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       #Post#: 685--------------------------------------------------
       Information on the Nation of Solamnia
       By: Dungeon Master Date: December 5, 2023, 2:44 am
       ---------------------------------------------------------
       From the Dragonlance Nexus Lexicon
       [center]Information on the Nation of Solamnia
       Article written by Kranar Drogin, Matt, Uziel[/center]
       Solamnia is a human nation in northwestern Ansalon. Solamnia has
       just about every geographical feature: fertile plains, three
       mountain ranges (the Vingaard Mountains, Dargaard Mountains, and
       the Garnet Mountains), the longest river, the Vingaard River,
       and the Northern Wastes. Not a perfectly flat land, it has
       ridges, gullies, dry creek beds, small stands of trees, and
       mostly grassy steppe land. People from Solamnia are referred to
       as being Solamnic or Solamnian, and they speak Solamnic, or some
       of the Knights speak Old Solamnic. Slavery is outlawed in
       Solamnia, and if you are caught having slaves, the punishment is
       very severe. Solamnia's chief exports are grain and cattle.
       The provinces that make up Solamnia are Coastlund in the west,
       Palanthas east of that, Hinterlund on the border with Nightlund,
       Plains of Solamnia also on the border with Nightlund, Elkholm
       and Heartlund south of Plains of Solamnia, and Southlund
       southwest of Heartlund. In Southlund, in the area are Caergoth,
       the area is known for very violent thunderstorms. From Coastlund
       in the west to Hinterlund in the east, live a variety of
       people—mostly humans, but small bands of ogres and draconians
       are far too common. Originally located in the center of the
       Ansalonian continent, Solamnia is now very much a sea-going
       state because the Cataclysm dumped three oceans around its
       borders.
       Age of Dreams
       Solamnia was rescued and founded by Vinas Solamnus during the
       Rose Rebellion in the years 1799 - 1791 PC. When the provinces
       rebelled against the Empire of Ergoth for excessive taxation and
       other crimes against them, the emperor dispatched Vinas to
       squash any resistance and to hang everyone involved, even some
       not involved. Vinas finally came to the end of his campaign when
       he laid siege to Vingaard Keep. After a few days of the siege,
       the commander of the rebels, Antonias Leprus, invited Vinas in
       to listen to their crimes against Ergoth. After doing so,
       Antonias had his servant slit his throat. Vinas asked his
       generals who wanted to join with the rebellion, and most did.
       After a few more years of the Rose Rebellion, Solamnia had its
       freedom. The lands of Solamnia bordered Hylo, the Empire of
       Ergoth, and Qualinesti in the west, Kharolis in the south, and
       Silvanesti and Taman Busuk in the east.
       In the year 1775 PC, Vinas Solamnus created the Knights of
       Solamnia so that honorable warriors would come to guard not only
       Solamnia, but all of Ansalon. With the Knight's help, Vinas
       created the city of Palanthas in 1773 PC and had the High
       Clerist's Tower built in 1772 PC in the only strategic pass
       leading to Palanthas.
       From the time the Knights of Solamnia had been established, they
       quickly grew into an unrivaled power on Ansalon. The prosperity
       of Solamnia has become only second on Ansalon to Istar in the
       east. This would all come to a quick end, though.
       In the year 1060 PC, the Third Dragon War came upon Solamnia.
       Takhisis decided to attack the powerful human nation first. The
       human lines of the Knights of Solamnia were quickly overrun
       until they had reached the gates of Vingaard Keep, where a final
       battle was to take place between the Knights of Solamnia and
       Takhisis's evil forces. If not for a young Knight of the Crown
       named Huma Dragonbane, all would have been lost for Solamnia and
       quite likely the rest of Ansalon. He was able to acquire a
       Dragonlance of myth and to stab Takhisis with it, making her
       promise to leave forever from Krynn forever. She agrees, and
       Solamnia is free from her evil forces, but at the cost of Huma's
       life.
       Age of Might
       Thanks to the help of the dwarves of Thorbardin, Solamnia grants
       them mining rights in the Garnet Mountains. There, the dwarves
       create the kingdom of Kayolin and the capital of Garnet in 980
       PC. Also, sometime during this timeframe, the kender of Hylo
       allied themselves with Solamnia. The official date is unknown.
