends more time
       than she had planned in finding what she seeks. She eventually
       locates some of Sym’s notes concerning his deal with Flamdirk.
       She also finds Sym’s notes about her early upbringing and
       instruction in magic. Reading Sym’s cruel remarks puts Karnea in
       a very foul mood indeed, making her wish she could resurrect the
       demon so that she could savor killing him all over again.
       411 AC/ 41 ST through 414 AC/44 ST
       Inspired by thoughts of killing Sym once more, Karnea decides to
       investigate whether any of the incoming souls of the dead from
       Krynn can shed any light on what happened to the world. After
       three years of traveling on various Planes, Karnea determines
       that there are no souls arriving in the Outer Planes from Krynn.
       She concludes that either the world was completely destroyed, or
       there is some force preventing the souls from moving on to their
       destinations.
       415 AC/45 ST
       Karnea returns from the Outer Planes with more questions than
       answers. She is beginning to think that Krynn is lost and the
       gods have withdrawn completely. She visits Krynnspace via
       spelljammer and finds that even the moons of Krynn have
       vanished, reinforcing her theory. She returns to her home in
       Waterdeep, collecting her incomes and sinking into research that
       results in the spells Ghoul Gauntlet and Deathmaster’s Vial.
       416 AC/46 ST
       Karnea begins to hear rumors of a crystal sphere containing a
       world ruled by gargantuan dragons with frightening abilities to
       reshape the land. None of the rumors come from anyone who has
       actually been to this sphere, as it appears that almost no
       travelers to the sphere survive the trip. Karnea hires a ship to
       take her to the Rock of Bral to follow up on these rumors. She
       is unable to locate any ‘jammer crews who have actually been to
       this supposed Dragonspace.
       417 AC/47 ST
       Karnea visits the floating wreckage of the neogi fleet in
       Soreelspace to examine ship logs to find further information
       about the rumored Dragonspace. This eventually leads her to
       return to Marika for the first time in over a decade. She
       locates some references to Dragonspace, but nothing that she
       would be able to use to navigate there by spelljammer. She also
       finds many references in the neogi logs about “the Gray”, and
       begins to research this as a possible reference to either the
       Astral or Ethereal Planes.
       418 AC/48 ST
       Karnea’s investigations into the Gray lead her to believe that
       it is an overlay of sorts, covering the Ethereal and the Astral.
       It would appear that the Gray would allow one to access any of
       the Prime Material Planes, as well as the Inner and Outer
       Planes. Some of the writings she finds concerning the gray are
       written by an individual named Khellendros, but Karnea is unable
       to find any further references to this being.
       419 AC/49 ST
       Karnea penetrates the veil of the Gray and begins to explore
       this misty, barren realm. She discovers portals to the Ethereal
       and Astral Planes, demiplanes, and conduits that trail off into
       the mists. One of these conduits seems to call to her, but she
       cannot trace it to its beginning nor its end. She returns to her
       demiplane to record her findings, discovering that time in Gray
       travels more slowly than in the Material Planes. She diligently
       records her findings in her personal journal and begins to plan
       a possible treatise on this mysterious plane.
       420 AC/50 ST
       After much consideration, Karnea decides to travel again to
       Sigil to see Talia. Her discoveries about the Gray have made her
       yearn for the late-night discussions the two used to have of
       far-flung Planes and the wonders each has seen. She finds
       Talia’s shop shuttered, and no trace of her former lover in the
       city. After a few months of searching, she leaves word with some
       mutual acquaintances to contact her if any word of Talia is
       found, and departs for Soreel. There she attends the World’s
       Fair in celebration of the 50th anniversary of Zeva’s reign. The
       minor rift between the two old friends seems to be somewhat
       healed, although Karnea notes that the connection between Aravis
       and Lucius seems to be strained. Karnea herself feels adrift in
       the cosmos, isolated from her homeworld and her god. After a few
       months of attending the lavish parties associated with the
       Soreelian World’s Fair, Karnea returns to the seclusion of her
       demiplane. She takes with her some materials developed by
       Jelben, a sort of primer for students of magic. She hopes to
       develop this material further to provide a handbook of sorts for
       an aspiring student of magic to follow to develop into a serious
       scholar in the ways of Krynnish High Sorcery, a sort of
       testament to the (apparently) Lost Gods of Magic.
