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       #Post#: 229--------------------------------------------------
       Ergoth Information
   DIR By: Dungeon Master
       Date: August 8, 2023, 12:43 am
       ---------------------------------------------------------
       [center]Empire of Ergoth
       (still under construction)[/center]
       Western Ansalon
       Empire of Ergoth
       Northern Ergoth
       The Ergoth Empire is located in Northern Ergoth. It is all that
       remains of the once proud Empire that controlled much of Ansalon
       in the second age, until the Rose Rebellion, and the creation of
       Solamnia.
       Downriver from Lancton lies Gwynned, the city that became the
       imperial capital when the old capital of Daltigoth (in Southern
       Ergoth), fell to ruin and ogres after the Cataclysm.
       Gwynned, Imperial Capital City
       Though far from the splendor of Daltigoth, Gwynned is a very old
       city that has built up into a minor cultural center, though its
       perceived status as a backwater.  thanks to the influx of
       scholars from Palanthas. Academics across Ansalon have begun to
       reevaluate Gwynned’s library, which outsiders had long
       considered nothing but a collection of outdated tomes and
       inflated legends about the empire’s lost glory days.
       Seaside Gwynned had been a favorite summer retreat of emperors
       since the Quivalin dynasty. It featured a palace, although less
       glorious than the Golden Palace of Daltigoth, suitable
       accommodations for the Senate, gladiatorial arenas, opera
       houses, the Imperial University, and many other basic amenities
       for the life of an emperor.
       A visitor can find any service here, any vice, as well as any
       pleasure. The bouts in the local gladiatorial arenas enjoy a
       place among the strangest and bloodiest in the empire. (Citizens
       still talk about the fight between a lightning-breathing behir
       and five condemned criminals dressed in full plate mail and
       armed with steel rods.)
       Gwynned - formerly known as Tuskanvil - has been the Imperial
       capital of Ergoth since after the Cataclysm. It is located along
       the Dermount River, and is a port city where the river meets the
       Emperor's Bay on the Sirrion Sea. It is connected to Landfall to
       the northwest and Hillfort to the southeast by the Emperor's
       Road. The Emperor of Ergoth still rules from this city along
       with the Ergoth Senate.
       The city was built overlooking the Sirrion Sea, with defenses to
       protect it from naval attack as well as sudden changes in the
       weather. When these sudden storms do hit, there are alarms that
       are sounded with different war horns. Four watchtowers guard the
       perimeter of the main portion of the city and one major harbor
       juts out into Emperor's Bay. The city also has many gladiatorial
       arenas, opera houses, and many centers for artistic and academic
       pursuits.
       The city is inhabited by all races save Kender, which are very
       rare. Should even the rumor of a kender appear, city guards are
       set to capture and deal with them.
       Post Cataclysm
       Following the Cataclysm that struck Krynn, most Ergothians made
       their way to the city of Tuskanvil, which used to be a summer
       retreat for the Emperor and nobility of Ergoth since the
       Quivalin Dynasty. During this uneasiness, barbarians going back
       to the days of Ackal Ergot took the name Ackalites, and they
       destroyed most of Ergoth before being defeated in 30 AC by
       Baridor Redic. In honor of the previous Gwynned Dynasty, he
       renamed the city of Tuskanvil to Gwynned.
       Post War of the Lance
       In 353 AC, the city was attacked by a flying citadel that was
       once the Castle of Atriun. The army and the city guard were able
       to defeat the citadel and it crashed upon the army of Marcus
       Cadrio. This allowed the city to remain free and suffered minor
       damage from this battle, but was able to rebuild.
       Age of Mortals
       Following the Chaos War, the city saw an influx of refugees from
       Solamnia. Many came to the city because it saw little
       destruction during the Chaos War, and had no Dragon Overlords
       ruling over it. The city took in all the refugees that came and
       even allowed a Solamnic fortress to be built. Among the Solamnic
       refugees were many scholars and artists, who joined and
       benefited Gwynned's Imperial Library and University.
       Districts
       Government District
       Temple District
       Market District
       Guilds of Gwynned
       Merchant Guildhall
       Builder's Guild
       Finder's Guild
       Lamplighter Guild
       Assassins’ Guild
       Wizard Guildhall (The Chapterhouse)
       Buildings
       City Guard's Headquarters
       Imperial Library
       Imperial Palace
       Imperial University
       The Tower
       The Opera House
       Wizard’s Guildhall (Chapterhouse)
       The Clockmaker's Gallery
       Darius Desaad's Manor House
       Gladiator School of Titus Calvus
       Gladiator School of Servius Duro
       Gladiator School of Vartus Sevinus
       Gladiator School of Wydara Arbagon
       The Old Round Arena (The Pit)
       The Oval Arena
       The Coliseum Arena
       Sea Maiden's Lament Inn
       The Archery Range
       The Circus
       Shrine of the Heart (Mystic Shrine)
       Temple of Corij
       Temple of Mishas
       Temple of Manthus
       Temple of the Blue Phoenix
       The Emperor’s Road
       Ergoth Calendar
       Aesthetics Months Ergoth Months
       Firstmonth-Aelmont
       Secondmonth-Rannmont
       Thirdmonth-Mehamont
       Fourthmonth-Chislmont
       Fifthmonth-Bran
       Sixthmonth-Corji
       Seventhmonth-Argon
       Eigthmonth-Sirrimont
       Ninthmonth-Reorxmont
       Tenthmonth-Hiddumont
       Eleventhmonth-H’ramont
       Twelthmonth-Phoenix
       Peoples of Northern Ergoth
       Main Populace
       Native Ergothians are humans with dark skin and black hair. They
       typically have brown eyes, but occasionally a child is born with
       startlingly bright blue eyes. There is a large population of
       Ergothian Caucasians from the south that has come to Northern
       Ergoth since the Cataclysm. A growing Solamnian human minority
       also calls Ergoth a proper home. This population has fairer
       skin, hair ranging from honey-colored to black, and eyes of
       blue, brown, or green. Children of mixed parentage invariably
       favor their Ergothian blood in appearance. Local languages
       include Ergot, Kenderspeak (thanks to visitors from neighboring
       Hylo), and Solamnic.