       Due to the nature of ogres, they began to give Solamnia some
       problems on their trade routes between Thoradin and Istar. The
       first instance was in 910 - 825 PC, so-called the Ogre Wars, the
       Knights of Solamnia assisted the dwarves of Thoradin in driving
       the ogres from their land. Then had some more problems with the
       ogres from 530 - 522 PC, The Knights of Solamnia, along with
       their allies, drove the ogres back into isolation.
       When Istarian trade began to reach its highest levels ever with
       Solamnia in 490 PC, raids began to come from the Estwilde. Istar
       convinced Solamnia to attack and destroy the raiders, which
       Solamnia did, and then to resign the Swordsheath Scroll in 476
       PC. Then, almost 100 years later, in 280 PC, Solamnia approves
       of the new title of Kingpriest in Istar and the promotion of
       good that he will bring to Ansalon.
       Cataclysm
       In the weeks before the Cataclysm strikes Krynn, a knight by the
       name of Loren Soth is tried and convicted of killing his wife,
       Korinne Gladria, to have an elf maiden, Isolde Denissa, as his
       wife. He is freed by Knights loyal to him, and the Knights of
       Solamnia persuade him to the lands of Knightlund and banish him
       therein forever. Just before the Cataclysm strikes Solamnia,
       huge dust storms whip through the plains lands in warning of
       what is to come. When the Cataclysm finally struck Ansalon, the
       lands of Solamnia suffered greatly.
       The northern coast of Solamnia is where the seas rose and came
       inland. New Sea sprang up in the middle of Ansalon, effectively
       cutting Solamnia's southern fiefs from the north and drowning
       the central regions under the new body of water. In present-day
       Solamnia, it is bordered by the Turbidus Ocean to the north and
       west, New Sea, Kayolin, and Lemish to the south, and Estwilde
       and Throtl to the east.
       Age of Despair
       In the years following the Cataclysm, the commoners of Solamnia
       blamed the Knights of Solamnia for the Cataclysm. Some Knights
       go into hiding while others throw down their sword and armor to
       leave the Knighthood forever. These are the dark ages for
       Solamnia and the Knighthood. In the year 334 AC, peasants led by
       Ragnell revolted against the nation, leading to the destruction
       of some major castles and the death of a few prominent Solamnic
       families. In the course of one of such Castle burnings led to
       the birth of the Death Knight Lord Rage.
       In the year 351 AC, Dragonarmies invaded eastern Solamnia,
       quickly overrunning the Knights of Solamnia there and pushing
       them all the way to the High Clerist's Tower by 352 AC. Solamnia
       is also betrayed, and Dragonarmies are allowed to invade from
       the south, but thanks to Solamnia's allies of the Kayolin
       dwarves, the dwarves are able to hold the invaders until the
       Knights can regroup and hold the Dragonarmies in the south in a
       stalemate. During a Whitestone Council between Solamnia's
       allies, the allies begin bickering over who would control a
       just-found Dragon Orb. A kender by the name of Tasslehoff
       Burrfoot saw this and destroyed the orb so they would stop
       fighting over it. A smith named Theros Ironfeld brings forth the
       newly forged Dragonlance that will allow the Knights of Solamnia
       to ride forth and destroy the dragons of evil.
       Following the victory over the Dragonarmies at the High
       Clerist's Tower, Lauralanthalasa Kanan is named the leader of
       all the forces of the Whitestone Council by Lord Gunthar Uth
       Wistan, who has become the nominal Grandmaster over the Knights
       of Solamnia. In the summer, Laurana embarks on a campaign to rid
       Solamnia of the Dragonarmies; her lightning attacks and
       fast-moving army can drive them out of mostly out of Solamnia
       and reclaim all the lost lands. Another year passes, and
       Solamnia is completely free of all Dragonarmies forces, but the
       Knights continue to go after the Dragonarmies wherever they find
       them.
       There were no major battles in Solamnia until Kitiara Uth Matar
       brought her forces into Solamnia and attacked Palanthas. Loren
       Soth, the death knight, kills many people, and the flying
       citadel causes great destruction, but in the end, the Knights
       and defenders of Palanthas are able to throw back the invaders
       once Lord Soth disappears with the body of Kitiara. In the wake
       of what is being called The Blue Lady's War, it is found out
       that Raistlin Majere was trying to draw out the Dark Queen so he
       may defeat her and become a god. In the end, he holds her back
       in the Abyss so that she will not enter the mortal plane, and
       Solamnia is free again.