       421 AC/51 ST
       In late summer, Karnea is nearly finished with her Guide to High
       Sorcery. The pages are collected and she is debating on what
       sort of cover material to use on the binding when she feels a
       sudden surge of power that seems to burn inside her soul. Aravis
       appears to her as a ghostly apparition, telling her “Father is
       calling you Home”. Tearing through her scrollcases, she locates
       a scroll of Worldwalk. Emptying chests frantically, she finds
       what she is looking for, a jar of earth given to her by Talidaar
       before the Chaos War. Uttering a sincere prayer, she intones the
       words of the spell while holding the bare dirt in her hand, and
       waits for the magic to take hold. Opening her eyes, she finds
       herself in a clearing of a wooded area at night. Gazing upwards,
       she sees the three moons, Solinari, Lunitari, and Nuitari,
       imposed over each other in their full glory. Karnea has returned
       home.
       See 421 AC Karnea Master of the Black Arts Story One Rise to
       Power
  HTML https://thedamnforum.createaforum.com/karnea-master-of-the-black-robe/421-ac-karnea-master-of-the-black-arts/msg652/#msg652<br
       />
       #Post#: 56--------------------------------------------------
       Blood Sea Tower of High Sorcery 
       By: Dungeon Master Date: June 24, 2023, 12:43 am
       ---------------------------------------------------------
       [center]Blood Sea Tower of High Sorcery
       Formerly the Istar Tower of High Sorcery- Remade by
       Nuitari[/center]
       [center]Sections of the Tower (Still defining the floor plans of
       the tower-ongoing project.)[/center]
       [center]422 AC -[/center]
       The Tower is 400’ in height before the Pinnacle Towers add
       another 100', making the Tower 500' high.
       The Five Pinnacle Towers stretch upwards from the Blood Sea
       Tower 100 Feet, Ten Floors each, rising to minarets at their
       roofs, each containing a walkway.
       Sun Tower -The minaret comes alight in illusory light when ships
       enter a distance zone from the Island, to warn in the night.
       Manned at all hours, it is the primary lookout around the
       Island.
       Night Tower -An observatory to view and chart the Stars,
       Planets, and the Heavens, Apartments for Permanent and visiting
       Guests
       Black Tower -Contains Apartments for permanent and visiting
       guests for Black Robe Wizards, Nalis Dark Elf, and Black Robe
       Wizards' apartment
       Red Tower -Contains Apartments for permanent and visiting guests
       for Red Robe Wizards, apartments of the
       Dreamshapers/Administrators of the Test of High Sorcery for the
       Blood Sea Tower. (Their identities remain a mystery to all but
       the Inner Circle)
       White Tower -Contains Apartments for permanent and visiting
       guests for White Robe Wizards, Vaylia, the White Robe
       Representative's apartment
       10th Floor
       9th Floor
       8th Floor
       7th Floor
       6th Floor
       5th Floor
       4th Floor
       3rd Floor
       2nd Floor
       1st Floor
       Roof: Roof-top courtyard, iron stands are symmetrically spaced
       apart and light up with flames during ceremonies, the floor
       contains glyphs corresponding to the heavens, the moons, their
       phases, and a depiction of the night of the eye conjunction of
       the three moons. There are three altars to each of the three
       Gods of Magic.
       
       The eastern side of the Tower houses the personal living space
       and apartments, while small laboratories, work areas, and scroll
       archives are located on the west side of the Tower.
       Twenty-Sixth Floor: The Chamber of Eyes -Within this Chamber
       rests a Magical Artifact created by the God of Black Magic,
       Nuitari...  The God's Eye is a Magical Artifact created by the
       god Nuitari during the early Age of Mortals. He fashioned the
       Eye to help find Krynn when Takhisis stole the world away. It
       did not help him find Krynn, but it did become a valuable tool
       for him. The Eye is a large Dragonmetal bowl. It looks like a
       Dragon coiled up with its tail forming the bowl. The Eye allows
       for scrying to be done on Krynn and other planes of existence.
       If a normal liquid is used in the bowl, then it allows normal
       scrying, like from a crystal ball. If fresh dragon blood is
       used, then the user can scry any location on any plane. Also,
       certain spells could be cast through the eye to the location.
       The God's Eye can only be used by Clerics or Wizards. If a
       Mystic or Sorcerer attempts to use the eye, then the liquid in
       the bowl will boil away immediately. After Nuitari had the Tower
       of the Blood Sea rebuilt, he placed the God's Eye in the Chamber
       of Eyes.