       Description
       Ergothians, like every aspect of their lives, are highly
       structured and regimented. These people believe in order and
       will fight to destroy any threat to their established lifestyle.
       History has shown that this battle urge generally breeds only
       more chaos, but it has become so ingrained in the Ergothian
       nature that everyone tends to overlook this fact. The rigidity
       of this society is perhaps best illustrated by the fact that the
       realm still clings to its traditional governmental structure, a
       Senate overseen by an emperor-even though for centuries the
       empire has been smaller than a Solamnian province. Ergothians
       also consider an individual born to his station in life and
       believe it is his responsibility to fulfill the duties of that
       station. When someone fails to live up to his responsibilities,
       it is traditional for another of equal or slightly lower status
       to assume them instead. This custom has led to periods of
       numerous successive coups and assassinations of emperors.
       Ergoth is a highly feudal society. The rich and powerful own the
       land, and peasants work it in exchange for the roof over their
       heads and a small amount of the food they grow or the livestock
       they tend. The empire is also heavily patriarchal, a cultural
       point that causes conflict with the refugees from Solamnia,
       which has granted increased status and opportunity for women for
       decades. Virtually since the founding of the empire, Ergothians
       have believed that women belonged at home, raising children and
       tending to the needs of their husbands and families. But there
       has been a thawing of old stances of hard stances and changes of
       late. Most assuredly brought on by the influence of Princess
       Mercidith Redic.
       These people genuinely believe their empire will rise again, as
       it is Ergoth's duty to be first among nations. Ergoth, (not
       Istar or Solamnia) is the center of culture, arts, and human
       civilization on Krynn. For centuries, emperors, nobles, and
       scholars have tried to recapture that lost glory. It seems that
       the devastation of the Dragon Purge, which brought low so many
       other realms, was just the catalyst Ergoth needed to rise once
       more.
       #Post#: 649--------------------------------------------------
       Northern Ergoth
   DIR By: Dungeon Master
       Date: November 17, 2023, 11:20 pm
       ---------------------------------------------------------
       [center]Northern Ergoth[/center]
       One of the oldest realms in Ansalon, the Empire of Ergoth
       introduced many traditions of intrigue and roguery now widely
       accepted across the land. For instance, the folk of Ansalon know
       Ergoth as the birthplace of thief guilds and the home of the
       Bard College.
       Ergothians are made of strong stuff. strong enough to keep their
       land intact through countless wars, two Cataclysms, and even the
       Summer of Chaos.
       Despite its three thousand years of culture and history, though,
       very little has been written about Ergoth, primarily because the
       Empire had become quite a backwater after the Cataclysm. Now,
       the decline of the former Solamnian lands under the shadow of
       dragon and Dark Knight sees Ergoth once again emerging as the
       center of culture and learning on Ansalon in the early and mid
       Age of Mortals.
       Geography
       The island of Northern Ergoth, just west of mainland Ansalon,
       was part of the mainland in the ages before the first Cataclysm
       rent the land. The Meteor strike that created the new sea
       destroyed much of Ergoth as it is seen today the tectonic plates
       were broken apart and Ergoth broke apart along old and new fault
       lines. A third of the Empire was covered by ocean and the rest
       was split into five islands. Northern Ergoth, Cristyne, Enstar,
       Nostar, and Southern Ergoth.
       Scholars from the Empire of Ergoth divide the island of Northern
       Ergoth into two distinct realms: the Empire in the west and the
       kender nation of Hylo in the east.
       In truth, the island contains three other distinct realms, which
       the empire has claimed in its bid to regain a fraction of its
       former size. The goblin- and gully-dwarf-infested land of
       Sikk'et Hul in the south and the barbaric Ackal region in the
       north continue to ignore the Empire’s claim of sovereignty. The
       marshy northeastern area of Ogaral. Also considered a province
       of the Empire (in name only).
       Despite the island’s position at the same longitude as tropical
       Nordmaar far to the east, it enjoys much more temperate weather.
       It's relatively mild summers last from Corij to Sirrimont, and
       the winters extend from Phoenix to Rannmont. (See the Ansalonian
       Calendar)  Currents from the southern Sirrion Sea cool the
       island during the summer months and bring to the island some of
       the chill of winter. The Sentinel range runs the length of
       Northern Ergoth from north to south, dividing the island into
       two. Steep passes lead through the mountains in several places.
       The island's western and northern regions, which contain the
       Empire proper and the province of Ackal, feature lush, grassy
       plains. Ages ago, forests covered this land, but as the
       Ergothian Empire expanded, its citizens felled them to build
       ships and the cities of Truth, Gulfport, Lancton, Gwynned, and
       points even farther west and south (Now part of the mainland or
       the isle of Southern Ergoth). These forests produced the finest
       quality wood on the continent.
       The southern end of the island comprises a hilly desert of scrub
       and sage. This harsh land is home to the goblin and Aghar nation
       of Sikk'et Hul. The eastern part of the island remains awash in
       lush old-growth forests.
       Since before the rise of the Ergothian Empire, the territory
       from the eastern coast to the foothills of the Sentinel
       Mountains has been inhabited by kender. While they call their
       homeland Hylo, other Ergothians know it as Kenderhome, as do
       many of Ansalon’s cartographers. This forested land, like the
       rest of the island, enjoys a far cooler climate than one might
       suppose based on its proximity to the equator. Summer weather
       remains cool and pleasant, and in winter, the mild climate
       results in wet snow that is just right for packing.
       Empire of Ergoth
       Volumes in the ancient library of the Imperial University in
       Gwynned detail the history of the people, places, and races of
       the Empire of Ergoth from its earliest days to the present. Long
       scoffed at by scholars of other realms, the university today
       enjoys a renaissance, thanks to the influx of scholars visiting
       from Palanthas. Academics across Ansalon have begun to
       reevaluate Gwynned’s library, which outsiders had long
       considered nothing but a collection of outdated tomes and
       inflated legends about the empire’s lost glory days.
       Ergoth Proper
       Ergoth Proper is a series of estates of the Landed Nobles, some
       are Cavaliers, and other Nobles are nonmilitary but amass an
       army to defend their holdings. Ergoth proper also consists of
       non-landed nobles who sometimes serve in a landed lord's army.