       When the Chaos War broke out in 383 AC, this was the first time
       the Knights of Solamnia faced the Knights of Takhisis. The
       Knights of Takhisis in one summer were able to take over all of
       Solamnia, including the High Clerist's Tower and Palanthas. This
       is the first time in the history of Solamnia that evil has
       beaten them. Before the dust from the battles had even begun to
       settle, Chaos returned to Krynn with his legions. He sent
       shadow-wights into northern Solamnia, killing many civilians and
       soldiers in their wake. At the High Clerist's Tower, the Knights
       of Takhisis are slaughtered, including their leader Ariakan. A
       huge canyon is cut into the Solamnic Plains by Chaos as he runs
       rampant across Ansalon. Finally, though, he is defeated by the
       combined forces of the Knights of Solamnia and the Knights of
       Takhisis in the Abyss.
       Age of Mortals
       In the first months of the new age, the Knights of Solamnia and
       the Dark Knights put aside their differences and constructed the
       Tomb of the Last Heroes in Solace. In this tomb, Solamnic
       Knights and Dark Knights who died defeating Chaos lay side by
       side in the peaceful sleep of death, honored by all. The dead,
       however, were the only ones who got any real peace.
       Within the first year after the Chaos War, great giant dragons
       appeared on Ansalon and immediately began carving out large
       swaths of territory for themselves. One of these Dragon
       Overlords was Khellendros the Blue, formerly known as Skie, the
       mount of the Blue Dragon Highlord Kitiara. He came to be called
       The Storm Over Krynn, and then he conquered Palanthas and much
       of the surrounding territory, driving out any Solamnic Knights
       living there. Most of these Knights and their families fled to
       Northern Ergoth, where they were welcomed by the emperor, if not
       by his nobles.
       Despite the presence of the Dragon Overlords, the Knights of
       Solamnia were able to slowly rebuild from the losses suffered
       during the Chaos War. Nine years after the Summer of Chaos,
       Grand Master Gunthar Uth Wistan died, and Liam Ehrling was named
       the next Grand Master. His first act was to unveil the new
       revised Measure, claiming that Lord Gunthar finished it just
       before his death. The new Measure stressed reliance on one
       another with faith placed in one’s brethren and emphasized that
       a true Knight lives with honor instead of simply talking about
       it.
       Grand Master Ehrling urged all Knightly circles to oppose the
       Dragon Overlords, though not in ways that would directly
       confront the great beasts. He knew that a direct confrontation
       would mean suicide. At the behest of Lady Crysania, former head
       of the Holy Order of Paladine, Lord Ehrling and High Clerist
       Alexei Whyndam sent a group of Clerists to the newly established
       Citadel of Light to learn the newfound “power of the heart”
       Goldmoon was teaching.
       For nearly the next thirty years, the Knighthood spent its time
       solidifying the positions it held and quietly opposing the
       Dragon Overlords, while keeping an eye on, and occasionally
       skirmishing with, the Dark Knights and the newly formed Legion
       of Steel. Linsha Majere became the first non-Solamnic woman to
       be admitted to the Order of the Rose during this time. Partly
       through her actions, the Knighthood allied with Hogan Bight, the
       ruler of Sanction, and shortly after began to defend the city
       from an attacking force of Dark Knights.
       The War of Souls 421 AC (38 SC)
       The Great Storm swept Ansalon. During the storm, most of the
       dragons that were allied with the Knighthood disappeared without
       a word. Shortly after the storm, a new commander among the Dark
       Knights emerged—Mina. She raised an army made up of both the
       living and the dead. The Army of the One God, as Mina named it,
       began a march of conquest across Ansalon. The army defeated the
       elves of Silvanesti before moving on to confront the Knights of
       Solamnia in Solanthus. Mina ordered her army of the dead to
       storm the walls of the city. The horror of trying to battle the
       dead overcame the defenders of Solanthus, and they were driven
       from the city. With this victory, all of the major cities of
       Solamnia fell under Dark Knight control. Mina moved her army to
       Sanction and, using the same tactics as she did in Solanthus,
       easily took the city. It was not long after this, however, that
       the One God was revealed as Takhisis, and the other gods
       returned and stripped her of her divinity. She was immediately
       killed by the Silvanesti king, Silvanoshei, ending the War of
       Souls.
