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       #Post#: 718--------------------------------------------------
       Geography of Soreel
       By: Dungeon Master Date: January 26, 2024, 9:11 pm
       ---------------------------------------------------------
       [center]Geography of Soreel[/center]
       More to follow later.
       Date: Fri, 22 Jun 2001 17:20:18
       Here is a brief rundown of Soreel. (I.A. PRE-ZEVA as were the
       other planets) This listing represents the way things were
       before Zeva's Conquest. A Major Overhaul of Soreelspace is
       coming this Winter, making it a viable place to come and game.
       It is an Earth-sized planet with a similar ratio of water to
       land and the resulting climates.  There are three large
       continents (yes, I know I like 3s) and two large island chains.
       Size Class E
       Planetary Size Medium
       AverageDiameter 4,000 to 10,000 miles
       Escape Time 40 minutes
       Continents
       MARIKA:  Long settles into five nations; this continent is ideal
       for agricultural pursuits. The most important and thriving
       industries are raising herds and those products that can be made
       from the resulting beast--tanning, weaving, etc. There are
       numerous cottage industries with an emphasis on weaving and
       herbal practices.  There are very few precious metal deposits
       available, which makes gold and silver unusual and very
       valuable.
       Each of the five nations is ruled by a Queen who gains her
       position through her bloodline.  All are very similar in how
       they are run, though there are some noticeable differences,
       usually in how men are treated.  Women control everything. They
       own property and pay taxes.  They have a say in government.
       Through them, families are traced, and alliances are made.  Men
       are considered a bothersome necessity by most women, and it is
       how they are treated that indicates where you are in the world.
       In some places, they are placed along the lines of chattel, to
       be corseted and protected until the time comes for them to do
       their family duties. In others, it is permissible for a wife to
       dismiss her husband without reason or to order his death for an
       infraction.  And still, in others, men are treated almost like
       human beings. The only time a man might obtain power is if it is
       discovered that he is a mage or a healer, and then a careful
       indoctrination is done to ensure that he will never harm a woman
       with his abilities, or the punishment is a slow, painful death.
       The men who turn out to be 'special' usually go along with this
       simply because their lives are now better than they ever would
       have been before.
       Now ST: Tarish serves as the Imperial Capital Port City for
       Empress Zeva
       
       ARUN:  Sparsely populated, this mix of desert, badlands,
       savannas, and the occasional is the source of immense
       wealth--for those that grew up there or that are hardy enough to
       survive its numerous dangers.  Droughts are frequent, and a wise
       leader plans ahead, or else he will find himself at a banquet
       where he is the feast.
       Nomadic social structure with an emphasis on polygamy.  All
       tribes are fiercely territorial and suspicious of outlanders.
       Branding, scarification, and piercings are considered signs of
       beauty, and the owners of such are highly desirable.  There is a
       small but healthy trade of spices, textiles, salt, glass, and
       precious metals.  All attempts by the Queens to settle here have
       failed.
       The Deep Desert Cities dot the landscape from the shining seas
       and beautiful Port Cities, gulfs, islands, and inlets, into the
       Desert, along the two rivers that snake their way through parts
       of the Desert. Also, the vital sources of water come from Oases,
       watering holes, and wells that support some Cities, towns, and
       villages, along with the native wildlife in the deep desert. All
       around the deep desert are ancient ruins of cities that lasted
       into the modern era.
       A Large swath of the Desert is under the control of the Litch,
       whom the locals call the Litch-King. It is said he lives outside
       of the Imperial law; thus far, he has not aroused the Empress's
       ire. Every year, the Desert grows upon the land.
       SELES:  On the far side of a vast ocean, this continent is
       geographically isolated and has only a small population of
       native folk.  (To simplify, think of the pre-European invasion
       of North America.)
       Island Chains
       UNARI: a string of tiny islands that stretch along the coast of
       Marika. Unari is composed of fertile lands and harsh mountains.
       Bound together by family, then clan, and a healthy dose of
       honor, they closely resemble ancient Japanese culture, though
       not as warlike.  They are led by an Empress who can trace her
       family line back to the creation of the sun and whose merest
       wish is law.  However, on the farthest islands stir unrest among
       the villagers is growing as her administration is demanding more
       and more goods with each passing year. The penalty for failure
       is dishonorable death or worse, enslavement. The Unarians
       produce most of their wealth through the production of silk,
       jewelry, and intricate furniture.
       FREE ISLES:  There is no way to chart the population of the Free
       Isles, and most of the villages and ports change with the
       season.  Hidden amongst a large smattering of volcanic islands,
       the Islanders consist mostly of Soreel's underworld element.
       They are pirates, drug dealers, slavers, con men, and traders.
       Several powerful Wizards have moved to the Free Isles, those who
       do not wish to get bound up in a new Tyrant. They have founded a
       loose order of cooperation even as they remain rivals in a real
       sense.
       They are those who cannot stomach the thought of living under
       someone's rule where because they are male, they might be put to
       death for not bowing properly.  Or, if they are female, they
       might be flogged for not producing an heir. For any and all
       reasons, the Islanders have fled the main civilizations to
       strike it out on their own and not be bound by another's whim.