       Knights, Ladies, estates, and open fields to work and ride.
       Ergoth is enjoying a population boom and cultural resurgence
       during the Fifth Age, thanks to the influx of immigrants over
       the early part of the Fifth Age.
       Important Holdings
       The variety of civilized settlements, magical sites, and ancient
       ruins makes Ergoth proper a popular place for adventurers
       seeking their fortunes.
       Noteworthy Settlements
       All across Ergoth, new towns have popped up to serve the needs
       of newcomers, and established towns have swelled beyond their
       city walls.
       Hillfal Village population 675
       The most important settlement in the northern part of Ergoth,
       the fortress town of Hillfal, stands perched on the steep banks
       of the Alunatal River, guarding both it and the nearby mountain
       pass from invasion by the barbaric Ackalite tribes to the north.
       This austere fortress started as just a small toll station,
       established to collect fees from caravans traveling from
       Gulfport through the mountain pass toward Solamnia or returning
       through the pass. The Ackalites razed the station in an uprising
       during the reign of Emperor Redic I, though the empire
       ultimately managed to beat them back to the northern tip of the
       island. Hillfal 's ruins formed the foundation for a new, strong
       fort.
       Completed in 230 AC, Hillfal is the newest fortress of Ergothian
       built in the empire. No less than a legion remains stationed
       here at any given time. The village of two hundred people just
       south of the fort consists mostly of shops, houses of ill
       repute, gladiatorial pits, and even shadier establishments that
       imperial troops frequent for an evening’s diversion.
       Noteworthy Locations
       Hillfal Keep
       Shady Oak Inn
       The Dancing Dagger Tavern
       Cayle's Rest (Three Story upscale handcrafted fine eating and
       bar)
       The Crimson Field- Three Gladiator Pits
       Gulfport
       A remnant of the ancient Emperor’s Road leads south from Hillfal
       to Gulfport. Once a major center of commerce, Gulfport remains
       Ergoth's largest merchant harbor. (The imperial fleet and the
       Solamnian warships that escaped Palanthas after the coming of
       the Blue fill the harbor at Gwynned.) Ergothians also know
       Gulfport as the empire’s primary metalworking site.
       The realm’s finest artisans and weaponsmiths live here, working
       with metals imported from Sancrist or cut from nearby Wind
       Dancer Mine (so named for the long-abandoned abodes of the lost
       Kyrie, located on the mountain’s least accessible peaks). This
       mine, perhaps the richest in all of Ansalon, has remained
       productive since 567PC, and new shafts delve ever deeper into
       Krynn’s surface.
       Tantyvil
       South of Gulfport lies the hamlet of Tantyvil, a living monument
       to the battle of wills between a father and son around 300 AC.
       The elder son of Gulfport's aging lord was eager to assume
       power, but the old man would not step down. The son, already
       grown wealthy from the New Sea trade, decided to break his
       father and Gulfport by constructing a city of his own. He named
       it Tantyvil after his wife and spent his entire fortune building
       homes, docks, stables, inns, smithies, shops, and defenses.
       When finished, he had constructed one of the most aesthetically
       pleasing towns in the empire, for it was planned, not grown. He
       even had the blessings of Emperor Redic IV, who believed Ergoth
       could never have enough port towns. Yet Tantyvil never attracted
       more than a handful of sea barbarian traders and some fishermen.
       Old habits die hard, and Tantyvil lacked Gulfport's primary
       feature: its link with Wind Dancer Mine. Today, much of Tantyvil
       lies in disrepair. Rumors call the town the secret headquarters
       of the thief guilds, but otherwise, it remains a fishing
       community of about three hundred.
       Castle Crimson
       Continuing south along the Emperor's Road leads to one of the
       oldest buildings in Ansalon. The blocky Castle Crimson takes its
       name from its spires of red stone, imported from the Khalkist
       Mountains. From the road, one can see the castle sitting upon a
       hill that rises sharply from the surrounding plains. However, as
       invaders discover, the hill itself is part of the fortress,
       covered with traps and hidden arrow slits and doors that
       defenders can tire through or emerge from without warning. Built
       around 2300 PC, the castle was a gift to a human noblewoman from
       her noble dwarf husband. Unfortunately, the relationship ended
       in embarrassment when she gave birth to twin goblin dwarves (the
       reason why so few dwarf-human pairings last).
       The Lord of Castle Crimson, who traditionally occupies a seat in
       the imperial Senate, is the head of the Shadowlark family,
       half-elves of Qualinesti stock. They make bards, guild thieves,
       and Qualinesti refugees welcome in their home, but seem to have
       a strange disdain for anything Solamnic.
       Lancton
       In sight of Castle Crimson stands the fortified city of Lancton.
       The city was founded in 1940 PC as a combination toll station,
       guard post, and caravan stop at the only fordable section of the
       Dermount River. However, the completion of the Quevalin Bridge
       in 930 PC removed the need for the city's garrison function, as
       caravans were no longer as easy to ambush. Today, Lancton
       remains a trade hub. The section of the river between it and the
       capital serves as a portion of the Emperor's Road. An extension
       of this road allows traders to rapidly carry ore from the mines
       of Werim to the south to Lancton, and from there to Gulfport and
       Gwynned.
       Almost daily, oxen trod the well-worn riverside paths to draw
       loaded barges along the waterway. Even more important than its
       trade status is Lancton's significance as the source of the
       finest Ergothian art, music, and songwriting. Graduates of the
       empire's Bard College, located here, are known throughout the
       continent for their famous works celebrating the Heroes of the
       Lance and other great figures in Ansalon's history. Lancton is
       also the acknowledged headquarters of the Ergothian thief
       guilds, which causes many people to doubt the story, for why
       would a semisecret organization like the guilds make known the
       location of their headquarters? Nonetheless, someone looking to
       make contact with the guild ought to start in Lancton,
       specifically at a tavern called. The Emperor's Clothier.
       Werim
       From Lancton, travelers can follow the Emperor's Road south to
       Werim, the largest mining town in Northern Ergoth. To save their
       own lives during the Shadow Years following the first Cataclysm,
       Werim's village elders legally gave up their children and their
       descendants to an invading warlord. Even now, everyone born a
       Werim is still considered a slave, the property of the local
       lord. For centuries, the folk of Werim have fed the glory of
       local tyrants. The current lord is Governor Seta Yet (Human
       adult male, cruel demeanor, Adventurer), a harsh and greedy man.
