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       #Post#: 1118--------------------------------------------------
       Calendar for the Planet of Krynn
       By: Dungeon Master Date: April 30, 2025, 2:52 am
       ---------------------------------------------------------
       [center]Calendar for the Planet of Krynn
       (v 3.2)
       By Kinthalas
       [/center]
       The planet of Krynn, with its myriad gods and wars, has had the
       most detailed history ever recorded.
       That most esteemed sage and historian, Astinus of Palanthas, has
       provided most of the details that have come with this history.
       Despite the details provided by Astinus' texts, nowhere does he
       establish a definite system of time measurement.
       To correct this error for the masses, I, Kinthalas, have taken
       the initiative to construct a guide to the time for those
       unaccustomed to the systems used by the peoples of Krynn.  In my
       creation of this guide, I took information gleaned from a large
       foundation of texts.  The final touches were then created using
       formats from the foundation texts.
       Any comments or questions regarding my construction of this
       document should be directed via e-mail to
       kinthalas@geocities.com.
       The Time of Day:
       Many of the sojourners of Krynn have little need for accurate
       time
       Measurements.  Most people are content to know merely whether it
       is day or night.  But for a small section of the populace, i.e.,
       mages (who require exact times for certain rituals), historians
       (to record exact times), and city dwellers
       (Who needs the time as a medium of interaction between each
       other), the exact time is essential.
       The major system of such small periods is kindly provided by
       Astinus of Palanthas in his writings.
       The city guard of Palanthas, to determine watches, has also
       adopted this system. These watches have provided the names for
       this system.  The magnitude of the units is the same as commonly
       regarded, i.e.
       Sixty seconds to a minute, sixty minutes to an hour.
       The foundation of the Palanthan system of minor time is the
       hour.  The day is divided into twenty-four hours.  Each hour is
       named based on the watches that the city guard dispatches during
       the day.  Table One provides the names of these watches and the
       related time in numbers (a standard in other systems) for
       convenience.
       Table 1:  The Palanthan Watches
       Hour Name Hour Name
       01 After Darkwatch Hour 13 Seventh Watch
       02 Deepwatch 14 Eighth Watch
       03 After Deepwatch Hour 15 Ninth Watch
       04 Early Watch (Thief's Watch) 16 Tenth Watch
       05 Waking Hour 17 Eleventh Watch
       06 Morning Watch 18 Twelfth Watch
       07 First Watch 19 Evening Watch
       08 Second Watch 20 Last Watch
       09 Third Watch 21 Afterwatch Hour
       10 Fourth Watch 22 Late Watch
       11 Fifth Watch 23 Restful Hour
       12 High Watch (Sixth Watch) 00 Darkwatch (Low Watch)
       Observant readers may notice that Palanthas only has nineteen
       watches. There are few watches at night due to the unlikelihood
       of a night Attack on the city.  Watches have been known to
       patrol constantly during times of war, and city constabulary
       does keep a watch on the streets for thieves, but overall, the
       city guard stays in at night.
       The exact times of each of the watches and hours are rung on a
       bell by the aesthetes at the Great Library in Palanthas.
       Between these hours, the minutes are counted in a method
       radically different from the standard systems.  As the time in
       this system is derived from the movements of the massive water
       clock in Astinus's study, the motion of this machine divides the
       minutes.  As the water falls, it collects in small containers
       that are connected to a massive wheel. As the water collects,
       gravity pulls it down, turning the wheel.  This is a constant
       Turning, and, as such, can be used as a clock.  The hours are
       labeled on this wheel, and as the water falls and time
       progresses, the wheel turns, revealing the hours through a
       viewing window as they occur.
       As the hours pass through the window, they can be said to
       "rise," "Fall," and be sounded.  These two actions of the hour
       help to determine the time.  The final part of the time is the
       time in minutes until the hour is sounded.  When put together, a
       time is in the manner of: Hour rising/falling minutes
       Table two gives a translation from a standard time system to the
       Palanthan.
       As an example, let us pretend that you have one of those
       accursed Gnome Time-watchers (I'm referencing the latest
       version, the one that doesn't tend to bite off your hand.)  The
       gnomes use a numerical system, with each hour denoted by a
       number.  If that time-watcher read the time (a miracle!) as
       being 22:18, the time, using the Palanthan system, would be:
       Late Watch falling eighteen
       Table 2:  The Palanthan Minutes
       Standard                Palanthan              Standard
       Palanthan
       1 Falling 1 31 Rising 29
       2 Falling 2 32 Rising 28
       3 Falling 3 33 Rising 27
       4 Falling 4 34 Rising 26
       5 Falling 5 35 Rising 25
       6 Falling 6 36 Rising 24
       7 Falling 7 37 Rising 23
       8 Falling 8 38 Rising 22
       9 Falling 9 39 Rising 21
       10 Falling 10 40 Rising 20
       11 Falling 11 41 Rising 19
       12 Falling 12 42 Rising 18
       13 Falling 13 43 Rising 17
       14 Falling 14 44 Rising 16
       15 Falling 15 45 Rising 15
       16 Falling 16 46 Rising 14
       17 Falling 17 47 Rising 13
       18 Falling 18 48 Rising 12
       19 Falling 19 49 Rising 11
       20 Falling 20 50 Rising 10
       21 Falling 21 51 Rising 9
       22 Falling 22 52 Rising 8
       23 Falling 23 53 Rising 7
       24 Falling 24 54 Rising 6
       25 Falling 25 55 Rising 5
       26 Falling 26 56 Rising 4
       27 Falling 27 57 Rising 3
       28 Falling 28 58 Rising 2
       29 Falling 29 59 Rising 1
       30 Falling 30 60 Rising 0
       The Days of the Week
       In Palanthas, the days of the week are not specifically
       numbered. The days of the month are numbered, starting with
       Firstday, and continuing to the last day of the month (usually
       somewhere around Thirtiethday).