       Twenty-Fifth Floor: The Map Room, Another Library Wing, A
       magical and mechanical Orrery model of Krynn and its Moons,
       residences, and storage
       Twenty-Fourth Floor:
       Twenty-Third Floor: Master's Chambers, Master of the Tower's
       Study - See description of Master Karnea's study, Master's
       Laboratory
       Twenty-Second Floor: Azura’s apartment, Azura’s personal
       laboratory, studios, VIP guest chambers, Aravis
       Twenty-First Floor:Library Floor 2
       Twentieth Floor: Library Floor 1
       Nineteenth Floor: Lady Selene Moonshadow's apartment and
       laboratory, Kalana Hiewind's Apartment and Laboratory
       Eighteenth Floor: Storage, Loft Apartment
       Seventieth Floor: Open Garden, Large Meeting Room, Gathering
       space, and a common place for dinner parties, breakfast and
       brunch meetings, and other official meetings. The Garden
       consists of rare plant spell components. Also, orchids and
       roses, and it is the most well-lit room, with the assistance of
       magic in the Tower.
       Sixtieth Floor: Apartments and Laboratories
       Fifteenth Floor:
       Fourteenth Floor: Empty Apartment and Laboratory, Dalamar's
       Apartment, and Laboratory
       Thirteenth Floor: The Caretakers Apartments -Basalt Darkeye and
       Cael's apartments, and laboratories
       Twelfth Floor: The Apothecary Storage-Potion Master’s assistant
       is assigned here, but sleeps on the 3rd floor staff chambers.
       Eleventh Floor: Apartments, Orin Shaw -Potions, personal
       laboratories, common space
       Tenth Floor: Tower School Workrooms, laboratories, Page
       Dormitories
       Ninth Floor: Secret Testing Viewing Rooms
       Eighth Floor: 2nd-floor Testing Chamber
       Seventh Floor: 1st-floor Testing Chamber
       Sixth Floor:  Chamber of Destination
       Fifth Floor: Apartments, Madon the Red has taken a Room and a
       laboratory on this floor
       Fourth Floor: Malakai the Viper's Chambers, Yap's Apartment and
       Laboratory
       Third Floor: Staff apartments, cook, servants, and Tower Storage
       Second Floor: Guest Chambers, laboratory, and Tower Storage. On
       each landing, a statue of the Highmages of High Sorcery, see
  HTML https://thedamnforum.createaforum.com/the-wizards-of-high-sorcery/highmage-of-high-sorcery-248/msg1100/#msg1100<br
       />
       First Floor: Entrance into the Tower via the North and South
       Round Doors. Entryways lead into the cloakroom and from there
       into the Grand Open Hall. The spiral staircase runs from the
       basement levels to the roof at the center shaft of the Blood Sea
       Tower. It is set up much like the Tower of Palanthas (Nighlund).
       The Grand Hall contains a statue (Brass Golem) modeled after
       Asanta, circa 2550 PC, the creator of the Tower, an Audience
       Chamber(Nuitari's Throne Room), Hall of Records -Archivist,
       Meeting Rooms, Common Room, Hours 6-12 Cafeteria -Anyone in the
       Tower is permitted to partake, though most often it is the
       residents of the Tower, as well as visiting Black Robes, Kitchen
       Cooks, Storage Rooms
       The hallways and chambers of the Tower are grand and sumptuously
       appointed, archives and museums, each more wondrous than the
       last, intermingle with private apartments and studies.
       There are Teleportation Rune Circles on nearly every level of
       the Tower with an identifying rune sequence for each Circle.
       This goes for inside the Tower and certain locations around the
       Island for ease of transport.
       Tower Guardians, the statuary of the Tower, and throughout the
       different locations around the port, the town, and the tower are
       enspelled Golems and other types of Guardians, all with the sole
       purpose of defending the Tower of High Sorcery.
       The subfloors include the Wizard Crypts, the Tower Vaults, the
       Dungeon Level, and the torture chambers, and other levels
       include the Vaults of Summoning, the Blood Sea Tower's
       Heartchamber, and the Underwater Observatory with a secret
       entrance/exit for underwater trade.
       Tower Grounds Outside
       The Quad Grounds around the Tower
       Belken Olive Grove encircles The Tower except for a spiderweb of
       lanes and walkways through the Grove.
       The Black Granite Wall Around the Grove
       The Four Gates, every Gate is made of Silver with the painted
       Three Moons on the gate, and the East and the North gates.
       
       North of the Tower
       Three-story metal-framed Greenhouse structure -Inside, there are
       extensive gardens, plant spell components, spices and herbs, and
       a fruit tree grove, with lemon, orange, and apple trees.