       The Thief Guild has long targeted this unfit ruler, but his
       alliance with the cunning Li tribe, a group of disaffected
       Ackalite barbarians who act as his bodyguards, has kept Seta
       alive through seven assassination attempts.
       The Imperial City of Gwynned
       Downriver from Lancton lies Gwynned, the city that became the
       Imperial Capital when the old capital, Daltigoth (in Southern
       Ergoth), fell to ruin and ogres after the Cataclysm. Seaside
       Gwynned had been a favorite summer retreat of emperors since the
       Quivalin dynasty. It featured a palace, although less glorious
       than the Golden Palace of Daltigoth, suitable accommodations for
       the Senate, gladiatorial arenas, opera houses, the Imperial
       University, and many other basic amenities for the life of an
       emperor. Redic, I established his capital here and renamed the
       town Gwynned to evoke the memory of that extinguished in the
       royal line and give his reign legitimacy (see History).
       Since then, emperors have expanded Gwynned's defenses and harbor
       several times, helping the city evolve into a cosmopolitan
       metropolis of inequity. A visitor can find any service here, as
       well as any pleasure.
       The bouts in the local gladiatorial arena enjoy a place among
       the strangest and bloodiest in the empire. (Citizens still talk
       about the fight between a lightning-breathing behir and five
       condemned criminals dressed in full plate mail and armed with
       steel rods.)
       Landfall
       Northwest of Gwynned stands a coastal fortification built around
       an ancient tower of gnomish origin. Tradition holds that this
       tower marked the spot where the gnomes reached mainland Ansalon
       during their quest for the Graygem in the Age of Dreams.
       Landfall takes its name from that myth. While the tower still
       holds the gears, levers, and other odd manifestations of gnomish
       technology, the salty dampness of the ocean has long since fused
       the metal into an unworkable mass.
       In 1770 PC, after the Solamnians had established their presence
       on Sancrist, the Ergothians turned the gnomish tower into a
       sprawling fortification. Just in case Solamnus intended to use
       Sancrist as a staging area for the invasion. Today, the empire
       maintains the fortress as a last-ditch defense. Not only did it
       stand throughout the Ackalite invasion immediately following the
       Cataclysm, but it also contributed to the eventual defeat of
       these rebels at the hands of Redic I.
       DiThon Fiefdom
       The DiThon Fiefdom is a region on the southern coast of Northern
       Ergoth. It includes Castle DiThon, Thonvil, and Stonecliff
       (sometimes called "The Monolith"). Its eastern border reaches
       Huldre Bay and the Durris River, which separates the holding
       from Hillfort. The western border with Redicvil and Gwynned is
       not known. The holding is under the authority of the Emperor of
       Ergoth in Gwynned. It does not have a port and is not part of
       the famed Ergothian sea-faring tradition, but it is very proud
       of its Ergothian Cavaliers.
       Castle DiThon
       Castle DiThon is a four-story keep in the DiThon Fiefdom, on the
       southern shore of Northern Ergoth. The keep existed before the
       Cataclysm and still stood during the War of the Lance. Just
       inside the main gate of Castle DiThon is a temple to Habbakuk.
       The keep is in view of Thonvil.
       Stonecliff
       Stonecliff was the name of a monument on the southern shore of
       Northern Ergoth. It had two ancient marble plinths, 20 feet
       tall, carved with faces and symbols. They stood on a cliff
       overlooking the Durris River and the Huldre Bay in between
       Castle DiThon and the city of Hillfort. In 339 AC, the pillars
       were shattered by Guerrand DiThon and Belize.
       The rubble remains at the site. The pillars were believed to be
       thousands of years old, possibly as old as the world itself. The
       site was considered a pleasant place for travelers to rest when
       traveling between Castle DiThon and Hillfort. The place was
       considered to be magical, and Tuatha Dundareal (i.e.,
       brownie-like fey) were spotted in the area. The local lord of
       Castle DiThon had intended to demolish the pillars and set up a
       fort on the cliff, but the plan fell through. Lord Bram DiThon
       has deeded the lad as a protectorate in perpetuity.
       Thonvil
       Almost due south of Gwynned, on the island’s southern coast, is
       Thonvil. Thonvil is the largest village in the DiThon Fiefdom,
       on the southern shore of Northern Ergoth. The village was
       founded after the Cataclysm and still stood during the War of
       the Lance. Castle DiThon is visible from the village. Thonvil is
       filled with wattle-and-daub houses. Most have gardens and fences
       for personal livestock. The fishing village plays host to the
       Wooden Weapons Annual, a nonlethal version of the gladiatorial
       bouts held in other towns.
       The Red Goose Inn is the largest (only?) inn in Thonvil. It has
       an impressively large tap room.
       Dorcesters is a two-room inn on the road between Thonvil and
       Hillfort, not too far from Stonecliff.
       Wilor's Silversmith Shop
       New Winterholm and the Solamnian South
       The southern portion of Ergoth proper is the area most heavily
       settled by Solamnian refugees. The farming community of New
       Winterholm, the largest settlement there, got its start thanks
       to a land grant to Sir Wilhelm Tankreed (human adult male,
       honorable demeanor, Champion). As Khellendros descended upon
       northern Solamnia, this lord fled with the peasant population
       for whom he felt responsible.
       Throughout the Solamnian South, the immigrants have settled in
       fairly well, but a few cultural difficulties seem inevitable.
       First, farmers and herders on the Sikk'et Hul border have a
       difficult time seeing the goblins of that province as peaceful
       neighbors. The same holds for the Solamnian fishermen. Border
       attacks by land and sea have increased on both sides, as the
       newcomers defend themselves. and the goblins. Patience wears
       thin. Second,
       Solamnians entering into military service to the empire had a
       hard time adjusting to the Ergothian mentality. For instance, a
       Solamnian named Brevin Gantalian (human young adult male, modest
       demeanor, Adventurer) who helped uncover a plot to kidnap the
       emperor’s son was awarded the command of Hillfort, a fortress
       originally built to guard a nearby mine, and the Emperor’s Road.
