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       #Post#: 1194--------------------------------------------------
       Wayreth Tower of High Sorcery
       By: Dungeon Master Date: July 19, 2025, 2:37 pm
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       [center]Wayreth Tower of High Sorcery
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       Unfinished File [/center]
       Master of Wayreth Tower Highmage Jenna of the Red Robe
       Recent Highmage Masters of Wayreth of the Past-Justarius,
       Par-Salian, Astathan of Qualinost, Merroc, Jorelia, Vincil da
       Jevra, Yulin the Dour, Vestia the White, and Moranda the Black.
       These and the others are represented by Brass Golem Statues that
       are commanded in times of Defense. A full list can be found
       here. Highmage of High Sorcery
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       />
       The Forest of Wayreth
       When most people speak of the Forest of Wayreth today, they
       refer to the area in the Tower's immediate vicinity, not to the
       entire surrounding forest. This region is bordered on the north
       by the Ahlanlas River (which marks the Qualinesti border), to
       the south by the Windsrun River, to the west by the Straits of
       Algoni, and to the east by the Kharolis Mountains.
       The forest contains many types of broad-leafed trees: Oaks,
       maples, ash, vallenwood, pear, peach, and apple predominate.
       Wayreth's fruit trees tend to be low and hardy, with small, sour
       fruit. In higher elevations to the east, the hardwoods give way
       to fir and pine, while the moist soil near the riverbanks holds
       stands of poplar, birch, and aspen.
       The Wayreth region is infamous for its rolling hills and misty
       dells that all seem to look alike. The roughest area lies to the
       east, where foothills meet the Kharolis Mountains. To the west,
       the land rises and falls in gentle swells that gradually
       diminish as land meets sea. In ages past, many aspiring young
       wizards became tired and discouraged from tramping through the
       woods toward their goal; just getting close to the Tower
       requires purpose and determination.
       Finding the Forest is impossible for those whom the wizards do
       not want to find the Tower, which means everyone but members of
       the Orders and non-mages, the Conclave has invited. Those who
       seek it unbidden can walk from one side of Abanasinia to the
       other, from the Newsea to the gates of Thorbardin, and they will
       never come across it.
       Most folk of Ansalon believe the Tower of Wayreth can move about
       its forest, literally evading any intruder it declines to meet.
       The truth is even more bizarre than that.
       The Tower and its guardian forest exist in a transdimensional
       world of their own, magically anchored to Krynn but existing
       outside of the world's normal dimensions. Travel between Wayreth
       Forest and the rest of Krynn is possible only where the two
       worlds touch, and the Tower decides where they touch at any
       given moment. This ability makes a mortal observer see the
       forest seem to shift, both in its layout and in its location
       relative to landmarks on Krynn. The Tower can even appear
       somewhere without the forest.
       This unique trait, conferred upon the Tower by the Conclave
       members who built it, is the most effective of all the abilities
       of the guardian forests - after all, it is the only operable
       Tower left after the Lost Battles and the Chaos War.  Wayreth's
       ability may have been devised to offer special protection for
       the seat of the Conclave and has also made it the wizards' last
       refuge throughout the ages. No other Tower of High Sorcery ever
       enjoyed its own transdimensional field.
       Wayreth Forest fills an area ten miles in diameter, with the
       Tower standing at its precise center. However, the guardian
       forest can touch Krynn at any spot within five hundred miles of
       the Tower's construction site, where three thousand years ago
       the wizards planted the stone of threes. As a result, Wayreth
       Forest can appear to onlookers anywhere from the edge of the
       Icewall Glacier north to Abanasinia, and from Qualimori east to
       just beyond Tarsis.
       The Tower of Wayreth (The First Tower)
       The gates of the Tower are set in the middle of the eastern
       wall. Made of silver and gold, they seem as fragile as gossamer,
       but not even the mightiest battering ram can break them down.
       Beyond the gates is a courtyard of plain, gray flagstone. It
       appears deserted, for most of the mages who dwell at Wayreth
       prefer to travel by magic and so pass into and out of the Tower
       unseen.
       The Tower's ability to distort spatial perceptions can produce
       some strange results for guests. Walking down a straight hallway
       within the Tower does not necessarily take visitors in a
       straight line. Walking up a north staircase does not necessarily
       take them up, or even north. It may not make sense, but that's
       just the nature of the Tower's reality. Things are usually not
       as they seem.
       Those walking through the courtyard get the feeling that it is
       teeming with people who are just out of sight. The Tower’s
       compound, located in a clearing at the heart of the Forest of
       Wayreth, is surrounded by walls that form an equilateral
       triangle.
       There is a small tower at each point of the triangle. There are
       no battlements at Wayreth. Each of these small towers is devoted
       to one of the three moon-gods: the northern to Solinari the
       White, the southern to Lunitari the Red, and the western to
       Nuitari the Black. Within, their ceilings are set with mosaics
       showing the complicated paths the moons take through the sky.
       When a given moon is full, the windows of its corresponding
       tower glow with light.