       Flowers, rare plants, Beekeepering Hives
       The Stable -Contains Undead Oxen that the staff uses to pull
       carts and collect goods from the docks from the mainland, the
       Butcher, and the Fish Market. The road comes up from Stable to
       enter and exit at the South Gate to enter the city
       Island Graveyard -Several Unmarked Graves
       See the expanded information on the Isle of the Blood Sea Tower
       here
  HTML https://thedamnforum.createaforum.com/karnea-master-of-the-black-robe/history-and-recent-history-of-karnea/msg1311/#msg1311
       #Post#: 78--------------------------------------------------
       Inner Council of High Sorcery 
       By: Dungeon Master Date: July 14, 2023, 7:32 pm
       ---------------------------------------------------------
       [center]Inner Council of High Sorcery [/center]
       Highmage Jenna Master of the Red Robe, Master of Wayreth Tower,
       Highmage of the Wizards of High Sorcery
       Mistress Coryn Master of the White Robe, Master of Nightlund
       Tower
       Mistress Karnea Master of the Black Robe, Master of the Blood
       Sea Tower
       #Post#: 256--------------------------------------------------
       Black Robe Order of Nuitari 
       By: Dungeon Master Date: August 11, 2023, 11:10 pm
       ---------------------------------------------------------
       [center]Black Robe Order of Nuitari[/center]
       [center]Updated and Revised [/center]
       Karnea Master of the Black Robe Human Female
       Master of the Blood Sea Tower of High Sorcery
       Aravis Black Robe Wizard, Daughter of Karnea, is said to also be
       the Daughter of Nuitari. She is the closest thing the Black Robe
       has to a Priestess of Nuitari, Demigodess
       Azura Black Robe of Khur Human Female from Khur. 4th Lvl From
       Selene’s School in Tarsis.
       Apprentice of Karnea
       Agents of Master Karnea of the Black Robe/Master of the Tower of
       Blood Sea
       Selene Moonshadow, Black Robe of Tarsis, Dark Elf Female. Selene
       was the former Head Student at Karnea’s Tower of Schallsea,
       turned Instructor at the Schallsea Tower. She was the founder
       and first Headmistress of the School of the Dark Arts in Tarsis.
       She broke away from the school in New Ports and built a solid
       Dark Arts Academy. It is small and discerning on membership, but
       everything from the basics through to getting a student ready
       for the Test of High Sorcery. The Academy has since moved from
       Tarsis to the Blood Sea Tower Island. Selene currently serves as
       Karnea's majordomo/consigliere at the Tower of Blood Sea.
       Karnea's velvet glove.
       Kalana Hiewind Black Robe of Silvanesti Dark Elf, Female, Former
       Student at Karnea’s Tower of Schallsea, Agent of Master Karnea
       Nalas  Black Robe of Silvanesti, Dark Elf Male Agent of Master
       Karnea, Former Apprentice of Dalamar
       Vorena Blackwood  Black Robe of Flotsam Human Female A former
       Student at Karnea’s Tower of Schallsea, Proprietor of Rookery
       Inn in Flotsam, Agent of Master Karnea
       The Catetakers of the Tower
       Basalt Dead-Eye Black Robe of Thorbardin Thiewar Dwarf Male A
       Caretaker of the Blood Sea Tower
       Caele Black Robe of Abanasinia, Half-Elf Male, A Caretaker of
       the Blood Sea Tower
       Tower Staff
       Orin Shaw, Potions Master of Blood Sea Tower
       Alana Cole, Black Robe of Kalaman, has been called to the Tower
       of Blood Sea to become the Tower Archivist.
       Conclave Representatives of the Black Robe Order of Nuitari
       Dalamar the Dark, Black Robe of Silvanesti, Dark Elf, Former
       Highmage of the Conclave, Former Master of the Black Robe,
       Current Representative of the Black Robe to Wayreth, Agent of
       Master Karnea
       Conclave Member
       Dagamier Black Robe of Northern Ergoth, Elderly Female, student
       of Ladonna, (possibly her daughter, though it has never been
       confirmed or not.)
       Conclave Member
       Inari Westbrook Black Robe of Tarsis Dark Elf, Female -Former
       Student at Karnea’s Tower of Schallsea
       Conclave Member
       Hestia Nightlock Black Robe of Kagonesti Dark Elf, Female
       -Former Student at Karnea’s Tower of Schallsea
       Conclave Member
       Darius Desaad, Black Robe of Gwynned Human, dark-skinned,
       Ergothian Male, extremely wealthy. More than a sea mage, an
       Explorer, a Renaissance Man, the Captain of the Explorer, and
       owner of an extensive magical library.