       The other systems in use throughout Krynn do have specific names
       for the days of the week (which is customarily seven days long).
       Tables three and four list such names.  The Universal day names
       are listed for reference.
       Table 3: Days of the Week I
       Days Ergoth Solamnic Godtime Plains
       Sunday Gileadai Linaras Gilean Friend Day
       Monday Luindai Palast Lunitari Hunt Day
       Tuesday Nuindai Majetag Nuitari Share Day
       Wednesday Soldai Kirinor Solinari Gather Day
       Thursday Manthus Misham Majere Barter Day
       Friday Shinarai Bakukal Shinare Worship Day
       Saturday Boreadai Bracha Zivilyn Council Day
       Table 4:  Days of the Week II
       Days Elven Dwarven Goblin Kender
       Sunday Gateway Brenzik Guard Praise Day
       Monday Bright Eye Mithrik Pain Light Day
       Tuesday Night's Eye Adamachtis Fear Fire Day
       Wednesday Dead Eye Aurachil Rout Winds Day
       Thursday Dream Dance Cuprig Strife Waters Day
       Friday Winged Trade Ferramis Feint Ground Day
       Saturday World Tree Agorin Flank Shadow Day
       The Months of the Year
       In a manner similar to the days of the week, the Palanthan
       system does not have Specific names for each month.  The months
       are numbered from Firstmonth through Twelvthmonth.
       Again, the other systems on Krynn have names for the specific
       months and are given on tables five and six.  The Universal
       month names are listed as a reference.
       Table 5:  Months of the Year I
       Palanthas Ergoth Solamnic Godtime Plains
       Firstmonth Aelmont Newkolt Chemosh Ice Glaze
       Secondmonth Rannmont Deepkolt Zeboim Snow Deep
       Thirdmonth Mishamont Brookgreen Mishakal Mountain Thaw
       Fourthmonth Chislmont Yurthgreen Chislev Earth Wakes
       Fifthmonth Bran Fleurgreen Branchala Flower Blooms
       Sixthmonth Corij Holmswelt Kiri-Jolith Home Hearth
       Seventhmonth Argon Fierswelt Sargonnas Raging Fire
       Eighthmonth Sirrimont Paleswelt Sirrion Dying Ember
       Ninthmonth Reorxmont Reapember Reorx Harvest Home
       Tenthmonth Hiddumont Gildember Hiddukel Leaf Gild
       Eleventhmonth H'rarmont Darkember Morgion Dark Cold
       Twelvthmonth Pheonix Frostkolt Habbauk Frost Eve
       Table 6:  Months of the Year II
       Palanthas Elven Dwarven Goblin Kender
       Firstmonth Winter Night Dark-Crypt Famine Snowfun
       Secondmonth Winter Deep Dark-Deep Madness Darktime
       Thirdmonth Spring Dawning Damp-Mood Girding Windsong
       Fourthmonth Spring Rain Damp-Chisel Scouting Raindrum
       Fifthmonth Spring Blossom Dry-Anvil Campaign Flowerfield
       Sixthmonth Summer Home Dry-Axe Siege Homefriends
       Seventhmonth Summer Run Dry-Heat Flame Wandertime
       Eighthmonth Summer End Dry-Forge Sack Summerlaze
       Ninthmonth Autumn Harvest Cold-Hammer Loot Harvestfete
       Tenthmonth Autumn Twilight Cold-Steel Betrayal Leafplay
       Eleventhmonth Autumn Dark Cold-Rust Pestilence Bleakcold
       Twelvthmonth Winter Come Cold-Lode Reward Blessings
       #Post#: 1119--------------------------------------------------
       Important Holidays of Ansalon
       By: Dungeon Master Date: April 30, 2025, 2:54 am
       ---------------------------------------------------------
       [center]Important Holidays of Ansalon[/center]
       1/1 Year Day. First Day of the Year
       1/3 Dark Day. Anniversary of the Cataclysm
       1/18 Night of the Mantis. The sacred day of meditation for
       Worshippers of Majere
       2/9-13 Harnkeggerfest. Yet another excuse for the dwarves to get
       smashed
       3/14 Kith-Kanandras. A sacred Qualinesti holiday
       3/15 Silvanosdras. A Silvanesti holiday
       3/21 Spring Dawning. The major spring festival
       4/4 Harrowing. Festival to signal the start of the planting
       season
       4/19 Forgeday. Holy day of Reorx. Celebrated mostly by dwarves
       and gnomes
       5/13 Feast of the Sea. Holy day of Habbakuk
       6/1 Kith-Kananaith. Qualinesti holiday to celebrate the Founding
       of Qualinesti
       6/3 Day of Storms. The traditional beginning of the Hurricane
       season in the North
       6/21 Midyear Day. Summer Solstice
       7/15 Festival of Candles. Dwarven holiday to offer respect for
       the dead
       7/20 Day of Dragons. Evil Dragon holiday to honor their return
       to Krynn
       9/22 Summer's End. The festival marks the beginning of the
       harvest season
       11/13 Updateandverifyyourname Day. Gnome day to make changes to
       their
       names
       11/6 Thanks A Lot Day. Kender day to give thanks for the things
       they "found"
       12/10 Kharas' Shame. Dwarven holiday to remember Kharas shaving
       his beard
       12/22 Yule. Winter Solstice Festival
       12/25 Brothersbane. Dwarven holiday. Hill and mountain dwarves
       meet
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