       The Tower proper is made up of four spires: a small fore tower
       and an aft tower. Between them are twin cones of obsidian, each
       some 250 feet high. Together, these four form Wayreth's central
       towers. To the casual observer, the Tower appears slightly
       off-kilter, twisting and leaning as if about to topple. This is
       merely a magical illusion, for it is one of the sturdiest
       structures on Krynn.
       The foretower contains a small anteroom, used for welcoming
       visitors, as well as sumptuously appointed guest rooms.
       Non-mages are not permitted to pass beyond this building. The
       aft tower serves as an entrance to the courtyard and the
       dungeons below. Tales abound of the horrors that dwell within.
       The tombs of the archmages; any wizard of standing may choose to
       be buried there, and the spirits of some were said to linger,
       continuing their service to High Sorcery even in death.
       The scriptorium on the third floor of the two smaller central
       towers serves as a work and study area for Tower residents.
       Niches on the outer walls hold writing desks, with windows in
       the niches providing ample light for wizards to copy books from
       the library in the south tower or compose works of their own.
       (Similar niches in the outer walls of the main towers at this
       level also hold desks. Storerooms in the north tower adjacent to
       the scriptorium hold writing supplies.)
       Because these central chambers are sunny and pleasant during the
       day, they also serve as residents' favorite place to read or
       just relax. A visitor here seldom hears a noise louder than a
       whisper or a quill scratching at parchment.
       The residents prepare all their food in a small kitchen on the
       fourth floor of the Aft tower. The Tower at Wayreth contains no
       central dining hall; the residents either retire to their rooms
       to take their meals or eat off trays wherever they happen to be
       working. Consequently, the kitchen stays busy for about eighteen
       hours a day.
       Subfloor of the Aft Tower
       The Crypts
       The Tombs of the Archmages
       About fifty feet below the central towers lies a complex of
       crypts where many Conclave members enjoy their eternal sleep.
       The main crypt is a round chamber, some sixty-five feet wide.
       This central chamber contains two dozen vaults, where past heads
       of the Conclave and others who have rendered great service to
       the Conclave lie. Each of the twenty occupied vaults is marked
       with a golden slab enameled in red, black, or white, according
       to the occupant's order.
       The domed ceiling here bears a representation of Ansalon's night
       sky. This fully animated scene shows Krynn's three moons and old
       constellations rising and falling with the passing hours. The
       depiction represents one of the continent's most complete
       records of Ansalon's stars.
       Extensive catacombs spread out from the central crypts in three
       spokes, one for each order in the Conclave. The entire complex
       contains several acres of tunnels. Anyone desiring burial here
       must agree to donate all their writings and items of magic to
       the Tower. Then he may choose his final resting place from the
       extensive catacombs. Only the Master can grant the right to
       interment in the main crypt.
       The Dungeon
       Persistent "explorers" and indiscreet meddlers could find
       themselves suddenly transported to the dungeon hidden deep
       beneath the Tower. These cells are purportedly so dreadful that
       no report of them has ever reached the outside world. The common
       folk of Ansalon assume that no one has ever emerged from
       confinement there to speak of the frightful experience.
       No physical access to the dungeon exists; the area consists of
       hundreds of cubicle cells carved from the bedrock deep below the
       central towers, even deeper than the crypts. Though each cell
       actually is only a scant few feet across, the Tower's
       manipulation of people's perception of space makes any cell seem
       large enough to hold its occupant, no matter what his size.
       To a human, a cell seems to be about ten feet square. No
       corridors connect the individual cells of this dungeon. No
       windows or air shafts lead to the surface. Each prisoner remains
       alone, entombed in the rock.
       The two greater towers are twin cones of obsidian, each some 250
       feet high. The two greater towers contain apartments, libraries,
       museums, and casting chambers, where the wizards of Ansalon
       live, study, and experiment. The more powerful wizards dwell on
       the upper floors, and the neophytes on the lower.
       The Highmage’s laboratory is located in the Northern Tower, with
       invisible balconies offering views of the grounds and the forest
       beyond. Just below are the Testing Levels, where apprentices
       must prove their mettle before becoming full wizards. These
       levels look different to every apprentice who enters.
       The Two Main Towers stand at 250 feet high and have seventeen
       floors each.
       The North Tower is Home to the Highmage’s study and laboratory.
       4-13 are Sleeping, study Chambers and Laboratories, 14 through
       16 are Testing Chambers, the Seventeenth floor is the Highmage’s
       laboratory, while the Highmage’s study is located on the third
       Floor. The Spiral Staircase of the Main Towers has wide, winding
       steps and wide platforms along the inside of the Tower. Bronze
       Golems with the countenance of the Highmages of Wayreth Tower
       from throughout the ages are located on each level. Able to come
       to life at a moment’s activation by the Master of the Tower to
       defend the Tower.
       Clean Version-(See Sleeping Arrangements version of the North
       Tower at the end of this file).
