DIR Return Create A Forum - Home
---------------------------------------------------------
The Court of Madness
HTML https://thecourtofmadnessforums.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Mods!
*****************************************************
#Post#: 4077--------------------------------------------------
Favourite Oblivion mods
By: mirocu Date: June 19, 2014, 6:20 am
---------------------------------------------------------
What mods canīt you live without when playing Oblivon?
I for one wouldnīt want to part with Forest Friend, Spell
Deletion and FG Porter Not Follow. Whatīs funny is I think all
these should have been implemented in the game right from the
start so we didnīt have to resort to mods. I donīt want to fight
every regular animal I come across, I desperately need to be
able to delete spells in a game where you can create an endless
amount of them and I donīt want the FG porter to follow me
around like a security guard at the Louvren.
So what say you?
Link to the Nexus below for all your Oblivion modding needs :)
HTML http://www.nexusmods.com/oblivion/?
HTML http://www.nexusmods.com/oblivion/?
#Post#: 5163--------------------------------------------------
Re: Favourite Oblivion mods
By: mALX Date: September 14, 2014, 10:51 pm
---------------------------------------------------------
In Oblivion if you have a high personality: bandits, marauders,
wolves, and bears will not attack you. Sometimes Spriggan and
boars ignore you as well.
You are still attacked by any mythic enemy, mudcrabs,
slaughterfish, minotaurs, ogres, etc.
It feels balanced out that way, you can travel with some
inevitable attacks, but there is a good respite between attacks
even though you can see those other creatures roaming.
Maxical has sat down beside a wolf and let it guard her rest.
#Post#: 5166--------------------------------------------------
Re: Favourite Oblivion mods
By: mALX Date: September 15, 2014, 12:09 am
---------------------------------------------------------
*
New mods I pooped out this past year since I had no internet to
get on:
Castle Varaldo:
* A palace north of Bravil (Gorgeous!)
* Huge building
* Secret panels galore
* Full guard patrol staff and quarters
* Palace interior Greatroom/Dining area and Guard quarters are
Modders Resources
Lake Arius Inn:
* Beautiful Bruma style inn at Lake Arius
* Modders Resource
Basements/Kitchens to go:
* Various pre-set-up basements and kitchens to plug into any
houses
* Modders Resource
Better Player Homes:
* Revamped Skingrad's basement (Very Nice!)
* Added basement to Bruma house and redecorated interior
* Added basement to Chorrol house
* Modders Resource
Better Bravil:
* Redecorated Player house interior
* Added deck with table and sitting area to Player house
*includes food for City Swimmer to eat, and she does!
* Sitting/socializing area on the Mages Guild deck
* Added docklike walkways along canal
* Added greenery/fixed all crumbling planter walls
* Added post-n-rope rail to upper deck on players house/benches
and a small table with wine and goblets for visiting with that
female that lives above you.
* Exteriors - Upgraded the wood and stone so it looks beautiful
(but still old and quaint)
* Modders Resource
Better Leyawiin:
* Repainted every house, better wood for all the decks, put a
patio behind the Player's house, and re-decorated the interior
of the Player's house and the Five Claws Inn
* Modders Resource
Better Waterfront:
* Redecorated the interior of the Player's shack
* Added basement
* Player house has two porches, front and back of shack
* Upgraded wood of all shacks
* Added hanging baskets with plants or window boxes with plants
to several shacks
* Added porches to all shacks, some shaded. All have sitting
benches/chairs (and the NPC's actually use them!!!!)
* Larger porches have tables with food
* Puny Ancus and Amusei have nicer bedrolls, a fire, and that
cooking area has a stew pot with actual edible stew in it.
* Modders Resource
Waterfront Boat Dock: (The boat trips work absolutely
perfectly!!!!)
* Added a dock along the waterfront with a large fish tank (with
swimming fish in it); a tame mudcrab display (Herbie the
Mudcrab), who was misnamed because you will find 4 tiny/tame
mudcrab offspring hanging around "his" display.
* The dock has 4 boats that take the Player on trips around the
shores:
Boat #1: Trip around the Rumare
Boat #2: The Upper Niben
Boat #3: The Lower Niben down to Leyawiin
Boat #4: The Carbola River (Pure dungeon crawling; if you
disembark, bring a strong character).