       The new commander appointed Marla uth Furstan (human adult
       female, honest demeanor, Adventurer), a female Solamnic Knight,
       as his second-in-command, which many Ergothian warriors viewed
       as a personal insult. Further, he has launched expeditions into
       neighboring Sikk'et Hul to keep the provincial borders safe.
       Although such a move would seem reasonable along the
       Gaardlund-Throtl frontier in his native land, in Northern Ergoth
       it disrupts a centuries-old peace.
       Major Ruins
       Ogre ruins pepper the Sentinel Mountains along the Hylo-Ergoth
       border. Most have been thoroughly explored at the urging of the
       cash-strapped empire, though goblin scouts and adventurers do
       occasionally find new sites. Wind Dancer. One of Northern
       Ergoth's more mysterious structures, the Wind Dancer ruins
       appear virtually inaccessible to anyone without flight. The few
       who have reached this ancient Kyrie dwelling describe it as a
       bewildering complex of hallways, staircases, identical rooms,
       and open courtyards. The only damage to the structure seems to
       have been wrought by the passage of time. It looks as though
       every resident simply vanished. The empire encourages
       expeditions to the Wind Dancer peaks, hoping to solve this
       mystery as well as claim any treasure hidden within.
       Even
       Unlike the Wind Dancer site, the fate of the ruined town of Even
       holds little mystery. In the decades after the Cataclysm,
       rampaging Ackalites razed this town once a supplier of
       delicacies like caviar and honey-baked fish filets to Gwynned
       and other northern cities, and slaughtered every citizen. All
       attempts to resettle the town (or loot whatever the Ackalites
       missed) have failed: The ghosts of dozens of murdered citizens
       haunt the area still.
       #Post#: 650--------------------------------------------------
       Court of Emperor Mercadior Redic VI
   DIR By: Dungeon Master
       Date: November 17, 2023, 11:26 pm
       ---------------------------------------------------------
       [center]
       Court of Emperor Mercadior Redic VI
       (Under Construction) [/center]
       Emperor Mercadior Redic VI
       Empress Aurelia Redic
       Eldest Son Prince Aurelius Redic
       Second Son Prince Dorian Redic
       Third Son  Prince Jaren Redic
       Daughter Princess Mercidith Redic
       The Emperor's Court
       Lord Praetor of the Imperial Armies Uthred Ker-Kanvovas (407 AC
       - Current (427 AC)) became Praetor following Osric Kel-Kinert
       The Praetor's chief of staff is called a Decurion and is
       sometimes in line to be the next Praetor. Decurion Startra
       Mar-Levronos, a Noble Duchess, Starra has become A hard Woman
       who lets nobody get in her way. She is a very skilled politician
       in the Senate, and deadly on the field as a strategist, which
       has propelled her to the position of Decurion.
       Majordomo Hadrin Tallwood
       Seneschal Alaric Dorell
       Chamberlin Cedric Morval
       Herald Felix Courtwright
       Steward Alistair Verenthia
       Baron Strum uth Andros, Lord Cavalier of Solamnic birth, was
       disowned by his family when Sturm swore fealty to the Emperor of
       Egoth. He has been rewarded for his allegiance.
       Men-at-arms
       Priest of Corij Elyria Thornefield
       Chief Scribe Rylan Hastur
       Chief Mage Owen Wyndrune Red Robe
       Chief Alchemist Sylas Embercrest
       Marshal of the Stables Ormandus Vintner
       The Empress's staff
       The Ladies in Waiting
       The Nobles
       The Landed Lords' Estates, fiefdoms
       Lords, Ladies
       Barons and Baronesses
       Counts and Countesses
       Margraves
       The Unlanded Lords
       The Emperor's Retainers
       Barber Medicus
       Kennel master
       Falconmaster
       Squires of the Emperor
       Servitors (Skilled Labor)
       Blacksmith
       Cook
       Baker
       Servents
       #Post#: 663--------------------------------------------------
       Ergoth: Empire of the West
   DIR By: Dungeon Master
       Date: November 26, 2023, 3:23 pm
       ---------------------------------------------------------
       [center]Ergoth: Empire of the West[/center]
       Over two millennia before the Cataclysm, around the time of the
       Second Dragon War, a mighty warlord arose among the barbaric
       human tribes. Named Ackal Ergot, he spent his early youth
       adventuring in distant corners of Ansalon. According to legend,
       he was the first human in many centuries to explore numerous
       ogre ruins, and within them, he found both wealth and powerful
       magic artifacts that, coupled with a natural talent for military
       tactics and strategies, allowed him to bring all the tribes in
       the northwestern part of the continent from the mountains of
       Sanction and the Silvanesti frontier in the east to the coast of
       the western sea.
       On his seventieth birthday, Ackal Ergot declared Daltigoth, the
       one-time stronghold of a powerful chieftain who had given his
       armies a large amount of trouble, the capital of the Ergothian
       Empire. By this time, the remaining free tribes in the south had
       banded together under the leadership of a warrior woman named
       Kharolis. The kingdom that resulted proved to be the first
       serious challenge to the mighty armies of Ergot
       After Ackal Ergot died, his children and grandchildren
       mismanaged the empire, pointlessly oppressed its people, and ran
       foolish military campaigns. Ergot's own daughter assassinated
       the last of his sons. When she subsequently attempted to claim
       the throne, angry priests of Majere, the patron deity of Ergoth,
       killed her. This event, coupled with the battles against
       Kharolis, put Ergoth on the path to becoming a fiercely
       patriarchal society.
       After two centuries of rulership by petty tyrants and
       ineffectual warlords who barely kept the empire together, the
       first emperor of the Dermount dynasty took the throne. He
       reestablished a strong government in Daltigoth and then set
       aside the Sword of Ergot and initiated trade with the elves of
       Silvanesti. He even arrived at an uneasy peace with Kharolis,
       who by this time had become an ancestral enemy of Ergoth. During
       this time, the empire attempted to claim dominion over the
       kenderland of Hylo, but it eventually gave up the claim when the
       Imperial treasury couldn't figure out how to appraise the wooden
       carvings and roasted nuts that the kender kept sending as tax
       payments. This period also marks the emergence of half-elves,
       since many humans and elves intermarried.
