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       #Post#: 1090--------------------------------------------------
       The Bastions of High Sorcery
       By: Dungeon Master Date: April 12, 2025, 9:40 am
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       The Bastion is the name for a series of fortresses that prevent
       passage to the Lost Citadel from Krynn. The Orders of High
       Sorcery designed and built the fortresses.
       Before Bastion
       The Lost Citadel was closed to mortals at the end of the Second
       Dragon War in 2645 PC. After that, access to the demiplane was
       controlled by a sort of arcane puzzle. Gates could only be
       opened on the Night of the Eye. The gate could only be opened at
       one of the magical sites where the demiplane was anchored to the
       world. However, each Night of the Eye would only allow access
       through one of the twelve gates. There was a specific spell for
       opening the gate that was either unknown or lost to history.
       Around 750 PC, the Renegade Wizard Harz-Takta the Senseless
       deciphered the code to determine which site would allow a gate
       on which date. They devised a spell to open the gate. They
       recorded all of this in a spellbook before attempting to enter
       the Lost Citadel and were never heard from again.
       Slightly before 339 AC, Master of the Red Robes Belize recovered
       the spellbook. Using Fistandantilus's book on interdimensional
       portals, Observations on the Structure of Reality, he improved
       the method and opened a portal. He was stopped before entering
       the portal. The gods of magic decided then that a different
       method of restricting access was needed.
       First Bastion
       The first Bastion was a fortress set in its own demiplane was
       was linked to the Plane of Shadow. It was originally designed to
       prevent passage to the Lost Citadel. After its creation, a gate
       to the Lost Citadel could only be opened inside Bastion. The
       fortress was designed by the Masters of the Orders of High
       Sorcery, and it had three different wings, one for each of the
       orders. The white wing was constructed of porcelain and built to
       resemble the marble Palace of Palanthas. The black wing is a
       collection of unconnected rooms of onyx. The red wing was a more
       practical home of red granite, similar to Justarius’s villa. The
       red and black wings had seven rooms, and the white wing was one
       enormous room. Each wing had a number of spires and buttresses.
       The fortress was constructed in the Kharolis Mountains. The
       Council of Three finished the construction by covering the
       outside with runes and sigils that would allow the
       three-dimensional structure to be moved to a two-dimensional
       demiplane. The specific demiplane was in the horizon, literally
       in between the sky and the land.
       The black wing was built by stone golems and xorns, whilst the
       red wing was built from granite mined by stone giants and Daewar
       dwarves. The mortar of the fortress was magically fortified with
       the essence of every wizard who participated in the raising of
       Bastion.
       The building was governed by three wizards, one of each order,
       at any one time. In the case that Bastion ever fell, it was
       designed so that all the magical energy would go to Solinari,
       Lunitari, and Nuitari. The fortress was guarded by a large gate,
       hellhounds sent by the black robes, and gargoyles in the inner
       court courtesy of the red robes. A ki-rin also guarded the
       planes near Bastion and the surrounding demiplane, constantly on
       the lookout for intruders.
       The three governing wizards all took a turn at the scrying
       diorama, from which they monitored Bastion and the surrounding
       demiplane to ensure no breaches had occurred. However, in 346
       AC, the mage Lyim Rhistadt managed to enter Bastion and then
       breach the demiplane of the Lost Citadel. In response, the gods
       of magic destroyed Bastion since it failed its purpose of
       protecting the Lost Citadel.
       Second Bastion
       In the following years, a second Bastion was built in the
       Khalkist Mountains, which was raised as a truly cooperative
       effort between the three orders of High Sorcery and was designed
       to serve as an early warning system of those accessing the Lost
       Citadel, rather than an actual obstacle.
       The new Bastion, from outside, was a solid block of mirror on a
       cliffside somewhere in the snowcapped Khalkist Mountain Range.
       It was a solid piece, and doorways were opened magically. The
       interior was enchanted to appear as a pleasant place for each
       person who enters it; Each person would see their own version of
       the interior.
       The second Bastion fortress operated into the War of the Lance.
       It was not very effective during the war since so many black
       robed mages allied with Takhisis. Dragon Emperor Ariakas invaded
       Bastion and destroyed it.
       Third Bastion
       After the Blue Lady's War, a third Bastion was created. It used
       the demiplane and the ruins of the first Bastion in its
       construction. It was never fully finished. The new structure
       floated in the Grey. It had a large outer ring (the Outer
       Coronet) with a concourse connecting the Ternions. The three
       Ternions were building-like structures that housed each Order's
       wizards. The Ternions reached into the central area inside the
       ring. The Inner Coronet could be brought into phase so that it
       was a central structure connecting the three Ternions. The
       important rooms of Bastion were in the Inner Coronet. The entire
       structure was designed to house many more wizards than the
       previous Bastions.
       The organizational structure was changed but is not documented.
       Multiple Sentinels were present for each order, and ongoing
       research was performed there.
       Even though incomplete, it was active, and many wizards worked
       there. It was used for Justarius to attack Storm's Keep to stop
       the Thorn Knights.
       After the Chaos War, the Bastion was assumed lost, but it had
       traveled with Krynn when the world was stolen. In the process,
       it was over-run with Xill, who took over the fortress. The xill
       captured at least 5 wizards and dozens of hapless adventurers,
       using most of them to incubate xill eggs. Bastion remained
       anchored to Krynn at five points on Ansalon. Gates could be
       opened in those locations by using the energy of a specific
       school of magic. Adventurers searching for tools to combat
       Gellidus rediscovered Bastion with the help of Gilthanas and
       defeated the xill.
       Sentinels
       In the First Bastion, one member of each Order was appointed to
       guard Bastion, and they served as equals. They were given the
       name Sentinels. The first three Sentinels were Ezius the White,
       Vilar the Red, and an unnamed black robed wizard. The isolation
       of the Bastion was difficult to endure for many. The first to
       step down was the black robe, who was replaced by a fourth
       Sentinel, Dagamier. Later, Vilar left and was replaced by a
       fifth Sentinel, Guerrand DiThon. At that time, the Heads of the
       Orders decided to create the role of High Defender to serve as a
       leader. Guerrand was appointed High Defender.
       After the destruction of the First Bastion, Guerrand resigned,
       and Dagamier was promoted to High Defender. The red robe Feldner
       became the sixth Sentinel. When the Second Bastion was built, it
       tracked down Lyim and provided intelligence on how to
       assassinate the renegade. Guerrand and his nephew Bram DiThon
       attempted the assassination. Dagamier began referring to Bram as
       the Seventh Sentinel. It's unknown if he formally became a
       Sentinel afterward.
       In the Third Bastion, the organizational structure changed to
       allow more than three concurrent Sentinels. No list of those
       Sentinels is known.
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