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#Post#: 1239--------------------------------------------------
The Great Druids
By: Dungeon Master Date: August 20, 2025, 4:59 pm
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[center]The Great Druids[/center]
As stated earlier, the great druid leads a circle. Like other
inner circle members, the great druid usually has won the
position through the challenge and has to maintain the
ascendancy by defeating other challengers. However, some great
druids become so respected (or feared!) that subordinate
archdruids forgo challenging them, instead preferring to enter
the service of the Grand Druid or wait until the great druid
advances in
level.
All druids within a circle know the name of their great
druid--even if they have never met in person--because this
figure wields a certain amount of power over their lives. The DM
should decide how strongly the great druid influences the
members of the circle. For instance, a great druid who is loved,
respected, or feared holds more sway over NPC druids than would
a weak or unpopular leader. While PCs remain free to pursue
their own goals, opposing the policy of a strong great druid
means a character has little chance of receiving support from
superior druids. Supporting the leader's policy, on the other
hand, can win lesser druids' praise and aid from the top.
Turmoil can erupt within a circle governed by a weak or
unpopular great druid, as the ranking archdruids vie for the
head post or ignore the leader's advice to follow their own
paths. Player characters may get occasional assistance from
inner circle druids in this scenario, but for the most part,
individuals all go their own way.
The great druid has the same power to initiate druidic
candidates and summon a moot as archdruids. In addition, this
figure has the job of maintaining harmonious relations among all
the druids of the circle--preventing factional battles and
infighting, other than what is allowed through the challenge. To
do so, the great druid has one special tool: the ban.
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