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       #Post#: 1234--------------------------------------------------
       Initiates
       By: Dungeon Master Date: August 20, 2025, 4:52 pm
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       [center]Initiates[/center]
       Initiates constitute the 1st- to 11th-level druids within a
       circle. Their experience level determines their role in the
       circle. A typical 1st- or 2nd-level initiate (an NPC) often
       works part-time as a Village Druid. This initiate keeps up a
       rural occupation (beekeeper, farmer, herder, etc.) while
       studying under a higher-level druid mentor.
       The exceptions to this stereotype are rare individuals (PCs). An
       average person finds it tough to recognize beginning druids,
       since most seem just like other peasants. Initiates between the
       3rd and 6th levels have achieved most of their granted powers,
       with the exception of shapechanging. The cornerstones of the
       druidic order, they frequently devote their full time to their
       faith. They normally live in stone, wood, or mud-brick cottages
       and act as the protectors of a small tract of wilderness--a wood
       or river valley-- or of a village or group of hamlets. Most
       druids of this status have the Village Druid or Guardian kit,
       and those who choose to protect a village usually become
       respected community leaders. Initiates between the 7th and 11th
       levels have received all their branch's granted powers.
       Such druids live simply but have widened their areas of
       influence, perhaps becoming the guardians of entire forests or
       mountains, or of all the villages in a barony. These druids
       often dwell near a sacred grove surrounded by a few acres of
       virgin wilderness, a sanctuary for rare and magical plants,
       animals, and supernatural creatures. This natural setting may be
       magically defended as well. Temporal rulers of the area respect
       (or fear) druids of such level.
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