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       #Post#: 1242--------------------------------------------------
       The Grand Druid of Chislev 
       By: Dungeon Master Date: August 20, 2025, 5:06 pm
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       [center]The Grand Druid of Chislev[/center]
       Above all others within the Order stands the figure of the Grand
       Druid, the highest-ranking (although not the highest-level)
       druid in the world. The Grand Druid, a 15th-level character,
       attains this position through a selection process rather than by
       the challenge. Since only one person can hold the title of Grand
       Druid, each world can have only one 15th-level druid at a time.
       Duties of the Grand Druid is responsible for keeping harmony
       between the great druids of each domain and between the various
       druidic branches. The Grand Druid also rallies the circles
       against the rare global threat to Nature or the cosmic balance.
       This always proves a difficult task, as many circles fiercely
       cherish their autonomy, believing each one should remain
       self-sufficient and not meddle in other domains' affairs. Few
       circles willingly send contingents off to aid other circles
       unless they feel absolutely certain that the threat will menace
       their own domain as well. To make matters worse, the inflated
       pride of many circles prevents them from accepting help from
       "foreign" druids. As a result, often only one thing can convince
       the Order that a threat warrants a combined effort: the
       destruction of an entire circle. Fortunately, such occurrences
       are few and far between.
       The Grand Druid and entourage (detailed below) spend most of
       their time visiting different regions and speaking to the great
       druids, archdruids, druids, and, rarely, lowly initiates. In
       particular, this leader serves as a diplomat and peacemaker who
       mediates disputes between druids of neighboring circles and
       struggles involving members of the mysterious Shadow Circle
       (described later in this chapter). Normally, the circles act
       with autonomy. However, if a circle appears in great
       disarray--for instance, an enemy has killed most of its members
       or forced them into hiding--the Grand Druid may try to rally the
       circle or recruit aid from other domains. If a circle has been
       effectively destroyed, the Grand Druid might decide to rebuild
       it from scratch. After selecting a rising archdruid from a
       neighboring circle to step in as the new great druid, the Grand
       Druid helps recruit volunteers from nearby domains to replenish
       the circle. Often this assignment proves difficult and
       dangerous; whatever destroyed the previous circle probably still
       lurks nearby, ready to pounce on the new circle that, while
       wary, will remain understrength for some time.
       Servants of the Grand Druid. Like other inner circle druids, the
       Grand Druid has personal servants: an entourage of nine druids
       of various levels. These druids no longer owe allegiance to
       their original circles but are subject only to the Grand Druid.
       All druids consider it a high honor to serve the leader of the
       Order, an honor that bears great responsibility but gives a
       druid prestige and influence far beyond others of similar level.
       Assuming a vacancy arises--and service involves enough danger
       that openings occur reasonably often--a druid of any level can
       seek out the Grand Druid and petition to become a retainer. This
       relationship lasts as long as both sides wish--often many
       years--and can end with mutual agreement at any time.
       Three archdruids, often called the Emissaries, always serve the
       head of the Order. They act as the Grand Druid's personal
       agents--their leader's eyes, hands, and voice. To aid them in
       their duty, they receive four additional spell levels (one
       4th-level spell, two 2nd-level spells, etc.), usable as they see
       fit. To keep the Grand Druid informed on the operations of the
       circles in every land, they roam the world, visiting the various
       circles as well as other places of interest to their master. The
       arrival of an Emissary often coincides with the ascendance of a
       new great druid. While conveying the respects of the head of the
       Order, the archdruid takes the new leader's measure and reports
       back to the Grand Druid. These servants also visit a circle in
       response to a great druid's request for aid.
       Traveling Emissaries normally find themselves welcomed, because
       their visits give circles a chance to learn news from far-off
       lands. An Emissary also may offer counsel about a menace or
       carry a request for help to the Grand Druid or neighboring
       circles. But Emissaries also must remain on the alert for
       problems within a circle that the great druid has failed to
       adequately handle--such as widespread conflicts between druids
       or corruption in the ranks. In such cases, it is the Emissary's
       solemn duty to take action to remedy the problem or, lacking
       sufficient power, to report it to the Grand Druid. For this
       reason, some circles-- particularly those secretly dominated by
       the ruthless Shadow Circle--regard the arrival of an Emissary
       with deep suspicion. In their role as agents of the Grand Druid,
       these archdruids sometimes resemble spies. More than one
       Emissary has met a mysterious end while visiting a supposedly
       friendly circle. Besides the Emissaries, a Grand Druid has six
       other servants. These druids, usually of 7th to 11th level, come
       from a variety of branches but have all proven their dedication
       to the Order. Many Grand Druids have been known to take on the
       occasional lower-level druid, either because they feel the need
       for a fresher viewpoint or because they sense a special
       worthiness in a particular individual. These six druids of mixed
       level act as servants, counselors, bodyguards, and useful
       agents.
       Selection of the Grand Druid. One of the duties each Grand Druid
       must perform is appointing a successor, always an acting great
       druid. Usually, after serving a minimum of four years, a Grand
       Druid steps down to allow the chosen successor to assume the
       mantle of leadership.
       In theory, selecting a new Grand Druid is solely up to the last
       Grand Druid. In practice, druidic order politics plays a major
       role. For instance, if the forest druids have held the position
       of Grand Druid for several generations, they may come to
       consider it "their right" to do so. However, in the name of
       fairness and harmony, druids from other branches may lobby to
       convince the current Grand Druid to pick a successor from a
       different branch. On the other hand, choosing a Grand Druid from
       a minority branch could alienate large segments of the druidic
       order's membership, even with an extremely competent Grand
       Druid.
       As a result, when a Grand Druid begins getting on in years, the
       impending choice of successor becomes the subject of much
       gossip, speculation, lobbying, and intrigue by archdruids, great
       druids, and hierophant druids. For instance, a great druid
       afraid of being passed over for the position in favor of a rival
       may encourage a powerful, ambitious archdruid to challenge that
       rival, hoping to put the favorite out of the running before the
       Grand Druid can finalize the succession.
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