* The boat trips include camping at each stop-off, usually close
to a quest or dungeon in that area that may be tied to a quest.
There is always at least a minimal battle for the campsite (like
2 mudcrabs at the Bawnwatch Camp, etc).
* Most of the campsites are invisible till the Player is going
to that destination. They appear when the player arrives at
each site in the boat, and only disappear when the player
activates the boat again (to leave). If you walk away from the
campsite, it will remain in place and the boat will remain there
till the boat is activated to leave.
* Some of the stop-offs (like Bawnwatch Camp) already had a camp
set up. At these, the Player will notice their own special
bedroll has been added, plus a stool by the fire. Fires have
been lit and there is actually eatable stew in the cookpot, etc.
* The Player's boat appears at each stop off, and remains there
till they activate it to leave. When they do that (if they walk
back to that campsite they will see everything is now gone:
Their bedroll/stool/boat/etc). It is VERY cool !!!
* Modders Resource
New Player Houses:
Roland Jenseric's Cabin:
* Redecorated interior with Player friendly storage
* Added basement
* Added patio with table and sitting area
* Added quest to make house available to Player after OVB quest
completed.
* Modders Resource
Shetcombe Farms Redux:
* Redecorated interior with Player friendly storage
* Added a basement
* Added Player horse that is customized (speed and fighting
ability) and Essential
* Small Quest added to original quest that gives Player
ownership of house and horse
* Also added a way a new player can earn Septims early in the
game - making and selling White Lightning! It is kind of a
mini-quest added to the quest for that farm - they have to track
down the previous owner's (can't remember his name right now)
moonshine clients/seek new clients and build up the moonshining
business. Very lucrative if the Player wants to do it.
*** The White Lightning itself has a very funny affect on the
drinker if the Player tests it out.
* Modders Resource
Old Mods:
The Fortress Academy for Assassins and Mercenaries:
* Upgraded building interiors this past year, gorgeous new look!
* Large IC style fortress southeast of the IC - Training area
courtyard, numerous sleeping quarters, Player private quarters,
main dining hall, kitchen, library, large schoolroom, indoor
training area, distracting rat training area. Awesome building!
* Modders Resource
The Lucky Mudcrab:
* Nice inn and stable across from Weynon Priory includes Room
Rental, (formerly the Wobbly Goblet)
* Run by three beautiful triplets, all services provided
including Armor/weapon repair and recharge
* Player Private Suite included
* Player horse included
* Two Male Nord bar Regulars included
* Sounds include Priory bell & monks chanting/birds/dog barking
in distance/bard playing/snoring from sleeping Nord men/crowd
noise in tavern/new dialogue for males (drunk) and females
(hoes!) at night
* Added Nice updates to Inn!
* Added traveling vendors who show up on weekends and have a
street market along the road by Weynon (traveling Gypsies,
including a bard that they dance to occasionally).
The Weynon Village Mod:
* Eight houses in the Weynon area, each with NPC's
* Modders Resource
Alix the Mouse - a bad-tempered mouse companion follower.
The Cove Village:
* Player House Included
* Small village in Black Marsh where Chestnut Horses are raised
for sale, same village I used for "Clavicus Vile's Realm" in my
story.
* Includes Chapel, Tavern, and 3 houses
* Includes MANY Secrets!
* Links to 3 Oblivion realms
Love Nest:
* Gives several male characters a makeover in appearance and
age, makes their private quarters accessible to my character
without trespassing, she can sleep in those beds.
(first mod I ever made, slightly dirty)
*
#Post#: 5173--------------------------------------------------
Re: Favourite Oblivion mods
By: mirocu Date: September 15, 2014, 9:43 am
---------------------------------------------------------
Whoa!! You made all those mods?? :o
#Post#: 5182--------------------------------------------------
Re: Favourite Oblivion mods
By: mALX Date: September 15, 2014, 2:57 pm
---------------------------------------------------------
[quote author=mirocu link=topic=61.msg5173#msg5173
date=1410792209]
Whoa!! You made all those mods?? :o
[/quote]
Yes, and they are damn good too! Lol.