       Conclave Member
       Sirene Black Robe of Abanasinia Half-Elf Female
       Conclave Member
       Black Robe Renegade Wizard Hunters
       Malakai the Viper, Black Robe of Taman Busk, Human, Male, Black
       Robe Renegade Hunter Grandmaster, Based out of the Blood Sea
       Tower
       Karat of Kalaman - Black Robe Renegade Hunter from Kalaman
       Serena Moonshadow Half-Elf Black Robe Renegade Hunter
       Dorian Kane, Black Robe Renegade Hunter
       Turin Jax Black Robe Renegade Hunter
       Order of the Black Robes of Nuitari
       Romero Vane  Black Robe of Gwynned Human, Male. Chapterhouse
       Representative to the Triumvirate in Gwynned
       Rimasalas Qoutathas Black Robe OF Silvanesti Dark Elf, Male
       Attia  Black Robe of Gwynned Human, Female, Extremely wealthy
       Patrician, from an old family
       Marius  Black Robe of Palanthas, Human, Male, wealthy
       Black Robes' old, stooped-over sisters- Sybil lives in Caergoth,
       Irina lives in Sanction
       Ardn Amurchin Black Robe of Silvanesti Dark Elf, Male Lives in
       Neraka
       Willard Black Robe of Gwynned, Lives in the Ergoth Capital City,
       travels extensively, Considered a specialist in matters of the
       Undead.
       Julian Ashford  Black Robe of Gwynned Human, Male, High Society
       Patrician, comes from a very old family of Black Robes
       The Black Robe Thiewar Savants -Dark Dwarves
       Jolga Shadowmane Thiewar Wizardess -Speaks for the Thiewar of
       the Island.
       Grumil Grimforge Thiewar Wizard
       Varda Blackstone Thiewar Wizardess
       Zinda Nightwhisper Thiewar Wizardess
       Alyssa Tyrell of Palanthas is the new Headmaster at the Academy
       of the Dark Arts at Blood Sea
       Yap Black Robe Kobold Male -Lives in the Blood Sea Tower of High
       Sorcery
       Asher Crane the Younger - Black Robe Human Male Artificer. Live
       on the Blood Sea Tower Isle
       Hurok Black Robe Minotaur Male Lives on the Blood Sea Tower Isle
       Delilah DiThon Black Robe, resident of Northern Ergoth, Daughter
       of White Robe Leila DiThon, Granddaughter of the Black Robe
       Dagamier
       Calista Hathorne Black Robe Human Female -A recent graduate from
       the Academy and Test of High Sorcery
       Rowena Wisp Black Robe Human Female -Recently taken the Test of
       High Sorcery -Was injured during her Test of High Sorcery, walks
       with a limp, and at times uses a cane.
       Lot Draymorr  Black Robe of Taman Busk Human, Male A mysterious
       figure in the Order
       Lucien  Black Robe of Tarsis, Human, Male, A mysterious figure
       in the Order
       Raina* Black Robe of Taris Human, Female, Age 60 Former Student
       at Karnea’s Tower of Schallsea
       [s]Willim the Black[/s], Black Robe of Thorbardin Thiewar, Dwarf
       Male, former Agent of Master Karnea of the Blood Sea Tower
       Suspended Conclave Member, wanted for questioning for the murder
       of three Thiewar Wizards.
       [center]Revised but Unfinished List[/center]
       #Post#: 257--------------------------------------------------
       Information for Karnea Black Robe Conclave Order of Nuitari
       By: Dungeon Master Date: August 11, 2023, 11:14 pm
       ---------------------------------------------------------
       [center]Black Robe Conclave Order Members of Nuitari[/center]
       Dalamar Argent
       Dagamier
       Inari Westbrook
       Hestia Nightlock
       Darius Desaad
       Sirene Half-Elf
       #Post#: 470--------------------------------------------------
       Study of Master Karnea at the Tower of Blood Sea 
       By: Dungeon Master Date: September 17, 2023, 10:28 pm
       ---------------------------------------------------------
       [center]Study of Master Karnea at the Tower of Blood Sea
       By Adam E. The creator and player of Karnea [/center]
       The study of the Mistress of the Tower of Blood Sea is one of
       the most subjective rooms in the Tower. Its size adapts to the
       number of people present. When the Mistress is alone, it appears
       cozy and secure. When one or two guests are within, it appears
       large enough to accommodate two or three more. And when she
       holds an audience for several wizards in her office, it appears
       large and grand. Some features are constant, however.
       Karnea’s desk is a massive polished Vallenwood slab, some 8 feet
       long and 4 feet across. Those sitting across the desk from the
       Mistress cannot help but feel separated and distant from their
       host.