       The peaceful times came to an end when a party of Ergothian
       hunters accidentally slew the Silvanesti ruler, Sithel. The
       elves refused to believe it was an accident and instead thought
       the Ergothians were attempting to return to their tradition of
       conquerors. War erupted, and the conflict, which has been dubbed
       the Kinslayer Wars by historians, lasted for almost five
       decades. The war ground to a bloody stalemate, and thousands of
       humans, elves, and half-elves were slaughtered as armies fought
       back and forth over the same few miles in the forests of central
       Ansalon. The war ended when one of Sithel's sons, Kith-Kanan,
       negotiated a truce and forced his older brother, Sithas, to
       allow him to establish a western elven kingdom in the lands
       where the worst battles had taken place. Named Qualinesti, this
       land became a haven for half-elves, and when the Empire of
       Ergoth came into conflict with the dwarven kingdom of
       Thorbardin, Kith-Kanan's new land helped broker a peace treaty
       that led to the creation of the legendary Swordsheath Scroll and
       the mighty fortress of Pax Tharkus.
       With a permanent peace established among the Kharolians, elf,
       and dwarf kingdoms, and an understanding of sorts reached with
       the nation of Hylo, Ergoth entered into its Golden Age, the time
       during which most of what are considered to be the classic forms
       of Ergothian song, music, and poetry were created. The magic
       arts also flourished during this time, and more than one emperor
       was either a priest of Majere, or a Wizard of the White Robes.
       The empire's neighbors also benefited from the peace and
       prosperity, and even the lowliest of serfs saw their lot
       improve.
       Unfortunately, the seeds of Ergoth's downfall as the dominant
       realm of Ansalon were sown at this point. During the reign of
       Quevalin XI, a Wizard of the White Robes, rumors grew
       consistently stronger among noble and military circles that he
       was planning to instigate sweeping changes in the laws
       surrounding imperial succession and in the structure of the
       Imperial legions. The most prevalent of these rumors was that he
       wanted to make it law that only those with a talent for magic
       could inherit the throne and command the troops of the empire.
       Eventually, these rumors fanned the fires of rebellion, and
       Macqui Hellman, commander of the Imperial Guard, overthrew
       Quevalin XI.
       Hellmann was the first in a line of emperors whose incompetence
       was rivaled only by those who had reigned in the first centuries
       following Ackal Ergot's death. Increasingly, the nobility became
       more decadent and greedier in their ways, the people started to
       suffer and subsequently rebel, and trade relations with
       neighboring kingdoms started to decline. A new union of
       city-states led by the Lord-City of Istar emerged beyond the
       Doomrange to fill the mercantile void, and this caused the
       nobles of Ergoth to become even more iron-fisted toward the
       common folk. Eventually, in 1241 PC, all the empire's eastern
       provinces rebelled against the oppression and decadence that had
       taken hold in Ergoth. Under the leadership of visionary
       commander and statesman Vinas Solamnus, they created an
       independent kingdom.
       The next millennia are a chronicle of the steady decline into
       irrelevancy of a once-great empire. Istar and Solamnia emerge as
       the military, commercial, and spiritual centers of Ansalon, and
       Ergoth grows so weak that it must rely on Solamnia for
       protection and trade. However, a rot far more severe than that,
       which felled Ergoth eventually, took hold in Istar. With the
       emergence of the Kingpriests, Istar began to force its will upon
       the other nations of Ansalon, using the Knights of Solamnia as
       the might through which they spread their "righteous ways."
       A century before the Cataclysm, only the priests of the Empire
       of Ergoth dared speak out against the Kingpriest, since everyone
       else -- even the majority of Imperial citizens -- believed the
       Istaran claims that the Kingpriest was the supreme agent of the
       gods in the mortal realms. Forty years before the Cataclysm, a
       strong emperor took the Ergothian throne for the first time in
       centuries.
       The government of Gwynned VI fiercely challenged every edict
       that was issued forth from Istar, and he saw that word was
       spread widely that many Ergothian priests had received visions
       from their gods that Istar would soon fall. As Istar declared
       wizardry illegal and increased its efforts to exterminate all it
       viewed as "evil," the Empire of Ergoth was slowly starting to
       rediscover some of the vigor and cultural glory it had known a
       thousand years earlier. Slowly, the emperor began to raise an
       army to challenge Istar. He found willing allies in the
       Silvanesti elves, and the Knights of Solamnia seemed oddly
       oblivious to his efforts to challenge the righteousness of their
       long-time ally. However, just as Gwynned VI's war against Istar
       had barely started, he died under mysterious circumstances. His
       son, Gwynned VII, was a gentle soul who truly despised war and
       who, fearing the supposedly divine powers of the Kingpriest,
       called a halt to the army's advance. Less than a month later,
       the Cataclysm struck, destroying Istar forever and drowning much
       of the Empire of Ergoth under the sea.
       The Cataclysm caused a strait to form that split Ergoth into
       northern and southern halves. Southern Ergoth in the Fifth Age
       fell under the dominion of the White dragon overlord, Gellidus
       until his defeat after the War of Souls. The White had turned
       this land of hills, plains, and woodlands into a frozen waste
       buried in glaciers, snow, and ice. A few of its former
       inhabitants cling to the more livable areas such as Daltigoth,
       which was held by ogres in fealty to Gellidus for a time.
       Northern Ergoth has actually benefited from troubled times: They
       experienced a population increase. While many worship the old
       gods, others have adhered to the Citadel of Light. They have
       embraced the Gods again after their Return after the War of
       Souls. Northern Ergoth is ruled from its capital, Gwynned, by
       Emperor Mercadior Redic VI.
