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       #Post#: 1239--------------------------------------------------
       The Great Druids
       By: Dungeon Master Date: August 20, 2025, 4:59 pm
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       [center]The Great Druids[/center]
       As stated earlier, the great druid leads a circle. Like other
       inner circle members, the great druid usually has won the
       position through the challenge and has to maintain the
       ascendancy by defeating other challengers. However, some great
       druids become so respected (or feared!) that subordinate
       archdruids forgo challenging them, instead preferring to enter
       the service of the Grand Druid or wait until the great druid
       advances in
       level.
       All druids within a circle know the name of their great
       druid--even if they have never met in person--because this
       figure wields a certain amount of power over their lives. The DM
       should decide how strongly the great druid influences the
       members of the circle. For instance, a great druid who is loved,
       respected, or feared holds more sway over NPC druids than would
       a weak or unpopular leader. While PCs remain free to pursue
       their own goals, opposing the policy of a strong great druid
       means a character has little chance of receiving support from
       superior druids. Supporting the leader's policy, on the other
       hand, can win lesser druids' praise and aid from the top.
       Turmoil can erupt within a circle governed by a weak or
       unpopular great druid, as the ranking archdruids vie for the
       head post or ignore the leader's advice to follow their own
       paths. Player characters may get occasional assistance from
       inner circle druids in this scenario, but for the most part,
       individuals all go their own way.
       The great druid has the same power to initiate druidic
       candidates and summon a moot as archdruids. In addition, this
       figure has the job of maintaining harmonious relations among all
       the druids of the circle--preventing factional battles and
       infighting, other than what is allowed through the challenge. To
       do so, the great druid has one special tool: the ban.
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