URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Damn Forum mkIII
  HTML https://thedamnforum.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Taladas
       *****************************************************
       #Post#: 1309--------------------------------------------------
       Cha’asii and Cha’asi Magic | DL Saga
       By: Dungeon Master Date: February 20, 2026, 12:15 am
       ---------------------------------------------------------
       [center]
  HTML https://www.youtube.com/watch?v=oWNltKbtct8
       Cha’asii and Cha’asi Magic | DragonLance Saga[/center]
       #Post#: 1310--------------------------------------------------
       Cha'asii notes -Things to remember 
       By: Dungeon Master Date: February 20, 2026, 12:21 am
       ---------------------------------------------------------
       Cha'asii notes -Things to remember
       Cha’asii appearance is startlingly different. They are a small
       race, averaging about 4’9” in height. Rare is the individual who
       reaches five feet. Their bodies are slender and
       well-proportioned for their height. Their hair is dark brown to
       dark green-black, and their eyes are deep forest green. Most
       notable is their skin, which seems to reflect the colors of the
       jungle from deep wood brown to shades of green.
       A savage people living in the warm jungles, the cha’asii wear
       little in the way of clothing, and what little they wear is
       similar to that of their kin, the hulderfolk. Males go most
       often naked or with a simple loincloth of woven leaves, while
       females wear a barely modest covering of leaves.
       During the rainy season, they weave simple rain capes from
       grasses and palm fronds. Under the hot sun, it is typical to
       improvise a quick, simple hat from a palm frond.
       In addition to their clothing, the cha’asii love bright
       decorations. Both sexes make and wear necklaces of exotic
       feathers, earrings of shells, and hair ornaments of carved
       weapons. Brightly colored ribbons and trinkets are prized
       treasures of the cha’asii. This is not because they are
       simple-minded. Those who deal with the outside world are
       perfectly aware of the power of money; it’s just that they have
       no use for it.
       The weapons of the cha’asii are particularly suited to their
       world. The thick jungles make most long-range weapons, such as
       powerful long bows, impractical. The cha’asii use some small,
       light-weight short bows but more often favor carefully lacquered
       blowguns. Slashing weapons such as swords are also impractical
       for combat, since they are too easily tangled in the thick
       undergrowth. Throwing javelins and heavy thrusting spears Large
       outcroppings of workable ore or hard stone are rare, so most of
       their weapons (and tools) are made from the wood of the
       irontree, elaborately carved, polished, and sharpened. Much use
       is made of other natural materials, too. Blowgun darts are made
       from the five-inch thorns of the inya vine, whittled to barbed
       heads.
       Throwing bombs is another favored weapon of the cha’asii. Crude
       gas bombs are made by stuffing the cleaned bladders of monkeys
       with certain noxious fruits. These are then allowed to ferment
       in the sun and swell up with the rotting gases. Once ready, they
       are carried in gourd cases until needed. When it bursts, a
       bladder fills an area with a foul stench intolerable to nearly
       all animals and effective for foiling creatures that track by
       scent. Hornet’s nests, collected at night inside leather bags,
       are used to drive off dangerous monsters, flush beasts out of
       dens, and cast enemies into confusion. Inya vines, woven into
       balls, are carried on strings inside bags. These are used like
       caltrops or are hung from low branches and concealed by leaves
       to act as traps. The metal weapons they have are prized
       treasures, valued more often as tools than actual weapons.
       The cha’asii are also skillful herbalists and have the
       pharmaceutical wonders of the jungle at their fingertips. They
       can prepare salves that speed healing, poultices that draw out
       inflammations and poisons, powders to relieve headaches, potions
       to bring forgetfulness, and subtle juices to bring sleep. They
       eschew the use of poisons, and the art of poison-making is
       taboo. However, they have no qualms about dipping their darts in
       sleeping juice or building fires to carry sickness smoke (which
       causes fierce bouts of nausea) into the camps of their enemies.
       The herbalism of the cha’asii is much more than just a minor,
       though interesting, aberration because of their exceptional
       skill in the arts of nature magic.
       The cha’asii have mastered the arcane secrets of their homeland.
       Many of their people are able to cast magical spells, and among
       them, there is an almost universal specialization in spells of
       nature.
       This specialization is far different from the known schools of
       magic, those divided according to the theories of principle. The
       cha’asii view magic differently from all others, seeing the
       source of all magical energy as either coming from nature or
       from unnatural sources.
