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#Post#: 1118--------------------------------------------------
Calendar for the Planet of Krynn
By: Dungeon Master Date: April 30, 2025, 2:52 am
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[center]Calendar for the Planet of Krynn
(v 3.2)
By Kinthalas
[/center]
The planet of Krynn, with its myriad gods and wars, has had the
most detailed history ever recorded.
That most esteemed sage and historian, Astinus of Palanthas, has
provided most of the details that have come with this history.
Despite the details provided by Astinus' texts, nowhere does he
establish a definite system of time measurement.
To correct this error for the masses, I, Kinthalas, have taken
the initiative to construct a guide to the time for those
unaccustomed to the systems used by the peoples of Krynn. In my
creation of this guide, I took information gleaned from a large
foundation of texts. The final touches were then created using
formats from the foundation texts.
Any comments or questions regarding my construction of this
document should be directed via e-mail to
kinthalas@geocities.com.
The Time of Day:
Many of the sojourners of Krynn have little need for accurate
time
Measurements. Most people are content to know merely whether it
is day or night. But for a small section of the populace, i.e.,
mages (who require exact times for certain rituals), historians
(to record exact times), and city dwellers
(Who needs the time as a medium of interaction between each
other), the exact time is essential.
The major system of such small periods is kindly provided by
Astinus of Palanthas in his writings.
The city guard of Palanthas, to determine watches, has also
adopted this system. These watches have provided the names for
this system. The magnitude of the units is the same as commonly
regarded, i.e.
Sixty seconds to a minute, sixty minutes to an hour.
The foundation of the Palanthan system of minor time is the
hour. The day is divided into twenty-four hours. Each hour is
named based on the watches that the city guard dispatches during
the day. Table One provides the names of these watches and the
related time in numbers (a standard in other systems) for
convenience.
Table 1: The Palanthan Watches
Hour Name Hour Name
01 After Darkwatch Hour 13 Seventh Watch
02 Deepwatch 14 Eighth Watch
03 After Deepwatch Hour 15 Ninth Watch
04 Early Watch (Thief's Watch) 16 Tenth Watch
05 Waking Hour 17 Eleventh Watch
06 Morning Watch 18 Twelfth Watch
07 First Watch 19 Evening Watch
08 Second Watch 20 Last Watch
09 Third Watch 21 Afterwatch Hour
10 Fourth Watch 22 Late Watch
11 Fifth Watch 23 Restful Hour
12 High Watch (Sixth Watch) 00 Darkwatch (Low Watch)
Observant readers may notice that Palanthas only has nineteen
watches. There are few watches at night due to the unlikelihood
of a night Attack on the city. Watches have been known to
patrol constantly during times of war, and city constabulary
does keep a watch on the streets for thieves, but overall, the
city guard stays in at night.
The exact times of each of the watches and hours are rung on a
bell by the aesthetes at the Great Library in Palanthas.
Between these hours, the minutes are counted in a method
radically different from the standard systems. As the time in
this system is derived from the movements of the massive water
clock in Astinus's study, the motion of this machine divides the
minutes. As the water falls, it collects in small containers
that are connected to a massive wheel. As the water collects,
gravity pulls it down, turning the wheel. This is a constant
Turning, and, as such, can be used as a clock. The hours are
labeled on this wheel, and as the water falls and time
progresses, the wheel turns, revealing the hours through a
viewing window as they occur.
As the hours pass through the window, they can be said to
"rise," "Fall," and be sounded. These two actions of the hour
help to determine the time. The final part of the time is the
time in minutes until the hour is sounded. When put together, a
time is in the manner of: Hour rising/falling minutes
Table two gives a translation from a standard time system to the
Palanthan.
As an example, let us pretend that you have one of those
accursed Gnome Time-watchers (I'm referencing the latest
version, the one that doesn't tend to bite off your hand.) The
gnomes use a numerical system, with each hour denoted by a
number. If that time-watcher read the time (a miracle!) as
being 22:18, the time, using the Palanthan system, would be:
Late Watch falling eighteen
Table 2: The Palanthan Minutes
Standard Palanthan Standard
Palanthan
1 Falling 1 31 Rising 29
2 Falling 2 32 Rising 28
3 Falling 3 33 Rising 27
4 Falling 4 34 Rising 26
5 Falling 5 35 Rising 25
6 Falling 6 36 Rising 24
7 Falling 7 37 Rising 23
8 Falling 8 38 Rising 22
9 Falling 9 39 Rising 21
10 Falling 10 40 Rising 20
11 Falling 11 41 Rising 19
12 Falling 12 42 Rising 18
13 Falling 13 43 Rising 17
14 Falling 14 44 Rising 16
15 Falling 15 45 Rising 15
16 Falling 16 46 Rising 14
17 Falling 17 47 Rising 13
18 Falling 18 48 Rising 12
19 Falling 19 49 Rising 11
20 Falling 20 50 Rising 10
21 Falling 21 51 Rising 9
22 Falling 22 52 Rising 8
23 Falling 23 53 Rising 7
24 Falling 24 54 Rising 6
25 Falling 25 55 Rising 5
26 Falling 26 56 Rising 4
27 Falling 27 57 Rising 3
28 Falling 28 58 Rising 2
29 Falling 29 59 Rising 1
30 Falling 30 60 Rising 0
The Days of the Week
In Palanthas, the days of the week are not specifically
numbered. The days of the month are numbered, starting with
Firstday, and continuing to the last day of the month (usually
somewhere around Thirtiethday).