       #Post#: 664--------------------------------------------------
       The Emperors of Ergoth
   DIR By: Dungeon Master
       Date: November 26, 2023, 3:29 pm
       ---------------------------------------------------------
       [center]The Emperors of Ergoth[/center]
       Ackal Dynasty
       Ackal I (Ackal Ergot) 2600-2595 PC Emperor
       Ackal II 2595-2575 PC son of Ackal I; slain in battle
       Ergothas I 2575-2572 PC son of Ackal I; murdered
       Ackal III 2572-2566 PC deposed, murdered
       Mordirin Ackal 2566-2557 PC deposed, confined
       Empress Kanira 2557-2541 PC wife of Mordirin
       Ergothas II 2541-2530 PC son of Mordirin & Kanira
       Pakin Zan 2530-2499 PC Not an Ackal; married into the dynasty
       Ergothas III 2499-2480 PC son of Pakin Zan
       Ackal Dermount 2480-2460 PC son of Ergothas II. Takes up Ackal
       II's clan name and seizes the throne.
       Ackal Dermount II 2460-2452 PC Younger brother of AD. Assumes
       the throne after AD is murdered.
       Six Years' Civil War 2458-2452 PC between Ackal and Pakin
       loyalists,
       Empress Deri 2452 PC elderly daughter of Ergothas III
       Ackal Dermount III 2452-2439 PC the Ackal Successor
       Pakin II 2439-2421 PC AD III's son, "the Conciliator"
       Pakin III 2421-2401 PC Pakin II's brother, "the Avenger"
       Ackal IV 2401 PC formerly Prince Amaltar
       Ackal V 2401-2396 PC formerly Prince Nazramin
       Dalar 2395 PC son of Ackal V, a babe led by regents
       The Successors' War, 2395-2352 PC, between Pakin/Ackal factions
       and their foreign allies
       Pakin IV 2352-2320 PC the Pakin Successor
       Protectorship of Gonzakan 2320-2288 PC harsh rule of General
       Gonzakan, in the name of the Pakins
       Ackal VI 2288-2242 PC "Ackal the Unlucky." The most revered of
       the Ackal emperors.
       Ackal VII 2242-2193 PC Names Quivalin V his heir, as his wife is
       barren. Rebellion. Last of the Ackal/Pakins
       Quivalin Dynasty
       The Elder Line
       Quivalin V, the Defender 2193-2120 PC Q III's son. Begins the
       Kinslayer War.
       Quivalin VI 2120-2075 PC Grandson of Amidane. Weak ruler,
       dominated by his courtiers
       The Younger Line
       Quevalin VII, the Restorer 2075-2023 PC Deposed Q VI, changed
       the name to "Quevalin"
       Quevalin VIII, the Gambler 2023-1997 PC Pursued pleasure at the
       expense of politics
       Quevalen IX, the Damned 1997-1996 PC Son of Q VIII. Sadistic
       tyrant. Murdered.
       Quevalen X, the Navigator 1996-1945 PC Brother of Q IX. Wisest
       of his dynasty.
       Surgatis, the Lost 1945-1937 PC Grandson of Q X. Afflicted by a
       curse.
       Empress Ameen 1937-1905 PC Surgatis' sister. Vanished without a
       trace.
       Quevalin XI, the Dotard 1905-1900 PC Surgatis' uncle.
       Coup in 1900 PC; end of the Quevalen line
       Quisling Dynasty
       Macqui Hellman 1900-1879 PC First of the brutal military
       emperors
       Urcath Hellman 1879-1858 PC Self-styled "Lord of the World."
       Macqui II 1858-1850 PC Poisoned in public.
       Yorth Hellman 1850-1837 PC Shrewd, oppressive. Patron of
       sorcerers and spies.
       Urcath II 1837-1833 PC Yorth's son. Slain in battle.
       Macqui III 1833-1817 PC Son-in-law of Yorth. Not a Quisling.
       Empress Urcathi 1817-1812 PC Practicing sorceress, known as "the
       Witch Queen."
       Emann Quisling 1812-1792 PC
       1792 PC: Solamnus ends the Quisling line
       Numerous corrupt and ephemeral emperors
       Lekaer Dynasty
       Theolonius Lekaer II c. 1234 PC
       Bestell c. 1100 PC
       Lekaer IV c. 1060 PC
       Lekaer V c. 1040 PC
       Bestell II c. 1030 PC
       Bestell III, the Faceless c. 1018 PC
       Lekaer VII c. 947 PC
       Gwynned Dynasty
       Gwynned II c. 280 PC
       Gwynned V c. 118 PC
       Gwynned VI 39-1 PC
       Gwynned VII 1 PC Killed in the Cataclysm.
       Series of petty despots
       Redic Dynasty
       Baridor Redic I c. 30 AC
       Redic IV c. 300 AC
       Mercadior Redic V c. 332 AC
       Redic VI c. 414 AC - present
       #Post#: 666--------------------------------------------------
       Daltigoth Capital of the Empire 
   DIR By: Dungeon Master
       Date: November 26, 2023, 4:11 pm
       ---------------------------------------------------------
       [center]Daltigoth
       Former capital city of the Empire of Ergoth
       [/center]
       The ancient city of Daltigoth was once the capital of the great
       Empire of Ergoth. It later became a city of ogres, giants, and
       trolls after the Cataclysm. The city is three miles long from
       north to south and six miles wide from east to west.
       Prior to the Cataclysm the imperial city was located in the
       Great Horde Hundred near the Harkmor Range of the Aegis
       Mountains. The great road Ackal Path connected the city to C
       Daltigothaergoth. Also, another road named Kanira’s Path started
       in Daltigoth and went north. Daltigoth was a walled city and the
       wall stood fifty feet tall and had many gates. The Inner City
       even had a taller and thicker wall. To the east of the city was
       the Dalti Canal. Also near the city were the Ord, Nath, and the
       Dalti River.
       After the Cataclysm, the city was greatly ruined by the
       destruction of the Tower of High Sorcery there, the Cataclysm
       itself, and the subsequent ogre invasion. The city was now
       located on Southern Ergoth and near Morgash Bay.
       In the Age of Mortals with the land manipulations of Frost the
       city became colder, and more ice-covered. Morgash Bay became
       Lake Morgash. The Dictator of Daltigoth ordered more industry to
       occur in his city. This made Daltigoth warmer than the outside
       lands and thick with smoke.
       History
       Age of Dreams
       Ogres believes that the site of Daltigoth was actually
       originally a High Ogre city. It is possible that it might have
       been the capital city called Daltigar.
       Legend has it that the city was first founded by a Human named
       Eadamm. The site of the founding was debated. There were four
       locations in the city including the Temple of Paladine and the
       Gate of Eadamm that were thought to be the site of the founding.