       Karnea’s chair is wrought from the same wood as the desk, with
       low, padded arms and sumptuous black velvet seat and back
       cushioning. The chairs for the guests, however, change with the
       person being seated. Everyone who sits in one of the chairs
       across the desk from the Mistress reports that the chair is
       subtly uncomfortable; too hard, too soft, too high off the
       floor, too short, arms too high, etc. No one can sit across from
       Karnea for long without feeling the need to fidget and shift in
       the chair.
       With such a sizable surface area, there is a great deal of room
       for the Mistress’ various working materials. Rolls of parchment,
       sheafs of vellum, and even real, high-quality paper share space
       with ink pots of various colors, and quills made from numerous
       exotic beasts.
       On one side of the desk rests an exquisite Crystal Ball, held by
       the expertly taxidermied claw of a young white dragon mounted in
       a heavy steel base. Next to where her left hand might rest as
       she writes lays an ornate glass dish filled with various hard
       candies. Decanters of wine and glasses to drink from are also
       here, ready for her needs. A stack of books can usually be found
       somewhere on the desk, reflecting whatever esoteric subject the
       Mistress might currently be researching.
       Behind the desk is a large fireplace, with a mantle displaying
       further curiosities. A stand holding an ornately wrought wand
       shares space with jars of preserved eyeballs. A ship in a bottle
       is here, too, a large three-masted galleon of obviously foreign
       (to Ansalon) make. Standing to the side of the fireplace is a
       rack for hanging robes.
       To the left of the desk, along the wall, sits an enormous
       wrought-iron bookcase containing Karnea’s personal spellbooks.
       The bookcase is 12 feet long and six shelves high, requiring the
       diminutive Mistress to use a step stool to reach the higher
       shelves. These books are unsettling to look upon, being bound in
       leather that is the mottled gray/blue/purple/black of cyanotic
       flesh.
       An unnatural cold emanates from the collection, and runes of
       deadly power twinkle in flashes of white, crimson, and black on
       the spines. On the opposite side of the room from this baneful
       collection is a large bookcase containing various other texts of
       history, philosophy, the sciences, and the Mistress’s particular
       fascination, anatomy. The shelves of this case also hold
       numerous scroll cases and map books, many of which were drawn by
       Kender.
       The walls of the study are hung with tapestries depicting
       various creatures of Krynn and other worlds the Mistress has
       visited. A large tapestry depicting the Night of the Eye hangs
       prominently above the door, where Karnea can see it from her
       chair. The ceiling of the study is well vaulted, disappearing
       into shadows at its apex. Only the area immediately in front of
       Karnea’s chair is well-lit; the rest of the room lies in various
       shades of gloom and shadow.
       A perceptive guest might occasionally catch a flicker of
       movement in the corner of his eye; these would be the Spectral
       Wizards bound to the Mistress’ service, defeated foes from the
       past doomed to serve the Necromancer in eternity.
       #Post#: 596--------------------------------------------------
       Information for Karnea: Karnea’s Demiplane 
       By: Adam Date: October 20, 2023, 1:28 pm
       ---------------------------------------------------------
       [center]Karnea’s Demiplane
       Located in the Ethereal Plane
       By Adam E. The creator and player of Karnea [/center]
       In the year 370 AC, Karnea completed her final touches to
       Schallsea Tower and began to pore over many captured tomes once
       belonging to her biological father, Rautin Flamdirk. These tomes
       contained the spell formulae for several spells related to
       interdimensional travel. After considerable research to
       reverse-engineer the spells to work on Krynn, Karnea began the
       lengthy preparations needed to cast Demiplane Seed. In the
       spring of 371 AC, her preparations were complete and she
       traveled deep into the Ethereal Plane to plant her own small
       pocket realm in the mists. She returned to it frequently over
       the next six months, as it grew to its initial maximum size of
       just over 113,000 square feet. By the beginning of winter, she
       was ready to transport a crew of builders and the materials
       needed to construct a medium-sized two-story house. Since then,
       the demiplane has continued to grow at a slow pace, now
       encompassing almost twice the area it was after its initial
       growth.
       The demiplane has pleasant weather, constantly in a state of
       late spring/early summer with mild temperatures and a natural
       12-hour day/12-hour night cycle. Time here moves at the same
       pace as on Krynn. The house stands in a meadow at the center of
       the plane, surrounded by gardens of herbs and some vegetables,
       with a grove of fruit trees nearby. A hulking abomination
       lurches about the area, tending to the garden. This flesh golem
       has orders to maintain the grounds and defend the house from any
       interlopers who may happen upon the pocket plane. A small
       graveyard off to one side of the house is the final resting
       place of those unlucky enough to have intruded on the sanctity
       of Karnea’s secret hideaway.