       To their minds, the differences of conjuration versus abjuration
       versus enchantment are nothing more than differences in
       methodology. Instead, key in on the source, use, or
       constructions of the magic cast, and these identify it as
       natural or unnatural. The cha’asii have no use for unnatural
       powers, something they equate with the yaggol, and thus rare is
       the cha’asii wizard who learns something other than natural
       magic.
       Another aspect of their philosophies of magic is that everything
       is imbued with hidden magical energy. A wizard does not create a
       magical item by instilling it with energy; he invokes it by
       bringing out the hidden power within it. Thus, creating a
       magical item requires that the wizard learn what power is within
       the item that can be tapped. The more aesthetically perfect the
       item, the purer and more powerful the magic. Perhaps this is a
       better understanding of the magical creation process, for the
       cha’asii are masters of the art. Around the fires, the chanters
       sing the old legends about the great wizards who could bring out
       the magic of a thing simply by touching it.
       Whatever the method, the cha’asii make many magical items, most
       of them unfamiliar to the outside world. A wondrously shaped
       tree, a naturally veined and rounded pebble, a colored turtle
       shell, all of these can become magical items in the hands of the
       cha’asii wizards.
       The very forest around a cha’asii village is alive with magical
       creations of the wizards’ enchanted vines, stones, and flowers.
       Of course, such an approach has its limitations. Foremost of
       these, at least in the belief system of the cha’asii, is that
       the wizard has no control over the power hidden within the item;
       he can only bring forth what was in it. Certain items may have
       relatively consistent properties, but effects could also be
       widely different between two similar items.
       Part of a wizard's training is to learn the different categories
       of things and what magic each is likely to contain. He must
       learn to recognize the different types of plants, the small
       signs that differentiate between stones, and so on. It is said
       throughout the League and elsewhere that great wizards are born
       with the magic in their eyes; in the jungles of Neron, it is
       said that a great wizard is born able to see the magic through
       his eyes.
       The cha’asii live in small groups in the deep jungle. Since they
       live by hunting, the groups are widely scattered through the
       jungle valleys.  Nonetheless, the groups all share a close
       feeling of kinship. In their tales, there are no accounts of one
       family ever attacking another. Those in the village are members
       of the same family or sometimes several families. Males and
       females are considered equal. Tasks are divided between both,
       and, with the exception of childbearing, there is little
       difference between the two sexes. Females are welcomed as
       warriors and hunters and are often fiercer than their male
       counterparts.
       From life, the cha’asii seem to ask little. Their homes are
       simple grass huts built on the ground or in the broad spreading
       branches of trees that grow along the streams and rivers. The
       huts are arranged around the central fire pit, where the cooking
       and feasting are done. Some time each day is spent hunting or
       tending the small gardens nearby, but most of the day is spent
       lazing in the heat. During this time, they work on wood carvings
       and repair their equipment.
       Their carvings are works of art, combinations of intricate
       detail and natural grains and curves. These carvings, along with
       the exotica of the forests, are desired by those few traders who
       have found and befriended the cha’asii. In exchange, the elves
       receive trade goods such as jewelry, knives, cloth, pots, and
       magical spells. This last item commands great prices, but many
       traders have received interesting rewards for the spells they
       provide.
       Given the apparent simplicity of the cha’asii, it is usually
       assumed that they have always been a primitive and barbaric
       people. Some, upon finding the strange ruins that crop up in the
       jungle, assume that the cha’asii were once the masters of these
       ruins and have culturally regressed. The cha’asii singers have
       another answer in their secret songs. (Through these singers tap
       the power of nature to cast spells, and thus the songs are kept
       secret to prevent dilution and weakening of the great magic they
       contain.) These songs suggest the cha’asii did not regress but
       advanced, reaching the stage where they chose to abandon the
       trappings of civilization to return to harmony with nature.
       It is certainly true that the cha’asii are more a part of the
       jungle than just villagers trying to live in spite of or off of
       the jungle.
       Sometimes the traders ask about the strange ruins found in the
       region, massive halls of stone-like wood. Vines wrap around
       fallen pillars, insects swarm over eroded carvings, saplings
       crack through the floors, and steaming rays of sunshine filter
       through the fallen roofs. It is clear that the cha’asii never
       built these places. To answer the questions, the cha’asii shake
       their heads and say they do not know, but their eyes belie their
       words.