       However, they are not averse to taking the tyrants' money.
       There are also several undiscovered or unexplored islands
       scattered through the seas.
       #Post#: 747--------------------------------------------------
       Soreel-Continent of MARIKA 
       By: Dungeon Master Date: March 2, 2024, 4:01 am
       ---------------------------------------------------------
       MARIKA
       DM Notes: Under construction, establishing expansions
       In the beginning times there arose Five great enclaves of the
       Arden High Race (Elves) that once controlled great swaths of
       Marika. Through great wars and the rise and fall of Nations and
       Empires in that great prehistory, until the day came when within
       days through trickery and deceit, two of the great Elven
       Enclaves fell, their populations greatly scattered. Others among
       the fallen enclaves were not so lucky. Several races were
       derived from accursed cross and inbreeding and created the Dark
       Elves, the Orc, and Goblin races.
       The Arden fought many wars since but ultimately closed their
       lands up and they faded from National stature. In the following
       years, another Elven Enclave fell until they were two. The Arden
       Race suffered many injustices in the Archiac ED, the Dark Ages,
       and the IA, and only reached a higher state of respect recently
       in the age of the Reign of the Saint, this the ST Period.
       The Boundaries of the Great Forest were hard fought by the
       Elves. They took the Southern Mountains and the Great Forest for
       their own and the High Elves held their ground.
       The Forbidding Lands of North of Marika- The Lands of the
       Glaciers of old Ages of Ice. It is a cold and snowy land of
       Mountains, Frost Giants, and Owl Bears. Hardy Dwarves keep their
       Forges going lest they freeze trade with the southern lands of
       the sun for natural resources from the treasures they mine.
       Beasts hunt the hunters here. Clans of Rangers from the
       Highlands range this land
       Marika
       The East Coast
       Plains
       Lowlands
       Floodplains
       Mighty Rivers
       Lakes
       Mountains
       Two Surviving Elven Enclaves
       Great Forest
       The Fallen Enclaves Ruins (3) Overtaken by Darkness. It is said
       a pit descends into other lands beneath the feet of the Empire.
       
       Dwarven Mountain Homes
       West Coast
       
       Desert Southwest is controlled by Hobgoblins and the Last Orc
       Empire
       
       The Archaic period and the Fall of the Last of the Great Nations
       and the Final Empires fell into dust, The great migrations,
       through the famine times during the Dark Ages, in the ashes the
       Humans settled into finally into five nations. Some upon the
       Ruins of an earlier great city, others seeking for a fresh
       start. they found the continent was ideal for agricultural
       pursuits. The most important and thriving industries are raising
       herds and those products that can be made from the resulting
       beast--tanning, weaving, etc. There are numerous cottage
       industries with an emphasis on weaving and herbal practices.
       There are very few precious metal deposits available which makes
       gold and silver unusual and very valuable.
       Each of the five nations is ruled by a Queen who gains her
       position through her bloodline.  All are very similar in how
       they are run, though there are some noticeable differences,
       usually in how men are treated.  Women control everything. They
       own property and pay taxes.  They have a say in government.
       Through them, families are traced and alliances are made.  Men
       are considered a bothersome necessity by most women and it is
       how they are treated that indicates where you are in the world.
       In some places they are placed along the lines of chattel, to be
       corseted and protected until the time comes for them to do their
       family duties. In others, it is permissible for a wife to
       dismiss her husband without reason or to order his death for an
       infraction.  And still, in others, men are treated almost like
       human beings. The only time a man might obtain power is if it is
       discovered that he is a mage or a healer and then a careful
       indoctrination is done to ensure that he will never harm a woman
       with his abilities or the punishment is a slow, painful death.
       The men that turn out to be 'special' usually go along with this
       simply because their lives are now better than they ever would
       have been before.
       Now ST: Tarish is the Capital and its close sister city of Larsh
       serves as the Imperial Port City of the Grand Empress
       #Post#: 748--------------------------------------------------
       Soreel-Continent of ARUN
       By: Dungeon Master Date: March 2, 2024, 4:03 am
       ---------------------------------------------------------
       ARUN:  Sparsely populated, this mix of desert, badlands,
       savannas and the occasional is the source of immense wealth--for
       those who grew up there or who are hardy enough to survive its
       numerous dangers.  Droughts are frequent and a wise leader plans
       ahead or else he will find himself at a banquet where he is the
       feast.
       Nomadic social structure with an emphasis on polygamy.  All
       tribes are fiercely territorial and suspicious of outlanders.
       Branding, scarification, and piercings are considered signs of
       beauty and the owners of such are highly desirable.  There is a
       small but healthy trade of spices, textiles, salt, glass, and
       precious metals.  All attempts by the Queens to settle here have
       failed.
       A Large swath of the Desert is under the control of the Litch,
       whom the locals call the Litch-King. It is said he lives outside
       of the Imperial law thus far, he has not aroused the Empress's
       ire. every year the Desert grows upon the land.