       Rise of Solamnia begins in Summer 425 AC and ends in 430 AC
       The time following the War of Souls was both good and bad for
       the Knighthood. The gods had returned, and Kiri-Jolith and
       Habbakuk took their places as patrons of the Knights of
       Solamnia. However, there was a gap in the triumvirate because of
       Paladine’s sacrifice. Kiri-Jolith took his father’s place as the
       lead patron of the Knights and extended an offer to Shinare to
       become the third patron deity, which she accepted.
       Grand Master Liam Ehrling was an old man, unable to command the
       respect that he once did. Some of the less honorable and more
       ambitious Lord Knights of each of the Orders took command of
       their individual Orders on mainland Solamnia and largely ignored
       any orders from the Grand Circle on Sancrist. This began a
       fracturing of the Knighthood, with each Order almost becoming
       its own separate entity on the mainland. Despite this
       fracturing, the Knights were able to retake all of the major
       cities lost to the Dark Knights or Dragon Overlords. Palanthas
       again became the shining jewel of Solamnia, and Solanthus,
       Caergoth, and Thelgaard each came under the rule of one of the
       Orders of the Knighthood.
       Four years after the War of Souls, the Half-Giant Ankhar raised
       a monstrous army in one of the less civilized areas of Solamnia.
       He began leading his army across the land, pillaging and
       plundering every town and city the army encountered. They
       smashed the armies of the Crown and Sword at Thelgaard and
       Solanthus and nearly razed the city of Garnet. As the monstrous
       army advanced on the city of Caergoth, a former Knight of the
       Sword turned bandit emerged to reveal corruption at the highest
       levels of the Knighthood on the mainland. Jaymes Markham
       reunited the three Orders of the Knights of Solamnia into a
       cohesive army and spent the next two years leading the Solamnic
       army against Ankhar’s monstrous troops, successfully driving
       them away from most major cities. Jaymes Markham, though no
       longer a Knight, named himself Lord Marshal of Solamnia, and the
       Knighthood followed him.
       Things on Ansalon have changed quickly with the end of the War
       of Souls and the return of the gods. As they have been many
       times in their 2,200-year history, the Knights of Solamnia are
       at a crossroads. As a whole, the Knighthood survived its defeats
       in the War of Souls rather well, and there has been a surge in
       new recruits since the beginning of the war in Solamnia.
       However, they are missing a leader, have a new divine patron,
       and many of the Knights are currently following a soldier who
       was kicked out of the Knighthood. The future of the Knights of
       Solamnia, like so many other groups on Ansalon, is uncertain in
       the still-new Age of Mortals.
       Grand Master Liam Ehrling has recently passed away from old age.
       However, with the war against Ankhar and his forces in Solamnia,
       the Knighthood has not been able to convene a Grand Circle to
       elect a new Grand Master. Lord Goddard Tasgall is currently
       acting in this role, though he has decided to keep his
       headquarters in Sanction for the time being, much to the
       annoyance of the lord of that city, Hogan Bight.
       Lord Marshal Jaymes Markham is retaking much of mainland
       Solamnia. The Knights of Solamnia are currently supporting
       Markham and make up a large part of his army, especially in the
       command ranks. However, the Lord Marshal is a former knight who
       had been branded a criminal for many years, which does not sit
       well with many of the higher-ranking knights who are not
       directly involved in the conflict on the mainland. The high
       command of the Knighthood plans to keep supporting Markham—at
       least until Ankhar’s army is finally defeated and Solamnia is
       completely retaken—but they have yet to decide what course they
       will take after that. Jaymes Markum has other plans.