       The house is a pleasant stone-and-timber construction
       approximately 30 feet on each side, and two stories tall. A
       single, locked door at the front provides entry to a main
       sitting room containing several chairs and a sofa, arranged to
       promote discussion. Next to this parlor is a dining room large
       enough to entertain 10-12 guests, and behind this is a room that
       is part kitchen, part laboratory, with stoves and ovens sharing
       space with scientific equipment, beakers, flasks, and test
       tubes. A sumptuous meal could be prepared here along with any
       number of magical potions and elixirs, given the proper
       ingredients. Another door here provides egress from the back of
       the house, near the storage building.
       Upstairs is a large study, containing full copies of all of
       Karnea’s spellbooks, held in the same wrought iron shelving unit
       as is found in her study at the Tower of the Blood Sea. Another
       large bookshelf contains her most precious, irreplaceable, and
       secret tomes. The desk here is less cluttered than that at the
       Tower, with notes that suggest some sort of highly specialized
       cloning spell being researched. Next to the study and accessible
       through a hidden door is Karnea’s bedchamber. Finally, another
       two, smaller bedchambers are on this floor, with the ability to
       sleep two guests in each room if need be. Currently, one of the
       bedchambers is being used as storage, containing chests of
       various items and stacks of books recovered from the ruins of
       Schallsea Tower.
       A small outbuilding behind the house serves as storage for
       foodstuffs. Here are casks of ale and wine, wheels of cheese,
       salted smoked meats, and barrels of flour. Since Karnea does not
       typically have guests for prolonged periods, it is estimated
       that there is a six month supply of food available here at any
       given time. Karnea regularly replenishes her stocks as needed
       during her regular visits to the demiplane.
       Thus, the demiplane serves as a secure retreat from the many
       dangers Karnea might encounter on Krynn or in other places in
       the Planes. It is a place of isolation and reflection and a
       place where she can conduct the most secretive research without
       the risk of being discovered by rivals in the Black Robes.
       #Post#: 656--------------------------------------------------
       Schallsea Tower
       By: Adam Date: November 22, 2023, 6:48 pm
       ---------------------------------------------------------
       [center]Schallsea Tower
       est. 362 AC to its destruction in 383 AC
       By Adam E. The creator and player of Karnea [/center]
       Located in the central Barren Hills on Schallsea Island in the
       New Sea, Schallsea Tower was mostly completed in late 362 AC to
       serve as a base of operations on Krynn for the archnecromancer
       Karnea Dragonbane. Its remote location provided Karnea with the
       solitude she sought for extended studies, while still providing
       ample space for apprentices and others interested in the study
       of the magical Art.
       The tower was a simple round structure, 20 stories
       (approximately 240 feet) tall and just over 100 feet in
       diameter. The structure extended an additional 5 stories
       underground, providing cellar space for storage and the
       containment of a pair of large elemental beings that were
       harnessed to provide heat and running water for the entire
       structure. Unlike the Palanthas Tower of High Sorcery, which
       featured a central spiral stair, the central column of Schallsea
       Tower was hollow and contained pipes for water and steam, as
       well as the main chimney flue for the fireplaces situated
       throughout the tower. The stairs were a stacked flight system
       contained in a section on the south side of the tower, with
       doors to each floor on the landings at each level. The top two
       floors of the tower were Karnea’s personal areas.
       The 19th floor consisted of her personal bedchamber, a
       sitting/dining room, a reception room for private meetings with
       students or guests, and a storage area where some of her more
       personal items or power were kept.
       The 20th floor consisted of her personal study and library, and
       a very large workshop/laboratory that was enspelled to provide
       an area to practice the casting of dangerous spells in relative
       safety.
       Below these floors were private apartments for up to 8
       apprentices, a main library provided for apprentice study and
       spell work, two fully equipped laboratories for student use,
       casting rooms for spell practice, dormitories for non-wizard
       tower staff, a large kitchen and food storage area, and an
       additional dormitory area and armory for a small contingent of
       men-at-arms.
       The first floor contained a central reception hall for greeting
       guests and newcomers to the tower and a central dining hall for
       congregations of all the tower’s residents.
