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#Post#: 1240--------------------------------------------------
The Ban
By: Dungeon Master Date: August 20, 2025, 5:00 pm
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[center]The Ban[/center]
The Great Druid can impose a strong, nonviolent sanction upon
those who have offended the circle. All must shun someone placed
under the ban; no druid in the circle will aid, speak to, or
associate with the target of the ban. When an entire town or
village suffers the ban, no druid may enter that area or speak
to or aid any resident. Some druidic allies volunteer to follow
the custom of the ban as well. For instance, a clan of sprites
or centaurs on good terms with a circle may receive word of a
ban and choose to honor it.
The great druid has the right to pronounce a ban on any druid in
the circle. A ban can also cover non-Druids, whole communities,
or Druids visiting from other domains (except the Grand Druid
and personal servants), to demonstrate the circle's displeasure.
To pronounce the ban, the great druid stands up during a moot
and announces to the group the reasons to impose the ban. Then
the subject of the ban--if present--answers the accusations
before the assembly. Finally, the High Council of the Moot votes
on the matter openly, usually at sunset. If a majority of the
council votes in favor of the ban, it passes. If not, the great
druid should start keeping an eye on the circle's archdruids—the
opposition to the ban likely reflects an impending challenge.
A ban punishes a druid for violating the tenets of the druidic
order or reprimands a character whose actions, while within the
bounds of the druidic ethos, nevertheless were contrary to the
Order's interests. For instance, suppose an angry druid
massacred the inhabitants of a human hamlet because they would
not turn over two hunters who slew a stag in the druid's sacred
grove. The druid acted within the bounds of the druidic ethos,
but the great druid might call the character's indiscriminate
vengeance out of proportion to the crime, adding that the
slaughter has threatened to make local commoners hate and fear
all druids in the circle. So, the great druid imposes the ban,
both as a punishment and as an incentive for the character to
change.
Nondruid individuals are less likely to fall victim to a
ban--usually, the great druid finds that direct action against
the offender proves more effective. However, if the people of an
area depend on druids rather than other priests for healing and
religious ceremonies, a ban sends them a message of disapproval.
And sometimes a ban can serve as a
symbolic gesture against a subject too powerful or influential
to confront directly—a baron or king, for instance.
A ban generally lasts 10 summers. However, the inner circle can
vote to lift a ban early or (once the time is up) to extend it.
The shunning does not extend outside the domain, so banned
druids usually choose to go into exile--the result the great
druid probably intended in the first place.
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