Yes, I did. I kind of didn't like the look of some of the
towns, (Leyawiin and the IC Waterfront in particular, but Bravil
was for Buffy) - kind of gave them an upgraded wood/paint
job/better stone - still keeping with the "feel" of the area,
but a bit easier on the eye. The porches at the Waterfront are
Awesome, the NPC's actually do go sit on the benches on
them/eat, etc! The boat dock kind of grew out of that makeover.
I discovered in a new game that before you can afford a house,
Shetcombe farms has a sleepable bed but no storage - fixed that,
and did a very nice redecorating. Added the Kvatch Kickapoo
(White Lightning) business and horse as an afterthought, way for
the Player to earn money to buy a real house of his own. But
the farm is Awesome, respawning vegetable garden is perfect for
a budding alchemist. And the Kvatch Kickapoo effects - just HAD
to do it, very funny effects.
Same with Roland Jenseric's cabin once that quest is done, the
player can sleep there. Well, now he can store his stuff there
as well (plus made it nice in there).
The Fortress Academy - that place is Awesome, if anyone ever had
a use for such an enormous building and training area, lol.
There is an army of assassins/mercenaries training there that
you might recognize from other places in Oblivion.
The Palace was something my son wanted - it has a great hall
devoted to the works of Crassius Curio, (who is also there to
show his exhibits of art).
Lake Arius Inn was an experiment that I liked the results of.
Better Player Homes was a necessity.
Both the Lucky Mudcrab Inn and the Weynon Village were made for
the "Wobbly Goblet" RP, but when I was made unwelcome on the RP
I withdrew the mod and changed the name to The Lucky Mudcrab;
changed all the signs and texts too, the mod is no longer
supporting the RP. The Lucky Mudcrab is a bit more adult, there
is some dialogue that can be heard after 10 PM in the bar
between the men and women, the men getting drunk in the tavern
is a bit more obvious now.
Anyone Want To See Screenshots Of Any Mod, Just Ask!
*
#Post#: 5184--------------------------------------------------
Re: Favourite Oblivion mods
By: Elisabeth Hollow Date: September 15, 2014, 3:36 pm
---------------------------------------------------------
The Lucky Mudcrab made me giggle lol
#Post#: 5187--------------------------------------------------
Re: Favourite Oblivion mods
By: mALX Date: September 15, 2014, 5:57 pm
---------------------------------------------------------
[quote author=Elisabeth Hollow link=topic=61.msg5184#msg5184
date=1410813365]
The Lucky Mudcrab made me giggle lol
[/quote]
You should hear the dialogue I added to the Triplets after 10 PM
- hilarious!
#Post#: 5244--------------------------------------------------
Re: Favourite Oblivion mods
By: mirocu Date: September 18, 2014, 10:19 am
---------------------------------------------------------
I wish those mods had been a part of the vanilla game... :D
#Post#: 5252--------------------------------------------------
Re: Favourite Oblivion mods
By: mALX Date: September 19, 2014, 9:47 am
---------------------------------------------------------
[quote author=Elisabeth Hollow link=topic=61.msg5184#msg5184
date=1410813365]
The Lucky Mudcrab made me giggle lol
[/quote]
Yeah, when I first got run off from that RP, I thought it would
be funny if (that link on the Wobbly discussion thread) would
download an X-rated mod off someone's PG-13 RP thread, lol.
Not just the dirty dialogue, but Ghastley made a mod so Eyja's
shirt would come off when the Player entered - she was naked,
with like size H breasts. He gave me permission to use it in
the mod.
Ghastley made me a new sign for the inn, "The Lucky Mudcrab" and
I edited the mod so it was all but X-rated and left it up, lol.
It wasn't till after she sent me those hateful PM's that I
pulled my mod completely off the site, didn't want to even give
her a good x-rated mod that she could fix.
PS: You may want to change the words allowed by your
auto-censor, it is ridiculously touchy over silly stuff (like a
real prude set it up).
#Post#: 5263--------------------------------------------------
Re: Favourite Oblivion mods
By: mALX Date: September 20, 2014, 2:47 pm
---------------------------------------------------------
OH! On my list of old mods I completely forgot my "Alix the
Mouse" mod - a bad-tempered mouse companion follower.
EDIT: Added it.
*****************************************************