       Empire of Solamnia 429 AC
       Rulers Emperor Jaymes Markum and Queen Selinda du Chagne-Markum
       Selinda & Jaymes’s unnamed child is born the following spring of
       428 AC
       The Capital has been moved to Palanthas
       Provinces of Solamnia
       Palanthas, Capital of Solamnia
       Coastlund  Hargoth -  Capital
       Elkholm    Egaard  -  Capital
       Gaardlund  Gaarlus -  Capital
       Heartlund  Solanthus -Capital
       Hinterlund Maelgoth - Capital
       Knightlund Kalaman -  Capital
       Vingaard  Relgoth -  Capital (Also known as the Plains of
       Solamnia)
       Southlund  Caergoth - Capital
       Tanith    Mirivale - Capital
       Rivers and Waterways of Solamnia
       Gold River
       Fang River
       Salarain River
       Silver River
       Solvin River
       Vingaard River
       Watching River
       Geography
       Banshee Dunes
       Bay of Branchala
       Destiny's Hand
       Dybbuk Sands
       Garnet Mountains
       Gates of Paladine
       King's Road
       Knight's High Road
       Knight's Road
       Knight's Spur
       Kobold Cut
       Northern Wastes
       Tresvka Woodlands
       Verkhas Hills
       Vingaard Mountains
       Warden Swamp
       Westgate Pass
       Cities, Estates, Castles, Towns, and Villages
       Ash
       Auchuran
       Aunik
       Brasdel
       Bright Hart
       Cairngorn Keep
       Castle Brightblade
       Castle di Caela
       Castle di Estra
       Castle di Hojan
       Castle Jochanan
       Citadel of Karoc-Tor
       Connersby
       Daron
       Dart
       Deepdel
       Delgaard
       Draco's Citadel
       Edgerton
       Firstward
       Gander
       Godnest
       Gulbluff
       Gwyntarr
       Hamilton
       Harrying
       Hartford
       High Clerist's Tower
       Ironrock
       Jansburg
       Korval
       Kyre
       Ligett
       Lockhart
       Lodestar
       Lunistat
       Lytburg
       Manydell
       Naergoth
       Oak Hollow
       Pathwarden Estate
       Patina
       Plains View
       Port O' Call
       Portsmith
       Potter's Mill
       Ravenscar
       Reefcutter's Jetty
       Rening
       Restglen
       Ryn (City)
       Ryx
       Sage Academy
       Scorpi
       Signal East
       Signal West
       Southford
       Starmont
       Starport
       Stimpton
       Tearford
       Thelgaard
       Three Eyes Academy
       Trebeign
       Tresvka
       University of Palanthas
       Vingaard
       Vogler
       Winterholm
       Witdel
       Yarus (City)
       Ruins
       Arngrim
       City of Lost Names
       Heth
       Krysus
       Shadoa
       Vingaard Keep
       Wyrm Heart
       Mystical and Holy Sites of Solamnia
       Cold Heart
       Column of Change
       Footprint of Chaos
       Fount of Wisdom
       Lake of Light
       Lonely Refuge
       Phoenix
       River of Healing
       Sunward
       The Grove
       Three Lakes Temple
       Wings
       #Post#: 691--------------------------------------------------
       Garnet-Thax and the Realm of Kayolin
       By: Dungeon Master Date: December 6, 2023, 12:06 am
       ---------------------------------------------------------
       [center]Garnet-Thax the Realm of Kayolin[/center]
       Kayolin, sometimes spelled Kaolyn, is a dwarven kingdom that is
       set in the peaks of the Garnet Mountains and is bordered by
       Solamnia on its northern, southern, and western sides, and
       Lemish to the east. A small number of towns and fortifications
       are readily visible in the mountain range, but the large cities
       of Kayolin are all based underground beneath the mountains.
       Kayolin is populated by the Hylar, Daewar, Neidar, and Aghar
       dwarves, who trade and deal openly with humans and merchants of
       other races. The realm of Kayolin is a peaceful one that does
       not have the clan fighting that is contained in the other
       kingdoms of the dwarves and is ruled by a single nominated
       governor.
       History of Garnet-Thax Realm of Kayolin
       Age of Might
       During the Third Dragon War, the dwarves of Thorbardin granted
       aid to the Knights of Solamnia in the war against the forces of
       Crynus and Galan Dracos, and following the war in 980 PC were
       granted mining rights to the Garnet Mountains. Proclaiming the
       mountain range as a colony of Thorbardin, a contingent of
       dwarves soon set up operations in the mountains and within the
       next several hundred years, had excavated and built the city of
       Garnet-Thax. The nation quickly became known as having the
       richest mines in all of Ansalon. Kayolin maintained strong ties
       with Thorbardin, even following gaining their independence as a
       free kingdom in 500 PC.
