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       #Post#: 937--------------------------------------------------
       The Process 
       By: Dungeon Master Date: August 18, 2024, 3:07 am
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       I realize AD&D 2nd edition is 30 years or closer to 40. I adapt
       things from later editions, sift through the good, the bad and
       the terrible, and use what is best and makes sense. Thaco is
       still backward, but when you join, you will see the charts I
       have posted. It is complex, but I have all the data needed to
       play the game on the site.
       We get in contact with each other via whatever means are
       acceptable.
       Once we have ability Scores, an Ancestry Race, a Class, and
       potentially a Kit
       I try to walk through the process of rolling up characters and
       talk through what we need or what would be great, but also what
       you want. I have a vested interest in where the character lands
       in what region to begin with. I usually don't insist on
       1st-level characters, though I am interested in a logical
       prologue to the game. In this Prologue, it will at least go to
       3rd Level. After that, we will see what we go up to depending on
       experience and level of knowledge of the world. Usually 10th
       Level, but it depends on the gamer.
       I plot and plan, and We Game on Discord, which does not have to
       be visual, I do not usually run my visual camera. But we can if
       we want to. If that helps. The Game Sessions Last an Hour or at
       the most Two. I try to keep things tight. Just sometimes, combat
       extends game time or cuts it in half, and we continue from where
       we stopped.
       The game may be every 3-4 weeks, or whatever the schedule turns
       out to be.
       I take what I wrote for the chapter and run you through a game
       session based on those notes, and I try to write down notes on
       what happened in the game and combine everything together in a
       halfway passable story to record the events of the session. It's
       a lot of work, but I get to flex my creative muscles.
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