       Around 2600 PC Ackal Ergot declared Daltigoth, a former
       stronghold of a tribal chieftain, the capital of the new Empire
       of Ergoth. Legend has it he did this while standing on Emperor's
       Knob.
       Harald Greytooth, the head of the Red Robes, approached Pakin
       about building a new Tower of High Sorcery in Daltigoth. Pakin
       agreed that the wizards would help defend and strengthen the
       empire. Harald agreed to the emperor’s terms. Although once
       Pakin saw Harald’s plans for the new tower he disagreed with
       moving forward. Pakin did not want a red tower but a white tower
       to show the world what a good nation Ergoth was. Harald
       reluctantly agreed with the emperor...seemingly agreed that is.
       After a large imperial ceremony, the White Robe Yoralyn led a
       ritual that resulted in the image of a white tower over the
       city. The white tower was an illusion, and that night Harald led
       the true ritual and raised the red Tower of High Sorcery. Pakan
       had a sense of humor and laughed off what happened.
       During the Rose Rebellion in 1791 PC the Swordsheath Army led by
       Vinas Solamnus laid siege to Daltigoth. Emperor Emann Quisling
       was forced to cede the empire’s easternmost provinces to the
       army.
       Age of Might
       In 19 PC, the Battle of Daltigoth occurred during the Lost
       Battles. Lord Praetor of the Imperial Armies Serl Kar-Thorn used
       a magical pine nut to break through the Kadothan Grove and
       invade the Tower of High Sorcery. Iriale the Master of the Tower
       of Daltigoth gathered more than thirty mages to the tower's
       Heartchamber and together they released magical energy to
       destroy the tower and a quarter of Daltigoth.
       Cataclysm
       During the Cataclysm, the Empire of Ergoth was shattered. A
       third of the empire was covered by ocean and the rest was split
       into five islands: Northern Ergoth, Cristyne, Enstar, Nostar,
       and Southern Ergoth. The imperial capital survived the ordeal
       but lay on the new island of Southern Ergoth.
       Age of Despair
       Not too long after the Cataclysm, Emperor Gwynned VII was
       assassinated in Dalitgoth. Civil unrest continued in the city
       for the next few years until the ogres of the Last Gaard
       Mountains invaded. The Humans of the city were not prepared for
       the invasion and many escaped to the cities of Zhea Harbor and
       Fairkep. Daltigoth was left to the ogres and eventually Gwynned
       in Northern Ergoth was declared the new imperial capital.
       By the time of the War of the Lance, the Dictator of Daltigoth
       was a Hill Giant named Stormogre. Stormogre made an alliance
       with Dragon Highlord Feal-Thas. The dark elf gave the dictator
       White Dragons and a force of Sivak and Baaz Draconians in return
       for the Stormogre rallying all the ogres in the region for a
       potential strike against Northern Ergoth. Stormogre died in
       Icereach during the war. His three sons: Thunderbane,
       Hammerfall, and Strokelightning began to fight among themselves
       for who would inherit the rulership of the city. The brothers
       were then forced out of the city by Kthaarx, a cousin of
       Stormogre.
       Age of Mortals
       Kthaarx ruled until shortly after the Chaos War and he was
       succeeded by his son, an ogre named Tdarnk. Tdarnk managed to
       calm the fighting between the ogres of Daltigoth and the wilder
       ogres of the region. The last son of Stormogre, Thunderbane,
       even gave his support to Tdarnk as dictator of the city in
       return for being allowed to rule the wilder ogres of the region.
       In 395 AC, Gellidus took Southern Ergoth as his own. Tdarnk and
       Thunderbane wanted to be in the Dragon Overlord’s good graces.
       After a few years, it seemed that Thunderbane would succeed over
       Tdarnk, but Tdarnk became an Ogre Titan. With his newfound
       abilities, Tdarnk managed to usurp Thunderbane as Gellidus’s
       favored servant.
       Just before the War of Souls, Thunderbane and his followers
       attacked Daltigoth. The attack did not go well and ended with
       Thunderbane dueling Tdarnk in the Dome of Gold with Tdarnk as
       the victor. Years after the War of Souls, Tdarnk no longer
       wanted any reliance on the eastern ogre nations. He made
       Daltigoth a haven for the Whitescale Society. A covert Legion of
       Steel cell was assigned to the city to investigate the
       Whitescale Society and the city’s allomanya production. In 422
       AC, Tdarnk was killed and his Council of Nine was defeated by a
       group of adventurers that were aided by Emma Xela and Briony
       Thistleknot of the Legion cell stationed in the city. The city
       was put into an uproar due to the death of Tdarnk with unknown
       results.
       Districts of Daltigoth (Imperial Capital)
       Canal District
       Inner City
       Middle City
       New City
       Old City
       Quarry District
       Buildings and Locations of Daltigoth (Imperial Capital)
       Bargeman's Rest
       College of Wizards
       Dermount Square
       Dome of Gold
       Dregs
       Elicarno's Workshop
       Ergothian Royal Granary
       The Four Winds
       Imperial City Guard Barracks
       Imperial Palace
       Imperial Plaza
       Juramona Hall
       Noonday Ridge
       Riders' Hall
       Temple of Corij
       Temple of Mishas
       Temple of Paladine
       Tower of High Sorcery at Daltigoth
       Scriveners' Hall
       Wall of Skulls
       Roads and Streets of Daltigoth (Imperial Capital)
       Bran’s Way
       Empire Way
       King's Way
       Saber Street
       Saddler's Row
       Post Imperial Capital
       Districts of Daltigoth (Post Imperial Capital)
       Broken Stretch Quarter
       Inner City
       King’s Quarter
       Slave Quarter
       Trade Quarter
       Buildings and Locations of Daltigoth (Post Imperial Capital)
       Assassin Compound
       Conservatory of the Magi
       Dregs
       Crystal Mill
       Dome of Gold
       Sanguinarium
       Gates of Daltigoth
       Dermount Portal
       Dragon Gate
       Great Ackal Gate
       Gate of Eadamm
       Harkmor Way
       Kanira's Door
       Solanthus Road Gate
       Tanner's Gate
       *****************************************************
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