       Age of Despair
       The Cataclysm severed the close ties that Kayolin had with
       Thorbardin, with the New Sea creating a gap between the two
       dwarven kingdoms. The smaller kingdom learned to survive on its
       own and boosted its production of metals and manufactured goods,
       becoming the primary supplier of these components for northern
       Ansalon. The dwarves of Kayolin then allied with the Knights of
       Solamnia to keep the forces of Lemish at bay and forged a
       strengthened relationship with their human neighbors in
       Solamnia.
       Garnet-Thax
       Garnet-Thax, also spelled Garnet Thax, was a mountain Dwarf town
       founded by the dwarven realm of Kayolin. It was located inside
       the Garnet Mountains, near the Dualgates of Kayolin. It was
       founded before the Cataclysm as the first city of the Kayolin.
       The city was nearly unchanged by the Cataclysm as only a few
       tunnels collapsed, but the tunnels were repaired within 10 years
       of the event.
       The city is enormous, sprawling 12 miles. It was easily larger
       than any city built inside of Thorbardin. It contained 18
       different levels and was built inside a massive atrium, called
       the Governor's Atrium. All 18 levels of the city had balconies
       that overlooked the atrium and as the atrium descended downward
       it narrowed at the bottom to a distance of less than 100 feet
       across.
       The top level of the city was the Governor's Palace. Beneath the
       palace laid the Noble Quarters on level 17, and below the Noble
       Quarters were the mid-levels.
       The midlevels were where much of the Kayolin populace lived and
       dwelled in the city. The buildings on this level were built from
       stone. Businesses and shops were built closer to the balconies
       of these levels. The residential homes were found behind the
       shops. Most buildings were built from various kinds of marble
       that are mined in Kayolin.
       Beneath the midlevels was Aghar Haven. The Kayolin set aside an
       entire level for the use of the Aghar Dwarves. Underneath that
       lay the Deep Levels which contained the city's smelters and
       foundries. The city didn't have a volcanic heat source so all
       heat was created from coal.
       Light was brought into the city by several suntunnels built into
       the top of the atrium. Also chimneys on the lower level piped
       out the smoke while the warmth of the forges drifted upward to
       heat the levels of the city. Directly northwest of the city the
       Aqueous Warrens were located.
       Buildings of Garnet-Thax
       Governor's Palace
       Noble Quarters
       Forgehall
       Aghar Haven
       Geography of Garnet-Thax
       Aqueous Warrens
       Cities of Kayolin
       Garnet-Thax - Capital
       Blackgaard
       Castle Dire
       Crestrock
       Crystal
       Emera
       Facet
       Garnet Village
       Geale
       Graymace
       Heckle
       Knollwood
       Ravenshadow's Keep
       Rubicon
       Spar
       Sunsleep
       Wildtree
       Gates
       Dual Gates
       Southgate
       Westgate
       Mines
       Allek Delving
       Cerial Delving
       Crystal Delving
       Dhaxam
       Dorax Delving
       Haxx Delving
       Hydraas Mines
       Lower Dhaxalder Delving
       Phanx Delving
       Quarder Delving
       Quarth Delving
       Thrax Delving
       Upper Dhaxalder Delving
       Zhaban Delving
       Ruins
       Dungarden
       Tin Cup
       Geographical Features of Kayolin
       Coldstream
       Dragonheights
       Emerald Crest
       Flowstone River
       Garnet Mountains
       Garnet Ridge
       Iron Ridge
       Lair of the Wichtlin
       Silvershield River
       Sliprock River
       Vallenglade of the Centaurs
       #Post#: 1205--------------------------------------------------
       The Lord City of Palanthas 
       By: Dungeon Master Date: July 25, 2025, 3:50 am
       ---------------------------------------------------------
       [center]The Lord City of Palanthas
       Capital of the Empire of Solamnia
       Article written by Ravenmantle[/center]
       Palanthas, also called Palanthas the Ancient and Palanthas the
       Beautiful, is one of the largest cities in Ansalon. It lies
       nestled safely in the Bay of Branchala in the northwest corner
       of the Ansalon mainland, protected from the furious Turbidus
       Ocean. It is home to more than 32,000 citizens, most of whom are
       Humans, the rest a mix of other races such as Elves, Dwarves,
       gnomes, and the occasional Minotaur and Kender. The Cityhome has
       long been the pride of Solamnia, hailed as one of the major
       beacons of light in the world, and with its white marble
       buildings and magnificent villas, it is a beautiful sight
       indeed. The city relies heavily on trade with merchants from all
       over Ansalon. Even minotaur vessels are allowed through the
       Gates of Paladine.