       Seventeenth Floor, The Highmage’s laboratory, and their Sleeping
       Quarters, sitting chamber
       Sixteenth Floor: Testing Levels
       Fifteenth Floor Testing Level
       Fourteenth Floor Testing Level
       Thirteenth Floor Apartment,
       Twelfth Floor Apartments,
       Eleventh Floor Apartments
       Tenth Floor Apartments,
       Ninth Floor Apartments
       Eighth Floor Apartments
       Seventh Floor Apartments
       Sixth Floor Apartments
       Fifth Floor Apartments
       Fourth Floor Classrooms
       Third Floor: The Highmage’s study, Meeting Rooms
       Second Floor Chamber of Destination*
       First Floor Hall of Records
       Areas of the North Tower
       The north tower's entire ground floor serves as a repository for
       records going back at least as far as the first Cataclysm. Its
       upper floors hold storage chambers, the master’s Laboratory, and
       residential areas.
       The South Tower is home to the Hall of Mages 1-3 Floors and the
       Library of Wayreth 4-8 Floors
       Seventeenth Floor, The Heart Chamber of Wayreth Tower
       Sixteenth Floor
       Fifteenth Floor
       Fourteenth Floor
       Thirteenth Floor
       Twelfth Floor
       Eleventh Floor
       Tenth Floor
       Ninth Floor
       Eighth Floor library
       Seventh Floor library
       Sixth Floor library
       Fifth Floor library
       Fourth Floor, five-level library
       Third Floor Hall of Mages, Study niches
       Second Floor Hall of Mages
       First Floor: Hall of Mages
       Areas of the South Tower
       The Hall of Mages
       “They were in a vast chamber carved of obsidian. It was so wide
       that its perimeter was lost in shadow, so high that its ceiling
       was obscured in shadow. No pillars supported it; no lights lit
       it. Yet light there was, though none could name its source. It
       was a pale light, white — not yellow. Cold and cheerless, it
       gave no warmth.”
       [right]—Time of the Twins by Margaret Weis & Tracy
       Hickman[/right]
       The central meeting place for the Conclave, the Hall of Mages,
       has been witness to some of the most important deliberations
       affecting the history of Ansalon, though it is also used for
       regular meetings, audiences, and other functions. Visitors to
       the Tower of Wayreth always remember the Hall of Mages as a
       vast, intimidating chamber that exudes the authority of the
       powerful wizards who meet within its walls. The hall is a black
       obsidian chamber in the south tower with a 45-foot diameter and
       a 60-foot domed ceiling.
       A permanent image casts a light that is white and cold in the
       chamber. The light has no identifiable source and leaves the
       black ceiling and thick walls lost in shadow. The chamber is
       empty except for twenty-one chairs reserved for members of the
       Conclave. All of the chairs, save one, form a semicircle facing
       the northern end of the room. The twenty-first is a large chair
       that was hewn from a massive block of gray marble shot through
       with veins of red, white, and black. Placed in the center of the
       hall, and is reserved for the Highmage of the Conclave.
       Each wizard of the conclave enters and takes their place, the
       Masters coming in last and taking their places in the
       semicircle.
       The Library of Wayreth, Fourth Floor
       In addition, this tower's extensive, five-level library is the
       envy of wizards throughout the land. The five levels in the
       south tower immediately above the Hall of Mages comprise the
       Tower's library. The library's shelves contain books of spells,
       magical scrolls, and notes on various arcane processes. Veterans
       of the Test of High Sorcery may freely browse the shelves and
       carry items down to the scriptorium for study, as long as they
       tell the librarian on duty what they're taking and when they
       will return it. No one may remove a book from the Tower proper
       without the Master's permission. Book thieves get a trip to the
       dungeon for their troubles.
       North Tower Accommodations
       Sleeping arrangements at Wayreth
       Unfinished
       Seventeenth Floor, The Highmage’s laboratory, and their Sleeping
       Quarters, sitting chamber
       Sixteenth Floor: Testing Levels
       Fifteenth Floor Testing Level
       Fourteenth Floor Testing Level
       Thirteenth Floor Apartment, laboratories for
       Twelfth Floor Apartments, laboratories for Master Karnea, Master
       Coryn
       Eleventh Floor Apartments laboratories
       Tenth Floor Apartments, laboratories for
       Ninth Floor Apartments, laboratories, Dalamar, Darius Desaad,
       Malakai, Nalis
       Eighth Floor Apartments, laboratories for Selene, Kalana,
       Hestia, Iria, Sirene
       Seventh Floor Apartments, laboratories for Leila DiThon White
       Robe
       Sixth Floor  Apartments and Laboratories Azura, Calista
       Hathorne, Delilah DiThon
       Fifth Floor Apartments, laboratories for Thora, Isa, Monet, Maya
       Fourth Floor Classrooms
       Third Floor: The Highmage’s study, Meeting Rooms
       Second Floor: Chamber of Destination*
       First Floor Hall of Records
       *Chamber of Destination: As seen in the Kingpriest Trilogy, the
       Towers were once joined by Teleportation Chambers, but were
       discontinued after the Lost Battles. In time, the Three Towers
       begin to use these lost artifacts again.
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