       Lands of Soreel
       Continent of Arun
       History of Arun
       Peoples of Arun
       The Tribal Barbarians
       The Desert Barbarians
       Clerics
       Magic-Users
       Rogues
       Merchant Traders
       Vistanti Merchant Traders
       Traveling Merchant Traders
       Agents of the Litch
       Classes/Kits
       Warriors
       Desert Riders
       Mercenary Warriors
       Outland Warriors
       Holy Warriors
       Priests
       Clerics
       Magic-Users
       Elemental Mages
       Sorcerers
       Sha'irs
       Ajami (Outland Wizards)
       Rogues
       Merchants
       Thieves
       Matruds Desert Thieves
       Begger Thieves
       Holy Slayers
       Geography of Arun
       The Savannahs
       Tribes of Savannahs.
       Birds-large flightless
       Dormant Volcanos
       Mountains
       The Badlands
       Mighty River
       Birds-large flightless
       The Desert (Large)
       Population Centers and Landmarks
       Villages
       Leader
       Blue Oasis
       Towns on River
       Leader
       The Special Warfare and Intelligence Center
       White Oasis
       Desert Gulf Port City of Verth  (Thriving)
       Ruler
       Grand Bazaar
       Iban Desert City at River
       Ruler
       Lux Desert City at River
       Ruler
       Zakar Desert City
       Ruler
       Famous Prize Horses
       Oasis
       Tanis Desert City
       Ruler
       Oasis
       Ruins
       Salt Flats
       Desert City
       Ruins
       Ruins
       The Black Fortress of The Litch
       The Litch
       Was a great Wizard King from the ancient times of E.D. Ages
       before the coming of the Queens before undergoing the process in
       the wake of the dark age when the old ancient empires fell, and
       the Queens of Marika lit the way back into Civilization and the
       coming of the age of I.A.
       Now in the Time of ST, the Reign of the Grand Empress of the
       Royal House of
       The Black Hand Agents of the Litch
       Dark Riders of the Litch
       The Legions of the undead armies
       #Post#: 749--------------------------------------------------
       Soreel Continent of SELES
       By: Dungeon Master Date: March 2, 2024, 4:04 am
       ---------------------------------------------------------
       SELES:  On the far side of a vast ocean, this continent is
       geographically isolated and has only a small population of
       native folk.  (To simplify, think of the pre-European invasion
       of North America).
       #Post#: 750--------------------------------------------------
       Soreel-Island Chain of UNARI
       By: Dungeon Master Date: March 2, 2024, 4:04 am
       ---------------------------------------------------------
       Island Chains
       UNARI: a string of islands stretches along a vast island chain
       in the Eastern Sea, Unari is composed of fertile lands and harsh
       mountains.  Bound together by family, then clan, and a healthy
       dose of honor, they closely resemble ancient Japanese culture,
       though not as warlike.  They are led by an Empress who can trace
       her family line back to the creation of the sun and whose merest
       wish is law.  However, on the farthest islands stir unrest among
       the villagers as her administration is demanding more and more
       goods with each passing year. The penalty for failure is
       dishonorable death or worse, enslavement. The Unarians produce
       most of their wealth through the production of silk, jewelry,
       and intricate furniture.
       What we know so far:
       There was a warrior culture throughout the Archaic, through the
       Dark Ages but soon a warlord of great renown, wisdom, and
       military skill brought down all the other Warlords and
       established an unbroken dynasty that put an end to all war on
       Unari and achieved inner peace.
       There is a strong Criminal Underworld that has developed apace
       in the darkness as the low war continues in the shadows.
       The largest island constitutes as majority land mass that is
       divided into several provinces. The Old Unrari Empire
       encompassed hundreds of islands in their time of dominion over
       the land from the Archaic, up through the IA period.
       The second-largest island contains a province called Diasen
       Third largest
       Fourth largest
       So on.
       The Island count is vast, numbering upwards of 17,000 Islands
       There is a strong pirate presence in some grouping of Unari
       islands
       #Post#: 751--------------------------------------------------
       Soreel-Island Chains The Free Isles 
       By: Dungeon Master Date: March 2, 2024, 4:06 am
       ---------------------------------------------------------
       Island Chains
       FREE ISLES:  There is no way to chart the population of the Free
       Isles and most of the villages and ports change with the season.
       Hidden amongst a large smattering of volcanic islands, the
       Islanders consist mostly of Soreel's underworld element. They
       are pirates, drug dealers, slavers, con men, and traders.
       Several powerful Wizards have moved to the Free Isles, those
       that do not wish to get bound up in a new Tyrant. They have
       founded a loose order of cooperation even as they remain rivals
       in a real sense.
       They are those who cannot stomach the thought of living under
       someone's rule where because they are male they might be put to
       death for not bowing properly.  Or, if they are female, they
       might be flogged for not producing an heir. For any and all
       reasons, the Islanders have fled the main civilizations to
       strike it out on their own and not be bound by another's whim.
       However, they are not averse to taking the tyrants' money.
       #Post#: 752--------------------------------------------------
       The Unexplored Islands 
       By: Dungeon Master Date: March 2, 2024, 4:06 am
       ---------------------------------------------------------
       There are also several undiscovered or unexplored islands
       scattered through the seas.
       The Pearl Islands
       *****************************************************