       Palanthas is arranged much like a wheel, with roads forming a
       circular spiral, and eight great avenues emerging from the
       Central Plaza serve as the spokes of this wheel. The third road
       is followed by an immense wall which divides the city into two –
       Old City and New City. Old City is the heart of the city. This
       is where the Lord Regent and the members of the City Senate
       reside, and it is where most governmental buildings lie. On the
       other side of the Old City Wall lies New City, covering the
       foothills of the Vingaard Mountains. The vast majority of
       Palanthas' citizens live in New City.
       History of Palanthas
       Millennia ago, a small group of settlers, tired of the constant
       threat of war, set out to find a new, peaceful land for them to
       settle. These settlers signed on to a ship named Bright Horizon,
       a ship captained by a man named Agril Stargazer. Captain
       Stargazer had heard wonderful things about a place called the
       Dragon Isles, a place where they could live in peace. The Bright
       Horizon never reached the Dragon Isles. Two days into the sea
       voyage, she was hit by a massive storm. This storm lasted for
       days and cost the lives of nearly half the ship's crew before it
       dissipated. When all was calm, the crew and passengers finally
       looked around. What they saw was a hospitable beach followed by
       a grassy plain and surrounded by mountains. A mile or so from
       the waterline stood a single tower surrounded by a grove of
       trees.
       The new colony would not have lasted long, however, because the
       only lumber they had was what they could salvage from the Bright
       Horizon. However, a strange encounter changed that. One year
       after the settlers had found what is now known as the Bay of
       Branchala, a pirate ship anchored just offshore. These pirates,
       led by the infamous Firebrand, often used the bay as a hideout
       when the Ergothian navy was too close on their tail. The
       notorious half-elf pirate captain made a deal with the settlers
       of the colony. She would bring lumber and provisions, and the
       settlers would build a proper town. In the years that followed,
       the small colony grew into a respectable town that even the
       wizards living in the tower visited for provisions, and it soon
       became known as a smuggler's haven. The town was called Bright
       Horizon.
       Bright Horizon's reputation as a haven for pirates, smugglers,
       and other folk running from the law made it a feared place for
       the good people of the world. However, one man saw potential in
       the city – Vinas Solamnus. The founder of the nation of Solamnia
       had received a vision that inspired him to found the Knights of
       Solamnia. In addition, the vision showed him a place where
       Paladine himself walked in the dawn of time – the spot where
       Bright Horizon lay. He rallied the people of Solamnia and their
       dwarven and elven allies, and together they transformed the town
       into a mighty city worthy of Paladine's name.
       Palanthas, as the city was renamed, had always been an
       independent city, not really part of the nation being formed
       around it. The citizens felt that they belonged more to the sea
       than any nation, and this was reflected in the first Lord of
       Palanthas, Kinnath Homestead, establishing the City Senate and
       giving merchants and landless nobles seats in the Senate. To
       appease the Knights of Solamnia, Lord Kinnath also installed a
       Lord Knight in the city. However, this representative of the
       Solamnic Knights had no real power. The Lord of Palanthas and
       (to an extent) the Senate ruled the city.
       Age of Despair
       The Cataclysm shook the continent of Ansalon, destroying the
       empire of Istar and killing thousands upon thousands. Cities
       depending on overseas trade were landlocked. Yet Palanthas not
       only survived the Cataclysm, but it also prospered because it
       was the only deep water port still functioning.
       The Jewel of Solamnia thrived throughout the Age of Despair
       while the rest of the continent was hit with plague after
       plague, and even the War of the Lance went by without uneventful
       for Palanthas, even though battle raged at the High Clerist's
       Tower.
       Then came the Blue Lady's War. When the Dragon Highlord Kitiara
       Uth Matar launched her assault on Palanthas, she did more damage
       to the city in one day than anyone had ever accomplished, and
       only the Heroes of the Lance saved the city from total
       annihilation. However, instead of falling into despair, the
       citizens of Palanthas simply went about rebuilding the city,
       which now lay in ruins.