The other systems in use throughout Krynn do have specific names
for the days of the week (which is customarily seven days long).
Tables three and four list such names. The Universal day names
are listed for reference.
Table 3: Days of the Week I
Days Ergoth Solamnic Godtime Plains
Sunday Gileadai Linaras Gilean Friend Day
Monday Luindai Palast Lunitari Hunt Day
Tuesday Nuindai Majetag Nuitari Share Day
Wednesday Soldai Kirinor Solinari Gather Day
Thursday Manthus Misham Majere Barter Day
Friday Shinarai Bakukal Shinare Worship Day
Saturday Boreadai Bracha Zivilyn Council Day
Table 4: Days of the Week II
Days Elven Dwarven Goblin Kender
Sunday Gateway Brenzik Guard Praise Day
Monday Bright Eye Mithrik Pain Light Day
Tuesday Night's Eye Adamachtis Fear Fire Day
Wednesday Dead Eye Aurachil Rout Winds Day
Thursday Dream Dance Cuprig Strife Waters Day
Friday Winged Trade Ferramis Feint Ground Day
Saturday World Tree Agorin Flank Shadow Day
The Months of the Year
In a manner similar to the days of the week, the Palanthan
system does not have Specific names for each month. The months
are numbered from Firstmonth through Twelvthmonth.
Again, the other systems on Krynn have names for the specific
months and are given on tables five and six. The Universal
month names are listed as a reference.
Table 5: Months of the Year I
Palanthas Ergoth Solamnic Godtime Plains
Firstmonth Aelmont Newkolt Chemosh Ice Glaze
Secondmonth Rannmont Deepkolt Zeboim Snow Deep
Thirdmonth Mishamont Brookgreen Mishakal Mountain Thaw
Fourthmonth Chislmont Yurthgreen Chislev Earth Wakes
Fifthmonth Bran Fleurgreen Branchala Flower Blooms
Sixthmonth Corij Holmswelt Kiri-Jolith Home Hearth
Seventhmonth Argon Fierswelt Sargonnas Raging Fire
Eighthmonth Sirrimont Paleswelt Sirrion Dying Ember
Ninthmonth Reorxmont Reapember Reorx Harvest Home
Tenthmonth Hiddumont Gildember Hiddukel Leaf Gild
Eleventhmonth H'rarmont Darkember Morgion Dark Cold
Twelvthmonth Pheonix Frostkolt Habbauk Frost Eve
Table 6: Months of the Year II
Palanthas Elven Dwarven Goblin Kender
Firstmonth Winter Night Dark-Crypt Famine Snowfun
Secondmonth Winter Deep Dark-Deep Madness Darktime
Thirdmonth Spring Dawning Damp-Mood Girding Windsong
Fourthmonth Spring Rain Damp-Chisel Scouting Raindrum
Fifthmonth Spring Blossom Dry-Anvil Campaign Flowerfield
Sixthmonth Summer Home Dry-Axe Siege Homefriends
Seventhmonth Summer Run Dry-Heat Flame Wandertime
Eighthmonth Summer End Dry-Forge Sack Summerlaze
Ninthmonth Autumn Harvest Cold-Hammer Loot Harvestfete
Tenthmonth Autumn Twilight Cold-Steel Betrayal Leafplay
Eleventhmonth Autumn Dark Cold-Rust Pestilence Bleakcold
Twelvthmonth Winter Come Cold-Lode Reward Blessings
#Post#: 1119--------------------------------------------------
Important Holidays of Ansalon
By: Dungeon Master Date: April 30, 2025, 2:54 am
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[center]Important Holidays of Ansalon[/center]
1/1 Year Day. First Day of the Year
1/3 Dark Day. Anniversary of the Cataclysm
1/18 Night of the Mantis. The sacred day of meditation for
Worshippers of Majere
2/9-13 Harnkeggerfest. Yet another excuse for the dwarves to get
smashed
3/14 Kith-Kanandras. A sacred Qualinesti holiday
3/15 Silvanosdras. A Silvanesti holiday
3/21 Spring Dawning. The major spring festival
4/4 Harrowing. Festival to signal the start of the planting
season
4/19 Forgeday. Holy day of Reorx. Celebrated mostly by dwarves
and gnomes
5/13 Feast of the Sea. Holy day of Habbakuk
6/1 Kith-Kananaith. Qualinesti holiday to celebrate the Founding
of Qualinesti
6/3 Day of Storms. The traditional beginning of the Hurricane
season in the North
6/21 Midyear Day. Summer Solstice
7/15 Festival of Candles. Dwarven holiday to offer respect for
the dead
7/20 Day of Dragons. Evil Dragon holiday to honor their return
to Krynn
9/22 Summer's End. The festival marks the beginning of the
harvest season
11/13 Updateandverifyyourname Day. Gnome day to make changes to
their
names
11/6 Thanks A Lot Day. Kender day to give thanks for the things
they "found"
12/10 Kharas' Shame. Dwarven holiday to remember Kharas shaving
his beard
12/22 Yule. Winter Solstice Festival
12/25 Brothersbane. Dwarven holiday. Hill and mountain dwarves
meet
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