       In truth, the cha’asii know much more about the ruins in the
       jungle, for these have an important place in their secret songs.
       These songs tell of a time when the ruins were home to the
       ancient ancestors of the cha’asii. At one time, the ruins were
       part of a great empire, more enlightened and far older than the
       Cha’asi magic
       Cha’asi mages are practitioners of an ancient and nearly
       forgotten type of magic,
       one that defies the accepted understanding of schools of magic.
       According to the writings of all the known theorists, cha’asi
       magic should be impossible. The cha’asi have never delved
       greatly into theory and so have no clue that what they are doing
       is impossible. Oddly enough, it seems to work for them perfectly
       well.
       Cha’asi magic is built on an intuitive understanding of nature.
       The wizards are specialists and gain the benefits accordingly.
       But their spell selection does not follow the normal arrangement
       of schools. Instead, they specialize in spells that affect
       nature and sometimes the elements. They can learn some spells
       outside of this area, but certain spells, especially ones that
       create mechanical and unnatural results, are denied to them. The
       spells in their school and those disallowed are given on the
       Cha’asi Spell Table. Aside from their spell selection, cha’asi
       mages also have a distinctly different approach to magical item
       creation. Most mages fashion an item and then imbue it. The item
       will be done by what they put into it.
       Cha’asi believes that all things, minerals, plants, or animals,
       contain magical power. Sometimes the power is great, sometimes
       it is negligible. The power may have a useful, constructive
       effect or may possess an odd and pointless effect. It is not
       their business to choose the power that is determined bythe
       nature of the thing. Generally, the magical power of a thing
       reflects its nature. Thus, a stone may have some power
       associated with strength, hardness, or force; a medicinal herb
       may relate to healing; a water-smoothed stone may give speed or
       slipperiness.
       Although the mage may have some general idea of the power, he
       can never be certain until it manifests itself. Cha’asi mages
       produce magical items by drawing the innate power out of an
       item. Thus, the Cha’asi way of creating magical items is
       slightly different. First, cha’asi attempts to use items in as
       natural a state as possible. The less carving, whittling, and
       shaping that is done, the better. Second, the item must be in
       the form of a stone containing more potential power than just an
       ordinary rock. There must also be some connection between the
       item and the power desired.
       Thus, a lightning-struck branch might be suitable for a wand of
       lightning bolts but would be unsuitable for a wand of flame
       extinguishing. It takes skill and wisdom to select the proper
       raw materials for a desired item. A check against artistic
       ability
       must be made secretly by the DM when selecting the piece to be
       used for a magical item. If the check fails, the magical item is
       flawed.
       Finally, the wizard does not cast spells into the item. Instead,
       he must use the enchant an item spell to bring out its power. If
       this is successful, the DM determines what the item becomes,
       based on the success of the saving throw for the item. The
       greater the difference between the number needed to save and the
       actual saving throw, the better or more powerful the item. If
       the saving throw is successful, the character has 24 hours to
       determine just what magical power is manifested in the item,
       either by trial and error or magical spells.
       NATURAL SCHOOL
       SPELLS
       First Level
       Affect Normal Fires
       Burning Hands
       Change Self
       Dancing Lights
       Find Familiar
       Light
       Mending
       Spider Climb
       Wall of Fog
       Second Level
       Alter Self
       Continual Light
       Darkness, 15’ Radius
       Fog Cloud
       Fool’s Gold
       Glitterdust
       Summon Swarm
       Whispering Wind
       Third Level
       Gust of Wind
       Protection from Normal Missiles
       Water Breathing
       Wind Wall
       Fourth Level
       Fire Charm
       Fire Shield
       Hallucinatory Terrain
       Massmorph
       Plant Growth
       Polymorph Other
       Polymorph Self
       Solid Fog
       Wall of Fire
       Fifth Level
       Airy Water
       Animal Growth
       Cone of Cold
       Distance Distortion
       Hold Monster
       Stone Shape
       Transmute Rock to Mud
       Wall of Stone
       Sixth Level
       Chain Lightning
       Conjure Animals
       Control Weather
       Death Fog
       Lower Water
       Move Earth
       Part Water
       Transmute Water to Dust
       Seventh Level
       Charm Plants
       Reverse Gravity
       Shadow Walk
       Eighth Level
       Incendiary Cloud
       Mass Charm
       Polymorph Any Object
       Ninth Level
       Crystalbrittle
       Shape Change
       *****************************************************