       Summer of Chaos
       The Summer of Chaos came, and the Knights of Takhisis swept
       across Ansalon, intent on conquering the continent. The Knights
       of Solamnia put together an active defense of Palanthas, but it
       was not enough. The Dark Knights captured the Jewel of Solamnia,
       but much to the surprise of her citizens, the city was not
       razed. The Palanthians were allowed to live a life of relative
       freedom, but absolute law ruled. The Senate was disbanded, and
       the Dark Knights took over complete control of the city. That
       control didn't last long, however. When the citizens saw how the
       Battle of the Rift was thinning the ranks of the Dark Knights,
       they revolted and threw out the oppressors. Less than a year
       later, however, the Dark Knights returned to the city, this time
       as allies of the Dragon Overlord Khellendros, the Storm over
       Krynn.
       Age of Mortals
       The Dark Knights retained control of Palanthas throughout the
       Fifth Age, having learned valuable lessons from their previous
       occupation of the city. This time, they allowed the Palanthians
       to keep the Senate functional, and a new Lord Mayor moved into
       the Lord's Palace. However, this was all an illusion, as the
       Dark Knights ruled the city from behind the scenes, and they
       maintained a large garrison in the city. During the reign of the
       Dark Knights, one event in the city stood out above all others.
       This was the Night of Black Hammers on Darkember 27, 417 AC,
       when the Thieves' Guild of Palanthas was almost wiped out.
       War of Souls
       The War of Souls demanded a huge amount of resources from the
       Dark Knights, and as such, it was a weakened garrison that was
       left in the aftermath of the war. In the year 422 AC, the
       Knights of Solamnia launched a coup against the depleted Dark
       Knights, funded by Bakkard du Chagne (who would later become the
       new Lord Regent of Palanthas) and aided by Coryn the White.
       After the War of the Half-Giant, during the Rise of Solamnia,
       because of its strategic position and importance, the Lord City
       of Palanthas was chosen to become the capital of the new empire
       of Solamnia.
       The Royal couple have captured the hearts and minds of the
       people, and the birth of a son represents continuity for the
       future of the new nation.
       The City
       City Guilds
       Carters' Guild
       Cartographer's Guild
       Civil Engineering Guild
       Crier's Guild
       Fishers' Guild
       Heralds' Guild
       Lamplighters' Guild of Palanthas
       Military and Medical Guild
       Thieves' Guild (Underground)
       Districts of Palanthas
       Golden Estates
       New City
       Nobles' Hill
       Old City
       Purple Ridge
       Central Plaza
       Merchandising District
       Palanthas Trade Exchange
       Old Temple District
       Waterfront
       Buildings of Palanthas
       A Taste of Silvanost
       Ashton Manor
       Blossoms
       Blue Crab Pier
       Boar's Head
       Bone and Four Skulls
       City Guard Barracks
       Crow's Nest
       Drookit Duck, The
       Fist and Glove
       Gardens of Grace
       Gilbenstock Mines and Minerals Survey
       Goose and Gander Tavern
       Great Library of Palanthas
       Here and There Knight's House
       Lord's Palace
       Mauris and Sons Caskets
       Mrs. Trundle's Gnomish Inn
       Myrtal's Roost
       Old City Wall
       One-Eyed Kate's Fish Market
       Paladine's Temple
       Pillars of Justice
       Puff's Trading Post
       Red Manor
       Sacred Objects
       Second Skin
       Seventh Lance
       Shoikan Grove
       Shrine of Takhisis
       Song of Life
       South Gate
       Temple of Paladine/Mishakal
       Temple of Kiri-Jolith  Melissa Du Julliate Priestess of
       Kiri-Jolith
       Temple of Shinare
       The Dwarven Spring
       The Philosopher's Stone
       The Portal Bar
       The Solace Inn
       The Third Eye
       The Whetstone
       University of Palanthas
       Roads and Streets of Palanthas
       Admiralty Street
       Aesthetics Row
       Avenue of the Sun
       Bayside Road
       Bookbinder's Street
       Boulevard of Gold
       Fishmonger's Street
       Fleece Street
       Globe Street
       Gravedigger Alley
       Greenway
       Horizon Road
       Jawbone Alley
       Knight's Candle Street
       Knight's High Road
       Market Street
       Palisade Lane
       Poulter's Lane
       Scholar's Way
       Shipwrights Lane
       Silver Street
       Smith's Alley
       South Road
       Street of Anvils
       Temple Row
       The Vingaard Road
       Trade Street
       Truth Street
       Windsong Street
       Washwell Alley
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