       Karnea originally intended to have the tower completely occupied
       with staff and apprentices, as well as  a small group of
       men-at-arms to patrol the area around the tower and provide
       physical security for the grounds. Unfortunately, events on
       Krynn kept her from realizing these goals, and she only had 4-5
       apprentices in residence at a time, with a small support staff
       and none of the fighters she had planned on having.
       In the Year 383 AC, the Summer of Flame leading up to the Chaos
       War, the tower came under attack by a contingent of Gray Robes
       from the Knights of Takhisis. The Gray Robes saw Karnea as a
       threat to their objectives, as Karnea had already actively
       worked against the Dark Queen in previous adventures. When
       Karnea successfully defended the tower against the first wave of
       attackers, a subsequent group of Gray Robes came with
       extraplanar assistance. Unable to withstand the onslaught of the
       Abyssal creatures summoned to serve the Queen, Karnea opted to
       destroy the tower to eliminate the threat. Karnea released the
       spells of binding, holding the enormous fire elemental and water
       elemental captive in the subbasements of the tower. Their
       resulting enraged combat with one another caused an explosion
       which brought the tower down in a massive collapse, destroying
       the Gray Robes and their summoned assistants in the process.
       Karnea herself retreated from the tower immediately prior to its
       destruction, carrying only her personal items with her and
       abandoning the rest to the rubble.
       Shortly after the destruction of the tower, the end of the Chaos
       War came, and the subsequent theft of Krynn by Takhisis caused
       the end of High Sorcery. Karnea returned to the ruins of the
       tower to gather enough of the remaining magic items she could
       find in order to power her escape from Krynn, retreating first
       to Sigil and then to her demiplane to recuperate from the
       battles of the war. She would not return to the ruins for many
       years, after the conclusion of the War of Souls and the return
       of Krynn to its rightful place in the multiverse. The forty
       years of neglect ruined many of the exposed books, and looting
       by treasure seekers and other (former) wizards desperate for the
       old magic during the absence of the gods led to many of the
       wondrous items kept in the tower to be lost forever...
       List of students at Schallsea
       Karnea's first student was a Wild Mage named Analis Faithor. She
       was loyal and intelligent and served Karnea for many years until
       one day, Analis departed the Tower and sought to step from her
       Master's shadow. She operated in New Ports, founding a school
       before she disappeared completely into obscurity, reportedly
       coming back into view during the early 5th Age.
       Karnea was next approached by the Dark Elf Selene Moonshadow.
       Selene became an apprentice and brought with her a small group
       of younger students (All girls) who lived in the Tower of
       Schallsea. Selene was a head Student and soon became a Teacher
       over time when Karnea was away. In all, the girls were with
       Karnea at the Schallsea Tower for twelve years.
       Karnea's Daughter, Aravis, spent her first sixteen years of life
       here.
       
       Original ages when the Girls arrived at Schallsea Tower.
       Analis b.348 n. 75 Human First Apprentice
       b.= Date Born
       n.= 423 AC
       Kentommen of when elves are officially recognized as an adult
       elf at 100 years old.
       Selene 96 b 276 n.147 Silvanesti was born in Silvanesti
       Kalana 85 b 287 n. 136 Silvanesti was born in Silvanesti
       Hestia 73 b 299 n. 124 Kagonesti was born in Southern Ergoth
       Inari 68 b 304 n. 119 Silvanesti was born in Silvanesti
       Vorena 16 b 356 n. 67 Human born in Bailfor
       Raina 13 b 359 n. 64 Human born in the Plains of Dust
       #Post#: 705--------------------------------------------------
       Conclave of High Socrery 
       By: Dungeon Master Date: January 4, 2024, 10:40 pm
       ---------------------------------------------------------
       [center]Conclave of High Sorcery [/center]
       The Three Masters of High Sorcery
       Master Coryn, Master of the White Robe, Master of Nightlund
       Tower
       Highmage Jenna Master of the Red Robe, Master of the Tower of
       Wayreth
       Master Karnea, Master of the Black Robe, Master of the Blood Sea
       Tower
       The Six Conclave Representatives of the White Order of Solinari
       Suwannis
       Aenell Moonwarden
       Selowen
       Bram DiThon
       Borlos
       Reann
       The Six Conclave Representatives of the Red Order Lunitari
       Rasilyss (Jena’s mentor)
       Fabian Hess
       Seraphema
       Saul of Kharolis
       Corinne Highgrove
       Javier Pell
       The Six Conclave Representatives of the Black Order of Nuitari
       Dalamar Argent
       Dagamier
       Hestia Nightlock
       Inari Westbrook
       Darius Desaad
       Sirene
       *****************************************************
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